Call of Duty: Advanced Warfare Reveal Trailer Analysis – Weapons, Tech, Locations, and Factions

On May 1, publisher Activision and developer Sledgehammer Games introduced the world to Call of Duty: Advanced Warfare, an ‘ambitious’ and ‘creative’ project that will introduce ‘new core gameplay mechanics’ to the long-running Call of Duty franchise.

We saw a lot in the debut trailer that aired last Thursday, including some stuff that is an obvious departure from the more traditional Call of Duty experience we’ve come to know and love. So, why don’t we take a moment to dig deep and try to figure out exactly what the heck is so ‘creative’ about this Call of Duty.

We’ve grabbed a number of interesting stills from the trailer that caught our eye and offer some level of insight into Sledgehammer’s new project. There might be a few things you missed, so let’s get to it. We have a lot to go through.


Considering Call of Duty: Advanced Warfare’s futuristic 2054 setting, many of the weapons are nearly unidentifiable. However, there are a few exceptions that you’ll likely find recognizable.

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Here, we see a fairly standard-looking handgun in the image above, holstered on the soldier’s right side. It’s hard to make out the exact make and model, however.

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There were no clear frames from the sequence above, but from what we can make out in this one, the navy green weapon in the hand of the soldier on the left looks strikingly similar to the Beretta ARX-160 modular assault rifle, a weapon featured in last year’s Call of Duty: Ghosts. Follow the link and you’ll likely see the similarities.

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This next one is unmistakable. The soldier in the image above is clearly holding an AK-12 assault rifle, also featured in Call of Duty: Ghosts. Again, follow the link to learn more.

Below, we’ll find some of the more unrecognizable and more advanced weapons, including the assault rifle featured on the box art of the game and the dual-optic weapon seen in a number of shots in the trailer. According to a recent press release, Call of Duty: Advanced Warfare will feature an “all-new class of directed-energy weaponry that enables totally new gameplay dynamics,” in addition to standard ammunition.

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Here, we can make out a few different weapon arrangements and weapon attachment variants, including a pretty fancy looking optic sight and a more traditional looking holographic site.


The assault rifle featured on the official Call of Duty: Advanced Warfare box art.


The tech of Call of Duty: Advanced Warfare is clearly what is going to set it apart from previous titles in the franchise. Activision says that “Powerful exoskeletons evolve every aspect of a soldier’s battle readiness, enabling combatants to deploy with an advanced lethality and eliminating the need for specialization.”

The exoskeletons, showcased in nearly all scenes of the trailer, will offer “enhanced player movement and verticality through boost jumps and grappling, covert cloaking abilities, and biomechanics that provide unparalleled strength, awareness, endurance, and speed.”

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A thruster-assisted high jump.

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A better shot of the thruster pack attached to this soldier’s exoskeleton.

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Soldiers can now use brute strength to breach doors instead of using explosives.

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Pure strength was used to overwhelm this bad guy.

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High-tech grappling gloves allow soldiers to scale vertical walls without the use of additional equipment.

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A personal cloaking device.

Now let’s look at some of the other gadgets and abilities.

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The image above shows a clearer shot of the holographic display over the soldier’s left forearm called the “Exo LINK”. It’s likely that it will play a large role in communications, intel, and controlling other military technology.

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In this shot, we spotted an interesting weapon attachment; an integrated tactical light built into a suppressor.

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Call of Duty: Advanced Warfare will also feature cloaking technology for vehicular use.

Below, we see the near Halo-like helmets that feature advanced optics and visors that are likely made out of bullet-proof materials. They will undoubtedly offer players a unique and informative in-game heads-up-display.

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This interesting little reconnaissance gadget can be thrown much like a grenade that scans and highlights enemies in the area through walls and objects.

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Here’s our first shot looking through the new weapon optic system. In the trailer, we also noticed a bit more optic sway than previous Call of Duty titles.

Here is where some of the bigger and badder hardware comes out; mechs, portable kevlar shields, drones, hover bikes, spider tanks, and rail guns. We’ll likely have to wait until E3 to learn more about how much of a role these gadgets and vehicles will play in Call of Duty: Advanced Warfare’s multiplayer.

