While PS4 and Xbox One players got the the Call of Duty: Black Ops 4 1.17 update yesterday, PC players just got it today. If you’re looking forward to the Black Ops 4 PC update 1.17 patch notes, you’ve come to the right place! In addition to the PC patch, the Black Ops 4 update today patch notes for PS4 and Xbox One are available too!
PS4:
MULTIPLAYER
- Camos
- Afterlife Camo will now stay properly equipped when entering a Multiplayer match.
- Maps
- Masquerade
- Addressed an issue that could prevent Battery’s War Machine rounds from functioning properly in certain parts of the map.
- Masquerade
BLACKOUT
- Bounty Hunter
- Spectre’s Shadow Blade will now hit enemy Spectre players more consistently.
- Bounty icon will no longer remain in the world if a marked player quits the match.
- Addressed an issue with Bounty Death Stashes that landed on top of vehicles.
- General stability improvements.
All Platforms:
MULTIPLAYER
- Perks
- Addressed an issue that could prevent Perks from functioning properly.
- Lobby
- Public lobbies will now display all members, not just party members.
- Stability
- General stability improvements.
WORLD LEAGUE HUB
- Custom Games
- Hosts of Custom Games can now assign teams.
ZOMBIES
- Weapons
- Switchblade X9
- Increased magazine size from 26 to 30 to match other game modes.
- Decreased stock ammo from 338 to 330.
- VKM 750
- Increased max damage from 190 to 205.
- Decreased magazine size from 60 to 50 to match other game modes.
- Decreased stock ammo from 420 to 400.
- Hades
- Increased stock ammo from 425 to 455.
- Decreased magazine size from 85 to 65 to match other game modes.
- ABR 223
- Increased stock ammo from 270 to 288.
- Increased magazine size from 30 to 36 to match other game modes.
- Outlaw
- Increased stock ammo from 72 to 81.
- Decreased magazine size from 12 to 9 to match other game modes.
- Paladin HB50
- Increased magazine size from 5 to 6 to match other game modes.
- SDM
- Increased stock ammo from 80 to 84.
- Decreased magazine size from 16 to 12 to match other game modes.
- Koshka
- Increased stock ammo from 64 to 66.
- Decreased magazine size from 8 to 6 to match other game modes.
- MOG 12
- Decreased magazine size from 6 to 4 to match other game modes.
- Decreased stock ammo from 48 to 44.
- Decreased Pack-a-Punch stock ammo from 64 to 60.
- Decreased Pack-a-Punch magazine size from 16 to 12.
- Decreased Pack-a-Punch maximum base damage from 500 to 300.
- SG12
- Increased stock ammo from 110 to 126.
- Increased Pack-a-Punch stock ammo from 100 to 112.
- Decreased magazine size from 10 to 6 to match other game modes.
- Decreased Pack-a-Punch magazine size from 20 to 16.
- RK7 Garrison
- Increased Pack-a-Punch max damage from 260 to 320.
- Reduced Pack-a-Punch headshot multiplier from 5 to 4.
- Switchblade X9
- Maps
- Dead of the Night
- Addressed an issue that could result in a player being revived with all Perks equipped.
- Addressed an issue that could cause players to lose Mule Kick.
- Dead of the Night
- Stability
- General stability improvements.
PC:
MULTIPLAYER
- Weapons
- GKS
- Increased 5-shot range from 5 meters to 7.5 meters.
- MX-9
- Increased 5-shot range from 7 meters to 7.5 meters.
- Slightly increased 5-shot range damage.
- Daemon 3XB
- Created a 5-shot range out to 7.5 meters.
- Increased 6-shot range from 11.5 meters to 19 meters.
- Increased 7-shot range from 19 meters to 25 meters.
- Increased 8-shot range from 25 meters to 32 meters.
- Switchblade X9
- Increased 5-shot range from 2.5 meters to 7.5 meters.
- Increased 6-shot range from 16.5 meters to 19 meters.
- Increased 7-shot range from 19 meters to 25 meters.
- Increased 8-shot range from 24 meters to 32 meters.
- Saug 9mm
- Stock II: Slightly reduced move speed during ADS.
- Miscellaneous
- Closed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.
- GKS
- Specialists
- Nomad
- Increased cooldown time for Mesh Mine.
- Ajax
- Increased cooldown time for 9-Bang.
- Torque
- Increased cooldown time for Razor Wire.
