Browsing Battlefield Archives

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DICE Fixes 3D Spotting Issue News 15

News 15 One issue many gamers have had with Battlefield: Bad Company 2 was regarding the 3D spotting. For many, it was a welcomed feature to the game, and a nice alternative to the 2D spotting seen in many other first-person-shooters. On the other hand, there were many cases of this technique being ‘spammed’ in a way […]

Off Screen Battlefield 3 Jet Gameplay News 0

News 0 It seems DICE is going all-out with their next instalment in the Battlefield franchise. Their new Frostbite 2 engine, debuting in Battlefield 3, is capable of some truly amazing things. On top of gorgeous graphics, immense destruction, and over-the-top sound design, it is capable of handling large numbers of players and vehicles on the battlefield […]

DICE on Why Jets and 64 Player Maps Back in Battlefield 3 – “BF3 is the True Sequel of BF2” News 7

News 7 DICE’s Karl Magnus explains why jets and 64 player maps are coming back to Battlefield 3. In case you’ve been living under the rock, Battlefield 3 will feature fire fighters in the multiplayer (watch the latest trailer), and the PC version of the game will have 64 player maps. In an interview with Bioware TV, […]

MW3’s Robert Bowling: “Spent an hour playing Battlefield 3… I loved it!” News 30

News 30 Despite the heat between publishing giants Activision and Electronic Arts, game developers of Modern Warfare 3 and Battlefield 3 praise highly of each other. Recently, at GamesCon 2011, MW3’s creative strategist, Robert “fourzerotwo” Bowling, sat down with Daniel “zh1nt0” Matros, community manager for BF3, at the Battlefield 3 booth and played roughly an hour of […]

Activision Addresses EA CEO “Rot from the core” Call of Duty comment News 6

News 6   Activision’s Eric Hirshberg has addressed EA’s CEO, John Riccitiello, “rot from the core” comment   Eric Hirshberg, speaking at Gamescom, responded to John Riccitielo’s “rot from the core” comment by stating   “We will not be spending time tearing down competitors; in fact, we’re pulling for them. I want as many games as possible to succeed, whether we created them or […]

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