Killzone: Shadow Fall PlayStation 4 Demo Technical Presentation Slides

Last February, Sony unveiled the upcoming, next-gen title in the Killzone series, Killzone: Shadow Fall, running on the PlayStation 4, and it looked amazing

As a quick reminder of how good the game actually looked, here’s the demo that was presented during Sony’s press conference.

Developer Guerrilla Games has recently made a technical presentation of the demo available online in the form of a number of slides.

It neatly presents what exactly you saw during the demo, including CPU Details, Memory, Performance, Optimizations, GPU Details, Lighting, Characters (with comparison to Killzone 3), Shaders, Particles ,Volumetrics, and much, much more.

The slide presentation itself is rather long, but very informative, especially if you’re tech savvy. You can catch the first slide below (which also makes mention of an unannounced new IP in development at Guerrilla Games) or the entire thing in full right here.

Screen Shot 2013-05-14 at 4.30.15 PM


Shadow Fall looks and sounds great so far. Any points about the presentation that stood out to you the most? Let us know in the comments!

Killzone: Shadow Fall will be releasing in Quarter 4 of 2013 on the PlayStation 4.

Source: NeoGAF

  • Licensedbeast

    Not happy that the hardware was only running 30FPS. This is next-gen, 60FPS is practically expected.

    • Dirtknap

      Yeah, I was saying “ooooh” until I saw 30FPS, then I said “all of my wat”???

    • Mɛᴛʀᴏ Orlɛanž

      As long as it’s stable, I couldn’t give a damn about 60fps.

      • Dirtknap

        With the technical powerhouse the PS4 promises to be, I’d like to see silky smooth high frame rates. I’ll accept a consistent 30FPS on the current gen.

    • HAve fun with BF4 Fanboy. defininitelty 30.

    • Jason Davis

      Me Neither, But Id rather have 720p @60FPS with HRAA options vs 1080p @30FPS 😉

  • 30FPS? I guess I should buy a PC then.

    • Mɛᴛʀᴏ Orlɛanž

      Killzone: SF will not be on PC. Duh.

  • MegaMan3k

    I’d rather have 720p @ 60fps than 1080p @ 30fps.

    • beastshaw

      Apparently nobody that downvoted you has ever played on a PC in their entire life! 720p @60 fps is a thousand times better than 1080p at 30fps.

      • Knowing the crowd here on MP1ST, they probably took his comment as a slight underhandedly directed towards BF.

      • PC smeezy

        Ok but i bet your not playing on a 47inch LCD tv that does 1080P. If it is a locked 30FPS it is not bad.

        • MegaMan3k

          Yeah, he’s probably not. What self respecting PC gamer still has a monitor only capable of 1080P? Come on, son, PC gamers have moved onto 1440p and 4K.

        • It’s not even fun to play on that big screen.

    • Jason Davis

      With HRAA Options!

  • Aslong as the game works I don’t care if its 10fps.

    • then the game won’t work XD

      • HEHE


      • James K


        I know Chad had good intention with that statement being but that’s too much of a sacrifice.

  • dpg70

    Hopefully 30 fps was their goal for the announcement, not the final product. I’m pretty sure the previous games ran around 30, so that’s not going to cut it for your launch title on next gen hardware.

    • MegaMan3k

      That’s hopeful thinking, but I don’t think it’s very realistic. Unfortunately, I fear that to the casual gamer and layman, frame rate means nothing and 1080P means “Oh my TV is 1080P, that means awesome!”

      • I’m very picky when it comes to picture quality and there is a pretty big difference for me from 720p to 1080p but I will be happy with 720p at 60fps or 1080p at 30fps

    • “Our aim for announcement event was to run 1080p at 30 fps”
      > Some saying that the demo was based on the older dev kits without the final spec.

      > In the Slides there was feeling that the game wasn’t in it’s final optimisation level, and there are many things need to be done for the final release.

      > At last Eurogamer Website stated that the game was running of very solid 30 FPS which could indicated that the actual frame rate that the game was running before the locking it, was more than 30 fps.

