Crysis 3: The Lost Island DLC Review

To be 100% honest, I’m actually surprised I’m even able to review Crysis 3‘s first piece of downloadable multiplayer content in the first place, considering how hard it is to even find others who will play it with me.

Crysis 3’s community is small – so small, that in the base game, the only viable game type is really Team Deathmatch. It’s the only playlist that will ever fill up enough to be able to provide some decent matches. It makes me wonder how EA or Crytek ever thought it would be a good idea to charge gamers for DLC, splitting the already miniscule community even further.

Regardless, it’s out there, and it’s actually not that bad. The issue lies not within this tropical throw-back expansion, but within the base game itself. Therefore, I’ll be looking solely at this particular add-on and how it fares as a piece of DLC, not whether or not you should buy it or whether or not Crysis 3 is still relevant as an online multiplayer shooter.

Should you choose to make the investment, however, here’s what you’re in for.

The Lost Island is basically a good excuse to show off some of the most iconic scenery that the Crysis series has become known for meshed with the gameplay of Crysis 3 and brought to life with the powerful CryENGINE 3. There is a lot of beauty to behold in the four new maps; Crossing, Coastline, Creek and Ascent. If you’ve spent a lot of time with the original Crysis, you’ll feel comforting bouts of nostalgia and familiarity. My biggest question is, if Crytek went this far to give a nod towards old-school Crysis players, why not take the approach of an old-school, open-world, sandbox-style gameplay and go the single player route? Who wouldn’t want to explore new areas of the Lingshan Islands as Prophet (or even Nomad, if he’s still alive) taking on the evolved Ceph baddies in a heavily modified Nanosuit? That is some Crysis 3 DLC I would gladly play $14.99 USD for. But, I digress. Multiplayer it is.

Crysis 3

Crossing takes you back in time to your very first encounter with enemy nanosuit-wearing soldiers in the dark swamps of the Lingshan Islands of the first Crysis game.

Crossing takes place in a dark, swampy wetlands while the contrasting Coastline boasts some of the most gorgeous, sunset-lit, tropical scenery I’ve ever seen in a multiplayer map. Creek sits in a small village high in the mountains while Ascent brings the fight to a more dense jungle environment. All four maps are actually pretty big. That doesn’t sound like it would make much sense for Crysis 3’s blazingly fast-paced gameplay, but we’ll get to how it’s handled properly when we start talking about game modes. Both Crossing and Coastline are fairly open in their layouts, allowing you to approach situations any which way you please, while Creek and Ascent feature more linear pathways. Together, all four maps offer a varying palette of colors, both visually and in terms of gameplay. Oh, and the random wildlife here and there is a nice touch.

If you were to find yourself exploring each map in a solo private match (which I highly recommend you do at first), you’d most likely ask, ‘how would anyone ever find any action in such large areas?’ That’s where the two new game modes, Posession and Frenzy, come in.

Possession tasks two teams with securing some sort of alien power source and holding on to it for as long as possible. The soldier who picks it up can wield it almost like a gravity hammer from the Halo series – swinging it around as a melee weapon or even throwing it at unsuspecting foes – or tuck it away in order to use more conventional weapons. Either way, should you possess it, you’ll move slower and must work with your teammates who will want to build a strong defensive perimeter around you. Of course, you’ll light up like a Christmas tree on the map, attracting all sorts of attention. If the device is left unattended for a certain period of time, it will reset to a new location which must be manually located again. The team who has collectively held on to it the longest wins.

Frenzy is Crytek’s free-for-all take on a more familiar game mode. Every soldier is granted the very same weapon and loadout that cycles every 60 seconds. I haven’t been able to verify yet if the rotation is set or random, however. Either way, the more enemies you smite, the larger your XP multiplayer builds, as does the bounty on your head. Soldiers with large multiplayers show up on the map and become easily locatable, whether cloaked or not. Much like Possession, it’s a great way to focus firefights to particular areas that depends on the player, making it really easy to find action. My only gripe is that both modes seems to want to spawn you after death at the most far away location possible from all the action. While you’ll usually know exactly where to go to find others, it will probably take you a long while to get there.

Crysis 3

A friendly game of Posession on the beach.

