Battlefield 3: Armored Kill DLC Review

Battlefield 3: Armored Kill comes packed with four new maps, six new vehicles, four new assignments, five new achievements/trophies and one brand new game mode. On paper, the actual number of pieces of content tallies slightly less than what the previously released expansion Close Quarters had to offer with its eight weapons and eight assignments. So, how does this new offering manage to feel bigger and better than any previous Battlefield 3 DLC to date?

Quite simply, Battlefield 3: Armored Kill brings a whole new meaning to the word ‘epic’.

To start, the maps alone would challenge the exploration skills of Skyrim’s mighty Dragonborn himself. While developers at DICE were able to reach impressive levels of depth and vastness in each of the four new locations, the attention to detail remains in-tact and has even seen some major improvements. Draw distances go on for miles and miles while flowers, twigs, tree bark and bushes remain as detailed as ever. While the PC will be able to squeeze every ounce of beauty out of these gorgeous vistas, the consoles hold up miraculously and are sure to impress. The sounds are also worth mentioning as the creaking wood, chirping birds and other small animal noises will transform your mood to a more peaceful state of being. Too bad your job is to destroy everything and blow stuff up. The roosters and pigeon are a nice touch as well. From the snowy peaks of Alborz Mountain to the dry emptiness of Bandar Desert, let’s take a look at some of the beautiful landscapes that will so quickly become the burning aftermath of armored death.

Maps

All maps are playable across all vanilla Battlefield 3 modes (CQ, RUSH, TDM, SQDM and SQRUSH) including Tank Superiority. All feature 5-flag CQ minimum on all platforms.

Bandar Desert

Originally inspired by Battlefield: Bad Company 2′s Atacama Desert, Bandar Desert is quite simply Battlefield’s biggest map ever – 1,900 meters from the U.S. deployment to the Russian deployment, to be exact. When you grab an ATV to make your way to one of the five capture points in Conquest, particularly to the base that houses the AC130 Gunship, you’ll immediately understand the size and scale you’re working with here. I’m happy to report that Rush plays out a lot like it did on Atacama Desert with a good mix of cover and open desert areas. The map itself is fairly flat and even, featuring a vast, open desert area giving plenty of room for tanks, jets and choppers to battle it out, as well as a beach town/resort where one can catch a few drinks to a spectacular ocean view, should you tire of battle. But really, the ocean-side villas offer some good-old building-to-building combat for those close quarters junkies. In fact, it just so happens that TDM takes place in this quarter of the map.

Alborz Mountain

Alborz Mountain is quite literally the opposite of Bandar Desert in terms of both setting and layout. This battlefield takes on a much more vertical approach with objectives at the base of the mountain, as well as hidden atop the snowy peaks. Feet away from the frozen lake lie fishing huts and outposts amongst the lush, green pine trees. Following any of the winding, narrow mountain paths will have you traversing up the mountain side avoiding gun fire from any who hold the elevated positions. It’s neat to see the green alpine flora slowly turn to bright white snow as you ascend the cliffside. The highest point on the mountain holds a communication tower that overlooks almost all of the bases in Conquest. If you’re a good shot, you can rack up some pretty crazy marksman bonuses from atop the tower. Rush works remarkable well here. As an attacker, pushing enemy forces all the way up the mountain to the very top of that communication tower proves to be a truly satisfying and epic experience. Visually, this map is the most stunning out of the four, to my eyes, and would have the Dragonborn feeling right at home amongst the Skyrim-like landscape.

Armored Shield

This map happens to bring back some fond memories of Battlefield: Bad Company 2 in full force, in particular, Harvest Day on Rush. (Edit: with hints of Heavy Metal on Conquest). I was immediately reminded of it when attacking the enemy MCOM from across the expansive fields. Also, the fact that DICE included a small canal that can be traversed with a Rhib Boat also screams Bad Company 2. Armored Shield offers a good mix of open, vehicular-based combat among the central fields, as well as some tighter, infantry-based combat at each of the bases in Conquest. The landscape rises and dips in a few areas giving plenty of cover for tanks and other land vehicles. Make sure to take those ATVs for a spin here as well. You’re sure to catch some sick air off those small mounds scattered throughout the map.

