New Call of Duty: Ghosts 1.76GB Patch Released for PS4 and PS3

After the Xbox One version of Call of Duty: Ghosts received a new patch last night, developer Infinity Ward has now also updated the game on PlayStation 4 and PlayStation 3.

The patches for PS4 and PS3 weigh in at 1806MB and 357MB respectively.

Like the Xbox One update, it adds the new loadout generator, as well as all new menu music, which you can hear below.

We’re still awaiting full patch notes, so keep your eyes peeled.

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  • VisceralVenom

    I need to delete this game from my PS4. There have been so many updates like this averaging from 3 – 2gigs. Why? For Music and some dumb random loadout generator? Who cares.

    • Ricardo

      Then delete it and move on from COD.

  • Sensou-Ookami

    Lol, this is all so silly.

  • George

    I guess my PS4 updates are smaller as well, yay!

  • Guest

    Am I the only one thinks that COD’s biggest problems since BLOPS 1 is the bad lag comp, map designs, and bad spawns? I think bad maps and spawns go hand in hand with each other. I feel like new Infinity ward should take designs cues from the maps of MW2, COD4 and WAW.( those games biggest issues in their prime was balancing along with the lag and cheats, but I think newer COD’s have done a bit better with balancing).

    • dieger

      map designs are fine atleast for 3ARCH games but bad spawns and lag are rampant in EVERY DAMN RELEASE

      • Guest

        I only like Treyarch’s Summit, Firing Range, Slums, and Standoff. Treyarch maps aren’t good but aren’t bad. I remember the days when everyone hated Treyarch and loved Infinity Ward. I’d also remember when Everyone hated Black ops,( had an awful launch) and MW2. Now people get nostalgic of them( must be the newer generation of gamers, Black ops was hyped as hell, but was just a 1960’s version of MW2 with a currency system)

        • dieger

          i felt COD4 had the perfect map roster. Bo1 had second best and the best DLC maps and MW2 had the best 3rd best

      • James Mulhall

        Their map design was amazing in World at War, can’t say the same for their latest games. Why is it that Treyarch always put the B flag in the middle of the map without any cover and like 5-6 places to look over it from? It’s pretty stupid if you ask me.

        • Brandon Griffin

          So it’s a challenge to capture.

          • James Mulhall

            A challenge? That’s not a challenge. I can’t cap a flag when I could be shot from 6-7 different directions yet I can only defend one direction. The map design is stupid and the flags need more cover to them.

            • Brandon Griffin

              If on a team, you can have most of those spots covered. If you’re playing with randoms, I can understand your frustration.

            • James Mulhall

              Normally playing with one or two friends, not a fan of full parties from past experience, its literally just raping other teams and seeing who can calling in their streaks first.

              I don’t see why they just don’t add more cover to the flags, its not like having no cover means its more competitive. I think both the competitive and the public scene would benefit from it.

      • TI_21

        Nah, most Blops 2 maps were mediocre at best though they easily managed to one up MW3’s maps which were just stupidly bad.
        I enjoyed a lot of Blops maps, but the map mix of WaW was superb.

      • Brandon Griffin

        I’m of the same opinion with 3arc maps, but you have to admit the BO1 spawning was much better than the following three games.

    • CoDforever

      Lag? Theres almost no lag for me in Ghosts.

    • matt671

      COD has been complete BS MW2 the only good CODs were WAW and COD 4.

  • dieger