Advanced Warfare Multiplayer Preview – Learn to Play Call of Duty, Again

Watching the count-down timer to match start has never been so exciting. For the first time in nearly a decade, here in a room full of press, media, and Call of Duty fans situated atop the One Kearny in downtown San Francisco, I was about to re-learn how to play Call of Duty.

The match begins. Moving forward to back and side to side? Check. Looking, turning, crouching, and jumping? I got this. Aiming, shooting, and reloading? Nailed it. I’m good to go. But, wait. I can jump once off the ground and then once more in mid-air? Cool! Hold on. I can jump twice, then dash in any direction I choose mid-flight? Awesome! But, I can dash out of cover, power-slide while sprinting, double-jump, dash in mid-air, and then come speeding to the ground like a comet in a thruster-assisted power slam melee attack? Woah, dude. This isn’t Call of Duty like I remember.

Not since 2007, when I first got serious about Call of Duty multiplayer with the original Modern Warfare, have I had to stop and think about how to do something as simple as move in a Call of Duty game. Having remained dedicated to the series year in and year out, I, like many of you, am no stranger to Call of Duty. But, I sure felt like one during the four or so hours of hands-on time we were given at this pre-multiplayer reveal event. Forget about what this gun does, what that gadget does, or what these fancy battery-powered Exo Suit abilities do. I’m at last given the chance to re-remaster how I play Call of Duty from the ground up, and that’s the exact same chance Sledgehammer Games is going to bestow among millions of Call of Duty fans when Advanced Warfare arrives this Fall.

Much to my amazement, there’s a lot of new stuff packed into Sledgehammer’s debut solo Call of Duty project, a direct result of Advanced Warfare’s three-year development cycle, no doubt. But when we’re talking about a significant overhaul of some of the most fundamental and core mechanics in a first-person shooter like player movement, all the new Scorestreaks, Supply Drop items, and customization options pale in comparison, although are still very exciting. But I know you want to know what’s new in Call of Duty: Advanced Warfare, so let’s get to it.

Advanced Warfare

Completing my first match, I quickly discovered that while standard XP progression still exists in Advanced Warfare, it’s now accentuated with Supply Drops, or what what Sledgehammer jokingly calls “Call of Duty Loot.” Awarded through time played and completing in-game challenges, each drop offers varying levels of rarity — Enlisted, Professional, and Elite — and contains items from one of three different categories — Weapon Loot, Character Gear, and Reinforcements.

Weapon Loot offers players the chance to modify the behavior and looks of previously unlocked weapons with varying presets. Sure, some variations might look cooler than others, but the studio ensured us that no modification is more powerful or more effective than the other. It’s simply up to you to pick the one that best suits your play style and is a good way to tweak a weapon to your liking that may not have initially carried your preferred specialization, of which the studio says there are 10 that can be customized. Counting all variations, Sledgehammer says there are over 350 weapons in Advanced Warfare.

Character Gear drops supply items that can be used to customized nine different appearance slots in the Create-an-Operator menu — eyewear, helmets, tops, loadouts, gloves, pants, kneeguards, boots, and, of course, the Exo Suit. The best part? You’re well-thought-out ensemble and superior sense of fashion will be clearly highlighted in Advanced Warfare’s Virtual Lobbies. In between matches, players can cycle through full digital representations of Operator avatars that are currently in a multiplayer lobby, putting all your hard-earned swag on display for all to see.

Lastly, Reinforcement drops award players with a one-time use item like an Exo Perk or a Scorestreak that I suspect does not count towards your loadout points. Will Supply Drops open door for more Call of Duty micro-transactions? Probably, I say. But, Sledgehammer made no mention of such thing during their presentation and it’s not something you should expect at launch. In addition, I found the rate at which Supply Drops were acquired was pretty frequent.

So, how exactly do you outfit your Operator in Advanced Warfare? Sledgehammer builds off of Black Ops 2’s success and takes Treyarch’s Pick-10 Create-a-Class system to the next level. Introducing Pick-13. Now, players can opt to bring up to four different Scorestreak rewards with them into a match or none at all in favor of more loadout points to spend on weapons, perks, attachments, etc. In addition, the behavior of every Scorestreak can now be customized, altering or improving its performance while adding to the cost of using that Scorestreak. For example, the 600 point Remote Turret can be tweaked to fire a directed energy beam instead of regular ammunition, increasing its cost to 700 points. Also, for the first time ever, Sledgehammer is introducing co-operatively operable Scorestreaks. If a teammate calls in, say, the Warbird, a second pilot can take over an additional gunner position, essentially doubling its effectiveness and giving less skilled players the opportunity to try out some of the more difficult-to-earn Scorestreaks at the press of a button.

