Respawn Entertainment producer Drew McCoy recently took to Twitter during a recent flight to answer a few questions about the studio’s just-launched Xbox One and PC shooter, Titanfall.
During the Q&A session, McCoy confirmed a number of incoming improvements to the title, while mentioning that an official companion SmartGlass/iOS/Android App is also currently in the works. Check out his tweets below:
@Miqualke Yup! Unfortunately it didn’t make it in time for release, but its coming soon. No details yet 🙂
— Drew McCoy (@DKo5) March 12, 2014
@CountdownEnded Yeah, we’ve been getting reports of chat issues. Looking in to them for fixing in future patch.
— Drew McCoy (@DKo5) March 12, 2014
@joelbowes Tweaking + adjusting matchmaking and lobbies is an ongoing effort. We’re getting tons of great data on the backend to improve it!
— Drew McCoy (@DKo5) March 12, 2014
@OctakGaming @Respawn Its on the list to look in to for a future patch
— Drew McCoy (@DKo5) March 12, 2014
As a quick reminder, McCoy explained that private matches are going to be implemented in an upcoming patch, as is a fix for the PC’s frame rate cap, which is currently locked at 60 FPS.
@Demyze_Stoney Devs at the office working on it as we speak! — Drew McCoy (@DKo5) March 12, 2014
@LonoB We’ll see on lobby time. Framerate cap being worked on. — Drew McCoy (@DKo5) March 12, 2014
McCoy also talked about plans of increasing the Xbox One version’s resolution, saying that priority is given to performance.
@MrFeely13 @Respawn Maybe never. Working on improving performance alongside. We’ll see how it goes… — Drew McCoy (@DKo5) March 12, 2014
Lastly, McCoy reiterated that game modes with higher player counts would likely not be included in any future updates, though he didn’t give a downright “no”.
@MrClutch514 Any change, especially playercount, is a huge deal for a tightly designed game like this. More than you could imagine.
— Drew McCoy (@DKo5) March 12, 2014
Keep your sights on MP1st for more Titanfall details!