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MW3 – Unknown Number of Prestige Levels and Prestige Shop Details News 16

News 16

Robert Bowling, Creative Strategist at Infinity Ward, reveals information on how the prestige shop will work in Modern Warfare 3 and more. Every time a player prestiges, they unlock a Prestige Token, which can be used to purchase one of the following features: Extra Custom Class Double XP – Lasts 2 hours of game time. […]

Where’s the Free Exclusive BF 1943 for PS3? No Mention on BF3 Final Boxart News 8

News 8

Back at E3 this year, EA announced during the Sony Conference that the PS3 version of Battlefield 3 will ship with a free copy of Battlefield 1943. Since then, there hasn’t been much talk about this exclusive deal; however, Sony did snag a one-week DLC head start. A few days ago, Karl Magnus Troedsson teased us with […]

BF3 – Have your Say in Back to Karkand, Origin Preload Now Available? And more News 11

News 11

4 days left until you get to base jump into some of the most heated virtual battles of your life! To help tie you over, we’ve compiled a few interesting bits of information about Battlefield 3 released over the past couple of days. DICE has officially announced that the PC version of Battlefield 3 will […]

BF3 – More Destruction in Final Build, Latest Unlock Info Revealed, and New Back to Karkand Details News 27

News 27

A slew of information about Battlefield 3 has become available lately, especially with the brand new multiplayer trailer having just been released. You may have noticed that in this trailer, the destruction was a little more intense that what we’ve seen so far from the Beta version of Battlefield 3. Thankfully, Daniel Matros has confirmed […]

More Evidence of a Battlefield 3 Day One Patch? News 16

News 16

Battlefield 3 day one patch is everything but confirmed. Earlier this month, in an interview with Strategy Informer, Patrick Liu agreed that Battlefield 3 will “probably” have a day one patch, which “will include feedback from the beta”. Patrick Bach also suggested the possibility of having a patch on release day. He clarified to VG247, “we [DICE] […]

BF3 – Longer to Rank Up in Final, Spawn System Tweaked, and Server Browsing for Consoles News 22

News 22

In case you haven’t noticed, we’ve moved our Battlefield spotlight over to Fredrik Thylander, Senior Designer at DICE. He’s become quite the popular guy with the amount of information that he’s been giving away lately. Recently, he’s been going over some more important changes from the Beta to the final version that not everyone might […]

Battlefield 3 Open Beta Stats Revealed News 10

News 10

The Official Battlefield Blog has shared the stats of BF3’s Open Beta. The longest  headshot, according to Ian Tornay, was recorded in Operation Metro, not Caspain Border. Please click on the image below to view it in full screen.

BF3 – Soldiers “Appear on the Map for a Short Time” When Firing an Unsuppressed Weapon News 10

News 10

Earlier today, it was reported that you do not show up on the mini-map when firing an unsuppressed weapon in the Battlefield 3 multiplayer. However, Ian Torny recently stated, “To clarify – You will appear on the map for a short time, but you will not be flagged/spotted,” referencing Fredrick Thylander’s statement, “It makes you light up on […]

Battlefield 3 – DICE Clarifies PC and Console Graphical Comparisons News 13

News 13

In an earlier article, we covered the different graphical settings that were available in the PC version of Battlefield 3, which you can view here. One very interesting point in the GeForce LAN 6 Keynote was that, apparently, the lowest settings on the PC are equivalent to what the graphics would be like on the […]

BF3 – PC Graphical Options Revealed News 15

News 15

In the recent GeForce LAN 6 keynote presentation, given by Johan Andersson, Rendering Architect at DICE, he details the different graphical settings found on the PC version of Battlefield 3. The presentation also reveals what type of graphics card are required for each setting. Graphics Options: Low = Lowest Possible Similar visuals to consoles, lots […]

BF3 – Recon Class Awarded More Points In Final Build and Function of SOFLAM Detailed News 28

News 28

Senior Gameplay Designer Frederik Thylander has revealed some new information regarding the point system implemented in Battlefield 3. First, Mr. Thylander recently announced that a total of 12 sets camouflage patterns will be available for your soldier in Battlefield 3. Fans have been curious to know exactly how these camos will be unlocked and what styles are included. […]

BF3 – New Spotting Features in Final Build? Plus, DICE’s Thoughts on Similarities Between Competition News 27

News 27

In the recent build of Battlefield 3 that we’ve been seeing lately, there have been a couple of newly implemented gameplay mechanics not included in the Beta that really stood out to us for a few reasons. The first being that they could drastically change the way some gamers play Battlefield and second, because they […]

Battlefield 3 Multiplayer Maps Revealed Pt. 2 News 6

News 6

The final 5 multiplayer maps for Battlefield 3 have been revealed on the Battleblog, making a total of 9 areas for you and your friends to battle it out in total warfare! Make sure to check out the previous 4 maps here. Let us know which ones you are most excited for in the comment section […]

Battlefield 3 Squad Spawn Confusion Settled News 5

News 5

One issue that has confused many Battlefield fans is squad spawning, and how it will work in the final version of Battlefield 3. In the Beta, regardless of whether or not you were a squad leader, you could spawn on any other squad member. In the commentary on the recent new maps’ footage, which we dissected frame […]

New Battlefield 3 Trailer Showcases Vehicles News 6

News 6

Yet another Battlefield 3 trailer has been released, this time focusing on the vehicles of Battlefield. Once again, most of the footage is recycled, but there are a few new shots here and there of both single player and multiplayer. Before watching, make sure to check out our Dissection of the Near Final Build of Battlefield […]

BF3 – Squad Specs, Visible Team Deaths, Added Options and more: A Dissection of the Near Final Build News 39

News 39

Recently, IGN was able to preview the retail version of Battlefield 3. Two multiplayer demonstrations were given by Producers Patrick Bach, and Alex Grondal who show off two new MP maps, Operation Firestorm and Grand Bazaar. We’ve taken some stills from these two videos to capture a few interesting differences from the Beta that will be […]

Battlefield 3 Multiplayer Maps Revealed Pt. 1 News 3

News 3

On the official Battlefield Blog, DICE has revealed the design details of four maps in Battlefield 3, two of which are brand new. Operation Firestorm, Operation Metro, Tehran Highway, and Damavand Peak. They also teased the reveal of the five remaining maps to come tomorrow. OPERATION FIRESTORM WORKING TITLE> oilfields DICE INTERNAL DESIGNATION> mp012 SUPPORTED GAME MODES> all […]

BF3 – Semi-Auto Snipers Tweaked, Base Weapon Damage Unchanged, and Improved Mini-Map News 10

News 10

DICE has revealed some new information regarding sniper rifles and how they will be tweaked, weapon damage, and HD textures! When it comes to balancing, sniper rifles have always been a controversial issue in FPS multiplayer. According to many FPS forums, they’re either under-powered, over-powered, useless at close range, or too effective at “quick-scoping.” Many […]

BF3 – More Weapons in Retail Version, Biggest Maps Yet, and Changes to Unlocks News 13

News 13

More info is slowly being trickled out about the retail version of Battlefield 3. We’ve already covered changes being made to the UMP-45 and other weapons, including the bolt-action rifles, as well as changes to the spawn system. Weren’t satisfied with the number of weapons available in the Beta? It turns out that “there are […]

DICE Confirms “Online Pass” for Battlefield 3 News 91

News 91

Several months ago, in an interview with GamerZines, Patrick Bach eluded to the fact that Battlefield 3 will have an online pass-esque system in place for used copies. He refrained from calling it an online pass. Patrick explained “I don’t think it’s an online pass, I think it’s our own backend. I’m not sure I want to […]

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