Advanced Warfare

For the most part, the rest of Advanced Warfare’s Create-a-Class set up follows closely in the footsteps of Black Ops 2. Weapon attachments only affect weapon handling, Exo Perks only affect player performance, and Wildcards are back. But given Advanced Warfare’s 2054 setting, you’ll find some wildly different weapons and attachments with varying functions.

I couldn’t help but notice that certain weapons expressed very specific characteristics by default, which Sledgehammer’s multiplayer design team made very clear in each weapon’s description. The Bal-27, for example, fires faster over time, while the first three rounds of a burst from the HBRa3 are fired faster than the rest. Meanwhile, the first five rounds of every magazine in the KF5 deals more damage than the rest, while the ASM1 trades fire rate for accuracy over time. As for some of the more ‘out there’ weapons featured in Advanced Warfare’s new Heavy Weapon category, the EM1 fires directed energy that can cause the platform to overheat, while the inaccurate XMG heavy machine gun can only be wielded Akimbo (one in each hand). It was unclear, however, if unlocks in Advanced Warfare are tied to XP progression or some sort of currency system, à la the original Black Ops or Ghosts. More on that later, likely.

In addition to the improved Scorestreak options are Exo Abilities and Exo Launchers. Exo Abilities are-battery powered, meaning they can only be used for the duration of its battery life. As far as I could tell, Battery packs could not be recharged, unless I died and respawned. Abilities range from speed boosts and extra health to techniques like the Exo Hover and Exo Cloak. The Exo Launcher slot can be filled with familiar tactical and lethal devices like the Frag Grenade or Stun Grenade to more exotic devices like the Threat Grenade or Variable Grenade. But, instead of being armed and thrown over-hand, 2014-style, gadgets are now launched from futuristic noob-tubes attached to your soldier’s Exo Suit, ’cause that’s how they do it in 2054. It’s way cooler. Trust me.

Eliminating the need to dive into private matches to test out your newly earned weapons, perks, gadgets, or abilities while ranking up, Sledgehammer is introducing the Firing Range. With the press of a button, players can seamlessly load into a virtual test range at any time, in between matches or while in Create-a-Class, to sample any and all of your unlocks first hand. It’s one of those, ‘Why wasn’t this in Call of Duty before’ things that makes a lot of sense and is a more than welcome addition.

Clearly, Sledgehammer is upping Call of Duty’s customization factor like never before with countless outfit, weapon, and Scorestreak options so you’ll have plenty of ways to fine-tune your Operator, turning him or her into the ultimate future super soldier.

Admittedly, the overall aesthetics of Advanced Warfare, including the user interface, Pick-13, and some assets, scream Black Ops 3. That’s not to say there’s any copy-and-pasting going on here, but it is exactly what I would have imagined Black Ops 2’s sequel to look like. But whatever Advanced Warfare might lack in originality in that specific regard, it makes up for in a gameplay experience not like any Call of Duty you’ve ever seen, heard, or played before. This year, Call of Duty is reborn.

My initial worries going into my first experience with Advanced Warfare was that the major increase in player mobility might do a number on map flow, turning every multiplayer match into a zoo of Exo Suit-equipped monkeys. The pace of things has certainly increased, and players will need to be more weary of what’s above or below them just as much as what’s in front or beside them. But, much to my satisfaction, a good balance of horizontal and vertical gameplay appears to have been attained.

The four maps we demoed; Bio Lab, Riot, Ascend, and Defender, were, for the most part, still cut into three paths from spawn to spawn, be it disguised or obvious. Each lane, however, could be traversed in a number of different ways that were not previously possible.

The new player movement also shakes things up nicely when it comes to some of more recognizable, and perhaps aging, game modes like Team Deathmatch, Domination, Search and Destroy, and Capture the Flag. Fan-favorites from older Call of Duty titles are also making a triumphant return, including Black Ops 2’s Hardpoint and World at War’s War game mode, now dubbed Momentum. New to the mix is a mode Sledgehammer is calling Uplink. With less of a focus on actual combat, Uplink tasks players with grabbing a hold of a spherical drone that one must then carry to the enemy Uplink in order to score a goal. In the build we played, 50 points were awarded for a toss in while 100 points were awards for an actual touchdown inside the floating orb of light. Carriers can also pass the ball to teammates, or even toss it at the enemy, causing them to holster their weapon when grabbing a hold of the drone. If you’ve played Halo 4’s Ricochet game mode, then you know exactly what you’re getting into. According to Sledgehammer, Advanced Warfare will ship with 12 game modes on day one.

Advanced Warfare

The biggest evolution of Call of Duty is undoubtedly found in Advanced Warfare’s minute-to-minute gameplay. Gunfights take on a whole new dynamic thanks to the Exo Suit, which you’ve probably heard much about through Advanced Warfare’s various marketing campaigns and developer diaries. But just like that marketing says (bare with me for a second), it really is a game changer.