Death Valley

One of the more interesting maps, Death Valley sets a different tone as players engage in combat under a bright moon and star-y sky. The map itself is divided into two halves by a central bridge that runs across the width of its layout. In Conquest, a wide-open central field allows for intense vehicular combat as players battle it out for control over the central flag which houses the AC130 while the outskirts provide more cover for flanking routes. I had some particularly cool moments here dropping to prone in the tall, shady grass as a Tank Destroyer that quickly appeared over a ridge roared on by without noticing. You may love or hate TDM here as it primarily revolves around fighting over good positioning atop the central tower via paradropping.

Tanks in Skyrim?

Next up: Vehicles. While the sum of the newly introduced vehicles comes in at less than the number of new weapons Close Quarters introduced last July, these four new vehicle classes do, however, provide entirely new ways to take out enemies and significantly alter Battlefield 3′s gameplay. There are also a number of new vehicle unlocks and specializations to explore.

Vehicles

Six new vehicles are introduced through four different vehicle classes: Tank Destroyers, Mobile Arillery, Transport Vehicles and Gunships.

Tank Destroyer

  • M1128 (US Tank Destroyer)
  • 2S25 Sprut-SD (Russian Tank Destroyer)

The name really says it all. These guys are meant to deal heavy damage to the standard armored tanks that already populate Battlefield 3. While much more lightly armored, these destroyers are quick and pack a real punch – taking out most tanks in three, quickly placed blasts from the main cannon. These units also serve as a decent transport vehicle as they can carry up to five soldiers including the driver.

Mobile Artillery

  • HIMARS H142 (US Artillery Vehicle)
  • BM-23 (Russian Artillery Vehicle)

These units provide support by raining down artillery on opposing forces. While the ideal way to utilize the mobile artillery is to soften up a base or objective before assaulting on foot or in other vehicles, it can be rather difficult to actually land those shots. It’s extremely hard to tell exactly where your shells are landing and to make adjustments. Not much to this particular vehicle other than finding a good hiding spot and firing away. While you might survive on the receiving end, the constant barrage does tend to drop the frame rate significantly on consoles. Not to worry too much, these units can be taken out rather quickly as they are only lightly armored.

AC130 Gunship

The AC130 Gunship is a deadly beast that adds a whole new layer to the war that is Battlefield 3. Not only can it take out ground units with either of its two cannons from the skies above, it can also defend itself from aerial attacks with it’s dual AA cannons and flares. Only two soldiers can hitch a ride in the AC130 at a time, though any soldier respawing on the controlling team has the option to paradrop from its position. To claim ownership, one must simply capture the Conquest base that houses it – usually indicated on the mini-map. Should the opposing force overthrow that base, the ship will simply blow up and respawn into the enemy’s hands. Personally, I’m not sure how I feel about the AC-130. It’s not a lot of fun to be enjoying the scenery of Alborz Mountain only to spontaneously blow up without warning. On the flip-side, I’m having the time of my life being the gunner in one of these bad boys, whenever I’m not taken out within the first 30 seconds, that is. I could see the addition of some VO or some sort of indication letting me know when I’m being targeted quite helpful.

ATV Transport Vehicle

The introduction of the ATV was simply a must considering how big these new maps really are. It was imperative that players had way to quickly traverse the long stretches of open land and allow a more vulnerable yet nimble approach to infiltrating the objective. In Conquest, they allow up to two soldiers per quad bike to swiftly capture those important bases housing the AC130 gunship, effectively turning the tide of battle early on. Of course, with this enhanced mobility comes the C4 buggy 2.0. Personally, I don’t think something this nimble should be capable of such firepower. For the most part, being blown up by a high-speed ATV strapped to the teeth with C4 is mostly unavoidable, frustrating and a waste of a perfectly good transport vehicle. Hopefully this is something that DICE can look into in the near future.

Catching some air on Armored Shield

One of the more important additions that comes along with Armored Kill is the brand new game mode, Tank Superiority – similar to Battlefield: 1943′s Air Superiority.

