Star Wars Battlefront 2 Next Update Out Tomorrow, Here’s What’s in “Age of Rebellion”

star wars battlefront 2 next update

The Star Wars Battlefront 2 next update called the “Age of Rebellion” is out tomorrow, February 26!  Aside from the usual list of gameplay changes, there’s a lot of new stuff inbound too. Prepare for two new Reinforcements, new content in co-op, a new weapon and more!

First up, check out the official patch notes first and then dive into the new content.

Star Wars Battlefront 2 Age of Rebellion Update patch notes:

  • Co-Op is now available on the Age of Rebellion (Endor, Death Star II, Hoth, Yavin 4, Kessel and Tatooine – Mos Eisley and Jabba’s Palace), as well as on Age of Republic Capital Ships (Republic Attack Cruiser and Separatist Dreadnaught).
  • Two new Reinforcements, the Ewok Hunter for the Rebel Alliance and the ISB Agent for the Galactic Empire, are now available.
  • Heroes Vs. Villains is now available on MC85 Star Cruiser and Resurgent-class Star Destroyer.
  • Hero Showdown is now available on new maps (MC85 Star Cruiser, Resurgent-class Star Destroyer, Republic Attack Cruiser and Separatist Dreadnaught, Felucia).
  • New weapons for Trooper Classes (E-11D for Assault Troopers, T-21 for Heavy Troopers, DL-18 for Officers and Cycler Rifle for Specialists) are now able to be unlocked through Milestones.
  • Updated the default appearances for: Imperial Rocket Trooper, Rebel Rocket Jumper and Wookiee Warrior. Legacy appearances are available as unlocked alternatives.

QUALITY OF LIFE

  • Changes the map layout for improved Heroes Vs. Villains and Hero Showdown gameplay on Yavin 4 and Geonosis.
  • Vehicle units are added as AI players on certain maps on Instant Action (Geonosis, Kashyyyk, Naboo, Felucia, Ajan Kloss)
  • Friendly AI can spawn as Heroes on Instant Action
  • Players can now spawn on AI as fellow squad members on Instant Action.
  • Various visual updates on the Scoreboard. Character levels are now shown on the scoreboard.
  • Major visual updates on the PC Chat window. The window is now positioned at the top right corner of tje screen and included in a vertical stack of three widgets: Network status, PC Chat, Kill and Event Log.

UI – NEW HUD OPTIONS
Added new options in the Options / Gameplay / HUD section:

  • Weapon Heatbar Vertical Position (Default / Below Crosshair)
  • Radar (Default / No Outline / Off)
  • Squad List (Default / Only Icons / Off)
  • Player Bar (Default / No Outline / Off)
  • Abilities (Default / No Outline / Off)
  • Name Tags (Default / No Outline / Off)
  • Game Mode Progress (Default / Off)
  • Challenge Progress (Default / Off)
  • Rank Up Celebration (Default / Left Side / Right Side / Off)
  • Added additional option to the Kill Message setting (Default / Medium / Small / Legacy / Off).

HERO CHANGES

  • Added Dual zoom to the Blaster weapons of Iden Versio, Bossk and Finn.
  • Added visual information to show that certain Hero abilities can be cancelled (Han Solo’s Sharpshooter, Bossk’s Predator Instincts, Leia Organa’s Rapid Fire and Chewbacca’s Furious Bowcaster).
  • Fixed an audio issue where the Lightsaber ignition sound would not trigger when a Lightsaber was activated by an ability.
  • Fixed an issue where players could interrupt Hero abilities with melee attacks.
  • Fixed an issue where opponents could be seen briefly hanging in mid-air, if being electrocuted right when they were about to fall.
  • Fixed various visual issues with the footprints and trails of General Grievous, Yoda, BB-9E and BB-8.

BB-8 AND BB-9E

  • Increased the support ability score reward for the BB units from 2 to 4.
  • Fixed an issue where casting certain effects on the BB droids while using their abilities, could cause the death of seemingly random AI players.
  • Fixed an issue where placeholder VO would trigger when BB-8 and BB-9E would encounter an enemy Hero.
  • Fixed an issue where BB-8’s moving animation could break if BB-8 gets interrupted after using the Rolling Charge ability.
  • Fixed an issue where a Milestone for BB-8 would reward the wrong emote.
  • Fixed an issue where the “Effortless” milestone description for BB-9E would mention rewards using work-in-progress names.

LEIA ORGANA

  • Fixed an issue where Leia would not be able to zoom with her weapon during the Rapid Fire ability.