Time-to-kill is comparable to last year’s Call of Duty: Ghosts, meaning it’s pretty fast and rather lethal. But don’t take that at face value. Any additional player health would likely lead to frustrating cat and mouse gameplay where no one is quite able to score the kill. Quick learners will make short work of those who’ve yet to adapt to Advanced Warfare’s new movement mechanics. With the ability to boost-dash quickly in and out of cover or simply avoid confrontation all together using the double-jump as a quick escape, there simply isn’t as much time to take out your opponent as you might be used to otherwise. Abilities like the dash and dodge are only a click or button press away and are mapped intuitively to the sprint button, where as the double jump only requires a second press of the jump button.

I foresee Advanced Warfare being the the kind of game that will either make you feel really smart or really dumb. Out-maneuvering and out gunning an opponent, to me, feels far more rewarding than simply outgunning someone alone. On the other hand, lacking the skill to hit such mobile targets can leave you feeling pretty awful, or, if you’re a glass-half-full kind of gamer, inspired to improve your game. Either way, I think the skill ceiling in Call of Duty just got a lot higher without getting overly complicated, and that’s a good thing for the longevity of not only the game, but the entire series.

Inspired by Treyarch and Black Ops 2’s support of the eSports scene, Sledgehammer pledges similar support for aspiring pros, or those simply looking for the most competitive experience possible. Round-based Domination is back, along with Hardpoint and Capture-the-Flag. Broadcaster Mode will now feature an expanded Oracle mode while the studio is also offering Ranked Playlists, LAN Lobbies and a Private Match rule-set value slider. Clan Wars are also back, courtesy of Beachhead Studios.

Summing up my first impression of Advanced Warfare’s multiplayer, I can’t help but notice lot of familiar elements or concepts borrowed from other shooters like Crysis, Halo, Titanfall, and, of course, previous Call of Duty games. But the way Sledgehammer seems to have packaged it all together really isn’t like something I’ve ever seen before. It also wouldn’t be very fair to call them copy cats when, honestly, we’re approaching an era when almost everything we see in a shooter today has, more or less, been done before. So, I’m not going to hold any sort of grudge, especially when, frankly, they’re doing better than most other shooters out there.

Any reservation you may hold against Advanced Warfare based on the performance of last year’s Call of Duty are, without a doubt, understandable. But, truthfully, I left that San Francisco rooftop feeling very hopeful for the year ahead and confident that long-time fans of the series have every right to get excited about this entry. It’s evident that the premier result of Call of Duty’s three-year development cycle has paid off. Not only does Advanced Warfare look and sound great running on next-gen hardware, it’s a breath of fresh air right down to the very bones of Call of Duty and will likely challenge even the most veteran Call of Duty player with new experiences.

What’s your take on Sledgehammer Games’ bold new take on Call of Duty multiplayer? Let’s hear it in the comment section below.

Look forward to Call of Duty: Advanced Warfare on Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC this November 4.

David Veselka
Co-Founder / Editor-in-Chief
Musician, Gamer, Geek.
  • Domingos Guimarães

    So this is pretty much a mix of CoD, BF’s LELVELUTION and Crysis? Looks good.

  • kyuubi_clone

    Call of Doody: Titanfall Edition………stay tuned for Titans as DLC killstreaks….
    https://www.youtube.com/watch?v=KZaz7OqyTHQ

  • jean-Alexandre thibault

    Splitscreen support?

    • George

      Hopefully

    • Ryan Schulze

      Oh, if it gets great reviews and has 4 player split screen support, I’d be hard pressed not to buy day one. If it’s just 2 player split, then I’ll wait for the black Friday $30 version.

      • DanDustEmOff

        Same here I don’t really play online as much as I have in the past. Playing with my friends is the main reason I buy these games, but it’s becoming hard to find fps games that support 4 players offline.

        Last time we ended up playing Golden Eye on the N64 just for something different to play. It was a great game in the 90’s but playing it now only show how far gaming has evolved. It kind of ruined how I used to feel about it.

        • Ryan Schulze

          I really wish that a game I liked would also have 4 player split screen multiplayer. That’s the only reason I bought MW3 for $40 was to play with the guys and I tried to enjoy the online multiplayer again, but no matter how hard I tried, it just wasn’t there. Seems like the COD community felt the same way, so I’m hoping for this one. BTW, if you’re looking for fun with friends, Towerfall Ascension is incredible. It’s a great 8-bit game that was originally on the Ouya, but the PS4 version is fantastic. I had the guys over and everyone got to play, had fun, and was able to be competitive. That includes my little nephew who’s six and one of the guys that hates consoles and controllers and only games on PC. We were all able to compete and have fun. Not sure the system you play on, but if there’s a Towerfall variation on that platform, get it. Cheap and lots of fun.