Tank Superiority

Tank Superiority is only playable on Armored Kill maps.

Tank Superiority pits two tank platoons against each other to capture one central flag. Think of it as 1-flag Conquest but in tanks. Of course, you don’t have to use the vehicles if you choose not to. Engineers can provide support on foot by repairing friendly tanks while recon players can utilize their SOFLAMs. In conjunction with another engineer’s Javelin, this tactic can become quite deadly, maybe even too deadly. I often found it much too easy to simply spam Javelin fire and frustrating while on the other end of it. Tank Superiority, in general, can be a hit and a miss. While it’s a fun and interesting new way to play Battlefield 3, I can see it getting old fairly quickly.

In addition to the new maps, vehicles and game mode, Armored Kill also packs in a whole new set of assignments with new dog tag rewards as well as some brand new achievements for those Xbox 360 players or Trophies for those PS3 users. Remember, Armored Kill’s assignments also reward you with in-game specializations for either the Tank Destroyer or Mobile Artillery classes. If you’d like to learn more, follow these links below.

Armored Kill Assignments and Dog Tags

Armored Kill Achievement and Trophies

Though Armored Kill is one of the more satisfying expansion packs to date, there’s a chance it might not be for you. If you’ve come to solely enjoy Battlefield 3′s infantry, gun-on-gun gameplay, you might find these vehicle-based battles to be slower paced, especially on servers with lower player counts. Armored Kill does play well on consoles with a player count of only 24, but don’t expect to rack up a large number of kills, if that’s your thing. I can also see newcomers to the Battlefield series being quite frustrated with this expansion pack. Gameplay can be quite overwhelming if you don’t have a good grasp of vehicular warfare. This could also prove frustrating to veterans who can’t stand the sight of a perfectly good jet or chopper going to waste. In turn, players who are aren’t as adept might not feel as welcome or capable on this particular battlefield.

That said, if you’re looking for that classic Battlefield experience, look no further. In fact, having most of my previous Battlefield experience being based on Battlefield: Bad Company 2, I really feel at home in Armored Kill. Rush, especially, tends to play out exactly the way it did in Bad Company 2, and that’s a great thing, as Battlefield 3 vanilla lacked some good Rush maps.

Though you’re technically getting the same amount of content, if not a little bit less, than the previously released Battlefield 3 expansion pack Close Quarters or even Back to Karkand, Armored Kill manages to satisfy beyond any DLC to date and will leave you more than content with your purchase. Vehicles offer brand new ways to get creative and add a whole new dimension to the game play while the large, sandbox-style maps will have you revisiting over and over again.

If you’re a Premium member, then you are already enjoying the new content as we speak. For those contemplating on making the purchase in the coming weeks and are looking for that classic Battlefield experience (aside from a few vehicular-frustrations), I can confidently say that you won’t be disappointed should you decide to unleash the armored fury.

4 / 5

Already been sinking some good time into Armored Kill? Let us know what you think in the comments below!

  • James

    Doesn’t feel anything like Bad Company 2 with that stupid f*cking gunship.

    • http://mp1st.com/ David Veselka

      That’s a good point actually. Lol. So… OTHER than that gunship….

      • James

        Oh… yeah it’s good. I just wish they removed the Gunship. Adding an extra 30 seconds for it to respawn ain’t gonna do shiz. Chances are we won’t get another patch until December when Aftermath is being released. :[

        • http://mp1st.com/ David Veselka

          Like I said, I don’t really mind getting killed by it… I’d just like some sort of indication that it’s targeting me perhaps. It sucks to be thinking your totally safe, cappin’ a flag like a boss, not a baddy in sight and then bam. Dead.

          • irishjake

            Concur on that one David.. good idea too.

            • VEX_VEHIX

              Hooah-lelluah!!

          • http://www.facebook.com/arantunes Andre R. Antunes

            “.. I’d just like some sort of indication that it’s targeting me perhaps”

            more “lowering the threshold ™”?! -.-
            And how about having some more indicators displaying how many bad guys are coming to your position, with big neon signs?
            And to help even more… why not display an ideal route to flank and kill all the baddies like a boss?

