Neverwinter Update 7.92 June 30 Patch Brings Avernus on PC

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Cryptic Studios has now released the Avernus content to consoles (PS4, Xbox One), with today’s Neverwinter update 7.92 June 30 patch! Not only that, but there are healing changes included in the game as well. Read on for the full list of changes.

UPDATE: It seems the Avernus update is only for PC, though the console versions got a patch as well. Avernus on consoles will be out on July 28. Apologies for any confusion.

Neverwinter Update 7.92 June 30 patch notes – Avernus:

Content and Environment

Achievements

  • The in-game achievement, “The Ascended,” now uses Collections to verify that all of the artifacts have been refined to Legendary. You no longer need to have all of them in your inventory at the same time.

Chult

  • Hunts: Resolved an issue wherein the King of Spines had unexpectedly low health.

 

Legacy Campaigns

  • Manycoins Bank Heist now properly unlocks for all characters on the account when unlocked on one character.
  • Various quests have been updated to give credit toward weekly legacy campaign quest progress.

 

General

  • Teachings of Zerthimon: The fragments now specify that they are one of four, not one of two.
  • The obsolete quest, “Inside Every Spider,” has been dropped from players’ journals.
  • Various minor issues in environment art have been addressed.
  • Various minor issues in text, quest flow, etc. have been addressed.

Combat and Powers

Artifacts

  • Forgehammer of Gond: The damage resistance granted by this artifact is now limited to 20%, to be comparable with other damage resistance artifacts. The duration has been increased to 10 seconds.
  • Sigil of the Paladin: The healing value of rank 5 has been reduced to be more comparable to other artifact healing.
  • Sigil of the Paladin: The radius of this power’s effect now more closely matches its visual effects.
  • The artifact “Sigil of the Fighter” has been adjusted as follows: the blocking effect may no longer block more damage than 25% of your maximum hit points per individual block. This is a decrease from an unstated limit of 999,999 damage.
  • The cooldowns for all artifacts have been standardized per rank. Artifacts like Heart of the Dragon, among others, no longer have their recharge rate modified.

Classes and Balance

Note: Changes for Devout Cleric, Oathkeeper Paladin, and Soulweaver Warlock are in a different post. See the segment titled “General Healing Adjustments” for a link to the post.