          • DanDustEmOff

            I’m typically a PC guy of late, but I’m not above consoles. Most of my real life friends game on consoles, so I often game on them.

            I’m waiting for DX12 to hit the X1 to see if can get resolutions of 1080p at 60fps on games like CoD. If it gives the X1 a decent performance boost then I will get one.

            If not I will buy the PS4, I admire Sony for going all in on the PS4, but although the new controller is better I still think it’s not as good as a 360 pad. I have to give MS credit for the investment in back end hardware which is what is driving my decision towards the X1, but if it’s not going to hit 1080p then I won’t bother.

            • Ryan Schulze

              Have you played a PS4 extensively? It’s certainly possible that you won’t like the controller as much, but I have to say I don’t notice much difference. I swapped back and forth from my 360 to my PS4 easily without ever noticing or caring about any real controller differences. Well, except the Options button on the DS4. It’s used in place of the start/pause button and it’s inconveniently arranged so it takes a half second to hit pause. Though, in truth, the PS Home button usually does that too and is very quick to hit. All in all, I have zero regrets on leaving the 360 controller behind. Oh and being able to just plug in any headset or earbud into my DS4 and get all the game sound and/or chat is great. I go from my Roku 3 to my PS4 with the same ear buds and never bother my sleeping little girls. It’s great!

            • DanDustEmOff

              I wouldn’t say extensively, but I have spent a fair amount of time with them. I work as an multi skilled engineer so my hands take a fair amount of punishment at work so I need my peripherals to be comfortable. I do find the DS4 better than the DS3, however the analogue sticks positioning causes cramps during extensive gaming sessions. The rest of the layout is fine and battery life doesn’t concern me much as I usually play wired anyway.
              I also own a pair of Astro A40’s and A50’s so having game sound through the pad doesn’t appeal to me. I read an article a while ago where the team that developed the DS4 said that they could have gone for a purely ergonomic design but didn’t want to lose the iconic DS look. To me that is a stupid mind set when I play for hours and hours, I want the pad to be ergonomic not iconic.
              I find that even the X1 pad isn’t as good as the 360 as well, but it suits the shape of my hands better than the DS4. I have been looking for a good aftermarket DS4 pad that has better ergonomics but they are mostly cheap knock offs that won’t last 5 min when my kids get a hold of it. A friend has a Scuf PS4 on the way so I will give it a try but if DX12 gives the X1 the performance boost that I expect it will, then the X1 wins hands down in my view.
              This new CoD is really getting me interested in playing online again, so the console will only be for a few fps games and my PC will be for everything else, so having dedicated servers is the biggest draw for me. I probably will still get a PS4 at some point down the line, just not right away. Although I am a little disappointed with both the X1’s and PS4’s hardware, I have warmed to them both more than I expected to.
              For the first time since the PS2 I have to applaud Sony for their efforts, they have started behaving like a business should and although the hardware isn’t great they certainly have listened to gamers and made a system for them. My true interest will be for the PS5, which will more than likely have a pad designed with ergonomics as a primary design philosophy and all the back end hardware that you get with the X1 today.
              Sorry if I rambled on a bit.

            • Ryan Schulze

              I completely understand. Your hands take a beating and you gotta go with the controller that works the best. Perhaps the Scuf will be better, I haven’t looked at the layout. Comfort, gaming, and how it relates to work is something I completely get. The fact that I sit at a pc all day, working from home, is why I just can’t game on pc. I deal with them enough and spend so much time in my office, I can’t stand using it as my gaming room too.

              I do no have a pair of Astros. I considered them, but went cheaper because I just have never been impressed with any simulated surround technology. However, as an audiophile (spent a decade crafting radio imaging and commercials), I would appreciate the cleaner sound that I’d get from a pair of Astros. My wireless gaming headset is the Afterglow set. Hilarious looking on a 40 year old, but my little girls love it and no one but my wife ever sees me wearing the silly thing. I love that I can use it easily in my pc, 360, PS, tv, tablet, phone, or whatever. Though, the Roku 3 remote sound feature is just so convenient I’ve used them less and less. I also have become used to less than brilliant sound. I have an Amazing 7.1 surround system with an excellent sub, but we own a townhome, which means shared walls. If I turn it up, I instantly become a horrible neighbor. I do sometimes on the weekends when it’s just me at home, but usually, the Nighttime compression is on or I’m listening through the tv speakers.

