Medal of Honor: Warfighter Multiplayer Review

Patch Notes


Medal of Honor: Warfighter has got a lot of pressure on its shoulders. Not only is it trying to establish its place among a number of other AAA shooters releasing this fall, but it’s also coming off of a mediocre success with regards to the series’ initial reboot in 2010. Luckily, as far as the multiplayer goes, which is what we’re concerned about here, I can tell you right off the bat that Medal of Honor: 2010 this is not. Improvements in nearly every department are substantial, which we’ll get into further in this review. The question is, is it enough?

Danger Close, the studio responsible for MoH 2010’s single player campaign, has stepped up to the plate and set out to not only craft yet another exhilarating, true-to-life follow-up, but also fill the shoes of renown developers DICE, creators of the Battlefield franchise, to tackle the online multiplayer experience as well. While Danger Close might not have the same sort of reputation when it comes to online shooters, the benefit here is that we get a better taste of their personal creative vision (dubbed Global Warfighters) and a much more cohesive package as a whole. This is one commendable project that they can call their own, one they can be proud of and one that has a lot of potential.

I say “potential” because, in its current state, Warfighter can be a rather shaky and unstable mess at times. We’re talking some pretty serious bugs and glitches here, like falling through maps, sound-drops, full-on game or console freezing and a few VoIP issues on the PC, some of which have luckily been ironed out in the latest server update. Sadly, these issues don’t make for a very confident release and can overshadow what makes Warfighter so great – its gameplay. In the end, Warfighter’s core remains in-tact and should not be so easily dismissed. Having gotten that out of the way, let’t talk about why you shouldn’t let this shooter slide underneath your radar this Fall.

A Swedish SOG Taking Aim


Warfighter plays great, to say it simply. We’re looking at a very solid package here. Controls are responsive, weapon-handling feels as it should, player movement is smooth and gameplay mechanics provide that ‘substance’ that many other shooters lack. Yes, it may appear that Warfighter attempts to serve as another middle-ground between Call of Duty and Battlefield, but it fills it’s own role well while injecting a bit of its own unique flavor. Though it doesn’t add a whole lot to the online FPS formula, it might just be the thing that a lot of shooter fans are looking for.

Being built on the relatively new Frostbite 2 engine, you may expect a number of similarities to DICE’s Battlefield 3, released last year on the very same engine. While the look and feel might strike a Battlefield 3 vet as something very familiar, I expect a lot of Call of Duty aficionados to feel somewhat at home here as well. Gameplay is much more focused and action-packed with smaller playable areas and shorter matches. Warfighter also manages to build on a tried-and-true class-based system while retaining a heavy focus on teamwork.

Though you’ll consistently see a lot of action, even with a maximum player-count of only 20, I found the gameplay to reward those who are more methodical in their approach. Things start to click once you learn to mold your play style around its mechanics. Actions like reloading and switching to your secondary weapon are all noticeably slower than what you might expect, as is aiming down sights with weapons like the sniper rifles. An overly-aggressive player will most likely find themselves in some awkward situations – with their pants down, so to speak – if they don’t learn to adapt. The key here lies in scanning lines of sight, checking corners and deliberately reloading during appropriate moments. Player’s who enjoy more arcade-like action may find themselves frustrated at first, but with time, it can be a rewarding experience knowing that a more thoughtful approach can yield more rewarding results.

One standout element that I thoroughly enjoy about Warfighter’s gameplay is that, so far, all of my deaths seem well-deserved. This is, in-part, due to the solid network connection that I’ve been experiencing so far, but also due to the gameplay being so deliberate. I really feel that it’s my own fault, should I meet my demise, rather than some stupid game mechanic or network issue. I can happily report that there seems to be an apparent lack of “BS” that plagues some other shooters out there on the market.

This slower, more tactical mindset also falls in line with Danger Close’s ideal of creating a more authentic FPS experience. While I found reloading my weapon to be painfully slow at first, I was calmed to eventually learn that it is, in fact, a result of proper weapon handling. For example, Soldiers in Warfighter don’t just toss a half empty magazine to the ground when tactically reloading. If you pay attention, you’ll notice that your soldier actually hangs on to the relieved mag, implying that it’s being stored for use later on. It’s a small but nice touch that makes Danger Close’s gameplay decisions seem much more deliberate, rather than a series of poor choices. The peak-and-lean and slide abilities from the single player are nice additions to the multiplayer as well, both on consoles and PC.

Warfighter is a very informative game. The heads up display can be overly busy with text, numbers and meters, a lot of which has to do with the Fireteam system and Score Chain rewards, which we’ll get into further detail below. This is neither a good nor bad thing as it quite honestly depends on your preference. Personally, I like being informed and knowing what the situation is at all times. Yes, I found it overwhelming at first, but I soon found myself relying on my HUD as an invaluable source of much needed intel.

Returning from MoH 2010 is the Score Chain system which rewards players for both kills and playing the objective. Upon building your score, you’ll be able to move up through four tiers of Score Chain rewards, both offensive and defensive. Each class offers a unique set of rewards except for the fourth tier wich grants anyone who earns it the ability to pilot an Apache helicopter. I must stress that Score Chain rewards are much more tame this time around and don’t rule the battlefield as they did in 2010. They simply spice up the gun-on-gun gameplay that Warfighter excels at. Classes return as well, though there are now six different ones to choose from, each with their own unique set of weapons, abilities, effective ranges and movement speeds. In an effort so save your time, I advise you to read up on MP1st’s Medal of Honor: Warfighter Preview at your convenience wich covers each class in detail and lists all twelve Tier 1 units.