  • Barbarian: Any
    • Determination can no longer incorrectly be gained outside of combat.
  • Barbarian: Blademaster
    • Mechanics
      • Battlerage: Now increases damage done by 20%
    • Feats
      • Relentless Battlerage: Now decreases Battlerage damage to 14%
  • Barbarian: Sentinel
    • At-wills
      • Challenger’s Slash: Reduced activate times to .65/.55/.8 down from .75/.65/1.05
        • Reduced Unstoppable activate times to .35/.25/.45 down from .45/.35/.55
    • Encounters
      • Come and Get It: Reduced cooldown from 18 seconds to 15 seconds.
      • Enduring Shout: Increased the maximum hitpoints granted from 10% to 20%.
    • Mechanics
      • Rage: Increased generation from at-wills and encounter powers.
      • Unstoppable: The block from Sentinel’s Unstoppable is now correctly set to 50% of the player’s maximum hp.
    • Feats
      • Extended Unstoppable: Come and get it now grants the effect of Extended Unstoppable for 10 seconds, causing the effect of Unstoppable to persist for an additional 4 seconds.
        • NEW Rage and Rally: Unstoppable increases threat generated by your attacks. When Unstoppable ends, recover stamina based on the amount of Rage consumed, up to a maximum of 40%.
  • Cleric: Arbiter
    • At-wills
      • Lance of Faith: Increase magnitude from 80 to 85
      • Sacred Flame: Increase magnitude from 70 to 80.  (This one won’t really move the needle, because most people are using conflagrate, but it would be silly to buff lance of faith and not sacred flame.)
    • Encounter Powers
      • Prophecy of Doom: Damage dealt prior to the cast completing no longer has a chance to count toward the final burst.
    • Feats
      • Focused Light: Increase the added magnitude of radiant judgement on focused daunting light from 100 to 120.
      • Perfect Balance: Add “Burning Shift Effect: Increases damage dealt by 1%.” & “Radiant Shift Effect: Increases damage dealt by 1%.”
      • Angel of Death: Decrease the number of stacks required to activate from 30 to 26
  • Fighter: Any
    • Encounters
      • Shield Slam: This power can no longer be animation canceled after it has applied its knockback.
  • Fighter: Dreadnought
    • At-wills
      • Cleave: Increase magnitude from 25 to 35
      • Brazen Slash: Increase magnitude from 55 to 75
      • Shield Bash: Increase magnitude from 20 to 30
      • Guarded Strike: Increase magnitude from 60 to 85
      • Heavy Slash: Increase magnitude from 100 to 135
      • Heavy Slash: Slightly more of the animation must complete before damage is applied. Additionally, slightly more of the animation following damage application will now be cancelled automatically if any other attack is queued up.
    • Encounters
      • Tremor: Increase magnitude from 250 to 340
      • Griffon’s Wrath: Increase total magnitude from 840 to 1050
      • Onslaught: Increase magnitude from 300 to 420
    • Dailies
      • Earthshaker: Increase magnitude from 580 to 800
      • Shockwave: Increase magnitude from 620 to 870
    • Class Features
      • Momentum: Increase magnitude from +200 Bull Charge to +300
    • Feats
      • Heavier Slash: Increase magnitude from +200 Heavy Slash to +300
      • Prepared Slam: Increase magnitude from 200 to 280
      • Richochet: Increase damage output by reducing the damage reduction from 30%/60%/70% to 20%50%60%
      • Crushing Blows: Increase magnitude from 100 to 150
  • Paladin: Justicar
    • Encounters
      • Vow of Enmity: This power can now properly proc weapon enchantments.
  • Ranger: Hunter
    • At-wills
      • Aimed Shot: Reduced charge time to 1 second down from 1.25 seconds.
    • Encounters
      • Commanding Shot: Now increases incoming damage to the target by 10% instead of 5%. No longer reduces outgoing damage from the target and instead applies strong gasping roots.
      • Longstrider’s Shot: Increase magnitude from 480 to 525
      • Longstrider’s Shot: Reduced cooldown from 18 seconds to 16 seconds
      • Gushing Wound: Magnitude and DoT magnitude increased to 300
      • Hawk Shot: Increase magnitude from 170 to 210
    • Dailies
      • Disruptive Shot: Increase magnitude from 250 to 300
    • Class Features
      • Aspect of the Falcon: Now grants a 10% damage bonus
    • Feats
      • More than Disruptive: Now increases your ranged damage by 10% for 5 sec
      • Slasher’s Expertise: Now increases your melee damage by 10% for 10 sec
      • Thorned Roots: Increased magnitude against control immune targets to 150
      • Predator: Prey now increases ranged damage by 10%
      • Biting Snare: Can now occur every 15 seconds instead of 20
      • Biting Snare: No longer requires a stance shift
      • Biting Snare: Now grants the player 1% of their Action Points when they apply Grasping or Thorned Roots
      • Cordon of Arrows: Now applies Strong Grasping Roots instead of a normal root
      • Rate of Change: Increased initial buff to 10%, up from 5%, and reduces by 2% every second.
      • Forestbond: Increased the cooldown reduction from 5% to 10% for Strong Grasping Roots and Thorned Roots. Weak Grasping Roots remains 5%.
      • Commander in Chief: Increased projectile buff damage to 10% up from 5%.
  • Ranger: Warden
    • Feats
      • Focused: Now increases 2% per second to a maximum of 20%
      • To The Wind: Now grants a 5% boost to Throw Caution
      • Skirmisher’s Gambit: Now reduces Critical Strike by 10,000 and increaes crit severity by 25%
  • Rogue: Assassin
    • Encounters
      • Wicked Reminder: This power is now more difficult to accidentally cancel with a dodge.
    • Feats
      • Toxic Blades: Will now be able to deal critical damage.
  • Rogue: Whisperknife
    • At-wills
      • Shuriken Toss: Increase magnitude from 40 to 45
    • Encounters
      • Vengeance’s Pursuit: Increase magnitude from 100 to 150
        • Stealthed bonus magnitude increased to 550, but also fixed issues with multi-proccing when it shouldn’t have been
      • Blitz: Stealthed usage no reduces encounter cooldowns by 2s
      • Impact Shot: Increase magnitude from 375 to 400
      • Shadow Strike: Increase magnitude from 325 to 375
    • Class Features
      • Dagger Threat: Maximum benefit is now 20′ instead of 15′
    • Feats
      • Dark Reimbursement: Fixed a bug that allowed stealth to be restored by encounter powers that did not remove the rogue from stealth.
      • Gutterborn’s Touch: No longer increases awareness, now increases ranged damage by 5%
  • Warlock: Hellbringer
    • At-wills
      • Eldritch Blast: Increase magnitude from 30 to 35
      • Dark Spiral Charge: Increase magnitude from 80 – 240 to 95 – 285
      • Hellish Rebuke: Increase magnitude from 40/10 DoT and 20 on counter to 45/10 DoT and 25 on counter
      • Hand of  Blight: Increase magnitude from 35 melee/45 ranged to 40 melee/50 ranged
    • Encounters
      • Arms of Hadar: Increase magnitude from 55 to 65
      • Vampiric Embrace: Increase magnitude from 250 to 275
      • Blades of Vanquished Armies: Increase magnitude from 20 to 25
      • Hadar’s Grasp: Increase magnitude from 200 to 230
      • Fiery Bolt: Increase magnitude from 175 to 200
      • Dreadtheft: Increase magnitude from 340 to 395
      • Hellfire Ring: Increase magnitude from 120/200 DoT to 135/220 DoT
    • Dailies
      • Gates of Hell: Increase magnitude from 750 to 865
    • Mechanics
      • Curse: Increase magnitude from 10 to 12
    • Feats
      • Parting Blasphemy: Increase magnitude from 75 to 85
  • Wizard: Arcanist
    • Class Features
      • Arcane Presence: No longer grants 5% recharge speed
      • Chilling Presence: Now grants 0.5% damage per stack
      • Storm Spell: Now has a 20% chance to trigger
    • Feats
      • Chaos Magic: Now has a 5% chance to trigger
      • A Step Above Mastery: Now grants 0.5% damage per stack instead of 1%
  • Wizard: Thaumaturge
    • Encounters
      • Icy Rays: Magnitude increased to 300-450
      • Chill Strike: Magnitude increased to 450
    • Feats
      • Shatterstrike: Now does 150 magnitude to control immune targets
      • Frigid Winds: Now does 1.25% extra damage per chill stack on the target
  • General
    • Cleansing powers now properly fully cleanse Partial Paralysis, instead of clearing the buff icon but still somehow leaving the effect active.