            Cmon… stop with the “lowering the threshold ™” movement.
            The game already is already ruined with audiospotting and OP suppression effect.

          • http://www.facebook.com/BRMCD Brandon Russo

            a coordinated team should have no problem taking a minute to take it out, gunship problem solved, playing by yourself is another problem all together , it takes a bit longer, but if you´re just thinking about arming/disarming, and not setting up defenses or taking the steps necessary to assure victory, then maybe, you should get shot. Personally, I like the gunship, More shooting it down than using it. Its another challenge added.

          • James

            It depends… I’ve spawned a LOT of times and got instantly blown up by it. It feels like you don’t stand a chance against it. Pisses me off. :I :p

      • Faraz

        Hey David shouldn’t this “to squeeze every once of beauty out of these” be read as “to squeeze every ****ounce**** of beauty out of these.” CTRL + F that line.

        • http://mp1st.com/ David Veselka

          Yes. Yes it should. Thanks!

          • Faraz

            Also, CTRL+F this line “avoiding gun fire from any who hold the elevated positions.” Shouldn’t that be read as, “avoiding gun fire from ***anyone*** (or anybody, or any person/player) who holds the elevated positions.” Something is wrong there. That just doesn’t read right.

    • Hol_Up

      I think the AC-130 is a great addition, however I think think that the defenders could use an extra tank. The constant action keeps the defenders on their toes and fixes the problem the vanilla maps had: Camping.

    • Wade R

      Alborz Mtn. feels like White Pass except there’s 4 or 5 different driving routes around the map instead of 1.

  • NFOHump

    Adding this beauty to the post would make it even better :-)
    http://youtu.be/wW6xGZ8ATqU?hd=1

  • Thatbeastlytaco

    Hate the AC 130 in Rush. The attackers are freakin invincible. I like the maps on TDM and Conquest. But this map pack is very fun I just don’t like the ac 130.

    • Lufamos

      idk about you but my team demolished that AC 130 every time it got in the sky but yeah not having 2 jets and chopper makes it strong

      • http://www.facebook.com/ImRockLee Jacob Hannah

        I totally agree. Me and 1 random guy took it out by ourselves in like 30 seconds, Its not op like some say. 2 or 3 stinger guys equal dead ac130 and dead wannabe good helicopter pilots. It’s still tough to take out good [smart] heli pilots after the patch,.

        • Just saying

          Still tough!!!!!!!!!! Wtf lol, they f*cked us heli pilots with this anywhere lock on system, I can’t lose the lock neither in high altitude or even in very very very low altitude, in canals I have to either fly awaaaaaaay or fly on water and by on I mean only 1 mm between my heli and the water so pls heli destroy lovers stop asking dice for more cuz the next step will be blowing the heli b4 it even fly

        • Lufamos
        • Lufamos
  • https://www.twitter.com/#!/PR0TENTIAL Shawn Kegarise

    Not a big fan of Death Valley. I just can’t get over that blue-ish hue that dominates my TV screen. Other than that, great review Dave.

    • Thatbeastlytaco

      Im not a fan of rush on these maps.

    • James

      I agree. They blue tint is so annoying. The map doesn’t feel like a night time map. :[

    • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

      yeah not even setting your TV to ‘warm’ help it :/

    • BOSS jediZOHAN

      They did that as a response to Terhan Highway

    • SangheiliSpecOp

      agreed, I had a wtf moment the first time I played on Death Valley, the blue hue screamed out at me

  • MikePembo951

    Best map pack so far and have become my favourite maps :D Tank Superiority is really good fun and kinda tactical too as teams of 2/3 tanks going round together can quite easily beat the lone wolves looking for easy kills. Much better than i expected it to be.
    The maps are reallly really big which is fun to explore and gives more options for flank tactics in cq/rush but they also contain sooo much detail and beauty.
    My only problem with the map pack is that the ac130 is slightly too weak on CQ but wayyy overpowered on Rush and should be removed from Rush.
    Apart from that its amazing and really fun to play.
    I lost a lot of trust in DICE after crap close quarters but they have totally redeemed themselves, absolutely the best battlefield experience out so far.
    Keep up the good work DICE!!!! :D

  • Jason

    Love the New maps in every game mode! Easy to flank the enemy and easy on the Eyes as well ;)

  • tludt888

    AC-130 is useless on Conquest, at least for Xbox. Blind spots are too blaring, and armor is too weak. Can be taken out by two gun-runs from a jet which spawns insanely fast.