Along with a pair of new game modes, Crytek has also introduced two deadly new weapons. The Claw is a powerful lightweight assault weapon with a slow fire rate and some serious recoil. It also sounds really scary. The Rhino is a semi-automatic shotgun that fits somewhere in between the Jackal and Marshall, giving you a nice mix between the two. It, too, sounds really scary. Currently, I believe the Rhino is experiencing a bug that will often render the sensitivity of hip fire aim speed and ADS aim speed exactly the same. Basically, trying to steady the Rhino by aiming down sight will not steady it at all. At least, that’s what I’ve experienced on the Xbox 360. Anyways, I played a few rounds with each and, while I certainly thought them to be hip and cool at first, the effect quickly wore off and I found myself switching back to my preferred arsenal of weapons. What also struck me as odd was the sound design of both the Claw and the Rhino. They both seemed to be mixed differently than all of the other weapons in Crysis 3’s multiplayer. They sound good, that’s for sure, but they make all the other weapons sound like pea shooters.

To recap, we got four new maps, two new game modes, two new weapons, some new dog tags, and a few new achievements/trophies thrown in. As you can see, The Lost Island DLC is a fairly generic map pack that doesn’t do anything out of the ordinary, other than re-animate memorable Crysis locations in a shiny new wrapper. For that, I don’t think the the $14.99 price tag is very reasonable.

In an ideal world, Crytek would have thrown in The Lost Island for free. Truthfully, it actually would have fixed some major issues that currently plague Crysis 3. The Lost Island playlist is actually made up fewer game modes on older, vanilla maps, in addition to the four new maps. That means that if everyone owned this DLC, we’d all be playing on all the maps (including the new ones which are really good) with a more focused selection of game modes. Personally, even though I’ve already paid the money for it, I’m at the point where I would not be upset if Crytek and EA had a change of heart, re-released The Lost Island for free, and unified the entire Crysis community once again with a better selection of maps and playlists. BioWare did it with Mass Effect 3, releasing multiplayer DLC for free while charging for single player DLC, and it damn well worked. Everyone was happy. If Crytek wants to revive a dying Crysis 3, extend the campaign with some paid single player DLC, but keep the fragile multiplayer community together with free multiplayer DLC.

Crysis 3

This. I want this, but as single player DLC!

When it comes down to it, as a piece of DLC for a shooter like Crysis 3, The Lost Island is, indeed, pretty good. While the new weapons don’t add much, the maps are fun and the new game modes really focus the action so that you’re always finding your way into a gun fight. It definitely and clearly improves the game as a whole. But sadly, considering the lack of community currently backing this game and the price tag of $14.99 USD, I can’t recommend The Lost Island to anyone. If you got that sort of money to throw at it and manage to find others who’ve done the same, then you probably won’t be disappointed.

3 / 5

I give The Lost Island DLC itself a 3 out of 5 stars, but If I was to rate how strongly I recommend you buy it, consider it nil.

David Veselka
Co-Founder / Editor-in-Chief
Musician, Gamer, Geek.
  • DanO

    Waste of talent. =( Could of been so much more as single-player DLC.



  • WOWED .. it is pretty good .. feels like Far Cry 3 !!

  • dieger

    “My biggest question is, if Crytek went this far to give a nod towards old-school Crysis players, why not take the approach of an old-school, open-world, sandbox-style gameplay and go the single player route? Who wouldn’t want to explore new areas of the Lingshan Islands as Prophet (or even Nomad, if he’s still alive) taking on the evolved Ceph baddies in a heavily modified Nanosuit?” because EA is incapable of making singleplayer DLC…unless its microtransactions

    • BOSS jediZOHAN

      Dead Space 3’s SP DLC was the best part of the game, and it wasn’t a microtransaction….

      • DanO

        That’s because they cut the full story short so that they could sell it as DLC later, but yes it was good.

        • BOSS jediZOHAN

          I couldn’t agree more, they pretty much just chopped the ending off of the game.

          • dieger

            oh yeah that thing THAT was a dead space game…too bad it was only 3 hours…

    • Jason

      After Days of trying to figure out why I can’t post on this site, i just made a new Disqus account, any ways, I AGREE MAN!

      • To help clean up the comment sections, we’ve made it a requirement to sign up with one of the available log-in accounts. So far, the quality of comments has gone through the roof, so we hope it works out.


      It seems both EA and Activision are incapable of making singleplayer DLC, unfortunately.

      (Let’s keep Dead Space 3 out of this since it doesn’t have competitive multiplayer.)

    • William

      Except for the Citadel DLC for Mass Effect 3. Best DLC I’ve ever played

  • BOSS jediZOHAN

    This review literally made me cry a little on the inside. C3 is an AMAZING game that does things no other game out there can even think of doing, but no one seems to give a fuck about it thanks the likes of COD and BF.

