Battlefield 4 Grenade Tweaks Incoming, DICE Details Changes

In a continuing effort to improve the game, developers DICE are hard at work on a number of upcoming balance updates for Battlefield 4.

Earlier, the studio detailed upcoming changes being made to Battlefield 4’s weapons and vehicles, a few of which have already made it in today’s big Battlefield 4 update. Today, yet another blog post from developer “H Brun” details upcoming Grenade tweaks.

Players will now be able to carry additional flash bang grenades and hand flares. Meanwhile the RGO Impact grenade sees an increase in damage but decrease in blast radius while the V40 Mini Grenade get a decrease in maximum damage, though it still keeps is carrying capacity of 3.

Check out the details below:

Upcoming Battlefield 4 Grenade Tweaks

1) Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3. A player may now have 3 active HAND FLARES, up from 1 before. The HAND FLARE remains mostly a gadget of comic relief, though its ability to blind IRNV sights should not be forgotten. The increase in the number the player can carry should allow for a larger tactical use of both the HAND FLARE and the M84 FLASHBANG.

2) Increased the effect of M84 FLASHBANG grenades on friendly and enemy players. When Friendly Fire is OFF, friendlies receive approximately half the effect duration. Previous duration was 4 seconds, now 5 seconds for enemy players. Additionally increased the range at which a player feels the full effect of the flash, and increased the effect on players not looking directly at the flash bang. This should sufficiently improve the reliability of the M84 FLASHBANG, and make it a viable choice in the grenade category.

3) Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion. The RGO was essentially an instant kill in Hardcore, it now has a reduced 1 hit kill range, however accurate throws will yield higher damage values in Core. This clarifies the role of the RGO as an accurate impact hand grenade, while still not allowing 1 hit kills in Core.

4) Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied. The player continues to carry 3 V40 grenades, and is still able to use 2 of them to get a kill in Core. Previously the V40 was entirely superior to the M67 in Hardcore, this change aims to balance them in Hardcore, while also keeping their effectiveness intact in Core.

What are your thoughts on the upcoming changes? Are they fair?

  • kyuubi_clone

    well done!!


      KYNOOOBIE! I miss ya, man. 😉

  • PI3KY

    I really wish flares would be more useful. I recently tweeted an idea for them, not sure how great it would work, but to me it sounds good – “What if when there’s no commander on the server, and your squad Upgrade was full, you could call in a supply/vehicle drop by throwing down a flare?”

    • kevin lemur

      2 uses i’ve seen are obviously to blind IRNV, but not a lot of ppl run IRNV since it’s a battlepack item. a lot of ppl use it to light up dark rooms especially in OpLocker when the lights get turned off. yea, i think they need more uses for the flare.

    • jaskdavis

      I agree, and another small thing I noticed if Im playing OP Firestorm 2014, I like the ignite the huge oil spills to block enemy snipers and viewing in general, but The flares don’t set off the spills?

    • Katana67

      I’d like to see Flares play a role in CAS. Throw one on top of a building, it acts as a lockable beacon for aircraft to attack non-vehicle ground targets.

      • Yevgenij Pekurovskyy

        Flares? Havent even unlocked them yet

        • Katana67

          It’s the last hand-grenade unlock. Which is perplexing, as the last and most difficult unlock is perhaps the most useless option.

          Really needs to be made more useful.

  • Katana67

    DICE, you just need to balance Hardcore and Core separately. Blanket balance is really starting to be problematic.

    That said, I welcome the grenade balance. I’m not sure it’ll fix much with regard to the RGO. But the V40 balance is promising.

    Like others, I’d like to see Flares actually have a use.

    I’d like them to act as a lock-able beacon to jets/helicopters for marking non-vehicle CAS targets. They should be made more visible from the air as well as able to be locked-on. If the Flare is destroyed in the process by an airstrike, the player who set it should get some form of point bonus.

    They should also make the SOFLAM/PLD laser designation be able to be applied to non-vehicle targets, so that aircraft could get non-vehicle CAS targets.

    • 2 MOON

      Good ideas, you should send them to DICE.

      • Katana67

        If only the Battlelog forums weren’t a clusterfuck.

    • Johnny Neat

      Blanket balancing was proven to be fubar in BF3. What is great for PC was not good for Console and vice versa, but did anyone at DICE get the memo? Hello no!

  • bf4 disapointed fan

    Dice u need 2 push sony 2 fix the ce-34878-0 bugg that causes the campain game 2 crash all the time

    • That causes crashes on multiple games, not just Battlefield. That’s an issue Sony needs to and is already working to resolve.

  • These appear to be good changes in my opinion. Most of these seem to affect core, with an effect that just blankets over hardcore. Hopefully, they will remove the annoying audio file when being under fire from a sniper. The Bolt action is fine, but DMRs(and apparently shotguns using slugs)have the same rapid “pshhhh pshhhh pshhhh” that shit drives me nuts after 3 years, I wanna damn near beak $200 of sound equipment.

  • jimmyxrl

    jeez bf4 Patch Heaven!! Yesss

  • MegaMan3k

    Just balance HC and standard separately ffs

  • cell989

    why mess with the V40, you can barely land a kill once in a while with those things now theyre going to nerf them? sigh…

    • What are you talking about? Having V40s equipped was essentially having 3 lighter, M67. Killing was no different for me.

  • Hates bad writers.

    Finally noticed that the V40 mini grenade was basically just having the option of carrying around 3 M67s? Genius. Maybe in 2 years after all the patches it’ll be up to what it was supposed to be released as, good luck fixing all the DLC while you’re at it too.

  • Jack S.

    I actually use flares a lot. When I’m playing with a full squad, there will be 4 of my friends in the OP Scout Heli and I will be on the ground. I will throw a flare to mark certain areas where there are lots of unspotted infantry. It is actually quite useful.

  • S4vant04

    How about nerfing the damn LVG’s??

  • Peacenutman

    This sounds real good. I find it really stupid that more people use flare than flashbangs. I really hope now flashbangs are more useful.

  • henry

    not bad