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Three key locations that we can make out from the trailer are Seattle – Washington, Lagos – Nigeria, and San Francisco – California, as well as other locations in the Unites States and Greece.

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Is that Seattle’s Space Needle?

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Chaos in Lagos, Nigeria.

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Things aren’t looking so good for the Golden Gate Bridge.

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We’ll use this image again to demonstrate the American flags in the background.

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Clearly a Greek flag near this soldier’s left ribcage.


There appears to be at least two opposing factions in Call of Duty: Advanced Warfare. Interestingly, our main protagonists are seen assisting both sides at various points in the trailer.

“Set in the year 2054, a private military corporation (PMC) has emerged with the power to rescue humanity from a devastated world struggling to rebuild after a global attack on its military and infrastructure”, reads the press release.

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Jonathan Irons, head of the private military corporation Atlas.

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The Atlas exoskeleton.

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An Atlas and Marine soldier meet face to face.

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A more standard military grunt.

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A member of the San Francisco Police Department hangs on for dear life.

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This soldier’s armor appears unique to any of the other ones shown in the trailer. Perhaps it serves a more stealthy function.

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A Marine gets the jump on an Atlas soldier.

Anything interesting that caught your eye that we might have missed? We’ll be sure to update this analysis with any other significant findings pointed out to us.

What’s the coolest thing about Call of Duty: Advanced Warfare you’ve seen so far and what sort of implications do you think these new features will have on the game’s multiplayer?

  • xkingxnitemare

    I think we will have to wait longer than e3 to get multi stuff. More like september is usually when they reveal multiplayer stuff. Which sucks

    • MeisseN

      Yeah mate. I hope they learn from EA/DICE to throw out some multiplayer stuff on E3, instead of boring campaign demos. They should release campaign videos prior to E3 because they should’ve understood that people don’t really care that much about sp anymore and saving them for an event as grand as E3 is just dumb

      • Yevgenij Pekurovskyy

        They always organise special events for multiplayer reveal in august

        • MeisseN

          Indeed, but it kept people waiting for a long time

      • Josh H

        I hope they stay FAR away from anything EA does…. I hate EA as a company, unfortunately love their games.

        • Cod4ever

          Broken bf again…….

      • Cod4ever

        Bf4 campaigns aren’t so good as cod’s campaing is. And any -ways, now that they heave a new engine, they will probably be successful. And now they might add vechiels in the multiplayer if they want to!

        • MeisseN

          Yeah, but I think they might emphasize on vertical combat this year because of the new “climbing” mechanics. But vehicles and large maps are always welcomed 🙂

    • K4K71

      multi stuff usually doesnt show up till aug/sept on previous releases seem accurate.

    • Devin Jackson

      We need a leak.

      • Jake C.


  • Cloud Flash

    Somehow I don’t think the suppressor-light was intentional, heh.

    • Devin Jackson

      Hes just holding a flashlight lol

  • MeisseN

    The AR/Carbine of the 1st person screenshots looks just like Titanfall’s R-101C with a Ghosts’s Tracker Sight in front of HCOG of Titanfall. The weapon in the picture above the boxart looks like a G36 with futuristic design. Maybe it’s designed by Heckler und Koch 2056, lol. The one in the boxart bears resemblance to H&K weapons like G3A3 and HK33 with a more modular design.

    The graphics improved a lot with a more realistic ambient lighting. Some of the lighting effects remind me of CryEngine… Have anyone noticed that few people still cry about the graphics? It looks a lot nicer and the water effects are FINALLY different than those previous CODs with dynamic waves. Sledgehammer Games haven’t been making a big fuss about the game engine as if the graphics improvement isn’t something big (which actually is), unlike IW last year with their lame so-called-next-gen-actually-last-gen engine. I dunno if it’s a new one, because the pic below shows the old way how a soldier in 3rd person holds a gun (the left hand doesn’t fit to the shape of the gun at all). But maybe it’s just because they used the old animations.

  • roland0811

    Every time I read an article where the dev talks about “increased verticality” I process it as “smaller maps” and I’m usually right. Bethesda said something like that about Skyrim and it ended up being a really small world map overall. I might have to pass this CoD up, too. Six years in a row and counting.

    • MegaMan3k

      How are you defining size? Effective area? Volume? Projected area? Circumference?

