DayZ Creator Explains Delay of Standalone Game, Closed Testing Imminent

DayZ creator Dean Hall updates eager fans with regards to the standalone version of DayZ, revealing where the development team is currently at and why the game did not meet it’s original launch time frame of late 2012.

In a blog post published earlier this morning, Hall wrote, “put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold – to actually redeveloping the engine and making the game the way we all dreamed it could be. This blew any initial plans we had dictated to pieces.”

Hall hinted at a possible delay earlier¬†when detailing the complexities of developing DayZ Standalone on a brand new engine and the team’s decision to adopt a new client-server architecture.

As for what fans can expect next, Hall states, “the plan from here is straightforward. We will be releasing a closed test imminently, during which approximately 500-1000 people will assist in ensuring our architecture is correctly functioning. This closed test will be focused purely on architecture, not the game design. Once we have confirmed fixes for issues arising from the closed test, we will then reschedule an internal date for our public release.”

He also writes that current improvements to the game include an overhauled inventory system, UI changes, and progression in art and map design.

Thanks, Kotaku.

  • http://twitter.com/hutchesgreatest Cillian Greene

    I can not wait, also to people considering it, you won’t need a powerful PC to run it, it’s a lot more optimized then the dayZ mod

    • Oblivion_Lost667

      Where’s your source on this? From what I’ve seen they’ve only optimized stuff that should take the load off of the servers so they can have more people/more things going on without overloading it, nothing about making it easier to run.

      • BOSS jediZOHAN

        It’s still going to need a decent rig to run +60FPS, but DayZ wasn’t a very well optimized use of the Arma II engine, which put a lot of undue stress on the engine and your PC.

        The standalone version is being built for DayZ, not for Arma II, which means it will be much more well optimized. It will run smoother and require less power simply because of the fat-trimming they’re doing by overhauling everything.

      • http://twitter.com/hutchesgreatest Cillian Greene

        My source? my pc, a shitty o8′ hewlett packard piece of shit, most games don’t run but Arma 2 runs really well.

  • http://twitter.com/BseagullMCTR Brendan

    That screenshot looks beautiful, hopefully the game won’t be too buggy!

  • uhopeisarcastic

    greece is a joke, im kind of surprised they even have a military with 55 year old retirment age and exsessive work benifits witch rival russia ( well i posted this before reading…..)

    • Headsupp

      Have those two being released yet?

      • uhopeisarcastic

        no still in jail for esponage

  • Jason

    Well I will be hoping for it to be successful and to come out for consoles… next gen consoles that is!

  • Ostintacious

    I was kind of bummed out when they delayed the standalone, but i have now realized that this is worth the wait fellow DayZ survivors . . . ugh, and bandits

  • SandboxDenmark

    Looking forward to this one. GOTY for the next couple of years ;)

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