              There’s no doubt that the X1 is looking mite appealing these days. The Sunset Overdrive bundle that I saw for $400 is a really good deal. I’m waiting for X1 sales to push the PS4 for a price cut our a great bundle so I can buy another one for my brother and his kids.

              BTW, you’d probably appreciate this Oatmeal comic.
              http://theoatmeal.com/comics/online_gaming

    • MrMultiPlatform

      Split screen boosters are the reason I hope its a no.

      • Cell

        People boost because they lack fair play. These people don’t deserve a minimum of respect. Split screen is nice for when your internet is off and you want to play with a friend. I vote for its return/remain.

        • James Mulhall

          I think Jean is talking about split screen online, splitscreen offline will always be there. 😛

          • Cell

            Yeah my mistake. I hope it remains for online too.

          • DanDustEmOff

            I’m hoping for 4 player split screen to return. If it doesn’t then it means I have to play my friends on the old games for another year.

      • George

        If people are gonna boost, they’re gonna boost anyway.

        • DanDustEmOff

          True MW2 had no online split screen and there were boosters in nearly every few lobby.

  • MegaMan3k

    TTK similar to Ghosts? Games dead to me. Don’t about anything else. Speed + ultra fast TTK does not play nice with connections. With crap-tier match making and a stubborn refusal to show pings, this means means the game turns a frustrating battle against the network, not against your opponent.

    Maybe it plays fine on Lan, but it sure as hell won’t over the Internet.

    • Guest

      Do you really want a high TTK similar to the lag ops series with all these suits that are very mobile and can easily dodge bullets?

      • TheTru Cypher

        Yes

        • Guest

          MW2 or cod4 to me would be perfect, a medium ttk…………

    • Brandon

      Same here, that seals the deal. Black Ops 2 TTK or no purchase for me.

      • Deciver95

        Blops2 is my fav game in the series, and fav online fps. But I could not stand teh ttk, it’s ridiculous. Sometimes, I’d but 5 bullets at a distance with an smg, nothing, barely flinch. I don’t get the hate for Ghosts ttk. It’s fair, and more fun. Atleast with Ghosts I don’t have to play HC to enjoy it

        • Brandon

          Eh, I would disagree with what is ‘fair’ but if that’s your preference who am I to argue.

      • Cloud Flash

        Same… I play on PC and after the campy, buggy clusterf*ck that was Ghosts and it’s 2-3 bullet kills, this TTK has me worried. Very worried.

    • Ping bars are back.

  • xkingxnitemare

    I think its new and good for COD but that melee is lame. i didnt see one knife kill. it seems its an equipable now?

  • Paul Bakker

    Nice, they stole everything from other games. Series is dead.

    • Rugged Savior

      Wait, Call of Duty steals from other games? I thought it was the other way around lol.

      • Paul Bakker

        Half of this game is stolen. Just naming some things: Battlefield’s battlepacks, halo’s suit abilities, Titanfall weapon design, Battlefield’s levolution, Battlefield’s test range… Want more?

        • Oag0

          Yes every FPS stole form CoD so…

          • Paul Bakker

            Are you serious? You are not saying cod was the first shooter right? also They’ve been following battlefield for years!

        • Heqcell

          COD has guns. Clearly stolen from BF4.

          Calling lawsuit right now for infringement.

          • Paul Bakker

            Read my comment dumbass, I wasnt talking about the guns

        • shobhert118

          They also stole first-person perspective, the ability to sprint/crouch/go prone, online multiplayer support, the ability to fire/reload guns, and minimaps from BF4.

          Really, after 3 years of development time, you’d think Sledgehammer would be able to think of something original.

          • Paul Bakker

            Can’t you read? I was talking about very SPECIFIC features. You cant “Steal” genre specific things. like first person, multiplayer, prone etc. That was the dumbest comment ever

            • shobhert118

              Your an idiot. If you seriously believe COD didn’t steal those features that I mentioned, then you’re either retarded or you’re a mindless COD fanboy who refuses to believe the shit that Sledgehammer pulled.

              Though at this point, I’d wager you’re both.

            • TheTru Cypher

              Stolen or not who cares it will still be fun, I’ll buy stolen goods :p

            • timmy

              He’s making fun of Paul Bakker.

            • TheTru Cypher

              Ahhh

        • Stigr Kullberg

          Dude, I’m no COD fan, actually I’m a diehard BF fan, but who cares about who’s stealing who? I hope everyone steals from everyone so that we can always enjoy better games that combine all the best stuff around. And the COD series are not dead. I’m predicting COD just got way ahead of the competition, again. They “stole” the right parts but their games still retain their personality. Can’t say that much about my beloved BF series. It’s been a bumpy and messy ride lately. I’m hoping CODAW becomes huge, gigantic, to the point someone at EA says “yeah COD is unbeatable, let’s do BF our own way, let’s stop trying to turn BF into COD”. Peace.

