MP Talk – Halo 5: Guardians Arena Multiplayer Beta Impressions

Thanks for tuning in to the latest episode of MP Talk, the official MP1st podcast where we talk about the multiplayer games we love to play.

In this episode, we discuss our thoughts on the Halo 5: Guardians Arena Multiplayer Beta, now in its last week of testing on the Xbox One. That’s just the start of the discussion, however. We want to hear what you think about our conclusions and the direction Halo is headed in, so be sure to drop your comments in the comment section below, or hit us up on Twitter.

James \\ @MP1stLara

Tom \\ @Sgt_Mofo

Denny \\ @DennyKovacs

David \\ @Mister_Veselka

See you in the next episode of MP Talk!

  • Harrison King

    Being a person who has played every single Halo game (1, 2, 3, ODST, Reach, etc.) I think that this multiplayer feels more organized and more sleek. I’ve been playing the beta these past two weeks and really like it compared to the Halo 4 multiplayer and not to mention that the graphics looks absolutely fantastic. The callouts feel a bit weird and odd but maybe that’s just because we have never had them in a Halo game before. Despite people saying they don’t like the ADS I find it pretty interesting and unique since, again, no other Halo game has had true ADS before. I do feel like this beta is a lot more fast paced than other Halo games which can be a good and bad thing considering it can sometimes lose that “Halo feel”. All in all, I am excited to see what 343i does with the Halo 5 multiplayer when the game finally launches and even MORE excited to see what they do with the storyline.

    • I agree on pretty much every point. Im more excited for campaign now as well since theres little to no major info about it.
      To argue your the last statement if anything, I think the fast paced feel of the beta compared to previous game is mostly due to the game running 60 frames per second, which has never happened in Halo on Xbox, and lsck of motion blur as its no longer needed. These types of arena shooters like Timesplitters, Quake, tend to run 60 fps or higher, and finally Halo is on that par. There’s even people on Waypoint wanting the game to be 60 FPS. To add to that, it still feels that Spartans still have that weighted, baloony- feel, but not completely lumbering thanks to the doubled frame rate and expanded mobility, which I think is great. Imagine having to crouch jump those stairway ledges on Pegasus(I still crouch jump crossing gaps bc I feel cool doing it).

  • XFistsClenchedX

    Halo has never been better than in Halo 5. Going back and playing the different versions of Halo in Halo MCC really drives it home.

  • Barry Harden

    If you’re going to play HALO 5, then you might as well play CoD. All the elements in HALO 5 are drawn from the CoD series.

    • XFistsClenchedX

      Not true.