      Therefore according to all these clues, i’m hoping there will be a chance to see it running on 60fps, otherwise i’m guessing all the sexy looking games like this and BF4 will be running @ 60 fps. Which is okay! i guess as long as it is very solid. Even though i’d quite pissed!

      • Framerate

        That sounds reasonable but you must remember that the higher the FPS is, the easier it is to jump around.

        If @ 60 FPS one frame takes 1.66 ms and @ 30 FPS it takes 3.33 ms…

        @27 FPS one frame takes 3.70ms which is a 0.4 ms difference but if you add that 0.4ms to 60FPS (1.66ms + 0.4 ms) it dips your FPS to 48 !

        Meaning that any delays in 60FPS can easily “unbalance” the framerate compared to 30 FPS.

  • LOL 30fps.

  • this 30 fps really made my dick shrink(

  • Beastshaw

    …and for all you PC nay sayers. I just bought a used computer from my local classifieds for $500 and it has a HIS 7970 Ghz edition and a water cooler 8120 along with like 300 bucks worth of games. This is already twice as power as a console for the same price. Just check your local classifieds and you are bound to find an awesome deal.

    • Dirtknap

      Grats on a bargain! I helped a friend install water cooling once, the only time I’ve been more stressed out was when my son was in hospital, water cooling makes nervous.

    • MegaMan3k

      Hope you enjoy playing Killzone on it.

  • dylantalon

    30fps has been acceptable for years but now people act like its unplayable for a game to only run at 30fps.

    60fps is better but 30fps is fine as long as it’s stable. To each their own, most of the best games this gen were 30fps games that erre technical marvels. Killzone , uncharted, god of war 3 , ascension, and a lot of other games.

    • Dirtknap

      Correct, but we are talking about a next gen title, I’d love to see the highest of high fidelity. That is after all, half the draw card when it comes to next gen consoles/titles.

      • Correct, i also like to see 60 fps for next gen titles… but think about since 30 fps is acceptable for many devs, Even if they could produce all their new games for PS4 at 60 fps … It was just a matter of time when they feel the need of a better graphics which would forced them back to 30 fps.

    • MegaMan3k

      Remember that at one point in time, 480p was considered cutting edge and eye-bleeding graphical fidelity.

      Why are you content with non-progress?

      • Chuckz28

        Non progress? Tell me what console games play at 1080p natively right now. Hell most of them aren’t even full 720p before up scaling.

        • MegaMan3k

          That’s like saying that because there are some new lighting effects, it doesn’t need to be higher resolution. Look at the big picture.

          But, that said,

          Cars Mater-National = 1280×720 (QAA), 1920×1080 (QAA)
          Fifa Street 3 = 1920×1080 (no AA)
          Full Auto 2 (demo) = 1920×1080 (4x AA)
          GT5 Prologue (demo) = 1080p mode is 1280×1080 (2xAA) in-game while the garage/pit/showrooms are 1920×1080 with no AA. 720p mode is 1280×720 (4xAA)
          Marvel: Ultimate Alliance = 1280×720 & 1920×1080 (no AA)
          MLB09: The Show = 1280×720 (2xAA) or 1920×1080 (no AA)
          NBA07 (demo) = 1920×1080 (no AA)
          NBA08 (demo) = 1920×1080 (no AA)
          NBA Street Home court (screenshot) = 1920×1080 (no AA
          Ridge Racer 7 (demo) = 1920×1080 (no AA)
          Sacred 2: Fallen Angel = 1280×720 when sub-HD output selected, 1920×1080 for any HD output (no AA)
          Virtua Tennis 3 = 1920×1080 (2x AA)
          World Series Of Poker 2008 = 1920×1080 (2xAA)

          Fifa Street 3 = 1920×1080 (4xAA)
          NBA Street Home court (demo) = 1920×1080 (4xAA)
          Sacred 2: Fallen Angel = 1920×1080 for any HD output (including PC res), 1280×960 for 4:3 output, 1376×768 for 480p widescreen (no AA)
          Virtua Tennis 3 = 1920×1080 (2xAA)



      this is the low standard of the console generation that has ruined gaming. get a clue

  • Wtf 30fps ? Lol

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  • PS4

    This is next gen hardware? It looks garbage. I think I will just keep my PC and PS3. I might get the PS4 when it’s halfway through it’s life cycle because this footage looks garbage for next-gen

    • lol looks better then most PC games

      • vapor220

        I recommend you visit a ophthalmologist.