          • SiftBlade

            This guy. He knows what’s up.

        • Guest

          I hope you realize that Titanfall literally is a cod clone with mechs, It would seem that its similar to Crysis’s suits not halo and considering Crysis MP is very similar to cods…Test range has been in CS……………Levolution? COD has had map events since Black ops 2……. BF has been more of a cod copy cat the last 3 years.Casual as fuck………………..

        • Cell

          Shut up Paul *cof* hater *cof*.

        • Rugged Savior

          oh my gosh, you are right. Clearly Call of Duty stole from other games, such as aiming down the sights, using pixels for the graphics, having melee placed on the right stick, and more. I’m calling Activision and filing a lawsuit right away.

          In all honesty, you cannot prove the developers “stole from other games”. However, we can say they were a bit inspired. I mean, if it works, then why not include it? Who said only one game is allowed to have exosuits or dash abilities?

        • James Mulhall

          Leveolution.. get the fuck out of here.

        • DanDustEmOff

          How many games have kill cams, custom classes, prestige systems and tons of other features that started with CoD?

    • timmy

      Are you retarded? There’s almost nothing new in FPSes these days, you must be a fucking child.

      • Paul Bakker

        Haha really? I talked about very SPECIFIC features. Every game has their own “unique” stuff. But cod just copied a lot of others their ‘unique’ features into their own game. Why copy battlepacks and levolution? that’s battlefield’s.

        • timmy

          Levolution is not unique to Battlefield, you retard.

          • Paul Bakker

            No? tell me

            • timmy

              Let’s see, any FPS game with map events, which include Black Ops 2.

        • Shah Hawk

          Its not even close to battlefield levelution. Tsunami just hits the shore of the map, does not even flood the entire map. I call this an event. Not levelution.

      • latch360

        Share an idea that you have for a completely new FPS.

    • latch360

      Series is dead. It’ll only sell 15 million. But it’s dead. Nice logic.

      • Paul Bakker

        Michael jackson also sold more records when he died. Logic? yes

        • timmy

          You must actually be retarded to make that analogy.

    • Esche1onXGaming

      There is no originality in games any more. Times have changed and everything has been done. Every game takes something from another therefore the genre evolves. As a COD player since early 2000s, feels good to see the game changing and being different. Il be getting the game first week, hope to see you all on.

  • Eric Gulve

    Nice to see some Crysis 3 influences in the gameplay, but the animations look quite clunky since COD:Ghosts imo.
    Really nice article David, had just about everything. The customizable class scorestreaks made a huge impact 😀

  • latch360

    Looks great. I can’t wait. It reminds me nothing of the other games you BF degenerates are complaining about.

  • Michael Gutierrez

    Question – so the weapon supply drops, they’re not like attachment and Camo combos, they actually change the different parts like the stock or the rail system? And are there 10 different variants for each primary or only 10 primaries that can be changed?

    Are the supply drops earned in-match then accessible in create-A-Class? Or just for that match? Is Weapon Loot a permanent unlock?

    Most importantly, is the framerate locked at 60fps?

    • TheTru Cypher

      Of course it’s locked wtf why wouldn’t it be

      • Michael Gutierrez

        Because the single player isnt…

        • timmy

          What?!

          • DanDustEmOff

            He is right it runs between 40 to 50 fps on the console. He just didn’t write his question very well. I would guess that English is not his primary language.

        • DanDustEmOff

          On consoles they don’t lock the frame rate at 60fps they target 60. That means that they try to get as close to 60fps as possible. The mp will target 60fps that’s a core CoD philosophy.

      • DanDustEmOff

        I highly doubt it will be locked, they will target 60, not lock it at 60 anyone who has used vsync will tell you that locking frame rates causes stutter and input lag.

    • Weapon loot is permanent. It was a bit confusing, but I know that it’s possible to unlock a permanent variation for a particular weapon that you can then apply in the Create-a-Class menu. All your Supply Drop rewards are viewable at the end of every match or in the main menus.

      I didn’t hear any mention of frame rate being locked to 60, but it felt really solid. Something we won’t find out until launch, likely.

    • DanDustEmOff

      Are you asking if the PC version will be locked at 60? Ghosts has a 90fps cap and BO2 has a 200 fps cap so it will probably have some sort of cap but I don’t think it will be 60.

      • Michael Gutierrez

        Obviously I am asking about the Xbox One version which David played this week., though I’ll be on PS4.

        I played Black Ops II mostly on PC and while it was fun, the player base was maybe 1% of the other platforms and it just doesn’t feel as fun as it does with a controller and auto aim.

