Halo 4 – Current State of Weapon Tuning, Primaries Tweaked to Compete with DMR

Developers 343 Industries are making progress as they work through Halo 4‘s weapon re-tuning process, mentioned last week.

As previously stated, 343i are looking to tweak primaries in oder to provide a more balanced Halo 4 sandbox experience. In this week’s Halo bulletin, 343 developer “Bravo” goes through some of the specifics.

Before reading, he mentions that all of these changes are “nowhere near final, adding that the team is “anticipate going through several waves of iteration and even more waves of testing before landing on our final design.”

He writes that these weekly updates are simply meant to inform the fans of what the team is working on so that they might provide feedback throughout the entire process, rather than after the weapon changes are said and done and already implemented in the game.

“As you may have guessed, the first area that we felt the need to tackle was primary weapons, specifically the precision rifles,” he continues.

Bravo detailed a few schools of thought with regards to rifle balance. One suggests that the DMR’s power should be reduced while the other suggests weapons should be tuned up to match its power. “Both things being said, there can be a middle ground.” He says. “Looking at the DMR, we currently feel that the kill time should remain unchanged, as the weapon has become a clear favorite amongst the community due to its reliability and consistency. So tuning the Battle Rifle, LightRifle and Carbine against this weapon presented quite a challenge. Here are the tweaks that have currently been made, and the challenges associated with each.”

Check out what sort of more specific tweaks the team currently has in store for weapons like the Battle Rifle, LightRifle and Carbine.

Battle Rifle

Right now, we feel that the mid-range role of this weapon is undermined by the strength of the DMR. To combat this, we are looking at decreasing the kill time for the Battle Rifle through various tweaks. This means testing a “4-shot BR” (currently, the Battle Rifle takes 5 bursts to kill) with a reduced rate of fire, though these changes are not final.


At this time, we have adjusted the range at which the reticle turns red to match the DMR.


The Carbine has been adjusted to take one less shot to kill, bringing it to a 7-shot kill. This change was applied because we felt that players who used this weapon and took the time to become skilled with it were not rewarded due to the weapon’s kill time.

Bravo writes that the above changes, if implemented, would speed up the kill time of these weapons, thus increasing the overal pace of Halo 4’s competitive War Games experience. Also, as a result of these tweaks, the automatic weapons like the “Assault Rifle, Suppressor and Storm Rifle have all received a slight damage buff along with an auto-aim decrease that requires players to be more accurate than they would have previously.”

Vehicle weapon tuning is still on the table as well as the team experiments with bumping up the damage on both the Warthog and the Mantis chain gun

Bravo closes by saying, “This is not the extent of our tuning, and we are actively investigating tweaks to additional weapons, such as an aim-assist decrease on the Beam Rifle.”

What are your thoughts so far on these decisions? Agree? Disagree?

Also, look forward to some Regicide and Grifball playlist updates incoming this Monday.

Featured image courtesy of I ELEC I TRIX I

  • blondbassist

    Lol, only when the game gets deserted do they start listening to feedback.

    Fuck you 343, you showed your true colours when thew most innovative thing you could come up with is throwing in sprint perks and kilstreak rewards.

  • IINerfII

    The fact that there is only one comment at the moment shows just how dead this game is to everyone.

    • quithatinyo

      I dont think its dead. I still turn to here for halo 4 news rather than 343 because at least mp1st breaks down whats important.

  • Hol_Up

    Halo 4 sucked.

  • deathknight579

    It was a bad opening to a trilogy i dont know what the critics saw in it they should play the original trilogy to see amazing games this was overated as hell

  • Jimbo

    How about workng on the shotgun…OUtside of “flood/infection” it should not be a one shot one kill weapon…

  • supersonicflyby

    Finally…I’m very happy

  • Max

    Yep. DAA.
    Dead After Arrival. Too late 34Free.

  • Max

    343. Really it comes down to two things and neither are weapon balancing.

    1. Mouse users have ruined the experience for people with controllers. Not sure what u can do there.
    2. Get rid of the extras. You drove away the competitors. It started with Bungie and the armor lock, jet pak nonsense.

    Go back to the holy trinity of gameplay.

  • Carnage55

    A game is more than just pretty graphics, it’s common sense. “OH LET’S HAVE THE WARTHOG GUN OVERHEAT! PEOPLE WILL LOVE THAT!!” No common sense there!

  • Carnage55

    I’ve been with Halo from the beginning. But this is my last game. No more. This game has turned into shit. Your shitty forge maps suck too. That’s the best you can do?

  • Andrew Little

    I liked the way it was. It just feels wrong now. things are happening way to fast.

  • Andrew Little

    Some of the levels are not big enough open enough forested enough. I like to creep and kill.

  • Doctor Madness

    Congratulations on your successful launch of “Battle Rifle Fighters: That’s All Anyone Uses in WarGames Now.”