From GDC 2014, Bungie technical Art Lead Scott Shepherd talks about building fully customizable characters in the studio’s upcoming shared-world shooter, Destiny.
In the presentation, Shepherd explains Bungie’s goal to create powerful and flexible character building tools that allows the studio to offer players a vast selection of customization options over the span of Destiny’s near decade-long life lifespan.
It’s a bit long and technical, but it really goes to show the amount of work that goes into things we might otherwise take for granted – things like being able to equip our avatars with a simple helmet. Also, if you’re really into decking out your in-game characters with fully-customizable swag, you’ll definitely enjoy giving it a watch.
You can check out the presentation in the GDC archives through this link.
You can catch all the slides shown in the presentation below, courtesy of Bungie:
Destiny launches on PlayStation 4, PlayStation 3, Xbox One, and Xbox 360 September 9.