H-Hour: World’s Elite Will Run on Unreal Engine 4, UE3 Used For Proof of Concept

Since H-Hour: World’s Elite was first announced, it has been speculated that the game would indeed run off Unreal Engine 4 engine, recently demonstrated at GDC 2014.

No confirmation has been made, however, until now.

Speaking in a recent live stream, SOF Studio head David Sears revealed that the final game would be running off of Unreal Engine 4. He stressed how the team initially had little experience with the engine, and how during the first week he wanted to “gouge his eyes” out. But, eventually, they learned its intricacies and can now see why so many developers use it.

So, now, you may be wondering why the current game doesn’t look like it’s running on UE4. That’s because their proof of concept is actually running on Unreal Engine 3. The purpose of this is to get some gameplay footage out there to show off to investors in order to help them get started on full production. “Nobody believes unless they see it,” David Sears said in the stream. “We have to prove this is a good concept, that people will enjoy it, and that this team can work together to make that concept”.

He went on to state that the concept is currently in Beta and is ready to be shown to those who need to believe. However, they need to make a full game before the actual open/private Beta starts, which is “months and months and months” later.

And we know many of you have had concerns with how the game looks, and as mentioned it is only a proof of concept, but the team assured us that it’ll have the values of a Triple A title, but the gameplay will always come first.

H-Hour: World’s Elite is set to launch next year on PC and PlayStation 4.

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    Thank God they didn’t go with Frostbite 3. 😉

    Nice to see him respond to your question. I’m really looking forward to this title. I don’t care if the graphics aren’t AAA, as long as they truly cature that “Socom, preferably 2” addictive gameplay quality. I would have to quit my job, leave me wife, and purchase a shit bucket. Especially if they keep the DLC coming? I have faith.

    Gives us our Socrack! AMIRITE?

    • jj16802

      I highly doubt EA would let a outside studio use their in-house technology.

      • VEX_VEHIX

        Sarcasm. Thought the “;)” was enough.

        • Olek

          You made me place my left hand palm on my face because of how stupid that was.

    • Olek

      Thanks for proving how much of a clueless idiot you are about the gaming industry. Frostbite is owned by EA, it’s only given to teams who work for them.

      • VEX_VEHIX

        I was being sarcastic, you mutt. Quit jocking me.

  • MegaMan3k

    I dislike the Unreal Engine.

    • ……

      its better than source and unity

      • MegaMan3k

        I’d rather have Source than the awful texture streaming of UE.

        • ……

          except you can’t do stuff like dense underbrush or big maps in source.

          • kyle k

            We dont want big maps anyway, thats what fucked up the socom franchise in the first place. Keep the maps medium size with 8V8 with the same graphics and engine used for socom 1-2 and resell this mother fucker so we can all get off these boards and lose our minds once again to the awesomness of Socom!

  • ……


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  • DiRtY

    Can’t wait for H-Hour.