Splatoon 2 Update 2.2.0 Goes Wild With Weapon Changes & Bug Fixes

Nintendo has detailed a new Splatoon 2 update which focuses heavily on balancing weapons. In addition to this, the January 16 update will fix a range of bugs.

Here’s a list of affected weapons and the changes being made:

Main Weapons:

Splattershot Jr.

Custom Splattershot Jr.

Made it easier to ink the area under your feet.

Dynamo Roller

Gold Dynamo Roller

Increased the maximum damage for horizontal/vertical swings from 150.0 to 180.0.

Adjusted how damage from horizontal swings decreases over distance. The distance at which you can deal 100.0+ damage remains the same, but the distance at which you can deal 50.0+ damage has been increased by roughly 21%.

Adjusted how damage from vertical swings decreases over distance. The distance at which you can deal 100.0+ damage remains the same, but the distance at which you can deal 50.0+ damage has been increased by roughly 11%.

Flingza Roller

Foil Flingza Roller

Expanded the area inkable with a vertical swing.

Adjusted how damage from vertical swings decreases over distance. The distance at which you can deal 100.0+ damage has been increased by roughly 11%, and the distance at which you can deal 50.0+ damage has been increased by roughly 13%.

Inkbrush

Inkbrush Nouveau

Increased movement speed while swinging roughly 67%.

Bamboozler 14 Mk I

Increased in-air charge speed roughly 100%.

Goo Tuber

Increased damage when not fully charged by roughly 63%. Due to this change, damage becomes 100.0+ when charge reaches roughly 71%.

Decreased the range a shot flies just before a full charge by roughly 5%.

Slosher

Slosher Deco

Hero Slosher Replica

Reduced movement penalty after firing by 4/60 of a second.
Increased the size of the closest ink generated, and the likelihood that it will be generated at the players’ feet.

Heavy Splatling

Heavy Splatling Deco

Hero Splatling Replica

Increased damage from 28.0 to 32.0.

Dapple Dualies

Dapple Dualies Nouveau

Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.

Reduced the interval between sliding and when you can use a sub/special weapon by 4/60 of a second.

Glooga Dualies

Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.

Reduced ink consumption when firing by roughly 11%.

Reduced the width of the shot spread for shots immediately after firing.

Dual Squelcher

Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.

Sub and Special Weapons:

Splat Bomb

Reduced the radius at which the blast can deal 30.0 damage to an opponent by roughly 13%.

Suction Bomb

Reduced the radius at which the blast can deal 30.0 damage to an opponent by roughly 11%.

Curling Bomb

Extended the interval between use and when ink begins refilling by 15/60 of a second.

Reduced the radius at which the blast can deal 30.0 damage to an opponent by roughly 13%.

Curling-Bomb Launcher

Extended effect continuation by 40/60 of a second.

Bubble Blower

Made it easier for bubbles to be popped by opponents’ attacks when they have shrunken by a certain amount.

Specials (Point Changes):

.52 Gal 190 >180

Custom E-liter 4K 180 >170

Custom E-liter 4K Scope 180 >170

Dual Squelcher 190 >180

Tenta Brella 180 >170

N-ZAP ’85 190 >210

Forge Splattershot Pro 180 >200

Flingza Roller 180 >190

Foil Flingza Roller 180 >190

Head here to view the list of bug fixes and other issues that are being addressed.

Are you happy with the tweaks? Or is your favorite weapon about to get nerfed? Let us know.

Source: Nintendo

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