Video game development is all about ideas – big, small, brilliant, or dumb – and how they might make the consumer’s gaming experience a better one than the last.
“I sit the floor above the Battlefield development team and there is no lack of ideas down there,” says Digital Illusions CE CEO Patrick Söderlund, speaking to The Guardian in a recent interview. “It’s just a matter of, how many of them are feasible and how many can we do.”
Söderlund, studio head at the Stockholm-based development house responsible for one of this year’s biggest FPS hits, Battlefield 4, has – or had – some ideas of his own that didn’t quite sneak their way into the game this Fall, but are pretty cool nonetheless.
“One of the things I think is cool in Battlefield 4 is the geo-leaderboard – you can find out who in your neighbourhood is, say, the best best assault player,” he continued. “That’s cool. And so let’s take that a step further and say, what if we had servers where it pulls in just things as simple as weather and day time from the local area. If the server is in Stockholm and it’s sunny, what if the map is sunny, too? What if it’s snowing and dark in Moscow? Okay, let’s have the servers there playing snowy and dark maps. You look at the possibilities and realise you can do so many more things in the cloud-enabled world than we couldn’t do before. That’s frankly one dumb idea from me, but it’s kind of cool!”
Maybe in Battlefield 5?
Tell us in the comments, how cool do you think Battlefield servers that reflect your local time of day and weather would be?