    Yet again proving my point that BF3 has -entirely- too much AA for its own good, there’s no reason for -everything- and everyone to have a really effective method of taking out aircraft. It makes flying anything not fun, unless you enjoy spending 90% of your time off-target for no reason and endless spiraling dogfights… and never helping your team out on the ground with CAS.

    • http://www.facebook.com/ImRockLee Jacob Hannah

      Dude..i still see real good pliots rage face after the patch. It’s just that the supposely/wanna be good pilots are finally getting shot out of the skies.I had one pliot the other day avoiding AA stingers by just evading them, Without flaring.

  • Sheldon

    i totally disagree with the pleasant remarks about rush on these new maps (at least on PS3). the gunship gives attackers OP flanking via paradrop and OP battle control since the defenders are distracted by brimstone falling from the skies

  • meh

    eh decent at best, not epic at all

  • heymangramps

    does not really suit consoles, the maps are too big and not alot of action on conquest, only in rush thats when there is alot of action.

  • http://www.facebook.com/matthew.guzman.7737 Matthew Guzman

    Rubbish on the consoles……

  • SangheiliSpecOp

    they really raised the flight ceiling for jets, and with that said, I don’t know why they placed the AC-130 100ft off the ground, they should have put it higher up imo.

  • Faraz

    I still haven’t found a single empty AK map *Conquest mode Normal where i can roam around and enjoy the landscape xD DANG!

  • Michael Kelley

    Armored Shield, to me, feels more like Heavy Metal. Maybe it’s the windmills…

    • http://mp1st.com/ David Veselka

      I was going to mention that as well actually! Im with you there.

  • DGNSPECTRE

    Four and a half stars ONLY on PC, sir.

    Otherwise I would give this map pack a 2 1/2 – 3 stars on consoles. The maps are very large, with a lot of space between each flag. So much space, and so many flags, actual combat is fairly infrequent and never more than a tiny handful of people or a vehicle. Then more driving around looking for someone to fight. If it was 4 flag it would be much better, five is too many for these maps. And yes, 5 flags works great on Wake Island, but that map is very linear while these new maps are absolutely not.

    Even rush is ruined because of that damn AC 130. Even with them increasing the respawn to 90 seconds wont mean much because even then the attacking team still outclasses the defenders who have 1/4 the vehicles the attackers do.

    I wish I had a PC and could actually experience these maps, but I just play them when I feel like flying a jet, and it really doesn’t matter which map it is then does it?

    Had high hopes, because small player count isn’t a huge deal when flying a helicopter and can move to engage any enemy on the map, but since they royal F*cked those up with this patch I now play primarily CS:GO lol.

    • Ben

      Totally agree. The maps really are far too big for consoles on conquest. I can see DICE removing flags to allow for more focused combat. Hopefully next gen will finally put consoles on a par with current gen PCs :/

      • http://www.facebook.com/awkenney Aaron Kenney

        Unlikely. The supposed specs for the new consoles are already 1 generation (maybe 2) behind in hardware.

    • http://mp1st.com/ David Veselka

      True, I’d maybe take off a star on Consoles. Other than that, I think the content of the expansion in general is top notch!

  • loving armored kill

    I have played all day today and I have to say it is amazing I don’t know what People are smoking when they say its boring there is always action everywhere maybe you are playing recon and camping in one spot or its the People that dont play the objectives that are griping play the objectives and you will have a blast this is battlefield all the way. I wont be playing the orginal maps for quite some time im loving it that much

    • James

      An AC130 isn’t Battlefield.

