Destiny 2 Masterwork Weapon Changes Planned, Bungie Shares Upcoming Tweaks

The recently added Destiny 2 Masterwork weapon rarity tier has been received pretty well by the community. It gives players something extra to aim for, and is a way of making Legendary weapons a bit more special.

With that said, Masterwork weapons are by no means perfect, and the community has been very vocal with offering feedback. Developer Bungie has apparently been listening, and is keen to share a list of fixes and tweaks that they intend to implement.

There’s no specific date as to when these changes will take place, and there’s no guarantee that they’ll actually happen. This is just Bungie looking to communicate and show that they are listening.

Here’s the list of potential upcoming changes to Destiny 2 Masterwork weapons:

Player acquisition:

• We’re implementing a new mechanism that we can use to limit long dry spells in Masterwork drops due to bad RNG.

• We will also be looking at adding some guaranteed sources of Masterworks, but we are working on a broader plan to improve prestige activity rewards and it might wait until then.

• We’re watching overall drop rates and usage over the holiday and will adjust drop rates and material costs as needed.

Masterwork Inventory Management

• We’re planning a fix for Masterwork Cores not going to your postmaster if you’re full on Consumables.

• To help prevent accidental loss of Masterwork Cores, we’re extending the dismantle timer to give players a larger window to stop the process.

Stat Bonuses

• Right now, the stat bonuses are small tweaks intended for players who want to optimize very deeply. We’re watching feedback and are excited to adjust or add more stat bonuses in the future. Once we have more information, we’ll share our plans with you.

Additionally, the in-game UI currently doesn’t have a good way to show all of the possible stat rolls. Here is the current list of Stat Bonuses that can roll per weapon type:

Auto Rifle

+5 Range

+10 Magazine

+10 Reload

+10 Handling

Fusion Rifle

+5 Stability

+10 Reload

+10 Handling

Grenade Launcher

+5 Stability

+10 Reload

+10 Handling

+5 Blast Radius

Hand Cannon

+5 Stability

+10 Magazine

+10 Reload

+10 Handling

Pulse Rifle

+5 Range

+10 Magazine

+10 Reload

+10 Handling

Rocket Launcher

+10 Reload

+10 Handling

+5 Projectile Speed

+5 Blast Radius

Scout Rifle

+5 Range

+10 Magazine

+10 Reload

+10 Handling

Shotgun

+5 Stability

+10 Reload

+10 Handling

Sidearm

+5 Stability

+10 Magazine

+10 Reload

+10 Handling

Sniper Rifle

+5 Range

+10 Reload

+10 Handling

SMG

+5 Range

+10 Magazine

+10 Reload

+10 Handling

Sword

+10 Magazine

+5 Impact

Masterwork Armor

• We have begun plans to add Masterworks to Armor as well.

• The Armor bonuses will be more modest than the Orb generation on Weapons (in part because you have five equipped at once), but at minimum we want to provide a much requested mechanism to change the Armor stat type.

Weapon and Armor Mods

• We don’t have a firm ETA yet, but feedback on Armor and Weapon Mods has been heard!

• At minimum, we are looking to ease inventory pressure (ex: collapsing per-slot or per-class Mods)

• We’re also seeking to make Mods a more meaningful part of your loadout decisions.

What do you think of the Destiny 2 Masterwork weapon system? Good? Bad? Let us know.

In other Destiny 2 news, the first issue of the game’s webcomic is now out and available for free, “The Dawning” event will soon begin with new events and rewards, and here’s what happened to the game’s most powerful weapon.

Source: Bungie

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