Day Z Standalone Release Held Up By Performance Issues and Bug Fixes

On reddit, DayZ creator Dean “Rocket” Hall updated a few curious fans with what the development team has been up to as of late and where the Standalone version of the popular Arma 2 mod currently sits.

According to Hall, a number of items are being finalized and prepped for launch, but what’s really holding up the game’s release, last reported to be ‘after June’, are a number of performance optimizations and bug fixing with dedicated servers. What the studio currently has is “basic functionality for 10-20 players”, new zombies that are still “are very much a work in progress,” and a few “mistakes” in the inventory system.

So, until these items get smoothed over, we may not be seeing DayZ Standalone’s release any time soon. Here’s what Hall had to say on Reddit in full:

We finished up for the day here just now. It was a good day, the focus has been:

Finalizing the flow into game

Not holding up release

All the basic stuff like, creating your character, joining a server, etc… Then some steam integration so you know which servers your friends are on, and such. We’re using steams API, which while is it great being free of gamespy we’re not sure whether external apps (like six or dayzcommander) are able to poll steam’s servers. So we want to make sure our browser provides some improved functionality.

Optimizing/Bugfixing Dedicated server.

This is why we are not out. We need performance

We think we need a minimum of 15 FPS will 50 players, 2000 zombies, and 25000 loot items. Our latest tests have all shown some runaway systems in the code we have to tidy up. The variable synchronization system that was developed for work with the network bubble, is checking the variables very often. We’re optimizing this. Also, there are many string comparisons. These have been refactored so references are used (lookup numbers) to speed up the process. things like animations etc… are generally recorded as strings – ArmA wasn’t build to handle very large numbers of things so this has been a large area of optimization.

We also have a bug where sounds (which are temporary vehicles) are being queued up and sent to all JIP players. This causes us a steady loss of performance on the server.

The synchronized variables are also checked for each player, this is inefficient and we are refactoring that. It is our biggest obstacle to releasing the alpha right now. We know what needs to be done with it so we’re working on that, then we will again reassess the performance.

Why not just say its not out on xxx day?

If I start saying “oh it won’t be out then” people start asking me about the day after, and the day after. So it just encourages people to keep asking me when it is, and the “announced date” would be when I go “yeah, it could be out then”.

What we have now

We have now something that provides basic functionality for 10-20 players. The new zombies are in, they provide excellent pathfinding outdoors, and improved pathing indoors. They are capable of breadcrumb navigation or line of sight. At low server FPS they will start to rubberband and glitch through walls much more often. They are very much a work in progress.

Client performance out of the cities is very, very smooth. We still have a bug in the cities that occurs (and shouldn’t) that causes lower framerates. This will eventually be solved, but for now it is noticable when looking at center of cities. Overall, the feedback from the testers is that performance is much smoother than with the mod.

The inventory is a bit of a mixed bag. There are some mistakes we have made that, unless we delayed the standalone, we can’t fix until later. But overall, I think it is a huge step up. Stacked items, wetness, damage, crafting, containers, clothing, weapons, pistol holsters, bags, melee weapons, chainsaws, masks, gloves, boots… you name it.

So, what next?

We keep optimizing the build. In the meantime, I would encourage everyone to checkout Project Zomboid which is now available on steam. This has been a massive design inspiration and I recommend it to everyone interested in DayZ.

  • El Gringo Diablo

    Why not join in with all the unfinished products. And not just the software side. My fingers are crossed for next-gen launches. Day 1 PS4/BF4…

    • roland0811

      You have more faith in the industry than I do, bud. 😀 I’m waiting several months after the PS4 is out before I buy it.

      • El Gringo Diablo

        I just really miss PC battlefield. Haven’t played 64 players since BF Vietnam.

        • roland0811

          I just miss ‘old’ Battlefield in general. I know how you feel, though.

  • teo2cry

    I hope the alpha comes with in a month or so…

    • James Mulhall

      I was expecting the game to release around this time last year.. we still haven’t had a beta yet.

      • leeroy_newman

        Its delayed for good reasons, i prefer to have dayz when Dean Hall think everything seems stable and works correctly for an alpha, more you wait, more the game will be better.

        • James Mulhall

          Since when does everybody expect a stable alpha?

      • Katana67

        Probably because instead of releasing a re-packaged version of the mod, they decided to change the server architecture and the engine from the ground up.

        • leeroy_newman

          Well said.

        • James Mulhall

          They have. But so far its not looking good. It was only a few weeks ago when they said they were waiting on server issues to be fixed and they could release an alpha, and now its performance issues that’s causing the delay?

          • Katana67

            I think you’re making the situation much more dire than it actually is (which it isn’t).

            The “server issues” you are citing are in reference to the “network bubble” architecture that they have implemented. They were finishing it, testing it, and making sure that it jives with all the other systems that they’ve added in their self-admitted “sprint” (which is over). So when you say “server issues”, it’s very misleading. It’s not an issue when it’s an intended inclusion that they just have to implement and test (which they did, successfully).

            Second, there is no “delay”. There has never been a fixed point from which they can delay it. The term is predicated on a presupposed point in time where it “should” have been released. That isn’t the case with DayZ.

            Third, again your vague use of “issues” clouds what they’re actually doing. They’re getting a minimum FPS on the servers so that they can release. It’s not an issue when again, you’re just optimizing to get what you want.

            It’s also worth mentioning that Rocket has said on Reddit that they expect to have the performance where it needs to be within weeks or less (i.e. days). So it’s not really that big of a deal anyway. Likewise, they’re updating the code for DayZ ON A WEEKEND. Which is encouraging and unprecedented.

            • James Mulhall

              I think leeroy_newman said it best, well said and informative. Thanks!

  • Katana67

    Sort of a misleading title, as there is and never has been (since last December) a release date. Therefore, any bugfixing and performance issues are merely a part of the developmental process no different from any other.

    I get that Rocket says “This is why we’re not out”, but it’s a bit more nuanced than that when the philosophy has always been “It’ll be out when it’s done”.

    It’s also worth mentioning, before people start losing their minds over “a minimum of 15 FPS”, that this is in reference to SERVERSIDE FPS (which dictates certain things such as zombie movement). Client-side you’ll still be able to run at whatever FPS you’re running the mod now.

  • zacflame

    Wake me up when I can play DayZ on a PS4.

    • dieger

      wake me up when i get a real sequel to BC2..

      • zacflame

        DICE: Nah brah, BF5, BF6, BF7, UMADBRAH?

        • jj16802

          And maybe 2143. 😛

          • dieger

            i would like that to be honest…

          • zacflame

            Only in the wonderful world of BF1944, BF1963, and BFBC3.
            WHY DICE, WHYYY?!?!?

    • leeroy_newman

      You got to sleep for over 1-2 years.

      • zacflame

        Time for HIBERNATION!
        (Note: Disqus is being a dick, and I cannot attach the Spongebob hibernation episode picture I wanted, and Disqus won’t let you attach images after posting the comment.)

        • leeroy_newman

          Dont panic, i got he picture in my head.

  • Nomcookies

    I’m beginning to think this will never release

  • OnlyWar

    I’ll be interested when this is on PS4

    • leeroy_newman

      I hope i will not be on PS4.

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