Getting shot in Warfighter is a scary experience, as it should be. Both the audio and visual effects of receiving fire can be startling, especially when wearing a headset. As with Battlefield, health regenerates at a slower pace (make what remarks you will about ‘authenticity’), meaning you’ll have to choose your engagements wisely when low, or better yet, stick with your Fireteam buddy.

Apache Support in the Shogore Valley

Fireteams and Global Warfighters

Here’s where Warfighter gets interesting and sets itself apart from other shooters.

Fireteams are the bread and butter of the Warfighter experience. Consider it an in-game translation of the relationship between elite Tier 1 operators when working together on the field – sort of like a built in co-op experience within competitive multiplayer. It also just so happens that these relationships can form between operators of up to twelve different nationalities. Its a stupidly simple idea that borrows from the FIFA mentality but adds a real sense of pride when you really get your game on. Nothing makes you want to pump your fist more than seeing your national flag being returned to home base at the end of a Home Run match as your home-boy gloats about.

When entering an online game, you will (hopefully) be partnered up with Fireteam buddy who will act as your support throughout the match. You’ll be able to see his location at at all times, seamlessly spawn on him when its safe, share health and ammo as well as see the location of his killer for a short period of time, allowing you to avenge his death.

While it may seem limiting to only allow two to a Fireteam, it allows the game to feed you with some real productive information. Ideally, you’ll know what your partner is up to at all times, which, while not as beneficial, saves you from having to use a microphone. Things like being informed when he takes out an enemy you might have been chasing after but couldn’t quite catch can be of great help and knowing his location allows you to perform some pretty satisfying flanking maneuvers. You’ll soon find that sticking together as a team will prove more effective than not, considering you can instantaneously refill on both health and ammo. The only thing I feel is missing in this regard is an effective way to communicate to your partner that you are in desperate need of either of the two. At times, you’ll find yourself chasing your oblivious partner in circles with 13% health in a panic, trying to get patched up. Something like Battlefield 3’s communication function would have worked nicely here – a simple press of a button to call your Fireteam buddy. The automatic callouts are great, but can easily be missed.

It’s easy to see that you’re missing out on a lot if not partnered with anyone, and unfortunately, the game doesn’t always do a good job of making sure you’re not alone. At times, you’ll be left scratching your head, wondering why you aren’t automatically paired with that other dude in an empty Fireteam on your side when your original Fireteam buddy quits mid-match. Having to constantly “Fall Back” when spawning after a death can be frustrating, especially when it can be extremely unreliable at times and pop you right in front of an enemy in certain game modes. I also wish that while waiting to spawn on your partner, you could see the mini-map so that you have a moment to plan your next few moves. If, say, the additional option to spawn in someone else’s Blackhawk Score Chain reward becomes available, you have no way of telling which is more beneficial, in terms of positioning.

Despite these few grievances, the Fireteam idea as a whole is brilliant and provides a very fulfilling sense of team work and camaraderie. It takes a lot for shooters to actually make you care about members of your team but Warfighter seems to have it locked down. Trust me, you’ll be pissed when you see your enemy in red, knowing he’s just taken out your pal.

Currently, there is no shooter out there that is better suited to playing with a friend than Warfighter.

The 12 Tier 1 Operator Units of Global Warfighters

Under the Hood

Warfighter’s menus are, without a doubt, overwhelming and not the most visually appealing to look at. However, the busy interface is not without reason. There are a lot of nifty options here. The ‘Lobby’ will allow you to quickly join a game of Team Deathmatch, hop in the most recent server you played in, quickly join a Fireteam buddy or manage your party. Party management can seem a but confusing at first, but it works, is reliable and includes a number of settings and options. The ‘Find Game’ sub-menu allows you to to search for games based on neatly organized categories or to browse specific servers. Platoons are back, once again, after their first appearance in Battlefield 3 and with a few improvements. I still haven’t quite made sense of the unlock progression. I’m not sure why things unlock in the order that they do or what I need to do to obtain certain things, if I need to do anything at all. Thankfully, the Battlelog does a better job of sorting these things out and clearly informing you with regards to what you’ve accomplished.

The big winner here the the ‘My Gun’ weapon customization system, by far. Again, it takes a second to figure it out, but you’ll eventually realize the extensive customization options that are available to you. These range from purely cosmetic features like the numerous paint jobs or magazine styles to stat-affecting attachments like barrels, receivers groups, stocks and magnification. All of this is elegantly presented via a first-person perspective of your soldier handling the weapon as you watch him pick it up off the table and twist it around to view all the different parts.

I’m extremely thankful for the controller settings Danger Close has implemented in the ‘Options’ sub-menu. Are you a Halo player at heart? No problem, the ‘Chief’ preset will automatically rearrange buttons to reflect the Halo controller layout. Same goes for Call of Duty (default), Battlefield 3, Rainbow Six: Vegas and Southpaw players.

One gripe I have is that we can’t fiddle with options or loadouts in between matches. Instead, we’re forced to change settings in a panic as the next match’s countdown timer ticks away. This was the same case with Battlefield 3 that I was hoping would be improved in Warfighter.

As with Battlefield 3, the Battlelog has been neatly integrated with Warfighter and is a great place to keep up-to-date with all your stats and unlocks.

