Destiny’s End Game Activities Are “Very Complicated”, More on Groups and Clans

Bungie community manager David “DeeJ” Dague offers up more details about the studio’s ambitious shared-world FPS project, Destiny.

We got a near overdose of Destiny goodness yesterday with brand new footage, fresh in-game screens, and tons of info. The coverage continues today with an interview between Mr. Dague and PlayStation Access.

According to Dague, Destiny will offer more than enough substance for thrill seekers after having completed the game’s main story arch. He says Destiny will present “very complicated end game activities that will challenge your problem solving and your teamwork.”

Bungie touched on Destiny’s end game activities a while back, mentioning that “at some variable, distant endpoint we are going to say, ‘yeah, if you show up at this door, and you don’t have five friends, you’re not going to be able to succeed.’”

At some point during your journey through Bungie’s brave new world, likely long before you reach the ‘end game’, chances are you’ll want to establish a tight-knit group of comrades to help you take on missions and adventures. Luckily, Bungie is going to make that really easy for you with Destiny’s companion app.

“Yes,” there will be clan support in Destiny, said Dague. “Groups is something that we already support on Bungie.net.”

“If you don’t have a group that you play games with, or you have a bunch of friends that you’re used to playing games with and you want to make it official, we’ll let you carve out your own real estate on our website, build your own club house, give it a name, manage the guest list,” Dague continued.

“It’s something that we are supporting actively right now and as Destiny actually launches, or as it gets closer to actually coming online, we’ll show you how the Bungie mobile applications and Bungie.net sort of evolved into becoming what we’ll call the Destiny companion, which will have all different kinds of interesting services and support features that will help you extend the adventure and the experience of playing the game beyond the controller.

“We want to create a world that you want to explore, a place where you can go and visit your friends and have fantastic adventures together, not just a disc that spins in your tray, right? So, supporting those features, bringing people together so they have lasting friendships – even if it’s just sort of a tactical teamwork relationship – is something that we’re really looking forward to in this game that’s built from the ground up to be social and co-operative.”

Lastly, Dague shined some light on exactly what sort of content will be offered to players in the first instalment of Bungie’s decade-long experience, some of which won’t be available at launch.

“Your first exposure to Destiny will have you exploring places like the moon,” he said. “You will be fighting to reclaim corners of Earth. There will be Mars and there will be Venus. They won’t all be open to you at launch. Like we’ve said, it’s a world that evolves and unfolds before you over time. So this game is about discovery and it’s about exploration. So we’re sending you back out to the stars to reclaim everything we’ve lost, but you’ll have to take some baby steps and maybe even get knocked back a couple of times before you’re ready to voyage further.”

At the end of the interview, Dague re-emphasized that details on competitive multiplayer, “raids,” and Destiny’s beta will come at a later date.

You’ll be able to embark on your voyage September 9 on the PlayStation 4, Xbox One, PlayStation 3, and Xbox 360.

 

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