Companions

  • Baby Bulette’s Presence: This power now properly restores 15-20% of the player’s max HP over 5 seconds, instead of restoring 15-20% every second for 5 seconds.
  • Celeste’s Wisdom: This power’s cooldown is now 30 seconds, reduced from 2 minutes. This should bring its healing closer in line with other similar Companion powers.
  • Pig’s Instincts: The maximum health restored by this power has been reduced to 3%, down from 5%, to better fall in line with other similar companion powers.

 

Item Powers

  • Ebonized gear: Butcher’s Might: The maximum stack count of this effect has been reduced to 5, down from 10.
  • Pack Mentality: This item power now functions for augment companions.

Mounts

  • Celestial Lion: The shield granted by Aureal Armament is now capped at 120,000, 30% of 400,000 Maximum Hit Points.

Mount Insignias

  • Knight’s Defense: This insignia bonus should now correctly trigger as described.

Power Slotting

  • Players may no longer incorrectly swap Enchantments, Companion powers or equipment, Bonding Runestones, Mount-related items or powers, or Insignias during combat.

General

  • The size of the Dragonborn player character collision has been reduced to match all other playable races.

Neverwinter Update 7.92 June 30 – Items and Economy

General

  • Artifact Weapons: All Guardian Primary weapons, up to M11, now have their FX gem slot unlocked.
  • Marbled Stallion: This mount is now available in the Reward Claims Agent for characters who had leveled their characters prior to the Shimmering Lockbox being added to the level progression.
  • Various minor item issues, e.g. typos or mismatching icons, have been addressed.