Game Modes

Warfighter supports five different game modes with hardcore versions of two of them. Under the ‘Find Game’ sub-menu, you’ll find two categories of game modes; ‘Real Ops,’ which includes your hardcore versions of Combat Mission and Hot Spot and ‘Warfighter,’ which includes your standard Sector Control and Team Deathmatch. Outside of these, you can also simply select single game mode playlists.

Team Deathmatch is your standard 10v10, kill-them-more-than-they-kill-you game mode which works well, though Warfighter’s other offerings are much more substantial. Sector Control has two teams fighting over three different flags, much like Call of Duty’s Domination or Battlefield 3’s Conquest Domination, while Hotspot has two teams either attacking or defending one of five randomly selected objectives. The goal here is to either plant the bomb and destroy the objective before your tickets run out, or drain the opposing team of tickets while defending. Rinse and repeat up to five times. First to three wins. Combat mission has you attacking or defending three different objectives as you progress (or regress) through three different combat areas of any given map. Battlefield vets will find this very similar to the Rush game mode but with one objective, instead of two. When it comes to objective-based game modes, I found Combat Mission to provide some pretty epic experiences and some of the most intense battles. However, nothing gets more intense than Warfighter’s newest, eSports-influenced game mode, Home Run.

Home Run provides a class-based twist on a more traditional, competitive game mode like Counter-Strike’s Demolition missions. Instead of attacking or defending one of two bomb sites, however, one team is tasked with capturing one of two flags situated in enemy territory who must then bring it back to home base before the opposition wipes out the entire attacking team. Here, everyone is granted only one life with no respawns until the round is over. Should you meet your demise early on, you can still spectate by cycling between teammates as well as communicate with them.

The beauty of Warfighter’s take on this otherwise not-so-innovative game mode is the whole new layer of strategy and gameplay that comes with a class-based system. Do you rush the opposition with the fast-moving Spec Ops? Do you hang back as a Sniper to rig your flags with proximity mines and cover long sight-lines? Do you intimidate the opposition with the slow moving but damage-resistant Demolitions class. These are the questions that need to be asked as you and your team try to find the best plan of attack or defense. Some of the most intense online battles I’ve ever experienced in my non-competitive gaming career were found right here in my short time with Warfighter and this fantastic game mode. I highly recommend grabbing some friends, some mics and going to town with Home Run.

Taking Cover in Sarajevo Stadium 

The Sights, Sounds and Locales

Being built on the Frostbite 2 engine, exemplary visuals are to be expected on both the PC, PS3 and Xbox (with HD textures installed) versions of Warfighter. As with Battlefield 3, Warfighter takes its seat along side it as one of the better looking multi-platform shooters out there. Thing is, I did expect Warfighter to exceed Battlefield 3 in terms of visuals by a noticeable margin due to smaller player counts, smaller maps, less destruction, and no vehicles. This doesn’t seem to be the case, however. Nevertheless, character animations and details are top notch while the Frostbite 2’s powerful lighting techniques create some interesting moods and atmospheres. Background landscapes are also rather impressive and really add to the believability of each setting.

Sound design in Warfighter is not only spectacular, but also very informative. Soldier call-outs keep you in the know while headset users will be pleased with the directional footstep and gunfire sounds. Attentive listening will also inform you of whether or not your shots are connecting, where your shots are connecting (yes, there is a very satisfying head shot “splatter”), and what material you’re hitting. You might wonder what I’m talking about here, but If you here that “ting” while shooting a Demolitions guy in his tank stance, you’ll know to either pour some serious lead into this dude or get the hell out of there. Weapons and explosions sound real beefy and have a serious kick to them. It’s especially gratifying to hear that rain of dirt and rocks after a big bang. I do find, however, that some gunfire sounds too “tinny” at a distance. I’m not sure if it’s “authentic” or not, being no expert, but it sounds a little off. I also can’t leave out the heroic menu music. It brings me back to the good old days, reminding me of that classic Rainbow Six theme.

Warfighter’s map design is definitely one of its stronger suits. Gone are the days of those nasty choke points found in MoH 2010’s linear death traps, though don’t expect it to be completely free of the occasional “spawn trapping” that traditionally occurs with most online shooters. Regardless, traversing the battlefield is a breeze thanks to the various routes between objectives. Finding that one approach to your objectives isn’t quite working out? Chances are you’ll make one of the other two work for you. The different locales featured in Warfighter are all quite distinct and each offer a unique flare. Typically, by this time into a brand new FPS, I’ve already figured out which maps are going on my “ignore” list. Oddly enough, I can’t say the same for Warfighter. Might it have to do with the fact that Warfighter comes shipped with only eight maps? Possibly. And, don’t let that number fool you, as each different game mode takes place on a different portion of each map. Sarajevo Stadium, for example, has three completely different playable areas, most of which can be visited by playing through a full round of Combat Mission. In all, I’m pretty satisfied with what Warfighter has to offer in terms of play space.

Welcome to the Tungawan Jungle

Final Thoughts

My biggest worry with Warfighter is that it’s community will not be substantial enough to keep its life span from dying off too quickly. Not only are millions of gamers experiencing some serious tunnel vision due to FPS giants like Call of Duty and Halo lurking right around the corner, but Warfighter’s shaky release makes it a hard title to recommend. Intitial word of mouth can make or break a title like this, especially one that gamers have been rather cautions about, not knowing what to expect from Danger Close’s first attempt at a  AAA multiplayer experience.

