Call of Duty: Ghosts Requires 3GB Install on Xbox 360, Current-Gen Supports 12 Players, 18 on Next-Gen

While we’re managing to stay away from story spoilers and overly-revealing leaks, images of early copies of Infinity Ward’s Call of Duty: Ghosts are providing some useful information to consumers with pre-orders on the game’s November 5 release.

Earlier, we learned about the game’s multiplayer maps and game modes and got a our first tease surrounding the mysterious new Extinction game mode.

A new leaked image sent to our friends over at CI reveals that Call of Duty: Ghosts on the Xbox 360 – and presumably the PlayStation 3 as well – will only manage 12 players, instead of the normal 18 player count that previous titles featured and that the PC, Xbox One and PlayStation 4 versions of Ghosts will feature.


This will most definitely result in the absence of the Ground War game type on current-generation versions of the game, which usually included modes like TDM and Domination with higher player counts in previous titles.

Also confirmed via this image is that the Xbox 360 version will require a 3GB install to your console’s hard drive. Good news for those with 4GB models.

If this is indeed ends up being the case, are you guys sad to see Ground War go on the current-generation version of Call of Duty: Ghosts?

  • phanta_rei

    Personally I dont’ care about the 12 player count on current-gen because, given the average COD map size, its more than enough. Probably ground war lovers are gonna be pissed off……

    • Katana67

      Well, I think it sort of discourages innovation. I think, sooner or later, CoD needs to try the whole “large-scale” thing.

      • MegaMan3k

        Why? Call of Duty World at War kind of tried it and it wasn’t strongly received by most players.

        • Katana67

          Because I want CoD to be better and try new things.

          • MegaMan3k

            So you’re arguing that “more players” is inherently “better,” and there’s no other way for Call of Duty to improve? No other new things to do? That’s sad. I’m sorry you feel that way.

            • Katana67

              I’m sorry that’s what you think I’m saying. And are responding in a hostile manner, certainly am “sorry” for that as well.

            • MegaMan3k

              That’s how I’m interpreting “large scale.” If I’m interpreting it incorrectly, I’d be interested to hear what you meant.

            • Katana67

              Large scale (as a term) can mean larger maps, higher player counts, expanded systems, and improved shooting mechanic (to accommodate a larger setting), different killstreaks which are more applicable to larger maps, etc. But by direct implication, it assumes that it will be relative. I’m not saying “Make CoD like Battlefield” or “more players = always a better experience”. I’m saying to push the boundaries, or at least TRY to push the boundaries.

              It’s not just as simple as large scale = more everything. I would highlight the word SCALE instead of large, in that it’s still relative. It still requires the adjustments of other systems outside of “more players”.

              People fault CoD for not innovating and for being limited. Yet when those limits are deviated from, people for some reason get the impression that one wants to remove what makes CoD great and replace it with something else. That’s not what I’m advocating.

              Why is 32 players and maps designed to accommodate that number of players not in the repertoire of CoD? Why is it limited? These are just rhetorical questions of course.

        • dieger

          actually many regard COD4 and WAW as the best COD’s

      • Brian

        CoD is known and liked because of small, fast action maps where you don’t need to spend 5 minutes looking for someone ala battlefield. Large scale won’t go down well.

        • Katana67

          Folks say that, but aren’t drawing on any type of precedent. WaW was wonderful, and it’s debatable as to whether that was truly “large scale”.

        • Johnny Neat

          I would argue that while no one wants it to become Battlefield, the current maps of CoD have gotten smaller to the point of lame. Let’s forget convoluted. So I say, can we get more medium to large CoD maps? I know Snipers will agree.

          • Katana67


            Sniping, true sniping (which was never possible in CoD so it’s relative) died with MW2. Black Ops just didn’t have large enough maps with enough decent sniping spots to effectively snipe at range. It just went downhill after that to the point now, where the SMG is king and the maps are all mazed pathways.

          • phanta_rei

            Even if they include big maps, people are gonna vote for small maps. To put this into perspective, what was your last time you played on Aftermath in BO2?

            • Katana67

              Never, because I never cared for BO2. Although people did love Nuketown in BO, which I will never understand. One of the worst maps ever designed, proving to me that people have NO idea what’s good.