PvP

  • The PvP Seasonal Store will now offer Rank 13 Enchants and Runestones, and Rank 12 Armor/Weapon Enchantments, replacing their old Rank 10 offerings. The price remains the same.

 

Refinement

  • Insignias may now be converted into Insignia Powder.
    • This Insignia Powder can now be used to upgrade insignias; this should reduce the need to hold onto spare insignias in order to upgrade an Epic one to Legendary.
    • As a result, Insignias can no longer be converted to Refinement Points.

Vendors

  • An all-encompassing Bounty store has been added to Protector’s Enclave.
  • New items have been added to the Seals of the Adventurer store.
  • Tarokka Deck: The store that sells Tarokka cards now shows items that can’t be purchased, with error messages explaining why.

Zen Market

  • With the launch of Avernus, Delver’s Expedition Pack and Fallen Apprentice’s Expedition pack will no longer be available for purchase in the Zen Market.

Neverwinter Update 7.92 June 30 – User Interface

Character Creation and Alteration

  • The “New Character” button should now have its text fit no matter the locale.

Commands

  • The /target command is no longer available.

General

  • Several minor issues, e.g. text placement overlapping art in certain interfaces, have been addressed.

Inventory

  • The starting player bag size is now 42 slots, to match the current largest purchasable bag.
  • When per-bag display is deactivated, the Sort button now sorts the full inventory.

Overworld Map

  • Locations on the overworld map now show a minimum and maximum level. Players may still enter certain zones outside of this level range, but this will better communicate the expected level.

Neverwinter Update 7.92 June 30 – Art, Animation, Audio, and Effects

Animation

  • Several minor animation issues have been addressed.

Visual Effects

  • Camera shake has been removed from the Decanter of Atropal Essence artifact’s activated effect, and its visual effect has been toned down.
  • Whirlpool visual effects should no longer appear around a character’s head when they display.

Neverwinter Update 7.92 June 30 – Performance and Stability

General

  • The performance of the quest tracker UI should be significantly better than before.

Known Issues

  • When players select “Convert RP” from the Item Refinement menu, it incorrectly opens the Item Conversion window, rather than the Convert RP window.
  • Cannot travel to the Wandering Emporium from Wasteland via the world map and vice versa.

For the full details and developer explanation on the new campaign, changes, and more, head on over here.

neverwinter update 7.92 june 30, Neverwinter Update 7.92 June 30 Patch Brings Avernus on PC, MP1st, MP1st

Neverwinter Update 7.92 June 30 patch notes – Healing Changes:

Incoming & Outgoing Healing Adjustments

Outgoing and incoming healing bonuses have been reduced in order to be closer in value to receiving an equivalent amount of power per item level. Note that these healing bonuses still provide a larger increase to healing than simply opting for power for those item levels, as incoming and outgoing healing of course, do not increase damage dealt.

  • Incoming and outgoing healing bonuses on companion powers have been decreased at maximum rank from 10% to 3%. Lower ranks have been decreased proportionately.
  • Incoming and outgoing healing bonuses on boons have been reduced from 1% per rank to 0.5% per rank.
  • Incoming healing bonuses on tactical enchantments have been reduced to 2% at rank 15. Lower ranks have been decreased proportionately.
  • The incoming healing bonus from the guild stronghold boon “Incoming Healing Bonus” has been reduced to 8% at maximum effectiveness.

Devout Adjustments

The following adjustments have be made to Devout in accordance with the goals and solutions listed above.

Mechanics

  • Channel Divinity
    • After choosing the Devout paragon path, Channel Divinity no longer restores divinity over time.
    • Instead, Channel Divinity now has two functions:
      • Tap briefly to activate Mark of Divinity.
      • Hold down and release to activate Light of Divinity.
    • Mark of Divinity
      • Bestow a nearby party member with Mark of Divinity. This mark is only visible to you and increases the effect of your healing on the target by 5%. The effect remains until you or the marked target move more than 100′ from one another.
    • Light of Divinity
      • Holding down Channel Divinity will heal the party member affected by your Mark of Divinity. The magnitude and cost of the heal increase the longer you hold down Channel Divinity, up to a maximum of 1600 magnitude for 120 divinity at 2.5s. You may continue to hold down Channel Divinity for longer to store the heal, but the effect will not increase.
  • Righteousness
    • In addition to its existing effects, righteousness now increases divinity regeneration rate. This increase is significant, and is equivalent to half the divinity regeneration rate increase that was previously granted by holding down Channel Divinity.

