MP1st Reader Blog: Medal of Honor – Successful or Total Disaster

The MP1st reader blog is an open discussion lead by MP1st readers about the multiplayer titles and topics we cover. To learn how to have your voice heard, check out the Blog section on the MP1st Forums in the Multiplayer’s Lounge.

So as we all know, EA Games has closed down the doors of Danger Close and Medal of Honor and all support for the game has ceased. This doesn’t come to a surprise as Medal of Honor Warfighter only sold 40,000 Units. In this piece I will examine Medal of Honor 2010 and Medal of Honor Warfighter and what I think could of made them better and what could Danger Close of done to make its loyal fans proud of the game they made.

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Medal of Honor 2010 was first announced in 2008 as Medal of Honor: Operation Anaconda, but was later changed for unknown reasons. Danger Close formerly known as EA Los Angeles merged in 2008 to take on the task of developing a fresh new first person shooter experience using the Medal of Honor franchise that had been forgotten by its previous developers Dreamworks Interactive. DICE the developers behind the Battlefield series would develop the multiplayer, while Danger Close was hard at work on the single player.

While Danger Close was hard at work doing the single player, real life Tier 1 Operators were hard at work developing the Story as well, what kind of story about Tier 1 Armed Forces Units would be good without actual Tier 1 Operators writing it? Well, when it came for release of the game, people everywhere had high expectations of the popular franchise; many gamers had held the Medal of Honor franchise in their hearts for years. When gamers got their hands on Medal of Honor 2010’s Multiplayer they would find themselves disappointed. In my opinion there was many key important game play factors missing from the Medal of Honor 2010 Multiplayer, it seemed that DICE had just thrown some guns and maps and a new system called the score chain. Many people realized that Medal of Honor 2010 would not be the game to crush the reigning Champion Call of Duty.

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So in early 2012 Medal of Honor Warfighter was announced, and this time Danger Close would develop both the Single player and Multiplayer and the story would be written again by real tier 1 operators. This was Danger Close’s change to impress gamers with a more solid and clean Multiplayer, which of course they thought would be done by introducing the Fire Team Buddy System which would allow you and a buddy to wreck the combat zone together and be rewarded for it. Once Medal of Honor Warfighter was released it would be the best time for redemption for Danger Close, however unfortunately it was not enough to persuade EA Games to continue support for the franchise and thus EA cut off all support for the game, leaving it un-updated, no dlc and no hope for the future of the franchise.

I would like to extend a thank you to all of Tier 1 Operators who took there time away from family and loved ones to write the story for the game and commit there time to make sure we all had a very good outlook on how you all lived your life on and off the battlefield, thank you sincerely for your self sacrifice and un-selfish sacrifices for the safety and freedom of our country.

Author: Saint123q

Check out the original blog post on the MP1st forums right here.

  • Jason

    Nicely said, I don’t think it was bad, but not as good as COD (Me being a BF player, lol) but maybe our “Opinions” are merging between what were used and what we expect already from games… either way, I only played the Demo, so I can’t give a full opinion except that it was far from Bad and being great.

  • TheScootyMan

    Well, what I think is, that MoH wasn’t successful within the gamers, because it succeeded in the authenticity. Of course, there are some really bad issues like the VOIP, and the fucking PDMs lying all around the place (MoHW players will know). We were like : “We want the authenticity! We don’t want the shitty CoD over and over again!”

    • authentic? lol

      Deploying a bipod gives your LMG infinite ammo in its mag. Yeah, very authentic.

      • Jason

        Really? Thats DUMB, but would be cool if they had a support guy like BF3 as a buddy to feed you ammo 😉

      • PuddingAuxRais1ns

        Wow really? How much sense does that make?

      • Is this the same

        Being honest in BF3 its pretty much the same just lay down a ammo pack throw the bipod up and boom infinite ammo. Now if your talking about no reloading then that is stupid.

        • nope, haha

          No, you never need to reload with your bipod deployed. You can just spray until your finger gets sore. Of course, the LMG’s barrel can overheat, but I find it hilarious that going full auto with an LMG would cause it to overheat, but assault rifles and SMGs don’t have that problem.

          Logic?

      • Jamic

        Just attach the belt on your LMG, lay down box of ammo (where you have rest of the belt) and boom you can shoot as much as you want (or how many rounds your belt holds)

        LMG’s arent limited 100-200 round belt stored in a box magazine u know ?

    • dpg70

      Glowing red and green guys is authentic?

  • FAIL

    Here is the scenario. Cod players wont play it because quite frankly it does not even copy COD well. And hardcore BF players wont play it because it tried to copy COD. What your left with is EPIC FAIL.

  • Kyle Jackson

    The 40,000 in sales were all pre-orders :O

  • Ol1VI3R

    Two words, CONSOLE PORTS …. When youre mouse feels like a gamepad joystick something is wrong….

  • Retro

    “EA Games has closed down the doors of Danger Close and Medal of Honor and all support for the game has ceased.”

