Rainbow Six Siege Year 6 Roadmap, New Secondary Weapon & Core Gameplay Updates Revealed

rainbow six siege year 6 roadmap

It’s a big day for Rainbow Six Siege players, as Ubisoft has not only unveiled details on Operation Crimson Heist, but the company has also given us a ton of details regarding the Rainbow Six Siege  Year 6 roadmap, new gameplay updates coming to the core game and more.

Aside from the roadmap, Ubisoft has also dropped a flood of new info regarding the base game today (via a press-only digital presentation which MP1st attended), there’s a new secondary weapon coming to the game that should shake up the meta, a new “Streamer Mode,” and more! Head on below for the info straight from the press release!

Rainbow Six Siege Year 6 Roadmap 

Crimson Heist, the first season of the Year 6, will bring the Argentinian attacker Flores and the rework of
the map Border. This season will be available tomorrow on the PC Test Server. Season 2 will introduce
an Operator from the Nakoda Nations and a rework of the map Favela. Season 3’s Operators will come
from Croatia. During season 3, 3 maps will also be slightly reworked. To conclude, the last Operator of
the year will be from Ireland, and the reworked map will be Outback.

Core Gameplay Changes Incoming:

A new secondary weapon is coming to Rainbow Six Siege – the Gonne-6. This one-bullet secondary weapon can destroy any bulletproof gadget and adds an extra loadout option to players, opening new tactical possibilities. The first version of the Gonne-6 will be available in the Crimson Heist test server for operators Glaz, Dokkaebi, Lion, Finka, Gridlock, Amaru, Iana and Zero.

Players will now be able to control cameras and gadgets after their death. This change has been made to intensify the support phase in a game, and make sure players that are out can better help their team. This feature is planned to release later in Year 6.

To balance Attack and Defense, the Attackers will now have the possibility to change their Operators and loadout as many times as they want in the preparation phase, making scouting even more tactical and offering many new tactical possibilities. This feature is planned to release later in Year 6. To conclude the gameplay updates, Armor will now be switch to Health, for players to have a better understanding on how much damage they can take. This feature is planned for Year 6.

PLAYER BEHAVIOUR

A first version of the Reputation System has been shadow tested in the past new season, running in the background but not visible for players. The goal of this tool is to encourage positive behavior within the game by rewarding players with a positive impact on the game with in-game content, while punishing toxicity by limiting access to ranked playlist for instance. This tool will be transparent for players in order to inform them how to increase their scores and adapt their behavior. This tool will launch during Year 6.

As they are an essential part of the community, a streamer mode has been designed for content creators to control their anonymity when playing. This tool will allow them to hide their name, region and ping, hide everyone else in the match, include a hidden matchmaking delay, hide their current clearance level and profile image. A first version of this tool will be available in the Crimson Heist Test Server.

QUALITY OF LIFE

In addition, quality of life improvements are planned during Year 6: DDoS attacks, already down by 90% this year, will still be a major focus to improve players’ experience. The technical team is working closely with our partner Microsoft Azure to keep reducing matchmaking time and to improve servers’ stability. Lastly, the development team is making a strong effort to reduce the game size in general. This is an ongoing effort already running and that will be more and more visible for players this whole year.

Stay tuned here for MP1st for more Rainbow Six Siege Crimson Heist news.

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