DayZ Update1.07 Crashing Issues Acknowledged by Bohemia

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Just a few days ago, Bohemia Interactive released the DayZ update 1.07 on consoles. While that patch brought in changes and new content, it also brought in an unfortunate bug and that’s the DayZ update 1.07 crashing issues now happening on both PS4 and Xbox One.

DayZ update 1.07 patch notes:

ADDED

  • Added: Repeater Carbine
  • Added: .357 Rounds
  • Added: 12ga Rubber Slugs
  • Added: Amusement park locations throughout Chernarus

FIXED

  • Fixed: A client error caused by re-encountering the weapon you dropped during a previous death
  • Fixed: The map always used to open at the top left corner (now remembers the last opened position)
  • Fixed: Disabled “Jump out” action for back seat passengers of the ADA 4×4
  • Fixed: Action circle was missing while dismantling the oven
  • Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K
  • Fixed: Issue caused by starting an action with a different item in your hands between client and server
  • Fixed: An animation glitch related to throwing
  • Fixed: Several types of inventory interactions related to item swapping
  • Fixed: Water bonus from wells was added to early in the action
  • Fixed: Infected would not cause bleeding as intended
  • Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane
  • Fixed: Issues with the sounds of doors in the fire station and big ATC buildings
  • Fixed: Issues with a ladder on the construction site
  • Fixed: Piles of wooden planks could spawn on top of each other
  • Fixed: The big doorway of the sawmill had bullet collision
  • Fixed: Object placement fixes for Enoch and ChernarusPlus terrains
  • Fixed: A yellow heat comfort was giving a penalty on health regeneration
  • Fixed: Position of the combination lock widget, LODs and textures
  • Fixed: The player could collide with individual ivy parts
  • Fixed: The Denim Skirt showed the wrong colour in 1st person mode
  • Fixed: Infected could not navigate into the large grey shed
  • Fixed: The Construction Light behaved weirdly when thrown
  • Fixed: It was not possible to empty liquid containers in interior spaces
  • Fixed: Blue Athletic Sunglasses had a green texture (https://feedback.bistudio.com/T148324)
  • Fixed: The Thermometer would always display 0 degree (https://feedback.bistudio.com/T146710)
  • Fixed: Night vision was darkened when someone entered the players network bubble (https://feedback.bistudio.com/T147106)
  • Fixed: Base building actions could be mixed up resulting in building the wrong part
  • Fixed: Barrel with holes was still able to store liquids (https://feedback.bistudio.com/T148495)
  • Fixed: Missing icon for the night vision goggles attachment slot
  • Fixed: NVGs were not operable while holding an item in hands (https://feedback.bistudio.com/T148637)
  • Fixed: Door of the Radio Station would spawn opened half-way
  • Fixed: Belts with attachments could be put inside clothing items

CHANGED

  • Changed: Global lighting changes (ground-lighting addition, brightness of day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast)
  • Changed: Updated the inventory attachment icons (missing icons added, some icons tweaked and unused removed to free space for more in future)
  • Changed: Clean-up of the car damage zones
  • Changed: Lowered the amount of leaked coolant when the radiator is destroyed in the car
  • Changed: The open option for the fence gate can be accessed easier
  • Changed: Removed the collision from Barbed Wire
  • Changed: Barbed Wire now causes bleeding sources instead of shock damage
  • Changed: The fence and watchtower kits can be dismantled
  • Changed: Heavy items (with collision) are dropped using physics
  • Changed: Rework of the combination lock destruction (requires more time, but in shorter cycles)
  • Changed: Sawing a pile of wooden planks is now a truly continuous action
  • Tweaked: Decreased range of the night light, and changed its colour, position and brightness for better immersion
  • Tweaked: The fence gate opens and closes slower
  • Tweaked: Inventory view of the Assault Helmet Visor
  • Tweaked: You receive one additional plank when cutting down a wooden log
  • Tweaked: You receive one more wooden log when cutting down most trees
  • Tweaked: Base building materials are now placed more clear
  • Tweaked: Sorted the attachments icons of firearms
  • Tweaked: The base building build action won’t show up at all when it is being blocked (previously allowed to execute without result)
  • Tweaked: Adjusted the logic behind obstacle checks when building base building parts
  • Tweaked: The map is now full screen
  • Tweaked: Removed the collision from tourist trail poles
  • Tweaked: The pickaxe can build watchtowers and fences again

SERVER

  • Added: Access to the server mission files
  • Added: Admin log parameters to selectively monitor certain player actions
  • adminLogPlayerHitsOnly = 0;    //1 – log player hits only / 0 – log all hits ( animals/infected )
  • adminLogPlacement = 0;    //1 – log placement action ( traps, tents )
  • adminLogBuildActions = 0;    // 1 – log base building actions ( build, dismantle, destroy )
  • adminLogPlayerList = 0;    // 1 – log periodic player list with position every 5 minutes
  • Added: New server config parameters to customise night lighting
  • lightingConfig = 0; // – 0 for brighter night, 1 for darker night
  • disablePersonalLight = 1; // – disables personal light for all clients connected to server

 

KNOWN ISSUES

  • Picking up an item on the upper floor of a watchtower can crash the game

Regarding the DayZ 1.07 crashing issues, this seems to happen when players access the inventory.  Bohemia issued a statement and acknowledged it along with frame rate drops as well.

Dear Survivors,

yesterday’s 1.07 Update regrettably introduced several new issues to the game. To be as transparent as possible with you, we would like to go into some detail on those problems and what we intend to do about them.

The game crash (blue screen on PS4), that most of you are currently experiencing, is a consequence of the recent work that was put into the inventory. However, as our inventory is quite complicated with countless options of switching and swapping on both the PC and console inventory, this error occurred on the consoles, as a result from the fixes. Our programmers are currently going through all interactions that are moving items to adjust them.

We have also seen a server crash appear which is most likely tied to the physics-based dropping of large items. This issue also seems to appear more often on console servers. So we will most likely revert the change temporarily, until a more solid solution is found.

An issue not as game-breaking, but certainly frustrating, is the voice-chat being triggered during inventory navigation. While we are currently prioritizing the crashes, we will fix it as soon as possible.

Last, but not least, we have received your reports of FPS-drops during the gameplay. But as we haven’t been able to find their cause yet, we would ask you to provide us with some data on where you are experiencing the lag. Critical information is here:

  1. The location your character is at
  2. The server you are playing on
  3. If there is anything unusual about this location, be it a player-made base, large amounts of loot, or just many structures

We will continue to focus on these priority issues, and hope to have fixes tested and ready for release by the beginning of next week. We apologise for the inconveniences and hope to have the problems resolved swiftly.

Hopefully, a fix for this is deployed soon, as it’s never fun for anyone to have their console crash from a game.

Are you experiencing the DayZ update 1.07 crashing issue? Have you found a fix or workaround? If so, let us know down in the comments.

Source: DayZ forums

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