 

At-Wills

  • Soothe
    • Magnitude increased to 250, up from 50.
    • Divinity cost increased to 40, up from 10.

 

Encounters

  • Bastion of Health
    • Magnitude increased to 1500, up from 700.
    • Healing is now divided among the number of players healed.
    • Magnitude cannot be divide more than 5 times, i.e. has a floor of 300.
  • Healing Word
    • Duration of heal over time reduced to 18s, from 21s.
    • Divinity cost decreased to 220, down from 240.
  • Intercession
    • Dodging no longer has a chance to put this power on cooldown.
    • Magnitude increased to 1800, up from 1600.
  • Cleansing Light
    • Magnitude decreased to 300, down from 400.
    • Divinity cost increased to 150, up from 100.

 

Feats

  • Rhythm of the Heavens
    • In accordance with the changes to Channel Divinity, this feat has been completely reworked and is now called “Cycle of Prayer.”
    • Cycle of Prayer increases divinity regeneration rate every 3 seconds. This effect stacks up to 4 times and is reset whenever any action consumes divinity.
  • Battle Prayer
    • In accordance with the changes to Channel Divinity, this feat has been substantially reworked.
    • The effect of Battle Prayer now reduces the cast time of your next Light of Divinity by 2s and decreases the divinity cost by 50.
    • The duration of Battle Prayer has been extended to 12s, up from 6s.
  • Persistent Guardian
    • Magnitude of heals increased to 600, up from 500.
    • Guardian may now cast 6 heals before dissipating, up from 5.
  • Light of Devotion
    • In accordance with the changes to Channel Divinity, this feat has been completely reworked and is now called “Gathering Light.”
    • Gathering Light extends the cast time of Channel Divinity to 3s, and holding it to its full cast time now casts Gathering Light, healing the party member affected by Mark of Divinity and nearby party members for a heal of 1000 magnitude.
    • Light of Divinity may still be cast by releasing Channel Divinity before 3s.
  • Angel of Life
    • In accordance with the changes to Channel Divinity, this feat has been substantially reworked.
    • Angel of Life grants the effect of Angel of Life Ready which extends the cast time of Channel Divinity to 4s. Holding Channel Divinity to its full cast time now immediately activates Angel of Life, allowing the casting of healing spells without a divinity cost. The duration remains 12s.
    • You may only activate Angel of Life once every 180s, between uses, Channel Divinity functions like normal.
    • Light of Divinity may still be cast while Angel of Life Ready is in effect by releasing Channel Divinity before 4s.

Oathkeeper Adjustments

The following adjustments have been made to Oathkeeper in accordance with the goals and solutions listed above.

 

Mechanics

  • Channel Divinity
    • After choosing the Oathkeeper paragon path, Channel Divinity no longer restores divinity over time.
    • Instead, Channel Divinity now has two functions:
      • Tap briefly to activate Aura of Divinity.
      • Hold down and release to activate Hand of Divinity.
    • Mark of Divinity
      • Bestow a nearby party member with Aura of Divinity. This creates a mark on the target only visible to you and increases the effectiveness of your auras on the target. The effect among your party members and the effect remains until you or the marked target move more than 100′ from one another.
    • Hand of Divinity
      • Holding down Channel Divinity will heal the party member affected by your Aura of Divinity. The magnitude and cost of the heal increase the longer you hold down Channel Divinity, up to a maximum of 900 magnitude for 140 divinity at 2.5s. You may continue to hold down Channel Divinity for longer to store the heal, but the effect will not increase.
      • Hand of Divinity applies a divine barrier, like other Oathkeeper healing spells, creating a shield equal to the value of the heal.
  • Oath of Devotion
    • In addition to its existing effects, Oath of Devotion now increases divinity regeneration rate. This increase is significant, and is equivalent to half the divinity regeneration rate increase that was previously granted by holding down Channel Divinity.