        • DanDustEmOff

          I see, they never have locked the frame rate at 60 they target 60 fps. To answer your question yes they will target 60 fps as they always have in mp.

  • Captain KillerPanda

    This is going to be terrible. Same Old gameplay and weapons.
    I rather play BF4 any day over this garbage.

    • DanDustEmOff

      Your comment is terrible, same shit spouted by every CoD hater every year.

      Have Dice even managed to get BF4 to run properly yet? I hope they can finish the beta before Christmas comes.

  • Cell

    I hope you don’t die so quick like in Ghosts. If I have a chance of some gunfight, I mean the fact that you take some bullets but you could dodge or escape, and then fight back to the enemy and may kill him, for me it’s ok. Pick-13 is a great choice for creating classes. Other stuff in the game I’ll learn very fast.

  • xHDx

    Hmm guess what? They didn’t announce Dedi Servers. I think they’re making an announcement tomorrow. If it isn’t dedicated servers, I’m not buying the game. However the reveal gameplay looked lag-free to me.

    • Guest

      If it has dedicated servers then I’ll try it out, the gameplay was on lan so of course it was lag free…

      • SomeGuy

        Every game on x1 has dedicated servers pretty much.

    • Esche1onXGaming

      Dedicated servers won’t help people far from the server base. Ping rules all. And if you live in Texas and play on a NY based server…you will lag.

      • xHDx

        That’s why you have server bases close to you in the country, like in the same country. Like MS Server base. Dedicated servers will always work better than Client based.

        • MegaMan3k

          Doesn’t do a damn thing if matchmaking is too incompetent to match you with local players. Which, by the way, it is.

          • xHDx

            That would be fixed with Dedicated servers. For example. Imagine a Server farm close to you. Everyone in your local area would be automatically selected to use that server farm because it’s close to you and everyone around you. The exact way Titanfall does it.

            That doesn’t really make much difference anyway. it would improve the game drastically.

            • DanDustEmOff

              That’s not strictly true, matchmaking making plays the biggest part in how lag free the experience is if there is no server browser. You can have 11 players in a lobby playing local to the server and have one guy from the other side of the world or with a bad ping and it will make everyone lag. BF4 has dedicated servers and that lags worse than BO2.

          • DanDustEmOff

            You do have a point. If they use skill based match making over locality like BO2 did then expect piss poor laggy lobbies every other game.

    • Shah Hawk

      yeah lag-free because it was playing on locally via LAN.

      • xHDx

        forgot about that. Yeah I see.

    • MegaMan3k

      Dedicated servers are snake oil. Bf4 runs on dedicated servers. Ghosts (Xbone) runs dedicated.

      The worst COD uses dedicated. How about that?

      • xHDx

        Dedicated servers aren’t a bad thing. EA doesn’t know which way it wants to go with Battlefield. they seem to be joking around with the previous 2 games. I can assure you Ghosts doesn’t run Dedicated servers.

        • DanDustEmOff

          http://azure.microsoft.com/en-us/support/trust-center/privacy/

          I can assure you that they do, I just don’t think you can get on them. Maybe because your ping to the nearest server is too high or because you live too far from them. I have tried to get more info from you but you didn’t respond. If you’re on the PS4 then you don’t have the benefit of the Azure cloud.

          If you’re on the X1 this may help. Use the link at the top of the page to find the nearest server farm to where you live. Go to speedtest .net find a server in that region and run the test. If the ping is over 100ms then that’s your why you can’t get on them.

      • DanDustEmOff

        Well managed servers are not snake oil. Crysis 3 on the PC has an amazing online experience with regards to netcode, tick rate and hit registration.

        Servers are not the answer by themselves though. It’s a combination of everything I mentioned above and having a large, widespread player base also helps.

        Personally I find Ghost to have the best connection quality of any CoD game. However I know your experience has been very different, but we have had this conversation before.

        • MegaMan3k

          Sure, but I think I can show that it’s not just my mind playing games on me. My experience with Ghosts is nothing but shockingly sloppy.

          BO2. Tight. Responsive. Occassionally a bad round, partially indicated by 2/3 bar ping.
          https://www.youtube.com/watch?v=gptWRtmQfao&list=UUVIKEWKECQK0s07ba8_PBYg&index=2

          Ghosts. Loose. Sloppy. No indication of bad connection.
          https://www.youtube.com/watch?v=j_ZFj9TrTrc
          https://www.youtube.com/watch?v=N7gTkT45VZQ

          The way I look at it:
          If it’s how Ghosts plays with my connection, that’s still Ghost’s fault.
          If it’s how Ghosts dumps me in foreign lobbies, that’s still Ghost’s fault.
          If it’s how Ghosts has a wonky port configuration, that’s still Ghost’s fault.

