[Updated] A List of Unannounced PS3 Battlefield 3 Patch Notes

Missed out on all the Battlefield 3 PS3 patch details? No problem! You can catch up on all the latest news right here. As many PlayStation 3 users may have already noticed, a number of features made it into the patch that weren’t officially announced in the recent patch notesĀ provided by DICE. Thanks to a number of good folks, we’ve been able to compile a list of these “hidden” features in one convenient place.

We’d like to thankĀ Reddit user “2wheels” and all who commented on his thread. Of course, we’d also like to thank all of our Twitter and Facebook followers who really helped us out big time today. Big thank you to all of our readers and commenters who’ve helped us compile this list!

Again, these notes will not include what was already mentioned in the official patch notes. Without further adieuĀ and in no particular order:

Updates:Ā 

  • Current map and Next Map is revealed in Server Information screen as a “Play” icon and “Fast Forward”
  • RPK now has extended mags
  • The QBB-95 gets an extra heavy barrel unlock at 300 kills
  • The Extended mag was removed from the MG-36, but replaced with a free heavy barrel
  • Items like the 12x scope for the Famas or the suppressor for the MK3A1 Jackhammer are removed
  • CITV station now gives off a red beam much like the soflam beam

Graphical Tweaks:

  • No blind colour mode, but all the icons seem to be much easier to see
  • Possible slight camera and animation changes: Heli’s and jets seem to explode and break up a lot more smoothly
  • More saturation
  • Less blue tint
  • Easier to see icons

Audio Tweaks:

  • Can hear footsteps, reloading as well as voiceovers much more clearly

User Interface Tweaks:

  • Minimap has more focus on team function icons (heal, repair, flags)
  • Icons for vehicles on spawn screen
  • Easier to see what spawn point is selected on map when selecting spawn
  • Other squad leader objectives are marked on flags

Movement Tweaks:

  • Much better responsiveness (Even better with AA turned off)
  • Noticeably faster repositioning from prone to standing or crouching position
  • No more “supercrawl” or “superworm”

Vehicle Tweaks:

  • Moved AA on Kharg (US on carrier, Russian at air strip)
  • Faster vehicle spawn (Mainly air vehicles)
  • Attack helicopter on non-B2K maps respawn in 30 seconds instead of 80 seconds
  • You can fly through poles from half way and up
  • Can spawn into AA guns
  • Jets guided missiles can take out a tank and nearby infantry in 2-3 hits
  • Below Radar has been buffed
  • Stinger takes about 2 or less seconds to lock onto and fire, missiles seem to move slightly faster, 1 hit disable
  • Havoc is noticeably easier to control
  • All air vehicles now start with flares as a minimum
  • Scout heli on Sharqi Rush added for attackers
  • Jeep horns have been added
  • Ground vehicles can be locked onto even when no person was or is in it
  • Jets have reduced bullet damage
  • Multiple players spawning into same jet/heli seems better
  • Air radar is reduced in effectivity, only jets and helicopters are visible and if one uses ECM jammer or below radar, they’ll be invisible on the air radar
  • CITV station now gives off a red beam much like the soflam beam

Equipment and Attachment Tweaks:

  • Laser marker or maybe guided missile range seems to have been increased
  • Red laser designator can be seen from tanks and heli’s as well as SOFLAM’s now
  • Tactical light nerf
  • Greater recoil when suppressed
  • RPK now has extended mags
  • The QBB-95 gets an extra heavy barrel unlock at 300 kills
  • The Extended mag was removed from the MG-36, but replaced with a free heavy barrel
  • Items like the 12x scope for the Famas or the suppressor for the MK3A1 Jackhammer are removed

Squad Tweaks:

  • Can change squadĀ without leavingĀ the current squad.
  • Visible squads now only at 3: Can create new squads
  • There is a much longer period in which you can be revived

Ribbons and Medal Tweaks:

  • Nemesis medal reduced to 30 ribbons
  • Suppression reduced from 7 to 4
  • MCOM Attacker reduced from 3 to 2
  • MCOM Defender reduced from 4 to 2
  • Anti-Explosive increased from 2 to 3
  • Air Warfare reduced from 6 to 5

Match and Map Tweaks:

  • Can now quit between rounds
  • Shorter game start countdown
  • No minimum player count: Players can move around right away, points begin to count after 8 players join
  • Match Making option in multi player, seems to be for esport/organized scrims on custom servers
  • Current map and Next Map is revealed in Server Information screen as a “Play” icon and “Fast Forward”
  • Separate customizations for US and RU
  • 5-flag Wake Island: Conquest Assault
  • Added ladder to Sharqi TV tower
  • On Grand Bazaar Rush, the attackers get a tank after the first set of objectives, instead of the second
  • Changed the out-of-bounds: Noshar Canals

Server Tweaks:

Other Tweaks:

  • Additional Dogtags have been added (A-91 and M26 dog tags. As well as a tag for the game ‘Syndicate’)
  • US Assault/Medic’s arms are now darker-skinned to reflect character model
  • Shortcut bundles added (read here for more details)

 

Of course, feel free to add, correct, confirm or deny any of these unannounced PS3 patch notes in the comments below! We will update accordingly.

Sources: Comments,Ā Twitter, Facebook,Ā Reddit

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