Mass Effect: Andromeda – Latest Patch Includes Numerous Fixes For Multiplayer

For those who have played Mass Effect: Andromeda’s multiplayer mode and felt underwhelmed due to the lack of viable weapons or difficulty, you may be in for a rather big surprise with the latest patch.

The latest patch for Mass Effect: Andromeda brings some big changes to the multiplayer portion of the game, such as boosting the damage of under performing weapons like the assault rifles and shotgun to increasing the raw damage of your powers and more.

To see exactly what gameplay changes are included in the 1.06 Patch that went live yesterday, feel free to check out the patch notes below:

1.06 Patch Notes

Player:

  • Fixed a bug that made Silver and Gold difficulties use normal stats for Shield Gate and Health Gate
  • Fixed a bug that made Silver and Gold difficulties use normal stats for damage reduction due to armor. Enemy armor now reduces 15 damage per hit on Silver and 20 damage per hit on Gold, to a minimum of 10 damage per hit

Powers:

  • All Powers – Raw damage upgrades increased by a cumulative 25-35% per power
  • All Offensive Passive Lines –  Power damage upgrades increased by a cumulative 20% per line
  • Power Combos – Fixed an issue that caused combos in Gold and Silver difficulties to inflict incorrect base damage
  • Power Combos – Increased base combo damage by approximately 60% in Bronze, 140% in Silver, and 200% in Gold.
  • Power Combos – Increased the value of combo damage upgrades in all passives from +30% to +50%
  • Barricade – Increased base duration from 12s to 13s
  • Barricade – Decreased Rank 4 duration bonus from 40% to 35%, although the end duration is still greater than before
  • Barricade – Increased Rank 5 buff from 20% to 30% power damage bonus
  • Flak Canon – Increased base primary damage from 180 to 250
  • Flak Canon – Increased base power cell count from 2 to 4
  • Assault Turret – Increased the Rank 5 flamethrower’s damage per second from 45 to 150, and burn damage over time from 22 to 35 damage per second
  • Assault Turret – Increased the Rank 2 health upgrade from +30% to +50%, and the Rank 4 health upgrade from +50% to +75%
  • Assault Turret – The power’s cooldown now triggers when the turret spawns, instead of when it is destroyed.
  • Assault Turret – Increased base bullet damage from 20 to 36 for [MP], and from 20 to 23 for [SP]
  • Assault Turret – The cooldown is now 30s, but can be reduced to 10s with the Rank 4 cooldown upgrade.
  • Assault Turret – Fixed a bug causing the Rank 6 cryo ammo to inflict no damage
  • Incinerate – Increased the base damage from 120 to 350
  • Incinerate –  Decreased the damage over time from 50 to 45 damage per second
  • Overload – Increased base uncharged damage from 150 to 200, and charged damage from 200 to 300
  • Flamethrower – Increased base damage from 220 to 240 damage per second
  • Cryo Beam – Increased base damage per second from 135 to 150
  • Energy Drain – Increased base damage from 160 to 175
  • Shield Boost – Increased base radius from 6m to 8m
  • Shield Boost – Increased support score generated by successfully giving another player shields from 10 to 20
  • Invasion – Improved Rank 4 infection radius and Rank 5 spread radius
  • Remnant VI – Increased base health from 500 to 800
  • Remnant VI – Increased Rank 2 health upgrade from 15% to 65%
  • Remnant VI – Improved Rank 4 health regeneration rate and delay
  • Remnant VI – Increased Rank 5 close-combat health upgrade from 120% to 200%
  • Remnant VI – Increased the Rank 6 missile damage from 90 to 450
  • Remnant VI – Decreased the Rank 6 missile cooldown from 10s to 5s
  • Remnant VI – Increased base beam damage from 70 to 100 damage per second
  • Remnant VI – Fixed issue where VI would occasionally get stuck
  • Remnant VI – VI will now teleport to player if its path is too complex
  • Pull –  Increased Rank 5’s crushing grip damage over time from 35 to 60 damage per second
  • Throw – Increased base damage from 225 to 240
  • Shockwave – Increased base damage from 225 to 245
  • Singularity – Decreased base cooldown from 24s to 20s
  • Singularity – Increased Rank 5 recharge rate bonus from +25% to +40%
  • Backlash – Increased base aegis health from 350 to 400
  • Backlash – Increased base reflection damage bonus from +180% to +200%
  • Backlash – Increased Rank 4 and Rank 5 bonuses
  • Charge – Increased base damage from 250 to 275
  • Nova – Increased base damage from 400 to 420
  • Annihilation – Increased the base cooldown penalty from 60% to 75%
  • Annihilation – Decreased the Rank 4 radius bonus from 50% to 35%
  • Annihilation – Damage and bonuses from different users will now stack on the same target
  • Lance – Slightly improved aim assist at longer ranges

