The Division To Deliver ‘Unexpected New Features and Unique Innovation’ With Snowdrop

If last week’s jaw-dropping technical demonstration of the powerful Snowdrop engine is anything to go by, Massive Entertainment’s The Division is going to be a beautiful game to look at.

While the graphics engine built internally within the studio will certainly afford Massive the flexibility and agility they require for a gigantic, open-world, third-person shooter like The Division, they hope to go “better”, not “bigger” with their upcoming project.

“Snowdrop was created in-house, at Massive, in response to a specific requirement: to do things better, not bigger,” brand art director Rodrigo Cortes says. “Triple-A game development projects are growing in scope exponentially, so we wanted to be smart and not rely on brute force. We needed an engine that would support how we work in the studio, promote creativity, and allow the freedom to experiment and prototype.”

Cortes says that the biggest takeaway from the new engine is the ability to allow Massive’s art team to realize their true ambitions and deliver “unexpected new features and unique innovations,” along with “amazing graphics”.

“Thanks to the power of our technology, we have empowered our artists and thus can reach levels of quality never before seen in videogames,” he says. “With the usability of the tools, people really excel in what they create. This has resulted in amazing graphics, as well as unexpected new features and unique innovations that really push the engine, the power of the consoles, and the games we work on, forward.”

We can’t wait to see what Massive has in store. Keep your sights on MP1st for more updates on The Divison, coming to Xbox One, PlayStation 4, and PC.

  • I really hope this game lives up to the hype, they have the train full speed, no room for crashing.

    Than again, this is Ubisoft, they don’t really do dissapointment.

    • DeceptionCrysis

      Me too Denny, I’m praying Watch Dogs, will fill the void in my heart that is the AC Franchise.

      • Katana67

        There’s one cynical part of me that’s thinking Watch Dogs might just be a colossal failure. No idea why, I really really want it to be great. But I have this odd nagging feeling that it’ll be half-baked.

        Fingers crossed.

        • Ryan ‘Ryman’ Clark

          As excited as I am on the premise of Watch Dogs… I too can’t shake that feeling.

          I’m really hoping they pull through.

    • ghostroboBH

      Ubisoft >>> EA

      • Alex Melendez

        Anything > EA

    • Guest

      I’m also excited that they aren’t wasting manpower trying to get the damn engine to run on 360 and PS3. Stupid Battlefield…

      • Tyler Dominick

        I agree… BF4 should of been the next-gen and PC jaw drop.

        • Am U missing something? The game is still releasing on last gen.

  • dieger

    I would love to see an open world game that is completely open. the size of just cause 2. The openness indoors of minecraft. the graphics of crysis 3 god someone make it ;__;

    • Katana67

      I think The Division will be somewhere in the middle, although what they’ve said with regard to enterable buildings is encouraging.

  • Mr Layco

    I really hope they manage to get this running at 1080p on Xbox one. I will be so disappointed if a game this visually beautiful doesn’t meet its potential cos of the design choice of Microsoft’s ESRAM.

    • Johnny Neat

      I fear it won’t, and that’s sad. Best to have both consoles so no experience passes you by.

  • This game and Watch_Dogs really are what next gen is all about <3

  • xHDx

    I really hope they express this game in terms of map size also. I don’t want a small map with amazing graphics because the boredom will settle in.

    • ghostroboBH

      From the looks of it, it seems very unlikely that the map is gonna be small

      • xHDx

        Not putting any money on it yet. No real evidence states the map is gonna be huge.

        • Katana67

          Well, no hard evidence (i.e. the map is Xkm^2) but the E3 trailer ended with a pretty decent emphasis on the size of the world.

          • ghostroboBH

            Exactly it showed the outline of Manhattan, think of all of the tunnels and buildings you can go into not to mention missions you can do along the way. I doubt I will be bored with this game

            • Katana67

              Not to mention the voice actors were all “Whoa, check out Manhattan” and “We should go over there later”, suggesting to the viewer that it’s a big place.

              Not to mention the fact that there’s NON Manhattan locations as well. I think Brooklyn Heights is there as well.

            • xHDx

              I forgot what the characters said in the gameplay. Especially the”We should go over there later” part. I’m just thinking it won’t fit in a game which is classed as ‘MMO’, that’s all.

            • Katana67

              Well, sure, the term “MMO” has been used a bit loosely as of late (i.e. DayZ). But I think it’s general enough to cover what The Division intends to be.

              What I suspect (if you’re concerned with regard to the map size) is that most, if not all, of it will be seamlessly instanced. I’m pretty sure that’s how they’re going to approach the PvP Dark Zones at least.

              They’ve also spoken about hubs in which players can trade/interact. So, it’s not too far off of a traditional approach.

          • xHDx
  • Johnny Neat

    My must have period for this gen. While Witcher 3 has my other ear, this has taken my excitement to a new level. It could be the premise or just the beauty of the engine, but I WANT IT!

  • Just saying

    I’m anxiously waiting for this game. A true next gen game for my PS4.

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