- Ruin
- Grav Slam’s kills no longer feed its ability meter, to be consistent with other Specialist Weapons.
- Firebreak
- Reactor Core kill notifications now take up less screen space.
- Nomad
- Scorestreaks
- UAV
- Duration increased to 30 seconds.
- Counter-UAV
- Duration increased to 30 seconds.
- Drone Squad
- Damage increased for lead and buddy drones.
- Minimum and maximum burst fire times increased for lead and buddy drones.
- Drone clip size increased.
- Mantis
- Reduced the amount of time the Mantis can be temporarily disabled.
- Increased the damage threshold for temporarily disabling the Mantis.
- UAV
- Game Modes
- Search & Destroy
- Addressed an issue where players would see teammates as enemies if the last player died to a bomb detonation.
- Addressed an issue where the briefcase bomb could reduce bullet damage.
- Search & Destroy
- Stability
- Fixed a potential crash that could occur on Hacienda.
WORLD LEAGUE HUB
- Weapons
- Melee weapons have been restricted.
- Scorestreaks
- Attack Chopper
- Rockets required to destroy the Attack Chopper reduced to 2 including the flare.
- Gunship
- Rockets required to destroy the Gunship reduced to 2 including the flare.
- Attack Chopper
- Miscellaneous
- Addressed an issue that allowed 6 players in a 5-player party.
- Addressed an issue in the Event End notification that displayed Top 10 when players finished in the Top 5.
BLACKOUT
- Weapons
- VKM 750
- Reduced recoil.
- Additional recoil reduction during the first 4 shots.
- Replaced 4x Scope with 3x Scope (Gold version).
- Hades
- Reduced hits to kill from 6 to 5.
- Increased maximum damage range.
- Replaced 4x Scope with 2x Scope (Gold version).
- Mozu
- Increased close range damage.
- Increased headshot multiplier.
- Hellion Salvo
- Limited the maximum number of Rockets a Blackout player can carry to 10.
- VKM 750
- Maps
- Alcatraz
- Made visual improvements to various models throughout the map.
- Various environmental updates and mantling improvements added to aid player traversal.
- Lighthouse foghorn sound effect added at the end of each wave spawn delay timer.
- Addressed an exploitable area in the Alcatraz map.
- Alcatraz
- Equipment
- Mesh Mines
- Increased visibility of visual FX to make Mesh Mines easier to spot.
- Mesh Mines
- Personalization
- Character personalization and selection will now be shared between Blackout lobby and Blackout Custom Games.
ZOMBIES
- Classic Elixir Restock
- Empty Elixir slots will now be filled with a randomly-chosen Classic Elixir during a match.
- Classic Elixirs will be placed into any empty slots at the start of a match.
- Team-friendly Elixirs like “Nowhere But There!” have a greater chance of being chosen when playing in co-op matches.
- Gameplay
- Dead of the Night
- Werewolves now spawn less frequently and take more damage when weak points are hit.
- Adjusted the base health of the Nosferatu and reduced the maximum and minimum number of Nosferatu spawns per round.
- The Crimson Nosferatu now spawns less frequently, summons reinforcements less frequently, and has lower base health.
- Removed zombie speed increase that occurs when the Sentinel Key is acquired.
- Mystery Box
- Removed some of the Wall Buy weapons from the Mystery Box.
- Prevented duplicates occurring in consecutive Mystery Box weapon pulls.
- Reorganized Mystery Box probabilities by weapon tier.
- Dead of the Night
- Perks
- Winter’s Wail
- Now fully recharges with Max Ammo and at every round completion.
- Will only proc if the player is not at full health in order to reduce the number of times it activates.
- On Realistic difficulty, Winter’s Wail will still activate on contact since players will rarely survive more than one hit.
- Players will now gain one charge every 60 seconds.
- Increased base maximum charges to 3. Modifier charges increased to 4.
- Winter’s Wail
- Camo Requirements
- Halved Camo kill requirements for weapons only obtainable through the Mystery Box to make them more attainable.
- Server Pause
- Addressed an issue where, if a player left a match during a Server Pause, their character model would remain in-game for an extended time.
- Addressed an issue where players could move during a Server Pause.
- Addressed an issue where initiating Server Pause could cause players to lose connections to the host.
- Host Migration
- Addressed an issue where, if a Host Migration occurred at the beginning of a public match, the wave would unintentionally proceed after the migration ended.
