Battlefield Hardline To Be Ported to Xbox 360 and PlayStation 3 By Separate Dev Team

It appears EA is taking lessons learned from past struggles and is shifting their development approach with towards year’s follow up to Battlefield 4, Battlefield Hardline.

Hardline is on course to launch for the Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC this Fall on October 21. But while Dead Space creator Visceral Games will be heading up the development process as a whole, a separate team within EA will be leading the charge on porting the game to previous-generation hardware, leaving the core team to devote more of their attention to the next-gen and PC experience. Visceral general manager Steve Papoutsis was able to confirm the news to us during our recent trip to EA Redwood.

Last year, not only was developer DICE working to launch Battlefield 4 on five different platforms, but it’s also likely they didn’t have access to final Xbox One and PlayStation 4 specs until mid-development. This year’s approach should alleviate concern for both developers and fans alike who are looking for the best experience possible on all platforms.

The approach is similar to the one EA took with Titanfall earlier this year and Activision is taking with Call of Duty: Advanced Warfare this Fall, and may (hopefully) become the norm as developers move forward with cross-generational games.

  • RustyFrags

    Nice, I’m having more and more faith in this game.

    This should’ve been done with BF4.

    • DANNYonPC


      Nice avatar btw

      • RustyFrags

        Thanks man, you too 😀


    • dpg70

      I actually have less interest than i did before today.

  • M1ke Daddy

    This news has me so excited & relieved right now i just wish other games would follow suit

    • Samson

      Games getting watered down and ported back to old consoles is “exciting”? Wow.

      • M1ke Daddy

        By a SEPARATE dev team so the main dev team can focus 100% on the PS4/X1 version unlike other games like lets say Destiny for example.

        • Joel Santana

          People don’t read. 😛

          • Samson

            People read just fine, its just funny that a sub devteam of a sub devteam is making separate sub textures for a sub console. I mean, the real work is already done – its called BF4, already on 360/PS3. And if you’ve watched any Hardline streams today, you know Hardline is just glorified map pack for BF4.

            But by all means, people should enjoy mediocrity.

            • RustyFrags

              Visceral isn’t a sub dev team, don’t know what you’re going on about there. The only sub dev team is whoever’s porting it to last-gen.

      • born2expire

        that’s been the PC gamer curse for the last 10 years, welcome to the 2nd rate citizen club.

      • RustyFrags

        What do you expect? The full experience of a game on nearly 10-year-old hardware? Give me a break.

        For all of us on next-gen and PC, this is a relief because it gives the devs less to worry about and focus more on the true experience.

  • jj16802

    The demo looks good… though I am broke right now. 🙁

  • Mike

    AKA last gen is going to suck! FYI PS4 people will get Titanfall 2. It was said at E3.

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