 

At-Wills

  • Cure Wounds
    • Magnitude increased to 250, up from 50.
    • Divinity cost increased to 40, up from 10.

 

Encounters

  • Divine Touch
    • Magnitude increased to 600, up from 350.
    • Healing is now divided among the number of players healed.
    • Magnitude cannot be divide more than 5 times, i.e. has a floor of 120.
  • Divine Shelter
    • Magnitude decreased to 200, down from 400.
    • Divinity cost decreased to 120, down from 180.
  • Bond of Virtue
    • Now transfers 50% of healing, down from 100%.
  • Cleansing Touch
    • Magnitude increased to 300, up from 200.
    • Divinity cost decreased to 40, down from 50.

 

Feats

  • Critical Touch
    • Now only triggers on casting a heal.
    • Now also grants automatic critical to divine shelter.
  • Sheltered Healing
    • Grants a 150 magnitude bonus to cure wounds cast on a shielded target, up from 50.
  • Prayer of Opportunity
    • In accordance with the changes to Channel Divinity, this feat has been substantially reworked.
    • Prayer of Opportunity now has a 20% chance to activate on any encounter that costs divinity, reducing the divinity cost of your next Hand of Divinity to 0. This effect lasts 12s.
  • Divine Focus
    • In accordance with the changes to Channel Divinity, this feat has been substantially reworked.
    • Divine Focus has been renamed “Battle Focus.”
    • Battle Focus increases your divinity regeneration for 6s whenever you damage an enemy.

Soulweaver Adjustments

The following adjustments have been made to Soulweaver in accordance with the goals and solutions listed above.

Class Mechanics

  • Curse has been moved to the Hellbringer paragon path.
  • Soul Puppet has been moved to the Hellbringer paragon path.
  • Upon choosing the Soulweaver paragon path, warlocks now gain the class mechanic “Soul Manipulation.”
    • Soul Manipulation replaces the soul spark resource with a soulweave resource. Soulweave is a pool that works more like the paladin and cleric’s divinity. It has a maximum value of 1000 and regenerates passively in and out of combat.
    • Soul Manipulation also reduces the threat generated by the warlock’s healing spells.
  • Soulweaver also gains the “Lifespark” class mechanic which summons a companion to your side that automatically heals wounded party members with a spell “Inspirit.”
    • Inspirit heals for a magnitude of 100, has a 0.5s cast time and a 2.5s cooldown time.
  • The class power “Essence Drain” has been replaced with “Command Lifespark.”
    • Passive soulweave regeneration is substantially higher than soul spark regeneration was for Soulweaver before these changes.
    • Command Lifespark has two functions:
      • Tap briefly to activate Lifemark.
      • Hold down to channel Lifepact.
    • Lifemark
      • Bestow a nearby party member with Lifemark. This mark is only visible to you and your lifespark will now focus on healing the marked target before other party members. The effect remains until you or the marked target move more than 100′ from one another.
    • Lifepact
      • Holding down Command Lifespark will force your lifespark to cast Lifepact on the party member currently affected by your lifemark, healing them for 800 magnitude every second at a cost of 80 soulweave.
  • All spells which cost soulweave now have a 0.5s cooldown.
  • Soul Defiler has been removed.

 

At-Wills

  • Soul Reconstruction
    • Healing magnitude has increased to 250, up from 200.
    • There is no longer a charge up time until the healing effect begins when channeling this spell.
    • There is now a 1 second cooldown on this spell that cannot be reduced.
    • This spell no longer heals oneself when targeting an ally; however, it is now possible to use Soul Reconstruction on yourself when you have no target.
    • This spell costs 40 soulweave a second when channeling.
  • Essence Defiler
    • This power has been removed and replaced with “Infernal Barrier.”
    • Grants the target or self a barrier that absorbs damage equivalent to a 450 magnitude heal for 20 seconds.
    • This spell costs 30 soulweave.