What’s fortunate is that a lot of the issues I have with Warfighter are issues that can be remedied via future updates. When it comes to the core experience – the gameplay – there is a lot of fun to be had here. The gameplay is solid, the visuals are top notch and the sound design will have you jumping in your seat. More importantly, the selection of Global Tier 1 Operators and the Fireteam mechanics really give this shooter some personality while game modes like Combat Mission and Home Run give it that exciting, competitive edge. To include some general feedback from the community that has had a chance to sink some time into Warfighter, it seems that a lot of real FPS fans out there can appreciate what Danger Close has crafted here, not to say that you’re not a “real” FPS fan if you don’t. So, despite all the negativity that may blanket your thoughts about Warfighter due to other reviews and word-of-mouth, I strongly urge you to give it a fair shot. If you can get past the lack of polish, I think you’ll be impressed with the core elements and solid gameplay it has to offer.

3.5 / 5

I give the Medal of Honor: Warfighter multiplayer experience a 3.5 out of 5 stars, which I think is a very solid score, in hopes that many of my current issues with it will be ironed-out in future updates.

Now, it’s time to hear from you guys! Do you agree? Are there other elements that need to be addressed? How do you rate Medal of Honor: Warfighter’s multiplayer?

This review was based on an Xbox 360 copy of Medal of Honor: Warfighter provided by EA/Danger Close.

To learn more about why we gave it the score we did, tune in to our latest episode of MP Talk where we continue the Medal of Honor: Warfighter discussion.

David Veselka
Co-Founder / Editor-in-Chief
Musician, Gamer, Geek.
  • while i agree its a good MP game for some i play most games for singleplayer and warfighter has…..BAD replay value to me as a single player gamer. i like multiplayer sometimes and if BO2 fails in the multiplayer department i can always go to this. 🙂

  • Good review David, maybe you can review the FUD map pack now?

  • jed

    Doesnt matter, MOH is the game that made me a FPS guy.

    and im loving every minute i spend with this game.

  • One of the better reviews I’ve seen so far. Thanks David.

    I’m enjoying the multiplayer for MOH Warfighter. The “Fireteams” feature is what stands out in my opinion. It may not be a great compared to what other FPS offer at the moment however it’s not as terrible as some reviewers claim it to be.

    • killzone

      SP is very generic and no suprises, other than the 2 man fireteam that doesn’ t work with randoms, the MP offers nothing new. this game surely deserves a 2.5

      • Totally welcome to your opinion. More than welcome, in fact. But, let’s keep the trolling at a minimum (re: your other deleted comment.) Thanks man!

      • Yeah but this has been the case for pretty much every military FPS for a long time, nothing new. But i never hear any reviewers slamming those other games, yet they do it with MoH. And it may be generic, the car chase is new and it works surprisingly well too, i love it. I actually really enjoyed the campaign as a whole, i find it a very solid campaign but it’s nothing groundbreaking.

        The MP offers nothing new? Wrong. It offers many diferent map combinations which is really awesome. You will not get the same map in team dm compared to how it looks in homerun and so on. The buddy system definitely is new and it works really well too. And again…these are all things that have been the same old shit for years, nobody complains about it, but now MoH does it, AND introducing new stuff and these reviewers just don’t care. It’s ridiculous. Very happy with my purchase and really baffled about the negativity.

        Oh also..while sniping in the campaign, you really have to aim above the heads when you are aiming from a long distance, otherwise it will miss. This is similar to ‘realistic fps’ games like OFP and ARMA. This is also something new for a arcade shooter like MoH…do we hear the reviews about it? No.

        • sgt_mofo

          Needed to touch on some points you characterized as “new”. The way Rush/Conquest/TDM function in BF3 with regards to map layout is very similar to how its done in MoH, so I wouldn’t call that “new”. The buddy system is very similar to the squad system. In both MoH and BF3 they act as spawn points as well as your source of healing/resupplies (unless your whole squad runs recon and engineer). Same thing with regards to bullet drop. In BF3’s campaign, as well as MP, you must account for bullet drop over longer distances.

          What can be characterized as new is weapon customization and ‘Homerun’. The weapon customization can only be compared to Ghost Recon:Future Soldier, but other than that, it really has no equal. I like how if you find a gun you like (i.e. the recoil suits you), you can change the attachments on it to make it better suited for close range, long range, or anything in between, so long as you realize attachments on the left are better for close range and attachments on the right are better for long range (which I can’t blame someone for not picking up on considering DC didn’t put in a tutorial or descriptions to assist with that). ‘Homerun’ by itself isn’t all that unique since its essentially CS mixed with CTF, but like David said, you factor in the classes and it really takes on a life of its own. If you haven’t seen the MP1st/DC match yet, watch in the first game as the guy on the DC team with the Tank stance (Heavy Gunner?) really changed the outcome on more than one occasion (which btw, someone on team MP1st should’ve switched to the ‘Pointman’ class and used the power mag to take him down! lol).

          • We were a bit stubborn, yes. Haha. But yeah, it was then and there we realized how deep that mode really is with the inclusion of classes. You’d think the Tank Class would be too slow for Home Run but they just demolish everyone. We’ll be better prepared for a rematch. Expect those gameplays up on MP1st soon, too!