    When did Danger Close get shut down?

  • zach

    “…took there time away from…”
    what are you? 7?
    get your “theres” straight.

  • Thanks for the beta.

    When half or more just pre ordered or bought your game for the BF4 beta something is wrong.

  • Oblivion_Lost667

    The game itself was actually fun, but it had bugs that most people don’t have the patience to deal with, plus it got slammed by reviewers. (Reviewers aren’t the #1 source for if you’ll like a game, more people need to take chances from watching gameplay/commentary.) The main problem I saw with it is that Danger Close (Or perhaps EA, who knows) took so long to release patches/fixes that the player base dwindled, and then COD released, at which point anyone that was left playing the game left for that. Due to the really small population, no new sales will come in, on top of EA severing any support/DLC. (The game only get up to a MAX of 900 people on on a daily basis.)

  • Good single player

    Being honest I thought the single player was top notch. Playing it on hard there was some intense battles. There is one I remember very well fighting in a dome or stadium with it full of smoke.

  • CaseyFTW

    Only 40.000 sold?! shame. I still enjoy my mp sessions in MoH:W as I have stated many times here.

    The game has it’s flaws but I like the concepts of the gun editor, buddy system and game modes. I will be the first to agree that they are not done, but they have so much potential.

    Even for me the, lone-wolf, the buddy system gave me some / fun direction to help out my buddy with resupllies and actually stay close and try to work together. It’s much more then dropping a box filled with health or ammo and not so depended that I can’t run off and flank on my own if I’m paired with a “different view” type of buddy.

    The gun editor was fun and gives more depth then in BF3.

    But the game could have used more TLC in content and bugfixing. With 40.000 sold I can understand that EA will not poor more money into it.

    If it where possible I would plea for a community based game. Turn it “open source” or whatever is needed to have volunteers make content like what’s happening with Arma II.
    I will bet this will boost the sale of MoH:W again and have a better / more engaged community for the next installment.Make BF3 the blockbuster hit to compete with COD or whatever and let MoH be the niche for the ppl who love realistic but fast pased military shooters.
    Come on EA, I know it’s difficult in these times but the only easy day, was yesterday.

  • LMAO at the little boys bashing CoD.

  • pot51e

    Oh dear.

    I like MP1st, I like reading and contributing….but this is a poor article. Badly written, inaccurate, no synopsis, very little point, poor grammar, etc. MP1st, please do a better job of vetting what goes up as a feature. Fine in the forums, but not as an article.

    • Katana67

      “could of”, made me laugh…

      “could’ve/could have” there Saint

      • yendis

        “Tier 1 Operators who took there time”… “who took THEIR time.”

        back to the subject at hand – i didn’t mind the rebooted MOH games – the campaigns were decent. i preferred the MP in the 2010 game over MOH:WF (didn’t like the spec op vs. spec ops teams) but neither can compare to BF3’s MP which is awesome. It’s too bad that MOH is being shelved for the foreseeable, it was my go to alternative game when not playing BF3 – i am sick of COD and their annual releases.

      • Saint123q

        Gotta love Microsoft Word spellchecker.

    • Saint123q

      I understand I literally butchered my grammar in this article, I was 100% sure this wasn’t going to get posted on the main website, I was just testing the BLOG Feature for the Staff. I apologize for the horrible grammar. And for future reference, all of the info is accurate.

  • jonchr2

    the campaign in warfighter had a nice refreshing point, which included family. and very emotional scenes when we saw the whole family together and the ending was very peaceful, with linkin parks castle of glass finishing it all, in other words: very good campaign to be a fps military game. the multiplayer were way to unbalanced and the maps were not to good designed, i played the MP for a couple hours, but it wasnt long before i went back to BF3.

  • xkj

    Best FPS in 2012. Handles well graphics amazing, score steaks the best out there for a FPS, best game for creation class layouts etc! And the fireteam was really well done. If this launched say in January 2013 it be big. It was rushed EA wanted this game out before BO2 hit the stores. Lousy support, lack of force. EA walked over this game like nothing. If it was handle like BF3 was day one, and if they stop releasing games before COD they have good buyers.

  • “So as we all know, EA Games has closed down the doors of Danger Close
    and Medal of Honor and all support for the game has ceased.” Danger Close isn’t shut, and support for the game hasn’t ceased. The rest is true. Lol.

    • Saint123q

      Actually, it is true in certain areas. Greg Goodrich was “let go” as well as numerous programmers and designers and Danger Close was named EA LA again. Support for the game has stopped, EA will no longer support the game in the sense of no DLC.

      • Documentation please. The only documentation I’ve seen of people leaving Danger Close is stuff liked Linkedin, which indeed shows that Greg Goodrich is no longer employed with EA, but would never provide a reason. Also, I’m not seeing anything anywhere indicating that Danger Close has been renamed to EA LA. There would be some sort of news somewhere on that and no one is covering it.

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