Battlefield 4 Second Assault Trophies for PS3 and PS4 Listed, Release Imminent?

As we have previously reported, all signs point to an imminent release of Battlefield 4’s Second Assault DLD launching soon on PC, Xbox 360, and Sony’s consoles.

PlayStation Trophies, via VG247, have added the trophy list of Battlefield 4: Second Assault’s for both the PS3 and PS4, adding more credence that Second Assault is indeed just around the corner for PS3, PS4, Xbox 360, and PC.

You can catch the list below:

  • Falling Down: Kill an enemy with a ceiling collapse in Operation Metro (Bronze)
  • Dirty Job: Find the hidden tunnel in Caspian Border (Bronze)
  • Torched: Ignite a brush fire using the repair tool in Operation Metro or Caspian Border (Bronze)
  • Risky Business: Kill an enemy flag carrier while carrying their flag in CTF (Silver)
  • Blind Bomber: In a round get 5 kills with air vehicles in Gulf of Oman (Silver)

Yesterday, a DICE developer mentioned that the PS4 patch the studio rolled out was intended for Second Assault.

“This update is mainly designed to prepare the game for the upcoming release of the expansion pack Battlefield 4 Second Assault. We will announce the release date for this expansion pack later.”

Battlefield 4: Second Assault is currently only on Xbox One. It includes maps Caspian Border, Gulf of Oman, Operation Firestorm, and Operation Métro.

  • marpla78

    I want the date 😉

  • Yevgenij Pekurovskyy

    Its funny how people are so hyped about this dlc but when it actually comes out they gonna be all over titanfall

    • jonchr2

      Even when Titanfall comes out, I will need BF to get some big epic matches! you can’t get the same experience, even in Titanfall.

    • Katana67

      Don’t have an Xbox and am too unenthusiastic about what it actually is to get it for PC. I don’t understand why people love Titanfall so much.


        No no, well, I know I’ll be taking a break from Battlefield simply bc it’s the last FPS I played last gen, and the first and only of this current new gen. Did nor even consider purchasing CoD. After partaking in the alpha test, I can say “Yes, the game feels like Call of Duty, in terms of general gunplay.” And I would expect the familiarity coming from the head honchos of that franchise. However I wouldn’t extend my comparison to anything beyond that. There is a lot more verticality, more opennes that allows for small skirmishes with Pilot/AI Grunt/Spectre droids(?), and full on engagement with Pilots, Titans(man or unmanned) that can actually last a good few minutes before very intense action dies down to a mostly Hunan conflict again and while thats going on, the AI troops could play the objective and capture hardpoints, and probably kill you but that seems unlikely unless Respawn changes their ability. The game dynamic is constantly changing, even with only one class of Titan(who I felt is tough to kill) there would be at least one on the field at any given time. With the other 3, the Stryder’s agile ability to more easily flee heavy fighting and the Ogre’s durability to take a barrage of firepower, Titans will be pretty dominant and key, even on their own either following or defend mode. It’s more about being creative in a genre as old as FPS. Battlefield 4 for example, was more creative than innovative all things considered. Destruction, and the many ways it is implemented in a FPS ever since Bad Company felt like innovation in one sense. Levolution, although some are pointless, when done right in maps like Shanghai, the dust particles filling several blocks, and reducing visibility, or the Sandstorm in Gulf, a map as old as it is and had minor changes through it’s iterations, shows creativity looking at the Niger scope of it. Actually, the only innovation I believe in BF4 was them being the first Game to actually incorporate the use of a tablet to have an official role in the game, outside of actually playing it on your console . I still can’t wait to do that as I don’t own a tablet. And games like The Division are following suit.

        That’s why I’m most excited for Titanfall, because I don’t see it as the same static monotony in most other shooters. The oversl point, the core if shooting and killing exist as it does in every shooter ever, but There is a dynamic to Titanfall. That’s my opinion on it,

    • NinoBr0wn

      This is a PlayStation article..



  • Wonder when Dice will find a fix to the lockup issues we are having on our PS3? Got my update last night but the game still lockup my console after several matches..

  • Łukasz Zgiet

    Another stupid achivment :
    Risky Business: Kill an enemy flag carrier while carrying their flag in CTF (Silver)

    • James Mulhall

      If an achievement forces me to play a certain game mode, then I’ll refuse to do it. Pretty stupid that developers still do stuff like this. (BF3 assignments and Black Ops’ pro perks were some of the most annoying shit ever to get because they mainly forced you to play game modes I didn’t enjoy)

    • NinoBr0wn

      What’s the problem?

  • NinoBr0wn

    So does the update not address rubber banding and other net code issues?

  • swipe_06

    I still hope its 4th of Feb. late afternoon in the UK. Just like back in the BF3 days.

  • BHill4three5891

    I think I can agree a release is imminent since the maps show up on the browser on ps3 now lol

  • Katana67

    Unrelated to this particular thread, but related to my previous posts, I’ve (against all common sense) posted my recommendations for improving CAS in BF on the Battlelog forums.

    They are as follows for those interested.

    1. Give the SOFLAM (not the PLD) the ability to designate non-vehicle area targets

    This would place a lock-able beacon (akin to what a lased vehicle gets) on a fixed position on the map.

    2. To add use to the final unlock for Hand Grenades, Flares,
    allow this to act as a throw-able beacon on maps with aircraft to mark
    ground targets.

    This would also act as a lock-able beacon for AGMs akin to how a jet
    can lock-on to enemy SOFLAMs, MAVs, and Radio Beacons. However, the
    only difference here is that it is placed/thrown by a friendly. The
    friendly player who placed the Flare would get a points bonus if the
    Flare is destroyed in the airstrike. Or the points bonus could be
    calculated by how many players are killed by aircraft in a given radius
    from the Flare. Being all-kit, the Flare could give the average player a
    mild ability to indicate where an airstrike would be needed. The maximum active flares would have to be re-tuned to one or given a long reload to avoid spam. But considering that you’d be sacrificing the V40, M67, RGO, Flashbang, and Smoke Grenades… I don’t foresee this being much of an issue.

    3. Re-implement Below Radar.

    A pilot chooses between flying high, visible (also getting a better
    view of the ground), and vulnerable to lock-ons versus low, concealed,
    and vulnerable to un-guided AA.

    4. Give jet cannons less accuracy and slightly more splash damage (not direct damage) versus infantry/vehicles.

    They need not be laser beams. This would enhance the jet pilot’s
    ability to provide meaningful CAS. The jet cannons would suffer in terms
    of accuracy, but would gain a moderate splash damage.

    5. Give Jets an “Optics” specialization range.

    Comprised of Thermal (2x), IRNV (2x), and Zoom (4-6x). This would
    only apply to the cannon, and would not be offset like the AGM camera.
    This would allow the player to use his/her own main cannon effectively
    to eliminate infantry targets. This happened occasionally in the form of
    a glitch in BF3 when switching from the AGM camera to normal view.