          • MassNERDerer

            Haha, we were not away that pointman’s rounds were so effective against tank. I mean, we figured it out like the day after or something, LOL.

      • CromWelp

        Ah, the old “fireteam doesn’t work with randoms argument.” Teamplay in its very nature doesn’t work with “randoms”, are all team oriented games bad then?

    • John Doe

      Singleplayer? Didn’t played, but multiplayer is well done, i think. It has great gun customisation and stuff. Buddy system is also nice.

      Only thing i think there’s missing is missing actual opposing force (insurgents). Why did they put them in SP, but not in MP? I don’t know.
      Also, i don’t agree much with health regeneration.

  • glad this review wasn’t so negative about the game, like almost all of them, which is why i can believe this review over the rest of them, i enjoy the multiplayer a lot and i think that the single player was great, was deep, and in the end pulled at my heartstrings, something no other FPS has ever done for me, so imho its the best single player experience that i have ever had with am FPS

    • I’m cool with all the negative reviews, but it just seems that so many of them were so lazy about it, not really detailing exactly why it’s so “bad.”

      I enjoyed the SP as well. Intro blew my mind, which made it hard for the rest of it to live up to the same standard, however.

      • aaron

        That irritates me, as well. It’s one thing to dislike, but to never explain why or say what could be done do to improve is just lazy and useless.

        • Bouncy

          Then you obviously have not read very many reviews or just read the initial rage reviews that are overwhelmingly more than the good reviews out there. There is a reason why so many people are giving it a low score, some explain why and It is perfectly normal for a person to not be satisfied with something if they payed that much money for. I don’t think it is our part after the release of a game to request things to be fixed such as the many bugs in-game. They have had enough time with the beta to be able to determine these things. First day release and there was a update “fixing” issues. Why are they still there then? Why is the voice chat so messed up on PC still? There I just named one issue that should NOT happen in a game specially if you are paying good money for it. I also enjoy reading those who say that there is so much customization… Really? There are several things to be customized with 0 changes at all to the in-game experience. Your going to put a “magazine customization” where you just put tape around the magazine and call that customization? If you were so free to choose, why are there such a limited number of scopes and things like that available? You can’t even take off a sight and use iron sights…You cant just take off a silencer and have it stock. The classes make me mad because all the sniper gets is a stupid bipod… Try taking the 2-3 seconds to set it up given you find a place that allows you to set it up which is a difficult task on its own. Go ahead put it in a window, im sure no one is going to see it sticking out and kill you first. The biggest innovation for me is how the heavy gets the special ability to put use a bipod. Oh you mean that thing that the gun already comes with? Yeah I guess I dont want the ability to see through walls or have a grenade launcher or have high powered ammo, who needs these when you have a bipod? There I just named a few things that I find to support those others who are unsatisfied with this game. I don’t want you to argue back until these issues are either fixed or when you can explain why some of these things make sense. By the way I am leaving out the other issues (spawning next to enemies on fallback positions, blackhawk spawning outside boundaries, falling to death, bullet damage being unrealistic taking too many shots to kill) and more because I hope that those things are being fixed. That was what I thought of the MP, as for the SP then why the heck was I so bored just shooting target after target after target? The most fun part of the whole campaign compared to other FPS campaigns was probably the different ways to breach. Im sorry that killing thousands of those random characters wasn’t so much fun after the 400 first ones. But I guess that is just me. The graphics I really enjoy and the guns sound pretty decent, although most are suppressed.

  • David

    Love this game, but it feels like we are beta testing the ps3 version now.

    Falling through maps, spawning outside the map, no sound, no reload animation, no bolt reload on the tac 50, menus freezing

    The poor lack of information about the tokens and nations feature.

    Just leaves you disheartened with the game and we shouldn’t have to accept that it’s ok it can get patched up. DC should have beta tested the ps3 version too.

  • Delta8A

    Great review mate! I would give this game a shot if DC would add FoV slider, for both SP & MP. But for now, i’ll pass.

  • AceBlue

    Been waiting for this review.. one of the best as always, was great, thank you David. I really am enjoying this game but have similar concerns with the community. Gotta love MP1st, not sure what I ever did without you guys!

  • yami

    Probably the best and most fair review of the game out there, I don’t understand why other scores and such are so low, the only main complaints which you touch on are the UI / menus and that graphics could have been more polished, but I understand time restraints got to Danger Close. This is a game that is definetly going to get better as more patches come out, and I’m loving the fireteam feature and gameplay, its a great game, and is mostly / especially fun when teamed up with someone you know, it’s like a co-op experience in multiplayer.

    • Check out our podcast tomorrow. I think you’ll enjoy it. We talk about our frustration with reviewers reviewing this game more-so on the SP, which is NOT where you’re going to be sinking most of your hours. They tend to only ‘touch’ on the multiplayer and don’t even detail ‘why’ it’s so “bad.”

      • Agreed. I watched the IGN video review for MOH Warfighter and there was no mention of the Fireteams feature in multiplayer which is a shame.

      • yami

        I’m sorry I meant “my only major complaints” are the menus and there could of been more polish, being that the single player looks better in comparison and yeah I agree with reviewing multiplayer mainly, but another thing they can do is keep them seperate, rate the Single player, and then Multiplayer, also another bad thing about reviews is they are never updated accordingly to when the game is update, and I think MAG was the biggest victim to this being that it became such a great game after all the updates DLC and stuff but there were only the same old reviews of when the game launched to look at.

