Battlefield 1 – May Update Now Live, Patch Notes Inside

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With DICE now undergoing a new monthly update system for Battlefield 1, it was only matter of time before they released the May update with said month coming to a close relatively soon.

Which thankfully as of this writing, the Battlefield 1 playerbase who have been patiently for the latest update to arrive for the WWI shooter won’t have to wait any longer.  As the next time you boot up the WWI shooter, you’ll be greeted with an update prompt for the May patch that brings with it numerous changes such as a nerf to the Bayonet Charge and more.

In which you can read the patch notes below to see what new changes go live once you finish downloading the patch:

May Update Patch Notes

Operations:

  • First of many adjustments were made to help mitigate getting matched into a empty server. Including switching sides after an Operation ends instead of exiting out of the game mode.

Maps and Game Modes:

  • Fixed a Spectator Mode bug where the first-person camera could become stuck during the Pigeon Carrier Artillery camera sequence on the Assault Tank.
  • Changed ticket count for Domination to 200 from 100.
  • Fixed missing game mode description for Operations.
  • Tweaked scoring values for capturing flags in Conquest. Capturing gives less score now, however more capture ticks have been added and the team controlling more than 3 flags than the other team will be awarded Conquest Control bonuses.
  • Decreased the percentage of contribution to flag capture/neutralize from 50% to 30%.
  • Added “Join Any Operation” button to main Operations screen. Will start a matchmaking session to join any available operation at any size (40 or 64).
  • Spectator camera no longer missing from the map on Frontlines, Verdun, and Soissons.

Vehicles:

  • Tweaked self-repair for A7V, FT17, St. Chamond, and Pierce Arrow.
  • Reduced health gained per self-repair cycle from 320 to 200.
  • Reduced time taken to complete a self-repair cycle from 8s to 5s.
  • o   This makes these vehicles’ self-repair equivalent to the self-repair of the MkV Landship.
  • Doubled the health of Field Gun and Stationary AA. Made Field Gun and Stationary AA repairable. Field Gun and Stationary AA will now enter a disabled state at 50% health where they become unusable. To use the weapons again they must be repaired back to 100% with the repair tool.
  • Increased time that the shell camera is active on the MkV mortar landship from 3.5s to 4.5s. This better suits the increased flight time of the new heavy shell.
  • Changed how max range for AA is applied. Max range now varies depending on the pitch of the gun. Shells can travel a maximum horizontal distance of 300m, and a maximum vertical distance of 450m. This applies to both the stationary AA and the AA truck.
  • Extended Fighter and Attack Plane elevator flap scaling curves to better cover the entire speed range.
  • Reduced cooldown of speed boost ability from 30s to 15s for both the Dogfighter and Airship Buster Attack Plane.
  • Set up rear view on all planes: Albatros, Fokker, Spad, Sopwith, Rumpler, Halberstadt, Salmson, Bristol, Gotha, Caproni. To activate: Hold freelook while in third person to use rear view.

Attack Plane Changes:

  • Retuned attack plane elevator flap scaling curve. Attack Plane turning will now be much closer to that of Fighters, but still slightly worse.

Improved Underused Attack Plane Variants:

  • Increased damage of the Airship Buster variant’s primary MG from 32 to 40. This puts its AA DPS on par with Fighter MGs.
  • With its speed boost active, the new flap scaling curves will allow this variant to achieve a higher turn rate than the Fighter for a short time. The reduced cooldown on speed boost will allow this advantage to be used more often.
  • Together these changes should make the Airship Buster more competitive with Fighters in its air to air role.
  • Increased velocity of tank hunter 37mm from 222m/s to 267m/s and reduced drag from 0.005 to 0.003. These changes should make the 37mm slightly easier to land hits with, especially against moving or distant targets.

Dogfighter Fighter Plane Variant:

  • Added new secondary weapon, Incendiary Ammo. Incendiary Ammo does greatly increased damage to plane parts, allowing the dogfighter to quickly cripple an enemy plane by breaking a wing.
  • Changed active ability from emergency repair to speed boost.

Bomber Killer Fighter Plane Variant:

  • Changed active ability from speed boost to emergency repair.