Passive Powers

  • Barrier – Barrier Drain: shield regeneration value from melee attacks decreased from 20% to 15%
  • Barrier – Biotic Link: can now only apply its effect once every 5s
  • Barrier – Saving Barrier: cooldown on the automatic shield regeneration increased from 10s to 15s
  • Biotic Ascension – Improved the bonuses for Rank 6 evolutions

Character Stats

  • Asari Adept – Decreased base shields from 250 to 200
  • Krogan Vanguard – Decreased base shields from 180 to 150

Weapons

  • Avenger Assault Rifle – Increased damage from 35–47 to 39–50
  • Mattock Assault Rifle – Increased damage from 50–63 to 90–113
  • Mattock Assault Rifle – Increased magazine size from 16 to 20
  • Zalkin Assault Rifle – Increased damage from 60–76 to 79–99
  • Valkyrie Assault Rifle – Increased damage from 86–99 to 164–190
  • Valkyrie Assault Rifle – Increased magazine size from 16 to 20
  • Valkyrie Assault Rifle – Increased total spare ammo from 128–160 to 140–175
  • Soned Assault Rifle – Increased damage from 51–59 to 70–81
  • Soned Assault Rifle – Improved rate-of-fire charge time from 1s to 0.5s
  • Soned Assault Rifle – Improved accuracy when firing from the hip or firing blindly over barriers
  • Soned Assault Rifle – Maximum accuracy while aiming down sights was slightly decreased; the accuracy penalty for firing was reduced.
  • Paw Assault Rifle – Increased damage from 35–40 to 58–67
  • Halberd Assault Rifle – Increased damage from 90–113 to 150–180
  • Carnifex Pistol – Increased damage from 175–220 to 255–321
  • Hornet Pistol – Increased damage from 46–55 to 101–121
  • Sidewinder Pistol – Increased damage from 150–180 to 167–200
  • Hurricane Pistol – Increased damage from 49–57 to 65–75
  • Eagle Pistol – Increased damage from 69–80 to 96–111
  • Eagle Pistol – Improved accuracy
  • Rozerad Pistol – Increased damage from 48–56 to 73-84
  • Rozerad Pistol – Increased rate of fire from 420–525 to 490–613
  • Rozerad Pistol – Improved rate-of-fire charge time from 2s to 1s
  • Rozerad Pistol – Improved accuracy
  • Ushior Pistol – Increased damage from 463–535 to 775–896
  • Ushior Pistol – Increased magazine size from 1 to 2
  • Ushior Pistol – Increased total ammo from 18–23 to 20–25
  • Ushior Pistol – Reduced weight from 0.25–0.13 to 0.2–0.1
  • Charger Pistol – Accuracy slightly reduced
  • Katana Shotgun – Increased damage per pellet from 46–61 to 64–85
  • Piranha Shotgun – Increased damage per pellet from 54–62 to 59–68
  •  Disciple Shotgun – Increased damage per pellet from 60–76 to 79–99
  • Ruzad Shotgun – Increased damage per pellet from 98–123 to 171–215
  • Crusader Shotgun – Increased damage from 382–442 to 699–808
  • Crusader Shotgun – Bullet trails added to the slug
  • Hesh Shotgun – Increased damage per pellet from 55–66 to 66–79
  • Scattershot Shotgun – Increased damage per pellet from 46–55 to 66–79
  • Dhan Shotgun – Increased damage from 595–688 to 850–983
  • Dhan Shotgun – Increased magazine size from 2 to 3
  • Dhan Shotgun – Increased total spare ammo from 20–25 to 21–26
  • Dhan Shotgun – Deals extra weak point damage
  • Venom Shotgun – Increased damage from 290–348 to 352–422
  • Venom Shotgun -The initial round will now explode on contact with a target and the fragments will travel faster and longer before they explode
  • Vanquisher Sniper Rifle – Reduced damage from 675–810 to 600–720
  • Shadow Sniper Rifle – Increased damage from 38–46 to 85–102
  • Shadow Sniper Rifle – Increased damage as the Shadow gets closer to overheating; weapon will overheat faster
  • Valiant Sniper Rifle – Increased damage from 463–535 to 550–636
  • Valiant Sniper Rifle – Total spare ammo increased from 35–44 to 45–56
  • Naladen Sniper Rifle – Increased damage from 496–574 to 650–752

In addition to Mass Effect: Andromeda receiving a pretty big multiplayer patch, those who are currently enjoy the content from it’s single player can also expect a few changes as well. To read up on them feel free to check out the separate patch notes here that goes over general changes that were addressed with this patch.

Mass Effect: Andromeda is currently available for the PC, PlayStation 4 and Xbox One.







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