        I commend you guys at MP1st for the great work keep it up!

  • Nice to see MOHW getting a better score. And yes, the “community” did it again, and gave this game a bad reputation.
    I think the complaints about the graphics was the reason why DICE backed out of the blue tint option deal: The only difference between this and BF3s graphics is the blue tinting, fog, glare and other annoying effects. DICE got scared hearing the complaints.
    Anyway: The scope mechanics are amazing, and I hope BF4 will have the same. it moves separate from the view, unlike in BF3, where your head moves with the recoil. Its hard to describe, but BF3 solution is more confusing: try bursting a G3 with a scope in both games.
    All in All, I think the only problem with this game is the poor level design. It has way too much verticality, and it feels like im going from one tunnel to another. Repetitive map elements/textures also dont really help to orient myself.
    I hope they do themed DLCs, and make a proper open terrain map, where you go from cover to cover, not into tunnels and alleys.

  • viper548

    This is the review I have really been waiting for .. nice to see a truly honest opinion of this game for once .. I have been following your site from the beginning and had to finally register when i seen your review for this one … this game has so much potential and will get better with time but as you say there are some heavy hitters coming and sadly they missed there first impression window … oh well I will still be playing .. level 71 and have completed a tour with each character .. thoroughly enjoying this game .. excellent review sir

    • Thanks! And holy crap. That’s a lot of playtime already!

      • viper548

        been home sick from work for the last week… uhm ..yay me .:)

      • sickguy

        yeh dude iv played 24 plus hours level 75, all due to being sick for a week lol, but the game is amazing, so refreshing to see a new fps that stands out from the rest. its a shame that people will go for cod and halo which have gone downhill since their first titles.

  • Kyle Jackson

    Opinions are always welcome, but this game ‘was’ (deleted already) pretty awful.

  • muhamad

    Biased review sponsored by EA

  • great review and so fair unlike the other which wasn’t fair .. the game is pretty cool

  • Why didn’t you mention the Lag & hit detection issues?

    • aaron

      You could say that about ANY online game. Get a better internet.

        • aaron

          ??? This certainly does not change my answer to you, then. Do you even bother checking your ping? It doesn’t sound like you do, seeing as you’re too busy cursing. And why should I watch your video? (I could not bothered with your instructions)

        • aaron

          On top of that, it’s obvious that if you’re not interested in solving whatever problem you’re having with lag and hit detection, that you should not be blaming game developers, and then getting upset when people give you the only answer there is to this problem.. getting some better internet service.

          But judging by your last reply, any advice given to you is obviously not going to be well-received. So, good luck with the lag and hit detection issues, because I never have any over here. Everything checks out just fine. 🙂

        • Kazuela

          that wasn’t hit detection, that was bullet spread, if you fire full auto from medium range you will only get killed, especially with LMG’s which has the most spread in the game unless you’re using the support stance.

          if the hit detection was bad, the OBR 5.56 would be just like the M4 or M16A4 of battlefield 3.

          the main trick on this game is trigger control, since spread is different than both cod and bf3 the only time when spray and pray works as a viable tactic is in really close encounters, for everything else it will only get you killed

          • aaron


            • Kazuela

              yeah, it’s surprising how good is the hit registration compared to bf3 is, i haven’t had any hit detection fails with the OBR even playing on US servers (i’m from south america), not quite as near as COD4 which in my opinion still holds the crown of hit registration excelence but it is still quite good compared to their competitors (mw3 and bf3)

              also the spread and the hitboxes size increase the need for precision shots on this game, which is picking the nerves of nowadays Codies who are used to big hitboxes and low recoil spread.

            • aaron

              @ Kazuela
              I agree that there has never been anything wrong with the COD series in regards to hit detection, etc. I have not played COD games for years due to the advent of BF3. I was extremely turned off by MW3, and who knows… maybe Black Ops 2 will provide at least some salvation for the original, considering I thought Black Ops was the funnest multiplayer FPS prior to BF3.

              But really, I am dying to buy MOH: Warfighter at the “un-retail” price and will probably be doing this sooner than later. Props to Danger Close for designing a multiplayer game infinitely better than the original MOH multiplayer!

            • Kazuela

              on my case i stopped playing cod after the disaster that was MW2 on pc, blops 1 was even worse (and as buggy as this game is)

          • 559

            lmao can’t shoot through wood FAIL game EA fuck you for destroying yet another game

    • Kazuela

      because those issues are actually minor compared to bf3 ones?.
      nothing to say about hit detection since as of now is working better than battlefield

  • Mark

    mmm… i wonder how you playing with the Devs influenced this score, considering it’s being panned left and right

    • Playing with the devs was a great way to see the full potential of the Home Run game mode. It’s something I probably wouldn’t have organized otherwise, so I’m just thankful they gave us the opportunity to really test it out.

  • Finally a review not dictated by money!

  • SouthtownSlayer

    Nice review David, you care to divulge your opinion on the “Nations” section of the game? I’m looking at it as a “quick-and-easy” method for the bean counters to see how their product is doing?

    • Hehe you think so? I really think it was just implemented because not all nations could be represented in-game, and diversity in Tier 1 operator units was one of their main selling points. They probably felt they had to do something for guys like me who wanted to represent the Czech Republic 🙂

      • SouthtownSlayer

        I’m sure it is, thanks for sharing your opinion on my conspiracy theory. 🙂

  • Ol1VI3R

    Well thats a good review… seems like you made your study’s before writhing a review good job….