 

Encounters

  • Arms of Hadar
    • Resolved an issue wherein Arms of Hadar would sometimes not hit the expected area if one’s camera was facing up or down at an extreme angle.
    • Resolved an issue wherein Arms of Hadar would sometimes not hit the expected area if one was rotating while casting the power.
    • Arms of Hadar is now a cylinder instead of a cone. The general width and length of the damage area is generally the same, but the tooltip will now specify a radius rather than an arc.
  • Shatter Spark
    • Reworked into “Revitalize.”
    • Revitalize is a targeted area rather than a radius around the caster.
    • Magnitude increased to 800, up from 400.
    • Healing is now divided among the number of players healed.
    • Magnitude cannot be divide more than 5 times, i.e. has a floor of 160.
    • Costs 100 soulweave.
  • Vampiric Embrace
    • For base/hellbringer:
      • Healing increased to 100% of damage absorbed as hit points, up from 50%, and no longer caps (without any indication) at 20% of the caster’s maximum hit points.
      • Curse consume now doubles the amount of hit points absorbed, instead of adding temporary hit points.
    • For soulweaver:
      • For soulweaver only: now costs 200 soulweave, and has no cooldown.
      • For soulweaver only: now heals nearby party members as well.
      • For soulweaver only: heals 300 magnitude rather than based on damage dealt.
      • For soulweaver only: now removes one detrimental status effect from each ally healed.
  • Curse Bite is moved to Hellbringer to coincide with the change to curse.
  • Hadar’s Grasp is now available to all Warlocks.
  • Blade of Vanquished Armies
    • You may now target other players with blades of vanquished armies.
    • Reduces target’s damage taken by 5% instead of adding deflect.
  • Pillar of Power
    • No longer provides a heal over time of 20 magnitude.
    • Now grants 5% increased damage, 5% increased outgoing healing, and decreases damage taken by 5% for all allies within.
    • Recharge time increased to 25s, up from 15s.
  • Wraith’s Shadow
    • No longer deals damage over time, deals 380 magnitude damage immediately.
    • No longer applies a heal over time to nearby allies.
    • Now slows the target for 6s.
    • Now decreases the target’s damage dealt by 5% for 6 seconds.
  • Harrowstorm
    • This power has been reworked into “Soulstorm.”
    • No longer deals damage.
    • It is no longer possible to have more than one storm active at once, summoned storms will disappear if the spell is recast.
    • Heal magnitude increased to 500, up from 200. (Heals 3 times for 500, over 6s.)
    • Costs 220 soulweave.
  • Warlock’s Bargain
    • No longer deals damage to self.
    • Now sacrifices soul spark, it will disappear for the duration of this spell’s effect. (10s)
    • No longer heals nearby allies for 200.
    • Now restores some soulweave.
    • Now increases outgoing healing by 10%.
    • No longer costs soulweave, but instead has a cooldown.

 

Dailies

  • Accursed Souls
    • Accursed Souls has been renamed “Soul Siphon.”
    • The functionality of this daily is unchanged for Hellbringer Warlocks.
    • This daily now clearly states that it delivers a twofold attack, for a total of 900 magnitude damage.
    • The effect of summoning a soul puppet and applying curse is now added to this daily when choosing Hellbringer paragon path.
    • Upon choosing the Soulweaver paragon path, this attack loses it second hit, reducing the damage to 450 magnitude but now heals self and nearby party members for 800 magnitude.
  • Brood of Hadar
    • Brood of Hadar once again summons shadow imps, as it had before Module 16.
    • Imps summoned by Brood of Hadar no longer occasionally use attacks other than “Brood of Hadar’s Bite.”
    • The duration and number of shadow imps summoned by Brood of Hadar is now explicitly stated in the tooltip.
    • Brood of Hadar has always stunned the target for 2s, it now states that it does so in its tooltip.
    • The duration of the stun was increased to 3s, up from 2s.
    • The 4s slow effect was removed.
    • The magnitude of the damage dealt to targets adjacent to the primary target is now stated explicitly. (The damage itself has not changed.)
  • Tyrannical Curse
    • This power is now only available to Hellbringer Warlocks, it has switched places with Flames of Phlegethos.
  • Flames of Phlegethos
    • This power is now available to the base Warlock, it has switched places with Tyrannical Curse.
    • The tooltip of Flames of Phlegethos has been updated to explicitly state the amount of damage dealt to enemies near the target, rather than stating a percentage.
  • Immolation Spirits
    • This power has been replaced with “Soul Barrier.”
    • Soul Barrier orders your lifespark to create a barrier around itself, reducing the damage allies within take by 10%. It also grants a heal over time effect of 200 magnitude. Both effects last 12 seconds. Each heal grants an infernal barrier on the affected ally, absorbing damage equal to the amount of hit points restored.