      • roland0811

        Basically it’s effective area. If I can cross a map on foot/vehicle in “X” amount of time it’s a small map. If I’m in my spawn and getting shot at from the other spawn it’s a small map. The only recent shooter that I’ve seen that got small maps right was Frontlines: Fuel of War.
        That game’s urban/village maps had such great flow and were broken up just right to where you actually had to think tactically. Unlike BF3 and CoD’s constant “bottleneck” antics with their smaller map designs. I like room to move. Most shooters just make me feel like a rat in a maze…..

  • Delta8A

    Same shit, over,and over, and over, and over again. I can assure you, there will be no FoV option for PC.

    • LikeaSomeboday

      HOW DA HAYL?

    • Cod4ever

      Bf4 is the same thing, but more broken and maps are too big. Dlc’s are bad and guns are just not good enough, as-well as the net-code and the skyscraper collapsing, makes the map a whole of a-lot worse!!!!!

  • Oblivion_Lost667

    After years COD looks to possibly making a fairly big change to their gameplay, assuming the exoskeletons play a large role in MP. The problem is, it looks like they’re taking heavily from Titanfall.

    • Just saying

      More like Crysis 3, to me.

      • Oblivion_Lost667

        Perhaps, though if that’s the case it’d be taking from older iterations of Crysis, considering as a whole the nanosuit gameplay hasn’t evolved too much, just streamlined.

        • Just saying

          I wasn’t saying it as a bad thing. I really hope that CoD AW will turn out to be great.

          • Oblivion_Lost667

            I wasn’t either, at least not altogether, I just dislike that it looks like they’re using other company’s gameplay ideas to boost their own. I just think with all the money COD makes, they could come up with some pretty unique ideas of their own instead of letting the rest of the industry try to innovate.

            I wholeheartedly hope COD:AW is good, but I expect it not to be, since MW3 was terrible (To me at least.), and Sledgehammer helped with that if I recall. Mind you, this is mainly just off the PC version, and Infinity Ward seems to do some really bad PC versions, with poor antihack and PC support.

            • Just saying

              I don’t know about taking ideas out of other titles thing is really that bad. All modern FPS titles use mostly the same weapons, soldier skins, map areas as it’s taken from the real world. For a future setting, I think we all thought about spider tanks, cloaking, super jumps, Exo suits,…etc. FPS games will always share ideas because, in the end, it takes its ideas from real world military setting or a thought future of what to expect in a futuristic military.

            • Oblivion_Lost667

              Yeah, I don’t mind the borrowing of ideas as a whole, the whole industry is practically based on it, I just think that with the money Activision gets, that they could afford to be a bit more original, hire some big sci-fi writer, or build a team just for that. It’s not like the FPS genre couldn’t use a few new things.

            • Josh H

              Titan fall did all that and innovated…

            • Cod4ever

              This cod was in Development for about 3yr’s, so what you just commented isn’t really true.

    • HotHam

      This game and Titanfll probably started development at around the same time. As Activation claimed the name Advance Warfare in 2010 (Please correct me if i am wrong)

    • LikeaSomeboday

      This game has been in Development for 4 years, longer than Titanfall.

      • Grif

        I thought it was 3 years? But that doesn’t matter, if we could get a game better than Titanfall, that would be great.

      • Oblivion_Lost667

        If that’s the case this is a strange coincidence. Not discounting your claim, it just seems odd.

      • Josh H

        But titan fall was out first, and I am already kind of bored. So why would I go buy a game so similar to be even more bored?…. The only thing in titan fall I love is the titans, due to innovation

        • Jack Lame

          WHAT? They are two completely different games, the only thing similair is the one Juggernaut mech suit.

        • Cod4ever

          This tow games are much more different. Sure they are both technology wise, but if you think about it again, this cod is way more different then titanfall. This cod has most things titanfall dosent heave, so this game must be way more intense and cooler then titanfall is!!!!!

          • Josh H

            Um I already Played Future Soldier, and even older, Ghost Recon Advanced Warfighter…. Been there with the tech, and been there with the parkour. What does COD have to offer? A 1st person copy of an outstanding 3rd person shooter? No thanks. I will wait for The Division which actually has innovation. MMO Shooter…

      • Cod4ever

        Well I think it was 3yr’s and yes, cod aw was in more development then titanfall. So you guys can’t just say that cod could copy titanfall.

