Counter-Strike: GO Beta Receives Major Update, Now Supports Up to 30 Players

Counter-Strike: Global Offensive now supports 15v15 on official maps.

Increasing the player limit has been “one of the most requested map features,” according to the latest dev blog. “The spawn locations have been prioritized to accommodate various numbers.”

The developers noted, “server operators, if you allow for more players, you may want to play with the bot quota number to find a number that works best with your server.”

Here’s the release notes as posted on Steam:

Gameplay:

  • Updated weapons based on performance metrics:
    - Slightly increased the damage for the fiveseven to keep it on par with other pistols.
    - Lowered the max width of the recoil patterns for the MG’s to make them better for their price point.
    - Lowered the spread on the Negev to be more in line with the m249.
  • Improvements have been made to burst fire and tapping.
  • Added player spawns to all maps to support up to 30 players.
  • Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map.
  • Adjusted bot behavior to fix the “antline” looking behavior.
  • Added support for server operators to specify tick rate with the –tickrate parameter.
  • Physics simulation tick rate now set to be the same as the game tick interval.
  • Bullet tracers have had improvements made to speed, visual effect, and frequency.
  • Chickens added to Inferno

UI

  • The Server Browser sorts Favorites and Lan tabs by ping rather than Tags.
  • The radar will no longer display an ‘X’ for dying players when they are not within sight of the player or player’s teammate.
  • Weapons with a burst mode will now show which state the gun is in on the ammo panel.
  • Input device is now locked to whatever device launched the game session.
  • Updated the Kevlar and Kevlar + Helmet buy menu images.
  • Updated the Domination icons.

Audio

  • Footsteps update position more often by shifting position determination to client side entity tracking.
  • Tuned ambient sounds in most maps

Bug Fixes

  • Fixed a bug with individual pistol round-based achievements. They can only be earned in Classic game mode now.
  • Fix for changing video settings while in game sometimes causing a deadlock.
  • Added a popup message triggered when a player attempts to initiate a vote on a server with voting disable.
  • Fixed bug where player’s nav area would be reported as being on the floor below them causing the radar location to be displayed incorrectly.
  • Fixed several UI related crash issues.
  • Third party map and _SE map names no longer display in the scoreboard with the #SFUI_MAP_ localization token.

In case you missed it, earlier this month SDK was added to Counter-Strike: Global Offensive.

Image credit

  • Sunshine

    Man I want this game badly…

    • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

      :/ wish you would have said that 4 days ago i got GO and a free GO to share with another person :/ missed you by that much

  • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

    does the increase effect bots or only human matches?

  • masada157

    Counterstrike Global Offensive: Runs on the old Source Engine. Delivers 30-player maps.
    Battlefield 3 for PS3/Xbox 360: Runs on the so-called “super new space-age innovative revolutionary state-of-the-art cutting-edge ground-breaking” Frostbite 2.0 Engine. Delivers only 24-player maps.
    Valve FTW.

    • chi

      Well Frostbite 2 has complete destruction & looks more realistic than CS :)

      • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

        personally i think GO looks better then BF3 more color and less blue XD

        • jaskdavis

          I get where you are coming from, I think Dice went for the more Dark realistic Battlefield look lol

          • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

            no they went with a more blueberry look :D

      • spiritghidorah

        “Complete destruction”? Frostbite 2 has even less destruction than Frostbite 1.5 in BC2, ffs.

    • Engineer

      The maps in Battlefield 3 are much larger. There is more destruction and vehicles, obviously. There’s so much more going on during a Battlefield 3 match, that’s why Counterstrike can handle more players. Besides, more isn’t always better. The Counterstrike maps that I have seen look rather small and not intended for such a large player count. If that’s the case, I can see this becoming a clustered mess. Prove me wrong, Valve.

    • Just Jay

      CSGO is running 30 players on pc. I’m pretty sure BF3 has up to 64 on pc. Someone failed debate team.

      • seaurchinceviche

        CSGO also supports 30 players for PS3/360. BF3 can’t.
        Nice try kiddo.

        • Just Jay

          Saying it, doesn’t make it true. Link please.

        • Just Jay

          Still waiting for that link, kiddo.

      • Lucas Gomez

        CS/CSS support up to 64 too, actually I think even more. And it will probably happen for CSGO too in due time. Also CSGO is a game completely different to BF3, so I don’t see what’s your point on comparing.

  • Engineer

    I’m thinking about getting this, but I’m very disappointed there wasn’t a PS3 beta. With that said, I hope we don’t get a shoddy port when it finally releases.

  • jaskdavis

    Is this still coming out for Xbox?

  • Well,Well,Well….

    Anyone know when the beta ends?

  • Pingback: Counter-strike: GO beta receives update | pixel attacks!()

  • http://twitter.com/LeJackalFarCry2 James

    Gold n Black niggaz!! But I’ll still have mah Blueberry pie! :D

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