          AND, I can say that I have never seen a host migration in my life with Ghosts on the Xbox One. I saw it plenty on the 360. That supports, but does not prove of course, the notion that Ghosts uses exclusively (or predominately) dedicated servers on Xbox One.

          • DanDustEmOff

            Sorry if you thought I implied that the problem was in your head. Having had many issues of my own with CoD’s connectivity over the years, I believe you when you say that it’s bad in your experience. Mine just differs from yours.

            I’m not going to belittle you by saying that your connection sucks, I’m sure that you have already been over everything with a fine tooth combe. I guess gamers will always have these issues until we can exploit quantum entangled particles for communication.

  • Enochrewt

    Your BLOPS2 comparison bothers me. I don’t understand why people think it’s the best one, the FPS mechanics were the worst of all of them IMO. I don’t want anything from that game to influence anything. When I played played BLOPS2 I said “This feels like Rainbow Six: Lockdown” and took it to the store and traded it in.

    • Brandon

      I can see *very* easily why people wouldn’t like Black Ops 2, but minus a few nitpicks, it was everything I wanted in a COD game.

      • Gotta agree. One of my favourite Call of Duty games thus far. Sorry if it bothers anyone :S

        • DanDustEmOff

          How dare you voice your opinion on your website. You should be ashamed of yourself right now.

      • DanDustEmOff

        Hated the idiotic match making in BO2 and scavenger was a bit op other than that I would have enjoyed it. Unfortunately it was way to laggy and frustrating, for me to enjoy at least. Maps were pretty crazy too.

        • Brandon

          Could you elaborate what was wrong with the matchmaking? If you’re referring to the ‘skill based matchmaking’, I don’t think that was ever proven to be in public matches?

          Luckily, I experienced no such lag really (except when there was just a bad host) and I loved the three-lane maps. But to each his own.

          • DanDustEmOff

            Sure, Vonderhaar stated that BO2 used skill based match making secondary to region. The problem is that it counted Europe as one region and Asia as one region. Because Europe borders with Asia. I would often find myself in lobbies and it would throw someone from Asia into the lobby to make the numbers up.

            Then it would make that person host if his skill was lower than the majority of the players in the lobby. I would often find myself in a game with people that live on the other side of the world. No amount of lag comp can overcome an 800ms ping. Even on a good day I would be matched with eastern European when I live in the UK. The US was divided into four or five regions so most Americans never had the same problems.

            • Brandon

              All good points. Can’t really argue.

  • Jamie McDonald

    You’re so lucky ugh!

  • Galaxy

    TTK similar to Ghosts pretty much kills this for me =(

  • Leon

    Good article and writing, David! Thank you! 🙂

    To be honest, after Ghosts I am not very excited about CoD. But knowing myself, most probably I will get it anyway.

    • I think you have reason to be excited with Advanced Warfare. It really does feel different. And, thanks 🙂

  • Dexter

    “Any additional player health would likely lead to frustrating cat and mouse gameplay”

    Oh I’m sorry. What you call cat and mouse gameplay I call fun. I have no interest in playing a super powered glass soldier.

    • Yeah, that’s understandable. I just think that style of gameplay is better suited to something like Halo, where tracking your opponent, keeping your aim steady, and scoring head shots is more manageable. Players move very fast in Advanced Warfare and it would be near impossible to get any kills if they had health capacities anything beyond Black Ops 2.

      I’d say it WOULD work in 4 vs. 4 game modes. That would actually make for a very fun and competitive experience. But, with Call of Duty’s higher player count and faster pace, things could get a bit out of hand if TTK was too long.

      • Dexter

        I see where you’re coming from. I guess I was just under the impression that tracking your opponent, keeping aim steady, and scoring headshots was a staple of FPS in general – not something specific to a genre.

    • DanDustEmOff

      It’s not so much fun for someone who runs the long way around the map to flush out a semi skilled camper and when you get there Bury five bullets into him only for him to turn around and kill you in two shots. High ttks in CoD have always been because of poor hit registration and bad networking.

      Ghosts went a long way to fix that only for people to moan that they die to quickly. IW even added a game mode with more health to cater to the cry babies and guess what, it was dead after a week or two. High ttk disguise poor hit registration and netcode and make the game frustrating for people who understand what is going on.

      • Dexter

        Yea and I played the shit out of that. It was awesome. Until I, and others, realized it made bolt action snipers completely useless. Without snipers to lock down an area, you had smg users rushing EVERYWHERE. Sprinting at superhuman speeds across metal bridges in steel-toed combat boots whilst making NO sound. Beating assault rifles and shotguns, and snipers at all ranges except long. My bullshit meter and “fuck-this-game” response was promptly initiated.

  • G.R

    can it be four players on the same console?

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