- Addressed an issue where, if the host used Quacknarok and left, the effect would remain after the Host Migration.
- After Action Report
- Addressed an issue where the Rewards section of the Custom Mutations After Action Report would show rewards earned from the previous public or private match.
- Addressed an issue where incorrect information could display in the After Action Report after a player left after a Host Migration.
- Visuals
- Ancient Evil
- Addressed various visual issues that could occur during natural gameplay, the Main Quest, and the Outro Cutscene.
- Pack-a-Punch Runes are now correctly aligned for the Wonder Weapon Pack-a-Punch Quest.
- Addressed an issue where the Pegasus Strike did not appear correctly in third-person when the player was holding the Equipment button.
- Ancient Evil
- Custom Mutations
- Global
- Fixed multiple issues related to the Enhanced Only setting in Custom Mutations.
- Ancient Evil
- Addressed an issue where players could be prevented from progressing past the first round in Custom Mutations.
- Addressed multiple issues related to the Equipment and Regen Speed settings in Custom Mutations.
- Global
- Weapons
- Saug 9mm
- Stock II: Slightly reduced move speed during ADS.
- Saug 9mm
- Stability
- Ancient Evil
- Fixed a crash that could occur if players killed a Blightfather during the initiation for a Wonder Weapon.
- Fixed a crash that could occur after players destroyed the final statue while inside the Charon Charge Attack during the Main Quest.
- Fixed a crash that could occur after players shoot all Chaos Crystals off of a tree during the Gaia Wonder Weapon Quest.
- Blood of the Dead
- Fixed a crash that could occur when firing the Spectral Key and changing targets.
- Ancient Evil
- Miscellaneous
- Global
- Addressed an issue where power-ups and special round Max Ammo could drop outside of the playable area.
- Addressed an issue where using an Elixir while shooting the Shield’s Pistol could result in the Elixir’s ability not activating.
- Addressed an issue that prevented Shields from receiving ammo from Max Ammo power-ups.
- Addressed an issue where, if a player had Mule Kick from the Secret Sauce Perk and lost it, they could not get Mule Kick again unless it was in that same slot.
- Addressed an issue where Perk descriptions would not update when hovering over Perks equipped to Altars in the Create-a-Class menu.
- Ancient Evil
- A prompt now lets the player know they are unable to pick up a Dormant Hand when already holding a Wonder Weapon.
- Players can no longer accidentally cancel the Pegasus Strike when repeatedly pressing the Equipment button.
- When fast-travelling with Bots, the Bots will no longer disrupt player movement.
- Addressed various issues relating to voiceover being interrupted and incorrect subtitles being played.
- Addressed an issue where, if a player died and entered spectate with a Tribute reward available, their progress could be reset upon returning.
- Addressed an issue where, if a player used the charge attack with the Hand of Ouranos or Hand of Hemera, the channeling animation would play but nothing would happen.
- Addressed an issue where a player could be in the Shadow’s Bank and get stuck by receiving help from other players.
- Classified
- Addressed an issue where zombies could get stuck pathing in Groom Lake.
- Global
GLOBAL
- Controls
- Added “Smoke – Throw Mode” Gameplay setting for Spectre’s Smoke Special Issue Equipment.
- Emblem Editor/Paintshop
- Slider values can now be edited by typing in a specific number.
- Updated layout and visual cues to improve the clarity of the decal being edited.
- Weapons
- Bullets that travel underwater will now inflict reduced damage.
- Fixed an exploit where players could fire faster than intended from sprint by starting a slide, then immediately firing.
- Selecting a weapon that has a Signature Weapon available will now display both the base and Signature Weapon to choose from.
- Black Market
- Gestures and Tags are no longer character-specific, and the UI has been updated to start with the Slot assignment.
- Gestures, Tags and Jump Packs in Blackout can be now be accessed from the Extras menu in the Lobby.
- Personalization
- Gestures and Tags can be played in the Lobby in Multiplayer, World League Hub, and Blackout.
- Outfit personalization can now be accessed from the Specialist button in the lobby in Multiplayer and World League Hub.
- Outfit personalization will now be shared between Multiplayer and World League Hub in Custom Games in each mode.
- UI
- Player Prestige Master level number is now Gold.
- Tier Reward animations are faster in the After Action Report.
Once Prop Hunt is out tomorrow, we’ll let our readers know.
Source: Reddit