  • Jamic

    The problem of gubship is not that its “powerfull”
    its because paradrop enables too much and makes defending boring (as you either watch out for tanks from the front or people dropping from the sky)

  • Amir

    thx for review but why u didn’t write the problem of Console players with 24P maps ? :[
    i wish it’s awesome on PC but i don’t have the premium on PC !

    • http://mp1st.com/ David Veselka

      Yeahhh. Kinda beating a dead horse at this point, lol.

    • Faraz

      abay Amir Gadhay!

    • VEX_VEHIX

      Its a waste of time (David said it best, dead horse and what not) to even mention it. EVERYONE knew before pre-ordering, before Premium even, that 12v12 is the best Consoles would allow. Why even complain about it…you know?

  • B_Boss

    You know Dave, I love how you love/d BC2 lol. When I first played on
    Armored Shield last night for the first time, I IMMEDIATELY felt as
    though I was on BC2′s ‘Heavy Metal’ and/or ‘Harvest Day’. Great review
    man.

    • http://mp1st.com/ David Veselka

      Glad you felt the same! It definitely put a smile on my face.

  • http://twitter.com/TechS3ek Aria

    Very nice review indeed, Thanks! :)

  • Axel Nilsson

    First!

  • Zee

    I really enjoy the DLC because it does feel like Bad Company 2. Seriously though, The AC130 is easy to take down, It’s just abit strange when the defenders arnt doing much to take it down with lock on stingers etc. Still, not a big fan of the game but the DLC is a nice change.

    • http://www.facebook.com/awkenney Aaron Kenney

      Bad Company 2 had many maps that featured “lanes” toward the objective instead of this wide-open exploration that BF3 promotes. I don’t see the similarities at all. I’d like to see a DLC in BF3 that features more lane maps instead of wide open big maps.

  • asgaro

    “While the PC will be able to squeeze every ounce of beauty out of these gorgeous vistas, the consoles hold up miraculously and are sure to impress.”

    LMAO. No way. Battlefield on consoles sucks compared to on PC, just admit it. Also, I would like to see more Battlefield reviews on PC. Now it seems most reviews are console based. Times are changing people: PC gaming has been going uphill again very fast the last few years.

    • Jason

      Dude chill, I play on Xbox and the new maps have better textures, lighting, and Draw distance than before, thats all he is saying! Of course it does not look as awesome as PC but if you played on Xbox and then played these maps you also would have noticed a difference vs Vanilla and B2K, just sayin.

    • James

      And it’ll die just like it has before when the new consoles come out. Times are changing, aren’t they?

    • http://mp1st.com/ David Veselka

      DUDE! When did I say Xbox and PS3 was on par with the PC! OF COURSE it’s inferior! I’m comparing this version of BF3 to other console games! :D

  • LoGAReTM

    did u try rush with this DLC ? if so did u try it on defence side ? it seems impossible to win just 1 tank and 1 jet , attackers have 2 tanks and a jet and a freakin gunship raining people on the MCOM

  • Chris

    the new maps garbage way too big for the small amout of players allowed to play

    • Chris

      Not fun to play very boring

  • Fedaykin

    Really you’re giving the DLC 4,5 stars?? You must be mad or playing on a PC, in console the maps suffer for a lack of people and vehicles in conquest and is too easy for the attackers to win in rush, of course the gunship 30 extra seconds is not gonna help if they don’t give the defenders another vehicle. In your Skyrim map (lolz) defenders only have one tank and one jet against 5 attackers vehicles, the frame rate is a bad joke and tank superiority is a sad, repetitive and senseless mode. I’m very dissappointed with the review, looks like EA promised something for you. B2K is far better and CQ is focus on its topic.

  • Xander_B312

    “the C4 buggy 2.0. Personally, I don’t think something this nimble should be capable of such firepower.”

    Oh that’s nice for you, we can tell the Taliban that when they next blow up some of our guys with a car bomb.

    “For the most part, being blown up by a high-speed ATV strapped to the teeth with C4 is mostly unavoidable”

    Really? Never had it happen. But ok, let’s go and ask DICE to quash the originality of whoever came up with this tactic.

