Aliens: Colonial Marines PS3 Patch 1.02 Now Live

Today, gearbox Software has published a brand new patch for the PS3 version of Aliens: Colonial Marines. It comes with many interface improvements, along with fixes for bug and other issues.


  • General user interface improvements.
  • Various performance improvements.
  • Fixed issue where a door may not function properly if a Xeno was killed while opening it.
  • Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.
  • Fixed collision issue where bullets would not pass through certain open doorways.
  • Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.
  • Addressed an issue where doors would sometimes not open properly.
  • Addressed an exploit where players could melee while throwing a grenade or placing a claymore.
  • Fixed some collision detection issues that could result from a close encounter.
  • Prevented campaign pop-ups from appearing outside of campaign.


  • Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.
  • NPCs no longer attempt to open doors while being welded.
  • Fixed issue where Raven could sometimes pass through welded door.
  • Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.
  • Adjusted the distance between players before they’re warped to the location of furthest player in co-op.
  • Fixed issue where torch would sometimes appear incorrectly to co-op clients.
  • Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.
  • Fixed issue where co-op player would not recover properly after being saved from a close encounter.
  • Fixed issue where Russian players could not drop into a co-op match in some missions.
  • Updated late-game close encounter moment to disable player input, which could cause them to become stuck.
  • Splitscreen: Weapon Radial menu no longer appears for other players when the pause menu is opened.
  • Splitscreen: Fixed issue where if the Game Menu is opened while accessing the Weapon Radial, it stays up on does not function properly.


  • Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
  • Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.
  • Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%
  • ‘Switch Teams’ option removed from the Pause menu.
  • Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.
  • Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.
  • Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.
  • Corrected bug where clients appeared to spawn outside of world before match start.
  • Removed placeholder text from appearing on scoreboard in certain situations.
  • Improved camera transition when Xeno enters a vent.
  • Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
  • Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.
  • Spitter’s “Acid Spray” now originates from the mouth.
  • Escape: Fixed issue where Xenos could spawn in unplayable space.
  • Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.
  • Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.
  • Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.
  • Escape: Improved timing and placement of warp locations in Emergency Evac map.

Regarding our Review

We are in the progress of reviewing the both multiplayer and co-op campaign. We know that there are already some very low scores, but we’re over 10 hours into multiplayer and prepping to form an in-depth review of how the multiplayer is, so stay tuned!

  • LMFAO this game sucks

  • Hol_Up

    The game released broken? how surprising, Gearbox.

    • Jubaer Alam

      Gearbox only worked on the multiplayer, not the campaign.

  • game over

    Yes this game might go down as one of the biggest hyped up shit games of the year. I really had such high hopes for this but now that’s out the window. Oh well I will just play the Hell out of dead space 3 till the masterpiece bioshock infinite comes out in march. These developers will be out of a job in a week. How can you sleep at night knowing you screwed up a aliens game.

    • jimmylara

      been playing the MP nonstop with buddies. it’s actually good if you have the right team, issues aside of course. Sill pretty bad

      • Latch

        What planet are you from? You’re joking right? I smell sarcasm. No amount of friends can make this game even close to good.

  • jonchr2

    i was really looking forward to this game! woke up yesterday and saw the first reviews, 4.5,.4.5,3.5 and one 8 and one 7, the 7 and 8 rating were both given by two women reporters. Not to be sexist but they missed everything game related in their reviews and only focused on that its based in the Alien universe. they used 6 years of their lives on this game? wtf have they been doing at work? never buying anything from the hype machine that is Gearbox.

  • Delta8A

    I’ve said it two weeks ago – this game looks like shiiieet! Turns out i was right. Do not preorder games these days, people. Save your moneys until the verdict is out.

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  • Look at all these Call of Duty fanboys on here crying! A game that actually requires skill gets bashed out of ignorance. Go back to your noob shooter!

    • jimmylara

      I will actually agree with the skills part. Man people suck as Xeno’s and marines, yet I can get 20-30 kills average per game as Xenos alone.
      Still a bad game

  • BrokenThinker

    The only thing that they should patch, is the hole in their pockets after releasing this piece of shit from 2008.

  • Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.


    Yikes…don’t you hate when that happens?