Sledgehammer Games Not On Board With Call of Duty: Ghosts, “Heads Down” in “Next Project”

It appears that Sledgehammer games, who co-developed 2011’s Call of Duty: Modern Warfare 3 with developers Infinity Ward, will not return to assist with the recently announced Call of Duty: Ghosts. Instead, they are “heads down” in their “next project.”

As many may already know, Call of Duty’s yearly development cycle sees an alteration between two primary studios: Infinity Ward (COD 1, COD 2, COD4, MW2, MW3) and Treyarch (COD 3, WaW, BO1, BO2). In 2011, Sledgehammer Games was thrown into the mix, assisting Infinity Ward with the development of Modern Warfare 3 after a number of employees left to form Respawn Entertainment, who are said to be working on an upcoming project, code named “Titan,” under publisher Electronic Arts.

According to a recent tweet by Sledgehammer Games congratulating Infinity Ward on the announcement of COD: Ghosts, it appears that they will not be returning to development on this year’s Call of Duty title. They have something else planned.

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Last we heard of the studio, they were reported to be searching for a Senior Environment Artist to work on a Call of Duty title for the Xbox 360 and PlayStation 3. Earlier, co-founder Glen Schofield hinted at the possibility of moving on to an entirely new IP, saying, “we’d like to do both [create another CoD] or either. Truthfully, how could you go wrong with making either another COD game or a new IP?” After the release of Modern Warfare 3, Schofield stated, “we will all need some time to recharge the batteries and come back refreshed and ready to give 110%… I know Activision wants us to work on what we’re passionate about, that’s why they asked us to work on MW3, not forced us.”

UPDATE: You may also recall Activision stating their intent to “engage [their core audience] beyond their TV or PC and then give them new experiences around Call of Duty that are unique for [mobile devices].” It’s possible that Sledgehammer Games would be spear-heading the shift towards more “grandiose, immerse experiences” on mobile.

Either way, it looks as though we can look forward do something new from developers Sledgehammer Games, hopefully soon. This also suggests that Infinity Ward may be the sole development house working on Call of Duty: Ghosts, unless, as earlier rumores suggested, they’ve partnered up with Neversoft, who were also reported to be working on a Call of Duty project.

What do you guys think Sledgehammer Games could be working on?

  • i wonder if they are working on a PSvita COD god know that system needs one after BO declassified

    • RyMann88

      Agreed, that was horrible. Considering that they’ve worked on a core title, it’d be nice to see them close the gaping hole between the console versions and portable versions.

  • codfan2011

    can’t wait for modern warfare 4!

  • hambone

    they will have a game come out may 2014 so every 6 months we get a new cod

  • Maybe they’ll be thrown in there with IW and Treyarch and maybe make a three developer annual cycle? That would give the devs a lot more time to polish their games (2 years compared to currently 1) and ultimately create *gasps* better Call of Duty games. At least, that’s what I hope happens.

    • DanDustEmOff

      The current dev cycle is two years a third studio would make it three I agree with you on extending the dev cycle by a year its definitely needed

  • If getting asked to do a mobile game is the thanks they get for bailing out IW with MW3, then I would’ve said “Thanks, but no thanks.”

  • No matter what .. battlefield 4 will win this time .. remember

    • Good. Go post that in the stories that mention Battlefield then

    • lol no way COD is too big as a franchise and BF gameplay is too different to convert COD’s huge fanbase sorry buddy.

      • zacflame

        your kinda late.
        i can’t believe you haven’t noticed that 1/3 of the COD community have transferred to battlefield in the past 2 years, and 3/4 have at least played BF3/BC2 and liked it.

        • mayoman223

          I tried converting back in MW3, but the gameplay was just too slow and I quickly got bored of it. Its a good game, but personally I think CoD is better because of the game speed. The players of CoD, however, are annoying assholes (for the most part)

        • James K

          Where do you get those statistics from? Yahoo answers or Youtube?

        • 1 out of 3? LOL really WOW you actually believe this? sorry buddy but the SALES don’t add up.

        • DanDustEmOff

          There is no way that you can back that statment up with figures expecially when BF3 has less people playing it than

    • DICE will shake the world up when they uncover the multiplayer trailer

      • blind faith because it works so well with Christians

        • MrLadyfingers

          Obama supporters is a more accurate comparison.

    • Zwabber046

      I personally like BF and dislike CoD, I only look on this forum because I’m interested in what CoD is doing. But you don’t see me hating. It’s people like you I do not like

      • Dirtknap

        I would like to high five you.