    If you don’t notice the jeep coming, you likely won’t notice the guy manually placing C4 on your tank and running away, either.

    “frustrating and a waste of a perfectly good transport vehicle. Hopefully this is something that DICE can look into in the near future.”

    A perfectly good transport vehicle being wasted? Oh no! You mean in the same way one man will hop in such a buggy, drive it away all on his lonesome, and then ditch it?

    As for a perfectly good transport vehicle, I think you’re overestimating it’s capabilities. It’s only defense is in it’s speed, which is not enough to evade a tank shell, an LAV, a jet – oh look, a nimble vehicle with too much firepower, maybe DICE should remove it – or most anything else.

    Also, TDM is a bad game mode and you should feel bad for playing it.

    • VEX_VEHIX

      WHAT THE…..

    • http://mp1st.com/ David Veselka

      “Oh that’s nice for you, we can tell the Taliban that when they next blow up some of our guys with a car bomb.”

      - Good point. That’s why they’re assholes.

      “If you don’t notice the jeep coming, you likely won’t notice the guy manually placing C4 on your tank and running away, either.”

      - They ARE easy to notice coming, but like I said, there’s not a whole lot you can do about it unless you get a lucky shot off. That or just get out and hope it doesn’t take you out in the blast.

      “A perfectly good transport vehicle being wasted? Oh no! You mean in the same way one man will hop in such a buggy, drive it away all on his lonesome, and then ditch it?”

      - Ahem… the second way IS the way they’re meant to be used. Transport. As long as he’s making to the objective and doing some work.

      “oh look, a nimble vehicle with too much firepower, maybe DICE should remove it – or most anything else.”

      - Yes. They should remove something with highest capability of mobility AND the highest capability of fire power. Why use anything else, then? AND it doesn’t even take out the driver.

      All I’m saying is that there are better ways to PTFO :D

      Thanks for the comments!

      • Xander_B312

        “Good point. That’s why they’re assholes.”

        - Or perhaps they’ve just happened upon a novel and effective way of inflicting maximum casualties on the enemy with minimal expenditure of manpower and effort. I’m sure the indigenous populace of the Middle East probably view drone pilots as assholes in the same way.

        That point aside, that’s all people are trying to do in Battlefield 3 when they ram an explosives-laden jeep into your tank.

        - “They ARE easy to notice coming, but like I said, there’s not a whole lot you can do about it unless you get a lucky shot off. That or just get out and hope it doesn’t take you out in the blast.”

        Well, sounds like those have got to be your options then. I’m pretty sure that if a jet pilot can evade missile locks without flares or ECM, it’s possible to evade or destroy such a jeep. Get a friendly guy on the Browning or something.

        “Ahem… the second way IS the way they’re meant to be used. Transport. As long as he’s making to the objective and doing some work.”

        If people used things based on only their original purpose, I’m pretty sure mankind would never have made it to space – ICBMs to rocket craft and all that.

        Just because somebody is using the jeep in an alternative manner to the purpose for which it was intended doesn’t by definition then mean he is not helping the team, possibly clearing enemy armour blocking their path to the objective.

        I’m also pretty sure a Recon class taking the jeep by himself high into the mountains and allowing it to explode there, which it will do, away from spawn – has the same end result as somebody driving it into a tank and detonating it with C4. Plus, the driver may have transported himself quite a way driving the buggy to reach your tank, so the vehicle is still being used for transport.

        “Yes. They should remove something with highest capability of mobility AND the highest capability of fire power. Why use anything else, then? AND it doesn’t even take out the driver.”

        Well, there are other vehicles with high mobility and firepower, arguably more so than a jeep with C4. But in vehicle on vehicle combat, how many times do you actually take out the driver? Within the context of Battlefield 3 of course.

        “All I’m saying is that there are better ways to PTFO :D”

        If only we lived in such a perfect world. Sadly, it is not so.

        • http://mp1st.com/ David Veselka

          You totally copied my formatting… so… I win? Hand shake?

          • Xander_B312

            Apologies, I utilized your formatting as it was only common courtesy to allow you to dictate your argument as such and for me to respond in kind with a format you would be most familiar with and readily able to understand.

