Raid: World War II Patch Is Live, Features New Weapon, Balance Changes & More

Another Raid: World War II patch has landed, bringing a new weapon, implementing balance changes, and more. 

Give the patch notes a read over, and be sure to share the new intel with your co-op buddies!

NEW WEAPON
  • The Double-Barreled Shotgun, winner of the recent Weapon Poll, has been added to the game!
  • The Double-Barreled Shotgun becomes available to the Demolitions class at Level 10 and the Insurgent class at Level 13
  • The Double-Barreled Shotgun deals more damage and has a wider cone of fire than the M12, but its damage falls off more rapidly with range
GAMEPLAY
  • Increased the damage dealt by AI teammates on all Difficulty Levels
  • Revised the spawning of enemies across all Difficulty Levels on Hunters, Extraction, Bunker Busters, Last Orders, Tiger Trap and Rogues Gallery
  • Slightly reduced the damage dealt by enemy troops using the Kar98k on Hard Difficulty
  • Only one enemy Officer can be alive at the same time on Very Hard Difficulty
  • Tweaked several aspects of stealth gameplay, including enemy detection speed and reaction to dead bodies
  • Some of the shelves in the bunker on Bunker Busters have been replaced with crates
  • When a downed player is being revived by an AI teammate, other players should now see the downed player’s bleedout timer stop
  • Reduced the camera shake from melee hits and explosions
  • Made many minor fixes and improvements to multiple levels
GRAPHICS
  • The Stronghold level has been revised and updated – please let us know what you think of the new version!
  • Improved the ‘glow’ effect on ammo, medical supplies and grenades that players can pick up, making them easier to see
  • Improved the way that the names above character’s heads are displayed, which should make it easier to tell who is who
  • Updated the StG 44 model to improve the visuals when aiming with the scope upgrade equipped
  • Updated the Mosin Nagant model to improve the visuals when aiming with the scope equipped
  • Adjusted the positioning of the ‘Double Magazine’ upgrade for the Sten MkII
  • Improved the textures of the German Knuckleduster
  • Fixed an issue with the fitting of the wooden stock upgrade and receiver on the MP38
  • Fixed an issue that could cause the player’s arm to clip through the weapon when aiming the BAR Heavy Rifle
  • Fixed an issue with the player’s left hand when sprinting with the BAR Heavy Rifle
  • Fixed an issue with certain melee weapons that could cause the player’s right thumb to disappear when the weapon is fully charged
  • Fixed many visual issues and glitches throughout the game (far too many to list them all)
SOUND
  • Fixed some incorrect voiceover in Operation Rhinegold
  • Made several fixes to various sounds throughout the game
UI/UX
  • It should now be possible to enter chat text with the keyboard when playing with a controller
  • ‘Cancel Lockpick’ and ‘Jump’ now share a hotkey (default [SPACE]), which can be rebound in the Options menu
  • Fixed an issue that could cause chat messages to be repeated
OTHER FIXES
  • Fixed an issue that could cause Weapon Upgrade Challenges to get ‘stuck’, preventing the player from applying further upgrades to the weapon
  • Fixed an issue that could cause a crash just before a mission is failed by the player being killed
  • Fixed an issue that could cause a crash when returning to Camp
  • Fixed an issue that could cause players with heavy lag to crash when another player joined the same game
  • Fixed an issue that could cause a crash when the host of a multiplayer game goes into bleedout
  • Fixed an issue that could cause a crash when battering an enemy with a grenade
  • Fixed an issue that could crashes if the host of a multiplayer game left while other players were in certain menu screens
  • Fixed an issue that could cause the host to crash when other players enter a vehicle
  • Fixed an issue that could cause a crash when in stealth on Odin’s Fall
  • Fixed an issue that could cause desyncs during the ‘Take Out The Bombers’ objective when playing The Amber Room in multiplayer
  • Fixed an issue that could cause the objective on Last Orders to fail to update
  • Fixed an issue where loading a flak shell would not cause the mission objective to update on some levels
  • Fixed several issues that could occur when restarting levels
  • Fixed several issues with picking up certain Dog Tags and Greed items on several levels
  • Fixed several locations where the player could get stuck on several levels
  • Fixed an issue that could cause mission objective items such as gold crates to become impossible to pick up when dropped in certain locations
  • Fixed an issue that could cause Challenge and Booster cards to not be consumed when used
  • Fixed an issue with the ‘100 Nazi Scalps’ Achievement
  • Fixed many minor collision issues across multiple levels
  • Fixed several text errors and other typos throughout the game

If you’re interested in the development process behind Raid: World War II, give this developer diary a watch. It features the team discussing the choice of setting and character design. 

In other patch notes news, both Rocket League and Fortnite Battle Royale have received updates!

Source: Steam

settings

close