        • Zwabber046

          *High Five* I just hate haters, it’s like they just wait behind their PC to strike somewhere and hate

      • DanDustEmOff

        Wow that was refreshing, well said.

  • I’m not 100% sure what Sledgehammer worked on in MW3. But all I know is MW2 didn’t have them, and MW2 was good. MW3 had them, and MW3 wasn’t so good. So this is a good thing in my opinion that they aren’t involved

    • Obie Trice

      MW2 was good in the BEGINNING, once everyone worked out the exploits thats when MP flaws became apparent. It just got faster and faster with each game.

      That window of launch noobs went from 1 month to 1 week.

      • Yeah but as for the fundamentals of a multiplayer game (connection,spawns, hit detection.) MW2 was spot on

        • Obie Trice

          Connections – Debatable, there was lag comp (as with all MP games), host advantage, BO1 had the best connection since you could see who was lagging instead being killed out of the blue.

          Spawns – You could spawn-trap and kill all six people with a GL at the start of the match.

          Hit Detection – Suppose that ties in with Connections since for me on a decent connection hit detection was fine on all CODs. (On a DECENT connection, key phrase)

          • connection was not debatable at all.. if you had a good internet your connectiong was good, host advantage was not so apparent in MW2 as it was in MW1 every cod game had spawn traps and the hit detection in mw2 was the best by far.. im guessing u prob played it after its initial prime

      • PertAndPopular

        Well MW2 didn’t really get updates…so yeah. It’s hands down my favorite COD game.

    • i believe they worked on the DLC..or maybe that was raven software

      • I don’t even know. All I know is way too many developers worked on it.

      • I think I’ve heard that as well, but I’m not positive either.

    • I know SHGames did at least some work on the campaign because Glen Schofield did a presentation on the kinds of works he draws on for inspiration (it was pretty cool I thought – Beyond that I don’t know what they did for it.

  • WarHero

    Sledgehammer may be out but they got guys who made Tony Hawk Games co developing it now..whom never made a shooter before

    • Dirtknap

      But we can be sure to enjoy quality skateboard kill streaks, complete with skitching on helicopters 😉

  • mayoman223

    Battlefield fanboys that insist on coming to CoD news just to trash it ruin the experience. Good job assholes

    • MrLadyfingers

      These “Battlefield fanboys” you speak of are actually the bigger CoD fanboys than people like you. I get pinned as one all of the time because I’d rather play BF3 than BO:II, yet COD4 was my favorite game of all time. I, like many other “BF fanboys”, love Call of Duty and watch every release very intently in the hopes that the franchise returns to their roots. So before you go calling out COD “haters”, just remember… they’re probably bigger CoD fans than YOU.

      • I dunno… there have been quite a few lately that seem to hold a lot of contempt for all things Call of Duty.

        • MrLadyfingers

          Yeah you’re right. But… not all of them. Certainly not me.

      • mayoman223

        I never said anyone who likes BF, I said those BF fanboys who insist on viewing CoD news for the sole reason of bashing the game. I myself have and play BF3, but I just hate the people that come here just to hate on CoD

  • deadmau5

    wub wub wub wub waaaaowwww

  • I was going to say something bitter about Call of Duty ELITE, but then I realized this was Sledgehammer, not Beachhead, that the article was talking about.

    That being said, Sledgehammer seems to have done a pretty good job with Call of Duty: Modern Warfare 3, and I wish them the best with whatever projects they’re off to these days.

    • Dirtknap

      I hope (but I’m not holding my breath) that Sledgehammer are staying away from “spear-heading the shift towards more “grandiose, immersive experiences” on mobile” and can be added to the rotation for the full, annual releases. It would certainly bolster the dev time to three years per title and hopefully we’d see a return to greater quality within the franchise if it were to take place.

      • DanDustEmOff

        I would welcome that move greatly

  • Latch

    Good, I don’t like anything about Sledgehammer.

  • The box art for Ghosts only has IW and ATVI on it, so I don’t believe Neversoft is in on it, unless they’re filling a post-release role the way Raven does with DLC.

  • meh / i hope they do something good this time, battlefield 3 has already taken a lot of players and if this fail BF4 will damage cod forever !

  • oofy

    Makes sense. Sledgehammer jumped in to help a gutted Infinity Ward finish MW3. Now that IW is fully restocked, they can work on ghosts while Sledgehammer does something else.

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  • I feel like this is a good thing. The last IW COD didn’t feel like an IW game to me. I just hope there is more variation in the maps again. Everything the last 2 games has been all CQC. I’d like to seem maps vary like they did in COD4, MW2, and BO1. I’m not a fan of having every single map be small with head glitch spots at every corner.

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