Abilities

  • Flash grenade is replaced by Thermal detonators: Leia can throw, up to three, thermal detonators that will explode after 0,85 seconds. This ability enters cooldown when all three detonators have been thrown.
  • Leia’s Squad shield is now Healing 5 health every second.

Star Card Blinded

  • BLINDED changed to FEARLESS
  • Description: The blast radius of THERMAL DETONATORS is increased.
  • Effect: INCREASED BLAST RADIUS

Star Card Blinded Reveal

  • Star card BLINDING REVEAL changed to HANDY DEVICE
  • Description: The cooldown of THERMAL DETONATORS is reduced.
  • Effect: REDUCED COOLDOWN

Balancing tweaks

  • Increased E-11 start damage from 32 to 36.
  • Increased E-11 end damage from 17 to 19.
  • Increased E-11 the start distance for Damage fall off from 5 to 20.
  • Increased E-11 the end distance for Damage fall off from 10 to 40.
  • Reduced E-11 Recoil.
  • Reduced E-11 blaster shots spread.

Milestones

  • BLINDING FLASH GRENADE changed to PLENTY OF EXPLOSIONS.
  • Description: Defeat 30 enemies with Leia’s Thermal detonators.

CHEWBACCA
Chewbacca’s Bowcaster

  • When not scoped: The three bolts are clustered in a triangle, instead of a horizontal line.
  • When scoped: One powerful shot that allows Chewbacca to be more efficient at long distance, instead of the three horizontal shots clustering.
  • When using furious bowcaster while not scoped: 5 bolts, in a larger circle
  • When using furious bowcaster while scoped: 5 bolts, in a cross, tighter than not scoped.
  • Fixed an issue where Chewbacca’s Bowcaster could get disabled during the entirety of Boba Fett’s Concussion Rocket ability.

BOBA FETT

  • Fixed an issue where Boba Fett’s Acute Concussion Star Card would not accurately extend the duration of the Concussion Rocket ability.

Abilities

  • Changed Boba Fett’s Concussion rocket to integrate the BLASTER DISABLER functionality. The ability now disables blasters for 1.2 seconds when concussed.

Star Cards

  • BLASTER DISABLER changed to AUGMENTED GEAR
  • Description: If CONCUSSION ROCKET hits more enemies, Boba Fett’s jetpack regenerates more fuel.

REY

  • Fixed an issue where Rey’s right eye would not show in its correct position during an emote.

ANAKIN SKYWALKER

  • Fixed an issue where the damage reduction from Heroic Might could occasionally remain after the ability was over.

LUKE SKYWALKER

  • Fixed an issue with textures popping on Luke Skywalker’s hair while he is idle, wearing the Yavin Ceremony and Farmboy appearances.

IDEN VERSIO

  • Improved Iden’s Pulse Cannon ability. Players can now fire while aiming from the hip, as well as fire at any time during the charge up. Even if the shot does need to be fully charged, a charged shot does a lot more damage.

KYLO REN

  • Community feedback – The last hit of Kylo Ren’s Frenzy ability will now apply damage, even if a Lightsaber enemy is blocking.

GENERAL GRIEVOUS

  • Fixed an issue where Grievous’ Unrelenting Advance animation would sometimes not be visible to other players.

GAME MODE AND MAP CHANGES
SUPREMACY

  • Updated the Resistance-controlled AT-ST on Supremacy – Ajan Kloss to “Scavenged AT-ST” to make it more easily differentiated.
  • Fixed an issue where the capture area of Command Post A on Supremacy – Felucia would show up misaligned on the radar.
  • Fixed an issue that would cause the names of friendly boarding players to show up in the action log with the wrong color.
  • Fixed an issue where the UI outline on the objectives on Capital Ships would not always be visible if boarding a Capital Ship more than once in a match.
  • Fixed an issue where the Starfighters fighting in the background in Supremacy and Co-Op (Age of Resistance) would be from the wrong era.
  • Fixed an issue where previously marked objectives would remain targeted, even when switching phases.
  • Fixed an issue where the objective markets on the Separatist Dreadnaught would disappear, after destroying the first objective.
  • For balancing reasons, we reduced the amount of Flame Troopers available on MC85 Star Cruiser to two.

CO-OP

  • Tweaked the Out Of Bounds area in the 1st Phase of Co-Op – Defend on Takodana to allow retreating to the castle.
  • Updated the Co-Op mode description to include the defending of Command Posts.
  • Fixed an issue where a number of AI would be suddenly dying during Phase 3 on Co-Op – Ajan Kloss.