  • Glock 23 Lover

    This is the most realistic and fair review for MOH Warfighter. I have been playing this game and I have to say that it’s in fact addictive. I Think this game received very low ratings and not necessarily for been a bad game, I really think that gaming sites are just punishing EA and Danger Close for not sending review copies. I know this game is not a 9, but come on, a 5? I would give a 7.5, and if they fix things an 8, for innovation. This two man squad thing really works and it’s FUN, people that start playing it and quit because of the dificult menus and weapon customization should give it time, I did and now I could make a fair review, I reallyt hope DC and EA fix things, like the sound issues.

  • geaw

    The feels unfinished and has some huge problems (INVISIBLE WALLS!).

    That said, the fireteam system is the best thing a shooter has done since CoD 4 rewrote the book.

    I hated the game when I first played it, but eventually learned to love it. Its far from a perfect shooter, but if you let it grow, it can eat up a lot of free time.

  • sgt_mofo

    A well-rounded review and I liked how you touched on the positives (classes, gun customization, ‘Homerun’) as well as the negatives (glitches, the potentially thin community). Like you mentioned, the game will be getting better with each subsequent patch, but that just further justifies my position of waiting for a Black Friday sale on this (which will most likely be between $30-$45).

    And while I do agree that this game has been getting unjustifiably low scores since almost no reviews have looked at the MP in any depth, they didn’t really have a lot of time to look at it. IGN posted their review 3 days after getting their review copy, meaning, the reviewer had 2 days to play it and write the review, and probably the last day with the review working its way through the editors. Since there is such emphasis in gaming journalism to have a review published first, its no wonder the MP was mentioned as an after thought. Halo 4 LE’s have been in the hands of reviewers for almost a week already. Considering the release is another week out, you’ll probably see reviews focusing equally on SP as well as MP because they have plenty of time to explore both modes; not because its a AAA title. Considering the amount of time it took for your review to come out (justifiably so cause you actually explored the MP to great depth), I think tight deadlines were more of a factor for the terrible scores (as well as the release timing). Is it fair? Probably not, but gaming sites and publications have always placed more of an emphasis on getting out reviews expeditiously rather than doing their due-diligence (your review aside).


      Maybe if EA/DangerClose would have gave out review copies BEFORE launch they could have dug in more to the root of the problems. But since the higher ups at DangerClose/EA didn’t want to scare off first day buyers and waited until a little profit could be made the game did not get a full review. Either way it’s not looking good for lil warfighter since Big Duty bout to hit the block again.

      • sgt_mofo

        I was thinking that a bit too. The EA higher ups figured the aggressive TV/YouTube advertising campaign should do all the talking to those who pre-ordered and were on the fence rather than let the reviewers do it for them.


    Metacritic average-50=2.5 (Like I’ve said before I’ll save my $60 for that other shooter that shall remain nameless-“SURPRISE BITCHES”)

    • 559

      black ops 2?

  • Solid review. I really take issue with developers releasing incomplete games however. I’m kinda done with that. If the game ships with game-breaking bugs, that makes me really just want a refund. On the PC side, not more than a week in, I started noticing exploits of bullet damage. Where it would sometimes take me 3-5 hits to down an opponent not playing a heavy with an M16, I found players running around with unbuffed damage one-hitting people with an MP7. This could be considered “cheating,” but honestly, the developers have had enough time to figure out how to run a proper anti-cheat and this should no longer be possible in any game. Thus, I’ll call it a bug, or just plain bad design.
    I’m surprised you accepted the menus at all. The design there is so unintuitive that the designer should have his/her employment at Danger Close terminated.

  • buttfacebob545

    FINALLY, an honest and in my opinion “correct” review! Sick of seeing such awful reviews for this game (even though you didn’t include singleplayer, which is holding it down). All the reviews I’ve seen speak about how dreadful everything is, and whine whine whine etc. Honestly EVERY review. But that isn’t right, at least not in my opinion. I completely agree with every single thing you’ve wrote in this review, David, because you are giving the game the recognition it deserves. I haven’t had such fun tactical multiplayer in a game since I played Rainbow Six: Vegas 2, years ago. The slower paced-sliding/lean and peek system is really a game changer, and in my opinion unique, since you don’t really see that in other fps multiplayer’s.. and that goes for the customization and different classes. The game is a TON of fun, and visually beautiful (on my PC, not sure about console), and it actually does offer a lot of new stuff that you cannot, and wont find in other shooters. The scores that it’s receiving isn’t fair. So thank you, David!

    • Glad you enjoyed it man! Yeah, I think a lot of review’s haven’t been very fair to MoH. Its fine to say it’s bad, but not to be lazy about explaining what exactly makes it bad. In all fairness, however, a lot of sites perhaps didn’t have as much time as we did to review it as well.

  • Benjamin Kunk

    1st review I’ve read where I actually belive you played the game! Good work! keep it up you’ve earned my subscription. The piece on whats wrong with COD was great also!

  • Jacobkim12

    Wow! What an extensive and well informed review. You literally touched up on every aspect of the game that I love and don’t like. Very nice David. And contrary to what others say, I’m addicted to this game at the moment.

  • KabutoRyder

    They need to fix voice chat on the consoles. Things are horrible right now.

  • 559

    R.I.P Medal of Honor:Warfighter October 23,2012 – October 23 2012

    • Kyle Jackson

      Lol, it never even made it out of the box for some.