        • Jason Davis

          No… you do though, Name ONE PC game that looks better than the Killzone Demo!?

    • Zwabber046

      It shouldn’t be based on Graphics, the next gen experience should be more than only better graphics, it should be based on innovation, creativity and much more, graphics should be one of the smallest parts. That all the games will look nicer is just a nice plus.

    • pc gamers blow eachother

      Dude get a life this gameplay looks better than anything a pc can do. Hell when they first showed it all you pc fanboys said it was cg. Well when ps4 comes out the next gen starts. Enjoy playing sim city and paint on your pc

  • Hardware

    People… come on.

    FPS is not a feature. PS4 doesnt have enough power to handle all tasks it has to perform in KZ:SF to output 60 FPS (1 frame = 1.6 ms) so developers locked it to 30 FPS.
    FPS Its a “bigger number” that defines how many “results” your hardware can output in a second. One frame is one “result” and it means that @ 30 FPS your hardware/machine can produce 1 result in 3,3 milliseconds (averange, some frames can take slightly longer, some take less time)

    Better FPS means that the hardware can execute given tasks faster (60 FPS = 1,6 ms per image)
    If the software has been coded properly and its efficient, then it purely depends on your machine (power) how much it can do under the given software.
    FPS is a unit to describe the ratio between Time and the tasks performed.
    Resolution is a “feature”/task. Its not a unit like FPS so therefore it can be changed and the standard resolution will change as technology evolves. FPS cannot be changed directly. If you want to hit centrain FPS ratio, you need to give or give up something in exchange… such as resolution. If you obliviously increase resolution, it will lower your FPS.
    You can also limit your FPS to a lower value than it could potentialy be (like 42 FPS can be locked to 30 FPS). It just tells the hardware to work less.

    • Your last paragraph got my attention. Why would they locked 30 fps while the system might be able to run the game at around 42 fps as u said. why would they want the hardware to work less ?! what’s the benefit to that ?!!

      • Hardware

        Well, first ofcourse, it produces less heat and lessens the chances of overheating but thats not really console related reason.

        The most valid would be:
        1) Less tearing. If you get 30 FPS and they are flowing perfectly (they are all performed in 3.3 ms), you should get no/or atleast very little tearing on 60hz/120hz TV’s/monitors. Im not really expert when it comes to tearing so I cant fully explain the whole tearing thing. Dumb way to say this is “because a monitor with 60hz refresh time can be divided with 30 frames”. I also believe that stable 30 FPS is easier to “smooth”, all console games that are running @ 30 FPS have some sort of frame smoothing.

        2) less distracting. Wouldnt it be annoying if the game ran 30-40 FPS in most cases during combat with occasional dips to 20 FPS and when you would go into small/closed areas with limited amount of visual effects you would get 60 FPS… Thats distracting AND you could never “get used to” 30 FPS. Game that runs pretty much the same framerate through out the whole game feels more professional.

        3) the “wow” factor. This has been done ever since consoles have excisted. First line of next gen games have been limited so when they make a new game/sequel in the next 2 years, they can show their all new graphical goodness. The “third line” of games coming 4-5 years after consoles release are hacked to hell and back so they can look “fake good”

        Im actualy shocked to see that Sony hasnt held back developers to include this wow factor. The GPU power PS4 has isnt super impressive (GPU handels graphics) and KZ:SF already looks “too good”. Honestly, I think Sony and MS are going to shorten the lifespan of these consoles.

