Call of Duty: Black Ops 4 Server Update Triggers 2XP, Gun Tuning & More

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Treyarch has once again rolled out a Call of Duty: Black Ops 4 server update today, and it triggers 2XP, and a bunch of weapon tuning.

Check out the full Black Ops 4 server update notes below (via Reddit):

Summary:

  • 2XP + 2X Merits Weekend now live on all platforms.
  • Weapon tuning for Rampart and Saug 9mm.
  • Fix for Dart functionality in Multiplayer.
  • Unwrapped Reactive Camos now longer show as wrapped in Custom Games.
  • Various gameplay improvements and stability fixes in Zombies.

All Platforms:

General

  • 2XP Weekend
    • Now live through 10AM PT Monday, April 1:
      • 2XP in Multiplayer
      • 2XP in Zombies
      • 2XP in League Play
      • 2X Merits in Blackout

PS4 and Xbox One:

Multiplayer

  • Weapons
    • Rampart
      • Adjusted damage per shot from 46 to 40.
      • High Caliber I-II shots deal 70 damage when hitting parts of the body affected by High Caliber.
      • Slightly reduced ADS-in speed.
    • Saug 9mm
      • Slightly increased 6-shot range.
    • Daemon 3XB
      • Iron sights are now properly centered.
  • Scorestreaks
    • Dart
      • Addressed an issue where the Dart could self-destruct when maneuvering quickly around the map.
  • Reactive Camos
    • Addressed an issue that would show an unwrapped Reactive Camos as wrapped in Custom Games.
  • Barebones
    • After Action Report now properly appears after Hardcore Barebones matches.
  • Friendly Fire
    • 20-second respawn penalty now occurs after a 5th teamkill in Hardcore and League Play matches.
  • Stability
    • Fixed various potential crashes.

Blackout

  • Quick Equip Menu
    • Quick Equip Menu scroll behavior now works as intended when using alternate button layout settings.
  • UI
    • Added game type information to the map loading screen.
  • Low-Population Playlists
    • Featured Playlist set to Hardcore.
    • Rotating playlist set to Solos.
  • Stability
    • Fixed a crash that could occur when the host quits a Custom Match after deployment after having been in a previous Custom Match that was played to completion.

Zombies

  • Perks
    • Added individual sound FX when equipping Perks.
    • Addressed an issue where Stone Cold Stronghold prevented the player from acquiring an armor buff from Special Weapons.

​PS4:

Zombies

  • Stability
    • Fixed a potential crash that could occur when using the Zombshell Perk.
  • Ancient Evil
    • Wonder Weapons
      • Hand of Gaia’s charged shot now always kills zombies in one shot.
    • Miscellaneous
      • Addressed an issue where zombies would cease to spawn if a player started the “Light” step during the Main Quest.
      • Addressed an issue where players were able to Fast Travel during defense in Rush Mode.
      • Addressed an issue where the Objective Marker would remain visible during the defend moment.
      • Addressed an error that could occur when both the player and a bot were downed during the Sentinel Artifact event.
      • Addressed an issue where being revived during the Boss Fight with “Join the Party” caused players to lose functionality.
    • Stability
      • Fixed a crash that could occur when interacting with the statues during the Main Quest.
      • Fixed a crash that could occur while playing as Shaw during “Blood” step of the Main Quest.
      • Fixed a crash that could occur when a player disconnected while auto-reviving.
      • Fixed a crash that could occur when a player disconnected during the Wonder Weapon upgrade quest.
      • Fixed a potential crash caused by Wonder Weapon FX impact.

Treyarch released a significant patch a few days ago which you can read here.

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