FT Package Changes:

  • Close Support Tank – Increased 37mm HE ammo from 4 to 5.
  • Close Support Tank – Replaced Secondary Case shell with Coaxial LMG. These changes should help this tank better fulfill its general purpose role.
  • Flanker Tank – Increased reload time on the autocannon from 2.5s to 3.75s.
  • Flanker Tank – Increased HE autocannon direct damage from 15-10.5 to 17.5-12.5
  • Flanker Tank – This results in a 20% reduction in cannon uptime. The direct damage increase will offset the lower uptime against vehicles when targeting vehicles. These changes should make the Flanker slightly less effective against infantry.
  • Howitzer Tank – Corrected primary weapon to HMG as shown in customization, this was actually LMG. The more powerful HMG should help offset its limited firing arc when compared to the Coaxial LMG of the Close Support Variant.
  • Howitzer Tank – Changed driver secondary weapon from case shell to flamethrower on the A7V Flame Tank Variant. This change will reinforce this variant’s role as a close range tank.
  • Howitzer Tank – Added third person freelook to the FT Howitzer Variant. Missed this one with the other tanks because the normal version has a turret that can rotate 360 anyway.

Miscellaneous:

  • Added rear firing Tankgewehr as driver secondary weapon for the Tank Hunter Landship Variant.
  • Enabled driving and third person camera while using driver rear guns in the Squad Support and Tank Hunter Landships.
  • Improved MkV Mortar Landship Variant Changed secondary mortar shell from airburst mortar to heavy mortar. Heavy mortar does much more damage and is effective against both infantry and vehicles, but has a much longer reload.
  • Replaced alternate smoke and gas mortar shells with track repair and vehicle smoke equipment. These changes should make the mortar Landship more viable as a combat vehicle, rather than sitting in mortar stance in the backline.
  • Fixed a bug with third person aiming on vehicles that caused a bullet to not fire in the correct direction when aiming at a soldiers head while they are on a horse.

Weapons And Gadgets:

  • Bayonet Charge – Activated aiming speed modifier during prepare state as well as charge state. This means a player can rotate a maximum of 50 degrees during the prepare state. Also added an input modifier disabling strafe while charging.
  • Bayonet Charge – Adding subtle boost to third person footsteps when bayonet charging to increase threat awareness. Boosted volume of Enemy VO for Bayonet Charge when close to player.
  • Bayonet Charge – Slightly reduced maximum turn rate while charging.
  • Bayonet Charge – Removed damage reduction while in charge. Weapons will now hit charging players for normal damage.
  • Fixed bug where Bipod Audio could persist when switching to secondary weapon.
  • Tweaked criteria for cross-class medal to require single shot rifles.
  • Added UI for grenade resupply.
  • Reduced the occluder size for the scope glint from 0.25m to 0.15m to hide it behind walls better.

Gameplay:

  • Added a camera shake advanced gameplay option to adjust the amount of camera shake caused by explosions, etc.
  • Added missing spotting animation when spotting a downed allied soldier as a medic with the Medical Syringe.
  • Automatically show low on ammo icons on friendly soldiers.

Controls:

  • Players using controllers can now do custom button/stick mappings.
  • Fixed “Select Operation” button not properly appearing when using the joypad or on console.

UI:

  • Moved ping widget to be below the kill log.
  • Fixed an issue in the squad select screen where no squad would be automatically selected for player not part of a squad. The first squad in the list will now be selected by default. Also added support on PC for pressing the space bar to join/leave a squad.
  • Fixed issue with the flag icons and world icons ghosting when going in and out of the customize screen from the deploy screen.
  • Added ability to disable UGC

Netcode:

  • Implemented per region threshold settings for server side hit detection: 130ms for US + Europe, 200ms elsewhere.
  • Fixed server side hit registration interpolation.
  • Leading shot only necessary by the margin above the threshold, e.g. For US @ 150ms ping, you have to lead by 20ms.
  • Fixed latency display for server which is also responsible for decision if to perform client or server side hit registration.
  • Fixed input offsets for server side hit registration to match client side.
  • Fixed wrong hit indicator display when dying.

Battlefield is available for the PC, PlayStation 4 and Xbox One platforms.

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