  • Honey Badger

    Is anyone really annoyed at how close you have to be to a flag to capture it on conquest? These are the biggest maps ever the consoles and you have to be within 10m to capture? Why don’t they just give ac130 gunners or chopper gunners kills. Losing a point? Shoot near the flag, you’ll get a kill….

  • MasonMei

    Lol for balancing Rush DICE you better add another jet for RU or just remove the A-10.

  • VEX_VEHIX

    Awesome review, David!

    I agree that this expansion pack has bought back that BC2 feel, although the Gunship is a bit much in Rush, even with the 30 secs addition. Other than that, I’m loving these new maps and vehicles. Nothing like speeding around on a quad, while exploring the new terrain, catching some air off small hills and running over some enemies. ;)

    A hint (if most don’t already know) while using the Mobile Artillery. Once you shoot your missile(s), hit the start button, you’ll be able to “tell exactly where your shells are landing” on the full map. :)

    HOOAH!

    • VEX_VEHIX

      brought* oops!

    • http://mp1st.com/ David Veselka

      Damn! Never thought of that. WIll try it out today. Thanks dude!

    • PlatinumSoldier

      Wow!
      Thanks for the artillery tip :)

  • http://www.facebook.com/awkenney Aaron Kenney

    The gunship breaks the objective. It become less “take the point” and more “focus on the point with the gunship” which is dissatisfying because you can’t win by taking only one point, and no one was working the objectives in BF3 to begin with.
    I realize that many BF3 players enjoy the sandbox exploration and graphics, but I’d rather see DICE implement something that provides incentive to go straight for the objectives and not stop until there is a winner or a loser. Bad Company 2 was better at this because the maps featured
    Also, this game really needs battlerecorder (theater mode) for PC. Both to weed out cheaters and to learn what really good players are doing to get those points and objectives.

  • http://www.facebook.com/profile.php?id=100000473322091 Jeroen Jacobs

    I don’t like it to be honest, never really been a vehicle whore like some so called “vets” claim to be… Looking forward the most to the Aftermath DLC, which is said to take place in an urban enviorement, Still my favorite play area.

    • Irvine

      Yeah, my thoughts exactly. Armoured Kill does not look that fun. I am happy with Back to Karkand until Aftermath comes. Then I probably buy my first DLC.

  • http://twitter.com/XChicoSuaveX Jupiter Jack

    Sucks on consoles.. Player count too small for on conquest and Defenders don’t stand a chance in rush.

  • Honey Badger

    Is anyone really annoyed at how close you have to be to a flag to capture it on conquest? These are the biggest maps ever the consoles and you have to be within 10m to capture? Why don’t they just give ac130 gunners or chopper gunners kills. Losing a point? Shoot near the flag, you’ll get a kill….

  • Nick Loner

    After my first few games on Armored Kill maps I thought “wow.. now THIS really feels like Battlefield”. Vanilla maps were already pretty large, but not quite large enough to use vehicles to their full potential.
    Despite there being minor issues here and there (some flaws with AC130, generally poor vehicle unlock balance, lots of noobs returning to the game and forgetting to bring teamwork with them) – overall I still enjoyed my first experience with Armored Kill.

    I really hope future DLCs will include at least 1 such large map, and I
    hope BF4 will have a bigger focus on larger maps because they truly make it shine. (Although I DO love smaller infantry-focused maps like Seine, Karkand, Noshahr too)

    What’s unfortunate is that my worries about lock-on fest in Tank Superiority ( http://mp1st.com/2012/08/02/battlefield-3-armored-kill-new-gameplay-footage-tank-superiority-mode-detailed/#comment-609726506 ) ended up being somewhat true. If not for that, it would be a rather fun (and silly) gamemode to play in-between more serious Conquest and Rush matches.

  • http://www.facebook.com/macky3214 Jamie McDonald

    Good review David!

  • David

    I love the new maps, mode, & vehicles. Its all good. Just wish you could spawn inside the tank destroyers and the mobile artillery was a two soldier vehicle. Otherwise BF3 rocks!

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