  • ohTHATguy

    Review of 70% is substantially higher than than average. And to be expected as MP1st had been running Warfighter ads for weeks prior to release.

  • jon_Rivera

    i don’t like the FrostBite 2 engine.. its to much like Call of Duty. What i liked about Medal of Honor 2010, was that it was completely different from any FPS shooter i’ve played. Now in Warfighter, its just like any shooter now..

  • Morteza Ghafoori

    It’s awesome and the most important for me is :Game Play & Graphics and they both got really good rating

  • EX-alpha-Tester4MOHWF

    I gave plenty of critique when I was an alpha tester for this game, but in alpha stage its already too late for most of it. I was mostly disappointed with the interface. it looked too similar to the crap CoD has been throwing at us for years and that interface freaking ugly.

    Gameplay wise there needed to be made some adjustments too. but since I have not bought the game upon release and have yet to play it since alpha, i will not comment on this.

    Overall I found the look and feel of the game disappointing I’ve been in loads of alpha and of course beta tests for A LOT of games. But this was the first shooter that even tough it had cool ideas integrated into it, felt like a it did not have a future.

    The worst thing of all were the lines around characters for me. that was the big visual gamebreaker to me. its an effect I expect to see in cartoon / bad quality games, seeing it in a game that is meant to become great made me feel sick. there was not even a toggle option for it in the options.

    Like in many EA games that are released fr both Xbox and PC. The options menu lacks options, you can’t turn off the annoying kids that breathe into their mics, you dont have a seperate volume control for voices. And none of the HUD elements can be turned off. this is the case in EVERY EA game. so its not just a WF fail. its an EA fail.

    I actually like danger close studios. but i think the problem mostly lies with the fact that we’ve seen enough of these sort of shooters and want something dramatically new, shocking and brutally well executed. MoH WF basically felt like “Just another shooter” and not like “YE-ah! cool! another MoH”

    For shooters, I’d like to see something more daring that will make cods airfield shooting scene look like a family bbq. break the rules, shock us, cause our nerves are starting to dead’n to experiencing the same old special forces routine. its all too similar now a days. MoH used to be a game about two armies clashing together. Try do that again with civilians that are being evacuated while you must hold the line. and make the actual civilians so the attackers (enemy players) can actually commit that war crime MoH took place in dreadful places in a dreadful war. bring feeling back on great graphics and you will have your AAA shooter.

    just think about it. the rules of the publishers are holding you back.

  • tklstar

    The VoIP doesn’t even work on the PS3 version… can you put out a team based game and no one can communicate…It sucks the life out of the launch for this game . Very sloppy work by Danger Close .

  • “For example, Soldiers in Warfighter don’t just toss a half empty
    magazine to the ground when tactically reloading. If you pay attention,
    you’ll notice that your soldier actually hangs on to the relieved mag,
    implying that it’s being stored for use later on.”

    THANK YOU for noticing!!! (weapons animator from DCG)

  • Is anyone else experiencing glitches with finishing the campaign and all of the missions are hard, but not being awarded the trophies.

  • kain

    Excellent review. Despite the poor reviews i will give this game a shot. I wont be sucked in by blops 2 and b3 is just so dull. I am no fanboy of any franchise and new ideas and a more realistic approach should be rewarded and for that im willing to warfighter. Hopefully patched for the problem areas are quick to arrive.

  • revapc

    Been playing it since day one and really gave it an honest chance but truly disappointed with it altogether. I don’t understand how people think it looks good or why the whole fireteam thing is any big deal at all. Maybe if u get someone on your fireteam that actually uses it correctly, but from my time with it, good luck. Some of the worst maps I’ve come across for sure. Gotta say I feel like I got shafted by buying at full price but thems the brakes. I also don’t agree that patches are gonna fix this thing either. Having a real hard time not laughing at the apprais that some so desperately feel they should give it.

  • bobbylong

    this game sucks you all should be embarrassed it’s 2012 come on now

  • roland0811

    It’s a sloppy unfinished mess in multiplayer with cramped maps, corridor shooter gameplay, weak hit detection and crappy UI/Menus.

    I rented it for a day and barely finished the campaign (Just a couple of glitches I had issues with the campaign: A.I. friendlies not firing at or even recognizing the enemy, I glitched through walls and kept getting stuck on objects/walls forcing me to turn off the game and load back up, the game not progressing at all no matter how far I moved up or if I stuck with friendlies, enemies randomly spawning next to me.)

    The only thing I actually thought was good was the weapon customization.
    Other than that, if you’re looking for a tactical shooter this is >NOT< it.
    If you're looking for a glitchy run 'n gun corridor shooter then this would be the game for you.

  • Vigilantly

    i think it fucking sucks
    In one case i threw a spider web mine while i was scoping and my screen fucked up, it keeps freezing on me i feel like taking it back but i wouldn’t get my money back

  • It is a horrible Multiplayer experience and does not even come close to BF3 or the last MOH for that matter. Thank Goodness I get the BF4 beta for buying it or I’d feel totally ripped off. Single player is OK !

  • Rick

    I agree . The best review ive read so far. Its a great experience and you’ll have a lot of fun playing this game. Very high replay value.

  • Alessandro

    Hi guys i wonder if you can creat a serve to play private with a password like other game ?? Or do you have to pay to play private ? I mean when you play MP