    • jj16802

      If you remember after MW2, there were rumors floating around about a space COD game. (No pun intended.) Perhaps that idea was used by both studios.

      • Oblivion_Lost667

        I suppose that’s true, though AW doesn’t appear to be using too much in the way of space/interplanetary stuff.

    • Cod4ever

      This game was in development for 3yr’s, so cod advanced warfare might not copied titanfall!!!! This cod aw takes the spotlight from both halo and titanfall, it might be the main original technological game of this year. Maybe the core of technology!!!!!

  • MegaMan3k

    Is the player Atlas or USMC?

    • LikeaSomeboday

      Start off as Atlas, then changes.

  • jj16802

    I hope for Sledgehammer’s sake that they create larger single player levels to allow players to use the full potential of the exoskeletons….

  • SufferingMoon5

    ATLAS + Save Humanity from anarchy = Borderlands 1 PREQUEL CONFIRMED!

  • Mack

    box art looks quite similar to a Robinson Arms XCR with a different stock and few graphic changes. The bullpup looks quite similar to the M.S.B.S. The picture above box art the first one is holding a modern output of an M4 and the guy behind him looks like hes holding a CZ 805 Bren

    • Jake C.

      you’re good with guns

  • Leve1One

    Another location you missed was Detroit, Michigan from the first couple of shots in the trailer.

  • Joseph


    First pic- ARX 160
    Second Pic- AK12, (they may rename it to AK-54, like they did with the Type 25)
    Third, Fourth and Fifth Pic- Either, a Famas, TAR-21, M-TAR or Kel Tec RFB
    Sixth Pic- G36C
    Seventh Pic- M4 Variant, CZ-805 or M27.

  • Devin Jackson

    Screams R6 patriots

  • BAMozzy69 .

    I do think the exo-skeleton will be a way of doing the ‘perks’ in MP. Things like Marathon, Agility could be a leg upgrade – new perks may include jump. Helmet upgrades could be used for awareness perks to hear better and see too like sit rep type abilities. Arm upgrades may include Sleight of hand, maybe a melee one too (maybe it takes 2 hits to melee to stop panic knifing but this allows 1 hit kills) and maybe the wall climb option. Torso upgrades may have things like Focus, Stalker. That way you will still have ‘perks’ but these are now based on the exo-skeleton.
    I much prefer the futuristic CoD as it allows more creative freedom and invention. Setting a game in the past means they have to conform to historical accuracy in general. This also affects things like movement too. If things like the Riot Shield and that ‘screen’ are in the MP, I hope they can be countered by the alternative ammo type which acts like AP rounds and goes through these things (maybe at a reduced damage but still should go through).
    I actually enjoy Ghosts! I find it fun to play in general and not spoilt by things like Death Streaks (I hate last stand, martyrdom and dead mans hand). It certainly feels better and more balanced than previous IW games – MW2 had death streaks, OP killstreaks, one mans army/noob tubes & danger close combo etc. MW3 had bad lag/spawns, death streaks, Stealth bomb Support, crap DLC etc. Funny how people talk fondly of these now but there was a lot of ‘hate’ at the time…
    I was pleasantly surprised by the trailer for CoD: AW. It certainly grabbed my interest more than I anticipated. It certainly has potential…

    • Jake C.

      What about stealth perks?

      • BAMozzy69 .

        well that could also be an exo-skeleton thing too. One could be more of a tank type that offers blast protection/flak jacket, one could be s tealth type that offers the Incog/off the grid type, one could be a lightweight type for run and gunners. who knows – they could have multiple skeletons that have different upgrade paths for different builds…

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  • Angelreborn96

    All I hope is that, that the one picture with the sight aimed down and you’re able to see the enemies behind the wall, better not be in the multiplayer. >_<

  • Guest

    It looks like certain exoskeletons have certain qualities. Like the light exoskeleton is used for camo, the middle frame exoskeleton is used for jumpin and the heavy one I used for durability

  • Cod4ever

    This cod advanced warfare is the game of the year! No doubt!!!!

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