    • ReeceGators

      Like what? Its pretty much just turned into a generic shooter by now. I’ll give you that the first Crysis was amazing with the ability to travel anywhere at anytime. I’m not sure I want to even see Crysis 4 on the shelves…

      • BOSS jediZOHAN

        Movement: there is basically nothing in any level that you can’t get over, around, or through
        Combat: most games with shields have them as static elements, crysis makes you think about how to use them
        Attachments: Crysis 3 allows you to change your gun’s attachments live in game and on the fly, very few if any other games have done that as well as C3 does

        Sidenote: visuals, not a major point for me as graphics are something that should compliment not make up for the gameplay, but no MULTIPLAYER title looks as good as C3

        • MegaMan3k

          No game looks as good as C3? On the PC maybe. On the consoles, it runs like crap. It’s like it’s locked at 20FPS.

          • BOSS jediZOHAN

            Considering PC is the intended market for the crysis series, I don’t really think it matters how it plays on consoles that are basically too outdated to run ANY newer game properly.

            • MegaMan3k

              That’s a ridiculous thing to say.

            • BOSS jediZOHAN

              Think about it like this: Crysis 3 is currently melting high-end gaming PCs, do you really expect amazing performance on current gen consoles that can barely run games like CoD?

              I’m not saying it doesn’t matter. You shouldn’t put your name on shit and expect people to buy it, but Crysis 3 is a VERY advanced game that requires a FUCK TON of power to run well. It’s literally not possible to downscale it without destroying it totally at the same time.

            • BOSS jediZOHAN

              Basically, Crytek would have had to make two versions of Crysis 3, one for PC and one for Console. Because that would effectively double their monetary needs and development time, it’s just not possible.

              Bottom line, just be glad new consoles are coming because they’ll be less shitty for a few years.

    • mechcell

      I always like to playing this game but my xbox always freezing up while i’m playing C3. :/

  • David give us The last of us review …!!!!

    • MegaMan3k

      MP was only shown for a few hours at a Sony event. I’d think it to be irresponsible to review the MP based on that event, without seeing how the community takes to it (if they do).

    • Joel Santana

      Jimmy will be doing the last of us review.


    Who doesn’t want it as singleplayer DLC?

    Seriously, if developers are actually going to bother creating singleplayer for a game, they might at least expand on it post-launch. Especially, when the multiplayer community is pretty small.

  • Justin.Time

    Bring back single player and sell more damned games. What are you in business for?

  • Justin.Time

    Unreal Tournament and Quake 3 are long gone boys, that was yesterday, and this is today. Do what you did best with Crysis one and for now, if I wanna play fast, I’ll still play Unreal Tournament, and QuakeIII.

  • Kirk Apolo

    The Crysis series is in quite a strange position for me personally. I
    have bought the Crysis 1, Crysis Warhead and also Crysis 2. However I
    have never actually finished any of them. I played for 2 hours at most
    into Crysis 1, never touched Warhead, and stopped playing Crysis 2 right
    before the last mission.

    I’m always excited every time a new Crysis comes out, but I only
    seemed to be able to play it when there are absolutely nothing else
    distracting me (other games and even movies/tv shows). The graphics,
    weapons and music are absolutely gorgeous, but kind of wears off very

    What I found lacking in Crysis 2 is the sense of actually caring
    about anything. The beginning mission of finding Guld is extremely
    boring and it felt like mostly it just consisted of running to a place,
    finding out that he has already moved to another place, and heading to
    the next place just to find that he moved to yet another place. The only
    2 missions I can still remember clearly is the evacuation mission
    (interestingly for the the most memorable character looking back is the
    general in that mission) and the infiltration mission into the
    antagonist’s facility near the end.

    What I really wanted to see is Crysis taking the direction of more
    compelling story and characters. Show us how the events effected the
    world. The game feels just so isolated, there are only enemies, there is
    an invasion but I never saw the turmoil that must have shaken every
    living soul on earth and how they are reacting to the crisis. From what I
    see they are attempting something along these lines in Crysis 3, I
    haven’t picked up the game yet, I’ll wait for a few more days to see
    what people have to say about it.

    That said, I think the Crysis team still knows it’s strength in the
    real of FPS. There are the military MW BF and their multiplayers, there
    are the story driven pseudo-realistic fantasies like Bioshock Gratis Games , open
    world rpg style FC3 and Borderlands, and the handful of free to play MMO
    style ones. I always think Crysis should more focus on the complexity
    and choice of game play given it’s foundation of the nanosuit, but
    despite of the claims and effort they haven’t seem to get it just right,

  • Ghost

    It would be nice if the twist was nomad survived on the island and the nanosuit had kept him alive and u can play as him fighting cell and mutated nanosuits

  • Ghost

    I have played crysis 1 2 and 3 and the best thing about crysis 1 is u can just have fists out and u can thrtow away weapons I want that in all of them then u can just use fists it would be boss