New Art Reveals What Sledgehammer Games’ Cancelled Call of Duty Title Would Have Looked Like

Things weren’t always so ‘advanced’ at Sledgehammer Games’ studio. Before being hired on to help out Infinity Ward with the completion of 2011’s Call of Duty: Modern Warfare 3, ex-Dead Space creators Glen Schofield and Michael Condrey were looking at a completely different set of blueprints laid out on their workbench.

Back in May, we learned a lot more about a unique third-person, Vietnam-inspired Call of Duty work-in-progress the duo had in the making. “We had spent six or eight months on it, and were really getting into the story,” said Schofield. “We had some really cool mechanics. We had a big moment that I would love to get into a game someday, but it’s not something we could do in first-person.”

It never quite saw the light of day, and maybe never will, but IGN was recently able to get a hold of previously unreleased concept art that peers into some of the unrealized ideas. Below is the work of Eddie Del Rio, who previously worked on projects like Star Citizen, this year’s Godzilla movie, and LucasFilm works.

Check out some of the concepts and tell us your thoughts in the comments. Do you think Sledgehammer should still make it happen?

cambodiavillagejpg-b68ca3_960w 0022jpg-6e4d3c_960w deathfromabovejpg-b68ca2_960wToday, Sledgehammer Games is busy bringing Call of Duty: Advanced Warfare to Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC on November 4.

  • jj16802

    This would have been so cool…. I’d wish they gone with this instead of Advanced Warfare. Now I can only imagine how a next gen Vietnam War game would have been like.

  • Jeroen Jacobs

    this i would buy while i am fed up off the cod series!

  • Cameron Purdie

    “We had a big moment that I would love to get into a game someday, but it’s not something we could do in first-person.”


    • awkenney

      Indeed. This is the pure garbage perspective of a developer using cinematic design for a video game. At some point, they will see that these methods produce fine interactive narrative but are far from what makes a video game great. These are the same people that said 60-65 FOV produces a more claustrophobic feel, so I’m somewhat pleased that they don’t get to pull the same bullshit in Call of Duty.

      • NuttyTheSquirrel

        “These are the same people that said 60-65 FOV produces a more claustrophobic feel”

        Well, it does.

        • awkenney

          Dead Space – player model takes up 1/3 of the screen and then the FOV gets set to around 60. To me that’s just annoying. BUT it is also horribly off-topic. I provided an example of why 3rd person COD is a terrible idea, and you trolled as usual. Well done.

          • NuttyTheSquirrel

            Trolled as usual? Maybe you should be more specific.
            I didn’t knew you were specifically talking about Dead Space, since this is a CoD website.

            Now let me explain my comment. In (FPS) games having a low FoV does create a more claustrophofic feel. I don’t mind that too much in 3PS games, but in FPS games I just can’t play them because I feel that the objects are just TOO close and it makes my eyes hurt, since it doesn’t feel normal.

            • SiftBlade

              This isn’t a COD website, though.

            • NuttyTheSquirrel

              Shit, I thought I was in CharlieIntel xD. My bad.

            • Lol damn you discus!!

    • Poop

      Listen. Call of Duty is known to be a first person shooter. Think about all the whiners saying that the game would be lame and stray away from what the series is known for. You have to realize these companies can’t just make choices whenever, because they could be risking their fans trust and of course, millions of dollars.

      • Cameron Purdie

        I’m saying that they could do it in first-person, they just can’t be arsed to.

        • One point

          does it take more resources to create a fps rather than a third person shooter?

          • Cameron Purdie

            Resources? No. If anything it should take less because you don’t have to model and animate the player character in all situations. It’s just that there are a lot of things that are simply easier to make in third person, which would require more thought than they’re willing to put in to execute in first person.

            • I they they do still animate. Just because you see no body doesn’t mean there isn’t one, else whast are you, a giant hitbox with disembodied arms?

            • joezafein

              true. just because you can’t see yourself doesn’t mean you’re not there… one replay two multiplayer

          • NuttyTheSquirrel

            No, it takes less.

  • Tank Buster

    I want this game! Advanced Warfare not so much.

  • Thom

    now what they do is change the name, make it anyway, make it work, make it PROPERLY and release it and say, THIS IS THE COD WE HAD IN MIND!


      And make millions.

  • Jamie McDonald

    This is intriguing… Shame really.

  • Work Hard, Twerk Harder

    A 3rd person CoD? Hell no. A 1st person CoD of this idea? Yes.
    I know it gives developers a lot more ideas by adding things which hasn’t happened yet by going into the future and all that, but I feel that every game these days is set in the future which is the main reason why I’m looking forward to games like AC:Unity, they stand out more now.

    • MegaMan3k

      I’d love to see a third person Call of Duty. The third person modes in Modern Warfare 2 were surprisingly great, even as unrefined as they were.

      • Tank Buster

        Yes yes yes I do agree, the 3rd person servers on MW2 where a lot of fun, I think it brought back some epic memories of the Socom series on PS2.

      • Work Hard, Twerk Harder

        Ooo now this is where I sound a bit like a hyprocrite. I actually really enjoyed that 3rd person mode on MW2 and wanted that to return on later CoDs, but saying that I just can’t see it being as intense while remaining under the name as CoD.

        When I think of a 3rd person game with a good plot and everything, I think of what Naughty Dog did with both Nathan Drake and Joel, which are brill characters which aren’t focused on war in the same way as say Soap nor Price. Even with new characters set in this story, I just know that it won’t be what every-year CoD fans would want.

      • MrMultiPlatform

        Nobody played 3rd person in MW2. FYI was it was removed.

      • awkenney

        Third person as an option would be a nice – at least for players that are familiar with the perspective or get motion sickness from playing in first person.

  • Pingback: New Art Reveals What Sledgehammer Games' Cancelled Call of Duty Title Would Have Looked Like - MP1st | Tech reviews()


    So they went from a “Vietnam inspired” CoD, to a “Titanfall” inspired CoPy?

    A big jump.

    • Jeff Kazimer

      I wonder if Activision had something to do with that?

    • MrMultiPlatform

      So they copied something that copied them.

      • VEX_VEHIX


        It’s a vicious cycle.

  • Grif

    I’d still love a Veitnam CoD, especially with Sledgehammer’s 3rd person take.

    • Tank Buster

      I’m getting moist just thinking about it

  • dpg70

    I’d get on board with slapping CoD on a 3rd person game more than slapping Battlefield onto a cops and robbers game.

  • joezafein

    when it comes down to it I really don’t give a shit what they can or can’t do, should or should not do. I would like to see it!