        • Jason Davis

          Nothing is worse than Playing Far Cry 3 on Xbox at a Stuttering 30FPS on a 55″ LED 120HZ (60fps) while looking at constant screen tearing lol 😀

          • I had huge frame drop on Far Cry 3 for the mission to kill Vaaz on his island and I really hope to not see issues like this with Next Gen

          • Hardware

            And @Paul George Inacio J

            30 FPS should still provide more tear-free image on 120Hz TV than 35 FPS. 120 can be divided by 30 into an even number (4) but it means there are more “spots” where tearing will happen. I think I read somewhere that Xbox doesnt have any “integrated” syncing methods while PS3 has addaptive V-Sync. V-Sync usualy can eliminate tearing quite efficiently but it requires framerate that can be divided evenly (60 FPS most of the time, some games cap FPS one frame bellow refresh rate which also helps with tearing).

            PS3s addaptive V-Sync (when in use) tries to sync with monitor @ 60FPS, 30FPS and 20FPS (when framerate gets lower, it automaticly switches one step lower), I think its up to developers if they use it though.

            Sometimes not even a perfect 60 FPS can quarantee tear-free image. I bought Mirrors Edge from Steam and get steady 60 FPS but even with V-Sync, its absolutely eye-bleeding experience. Using NVidia control panel to enable triple buffering and forcing V-Sync made it perfect.

            Next Gen consoles will probably go through same experineces as current gen consoles but not in the first 2 years.

    • Jason Davis

      And that is Why we have Resolution Anti Aliasing in most PC Games (And Hopefully Next Gen Titles if the Dev does not exceed 30FPS) these days

    • eat shit

      Your a fucking moron and a jealous pc fanboy.

      • Hardware

        Did I say I play exclusivly on PC ?
        Did I talk shit about Playstation 4 ?
        No, I said that FPS is a measuring unit like KM/H and MPH, and that the software (Killzone SF) does not run fast enough on the hardware to produce one image in 1.66 ms.
        My Pc’s GPU is weaker than PS4’s GPU and it still does the job decently, so will PS4’s too but not for too long.

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  • 30 or not, they gone crazy with the detail: 6 x 2K x 2K texture just for the characters body. I think there’s still a lot to harness from this system.

  • I personally think they should go 720p with 60FPS!! Most people wont even notice a huge difference from 720p to 1080p without a side2side comparison

  • I don’t have a issue with 30FPS since for me the difference isn’t that great to really bother me. I just hope BF4 will run at a solid 30fps/1080p without huge frame drops in chaotic moments

    • lol Me2, im just worry about BF4 performance… It would be a dream to see it runs BF4 on [email protected] fps and a 64 player server. But i think it is most likely to be running it @30 fps.

  • Zwabber046

    I was expecting to see a lot of XBOX and PC guys but there are actually not that much. Too bad about the 30 FPS but I never really played killzone, I do hope more games will be 60 FPS because people just say it looks smoother NOT NICER but SMOOTHER. But yeah I would like games to be way smoother but graphical I don’t really care, I wish the Devs weren’t so interested in graphics, It sounds like the PS4’s biggest differences with the PS3 is, that the graphics are better and it’s more social, but IMO next gen is more about Creativity and Innovation than about graphics.

    It’s all okay though, the PS4 is already looking very good and I can’t wait for it.

    • People probably compare to BF3 on the PS3. But that game runs mostly around 25fps or so, not 30. Just check a PC gameplay on youtube. YT caps the playback on a constant 30fps.

  • Its not a matter of better or worse. Personally games feel like theyre fast forwarding when they run at 60, movements are too quick, there’s no weight ( COD is a gleaming example)
    30 is fine, Movies are 20 for dicks sake.

  • PC players getting on my nerve

    I sense jealous PC fanboys. Go play Microsoft paint on your $1200 60fps rig. Your not getting this game, your not getting Destiny, and your not getting a shit ton of other console exclusives. PC is dead and its garbage. Just because your sitting around in your grandmas underwear building your powerful PCs does not mean there is games for that powerful PC. If you have better looking games than why are you not playing those instead of getting on this article and drooling over this gameplay.

  • Horus

    60 FPS should be standard for shooters and fast paced games unless the game plays slow like Killzone 🙂 🙂