INSTANT ACTION

  • Added note that performance can be impacted if a user selects a high count for AI.
  • Implemented limit in how frequently friendly and enemy AI Heroes and Reinforcements are allowed to spawn.
  • Fixed an issue with audio being cut during the End-Of-Round screen on Instant Action.

Added new Frontend options for Instant Action:

  • Enemy Hero Count (slider)
  • Friendly Hero Count (slider)
  • Enemy Reinforcement Count (slider)
  • Friendly Reinforcement Count (slider)
  • Enemy Vehicle Count (slider)
  • Friendly Vehicle Count (slider)

STARFIGHTER ASSAULT

  • Removed the era-associated costs for Hero Ships on Starfighter Assault. All Hero Ships on Starfighter Assault will now cost the same number of Battle Points.
  • Fixed an issue where stray assets would be visible near the horizon when the user approaches the Out-Of-Bounds barrier on Starfighter Assault – Kamino.

HEROES VS. VILLAINS

  • Fixed an issue where a player could briefly see their character before the End-Of-Round screen at the end of a Heroes Vs. Villains match on Felucia.

GALACTIC ASSAULT

  • Fixed an issue where the loading screen for Starkiller Base on Galactic Assault, would display the description for Strike mode.

MAP CHANGES

  • Fixed various collision issues, exploits and improved areas where players could get stuck in across a wide selection of maps (Geonosis, Kamino, Ajan Kloss, Felucia, Kashyyyk, Tatooine, Endor, Bespin, Hoth, Yavin, Crait, Naboo, Jakku, Takodana, Resurgent-Class Star Destroyer, Death Star II, Starkiller Base).
  • Fixed various visual and texture popping issues on Ajan Kloss, Geonosis, Kamino, Resurgent-class Star Destroyer, Takodana, Endor, Death Star II.
  • Fixed an issue where Lightsaber characters from the Light side could bypass certain Out-Of-Bounds areas on the Separatist Dreadnaught.
  • Improved VFX feedback when the AAT hits the invulnerable parts of the AT-TE on Geonosis.

CHANGES TO CLASSES AND SPECIAL UNITS
ARC TROOPER

  • Reworked the ARC Trooper’s dual wielding to fire both pistols with primary fire, and instead use secondary fire button to trigger Power Blast.
  • Replaced the Power Blast with Toggle Weapon, that allows toggling the pistols between slower rate of fire with high accuracy, to fast firing with bigger spread.
  • Tweaked damage output on primary pistols (Close Damage 30->34 | Far Damage 17->15).

ASSAULT

  • Fixed issue where the Assault’s Flash Pistol projectile would not flash the enemy.

SPECIALIST

  • Fixed an issue where Specialists would not always see enemies in thermal vision when activating the Thermal Binoculars on Endor.

OFFICER

  • Increased close damage for Blurrg-1120: 25->30.

CAPHEX SPY

  • Fixed an issue where the cooldown bar would not be visible after using the Rapid Fire ability.

OVISSIAN GUNNER

  • Reverted previous update where movement speed would be reduced when spooling up and firing the rotary cannon.
  • Fixed issue where firing the rotary cannon wouldn’t trigger controller rumble.

TX-130

  • Fixed an issue where the TX-130 would not receive the right amount of Battle Points.

AT-ST

  • Reduced the Battle Points multiplier of the AT-ST from 60% to 50%.

AERIAL

  • Fixed an issue where the camera would get stuck in a different position after an Aerial unit would perform the Jetpack Dash ability.
  • Fixed an issue in an effort to reduce risk of Aerial units being affected by minor obstacles when performing Jetpack Dash.
  • Updated rocket launcher icon to the missile icon, since it more closely reflects the ability than the previous version, that was the MPL launcher.

JET TROOPER

  • Reduced damage from primary pistol (Close damage 50->45 | Far Damage 33->10)
  • Made pistol fully automatic.

REBEL ROCKET-JUMPER

  • Replaced A280 (burst weapon) with A280C (automatic weapon) for improved combat efficiency.

IMPERIAL ROCKET TROOPER

  • Replaced the RT-97C blaster with an E-11 for improved combat efficiency.

DEATH TROOPER

  • Updated the blinding effect of the Sonic Imploder ability to be concussion based, and increased effective range to 10 meters.
  • Replaced the DLT-19 Heavy Blaster with the E-11D Blaster Rifle.
  • Updated Overload to no longer have movement reduction.

WEAPONS

  • Fixed an issue where applying weapon mods would not correctly update the animation for those weapons.

MILESTONES

  • Rearranged Trooper Milestones to ensure the newest milestones appear at the top.
  • Updated A280 milestones to use the correct weapon icon (was previously using the A280C).