 

Feats

Feats have been heavily reworked, as such, this section is written as if this is a list of entirely new powers. Note that some feats may share names or feature functionality similar to a previous incarnation.

  • Tier 1
    • Essence of Power
      • Whenever you deal damage to an enemy increases soulweave regeneration rate. Duration: 6s
    • Essence of Time
      • Increases soulweave regeneration rate every 3 seconds. This effect may stack up to four times. Effect is reset whenever an action consumes soulweave.
  • Tier 2
    • Focused Spark
      • Casting soul reconstruction on a target makes them take an additional 100 magnitude heal from inspirit and forces your lifespark to target them with heals for the duration. Duration: 6s.
    • Soul Reclamation
      • When your soulweave is below 30%, your lifespark will stop casting inspirit and instead channel soul reclamation on you, increasing your soulweave regeneration.
  • Tier 3
    • Oversoul
      • Increases your damage dealt by up to 10% the higher your soulweave.
    • Soultheft
      • Whenever you are struck, regain some soulweave. 10s ICD.
  • Tier 4
    • Bright Spark
      • Whenever you use a daily, your lifespark’s inspirit heals are increased by 300 magnitude for 12s.
    • From the Brink
      • Increases your healing by 15% when targeting allies with less than 25% hp.
  • Tier 5
    • Feypact
      • Revitalize, soulstorm, and inspirt now bestow a heal over time effect.
        • Revitalize: 900 mag/12s (magnitude is divide among healed targets, similar to the main heal of revitalize)
        • Soulstorm: 400 mag/12s
        • Inspirit: 200 mag/12s
    • Hellpact
      • Revitalize, soulstorm, and inspirt now bestow an infernal barrier on the target which absorbs damage.
        • Revitalize: 50% of the amount healed
        • Soulstorm: 50% of the amount healed
        • Inspirit: 100% of the amount healed, *does not apply if the target is already affected by an infernal barrier or divine barrier.

Class Features

Class features have been heavily reworked, as such, this section is written as if this is a list of entirely new powers. Note that some class features may share names or feature functionality similar to a previous incarnation.

  • Warlock
    • The unlock order of certain class features has been changed to support overall adjustments.
    • Dark Prayers
      • In correspondence with the adjustment to curse and soul puppet mechanics, Dark Prayers is now a Hellbringer feat.
    • All-Consuming Curse
      • In correspondence with the adjustment to the curse mechanic, All-Consuming Curse is now a Hellbringer feat.
    • Dark One’s Blessing
      • This now heals for 5% of your maximum hit points (up from 1%) and restores 6 soul sparks (up from 1) but may no longer activate more than once every 10s. Note that for Soulweaver, this class feature restores 60 soulweave.
  • Hellbringer
    • The unlock order of certain class features has been changed to support overall adjustments.
    • Flames of Empowerment
      • This class feature is now available to the base warlock class.
    • Dust to Dust
      • This class feature is now available to the base warlock class.
  • Soulweaver
    • All soulweaver class features have been reworked and replaced.
    • Soulbond
      • Whenever an ally within 30′ is below 50% health, they are healed for 300 magnitude. 10s ICD.
    • Souleater
      • Deal additional necrotic damage after most attacks. 20 magnitude, drains 10 soulweave.
    • Swift Command
      • Allows movement at a reduced speed when channeling Command Lifespark.
    • Borrowed Spirit
      • Whenever you are healed by anyone other than yourself, regain some soulweave. 10s ICD.

For the full details on the healing changes made outside of the Neverwinter update 7.92 June 30 patch, head on over here.

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