              Maybe make (like I’ve been hinting at) “large-scale” maps available to a certain playlist with a certain amount of players and leave the “small maps” to the traditional playlists. Or, like Battlefield, have maps be able to be cordoned off (through invisible walls or added in-game barriers) so that larger maps can be divided up for smaller player counts.

        • dpg70

          If it takes you 5 minutes you’re playing it wrong

      • Gannon

        Agreed. It doesn’t have to be battlefield. But standard CoD map sizes these days don’t work well with 12 players, so it certainly won’t be optimal with 18. They just need to double map sizes. Keep the tight corners and small hallways -fine- just make more of them.

  • dieger

    holy shit 12? guess they really wanted that 60FPS….

    • 8inister

      6v6, LAWWWWWWWL

  • Sodapop

    No ground war, I loved that ): Ground War Dom ftw 😀

  • Blaine Reinsma

    I can see 12 players for current-gen, but I don’t understand why next-gen can’t at least have the option for 32 players…

    • Brian

      32 players would be terrible with CoD maps. Keep that to battlefield.

  • MegaMan3k

    Strange. The game looks like any other COD to me. I wonder why the sacrifices were needed.

    • Wrathchildx666x

      Dat fish A.I.

      • dieger

        what about dog graphics?

    • Blaine Reinsma

      its not related to graphics. It’s limitations of the current-gen CPU and RAM. With all the different soldier customization options there isn’t enough RAM to hold everything for 18 players, and with dynamic map events the CPU can’t process the map changing events with 18 players at the same time without falling below 60 fps.

  • NiftyGam3r

    Same thing for ps3?

  • OnlyWar

    PS4 is the best version of COD:Ghosts.

    • That guy you might know

      Don’t forget about *insert generic statement about the Cloud*

      Even though I’m banking for a PS4, I’m sure the Xbox version of this game will turn out better than the PS4 one.
      It’s mostly a gut feeling, mostly for this game though.

      • inFamous2-VIC

        Especially when Activison is on their knees in front of Microsoft, They’ll treat Sony like minimum wage; small bit of payment, but enough for more people to come back for more. I’m getting it on PS3. 😮

      • kingwill4231

        Even though PS4 version is in1080 and Xbox one version is in 720 ?

        • That guy you might know

          It’s only a gut feeling, normally I’d expect a Cloud-related excuse.

          But I have a feeling they might actually use that to make it a somewhat better experience

    • brandon

      nope PC

  • chucknorris

    Wanna improve cod? I say shut it down for being a horrible game that only “copies” other great games such as bf3 they arw just now adding destruction to the environment? Way to innovate crap of duty

    • Zatanna XOXOXOXO

      Just because one franchise does something that is similar to something done to another, does not necessarily mean they are copying. By that logic Mass Effect copied Halo, Halo copied earlier Star Trek games, and so on. Again by this logic BF copied CoD, because CoD was around first but they still made BF a FPS military shooter.

      They are in the same genre, but they are not the same type of game. BF focuses mainly on long range engagements, while CoD is a fast paced twitch shooter. Comparing CoD and BF is like comparing FF and Mass Effect, they are both RPGs but you still cannot compare them.

  • Klaas-Jan Huntelaar

    Fuck off IW now I not buying your game. Im the type of players that love fast-paced gameplay and sometimes 12 players lobby dont give me that. How hard can it be add 24-32 players on consoles?

  • B_Boss

    Well MW2 was 6v6 TDM unless it was Ground War which was 9v9.So Dave, not to put you on the spot or anything bud but are you saying (or know) if 9v9 will be the ‘default’ TDM for Ghosts on PC/Nextgen?

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  • Whenner

    Personally, as a family guy, I’m a bit disappointed at the fact that there is no longer any 4 player local multiplayer on current gen. I guess I’ll be buying BO2.

  • Patrick Matthew Barahona

    This is stupid. Ground War was the only playlist I played.

  • Veto

    So can i install this on the Xbox slim 4gb model? I mean BF4 wouldn’t let me install it, and it wanted me to use an actual Xbox HDD which is the 250gb. So for ghosts i can install the 3gb on my xbox without the need of a HDD? I know it’s been said above, just making sure.

    • mile104mc

      I’ve heard you can.

      • Veto

        I hope so, because on Battlefield 4 it won’t allow you to install it on the 4GB models since they got no HDD and that 4GB acts like a usb flash drive.

  • OnlyWar

    Cant wait to play COD in glorious 1080p on PS4.