AI PLAYERS

  • Fixed an issue where the AI in Supremacy – Age of Resistance would be seeing carrying weapons from the wrong era.
  • Fixed an issue where AI would not spawn as BB-8 and BB-9E as frequently as other Heroes.
  • Fixed an issue with the jump timing of the AI version of Chewbacca.

GENERAL CHANGES/MISC

  • Fixed an issue that could cause rubberbanding when the player is dashing away after being close to a Lightsaber opponent making the first charge.
  • Removed the ability to buy Crystal packs in-game for owners of the Celebration Edition.
  • Fixed a localization issue where the Supremacy mode description in German would overlap with other info on screen.
  • Fixed an issue where some models would animate with low FPS while certain Arcade – Battle Scenarios previews were showcased
  • Updated the availability of certain cosmetic items from “Available in Crates” to “Available through Milestones”.
  • Improved visibility of weapon stats under certain colorblind profiles.
  • Fixed an issue where Heroes would sometimes appear with barely closed eyes in the Frontend menu.

KNOWN ISSUES

  • Visual issue where high numbers are inaccurately shown under the “PLAYER DAMAGED” score event, after defeating an enemy.

Star Wars Battlefront 2 Age of Rebellion new content:
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Joining the Rebellion will be the Ewok Hunter, a Reinforcement option we know that many of you have been talking about since we first released Ewok Hunt back in 2018. The Ewok Hunter is a cunning bundle of fur that hunts its prey with bow, spear, and Wisties.

The Ewok Hunter’s primary weapon will be its Hunter’s Bow which has dual firing modes. When the bow uses its default zoom (i.e. no zoom), it will pick out targets for you to fire at, similar to Lando’s Dead Eye ability. When zoomed, you’ll have manual aim control for far greater control and the ability to hold your draw longer to increase maximum speed and damage. When firing the bow, the Ewok Hunter does not appear on scanners.

Should the Ewok Hunter find themselves in a situation that requires more damage and resistance, the ability Valiant Horn comes into play. Blowing the horn will not only improve their attacks, but will also grant them additional damage resistance. Be warned, though, while Valiant Horn is active, the Ewok Hunter will constantly appear on enemy scanners.
Also at their disposal will be their trusty Wisties Pouch. Bring a little bit of Endor with you, no matter which battlefront you’re on and throw these fierce fire sprites towards a nearby enemy to disrupt and inflict burn damage to them.
Activate Hunter’s Instinct and the Ewok Hunter will draw upon their natural instincts, allowing them to uncover and single out weakened opponents.

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For the Galactic Empire, the ISB Agent will be joining the ranks, providing the Empire with their first opportunity of a dual wielding character.

Armed with two RK-3 blasters, the ISB Agent is skilled in intelligence gathering and close combat, working tirelessly to rout the enemies of the Empire.

The ISB Agent excels at getting in and out of combat zones, especially when her Assault Training ability is activated. While under the effects of Assault Training, the ISB Agent will benefit from increased sprint speed, during which she gains an overall damage reduction.

Locating enemies of the Empire is made easier thanks to the Imperial Intel ability. Once activated, the ISB Agent will scan the nearby area to reveal the 4 closest enemies. The number of enemies revealed will be increased by defeating more while it’s active, up to a total of 10.

Double Your Effort is her final ability and empowers nearby allies by regenerating their base health. It can only be used if there’s an ally in range.

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The Age of Rebellion will be coming to Co-Op with a total of 7 locations. We’re particularly excited about bringing both Kessel and Jabba’s Palace to Co-Op, but equally so as to be returning to the likes of Tatooine, Death Star II, and other favourites.

The full list of Age of Rebellion planets coming to Co-Op is as follows:

  • Yavin
  • Death Star II
  • Endor
  • Hoth
  • Tatooine
  • Kessel
  • Jabba’s Palace

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With Supremacy, we have created a number of Capital Ships; the Venator, Dreadnaught, MC85 Star Cruiser, and the First Order Resurgent-class Star Destroyer. In February, we start the process of bringing these ships into Co-Op, meaning they will be standalone maps for you to attack and defend, starting with the Republic Venator and Separatist Dreadnaught.

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We’re expanding the selection of trooper weapons as each of the four classes will receive a new blaster (cross-era compatible) to equip and modify.

E-11D
This medium-range blaster rifle was manufactured for precision and reliability, and will be available for the Assault class.

Available Mods

  • Reduced Recoil – Light stock allowing sustained fire with less recoil
  • Flashlight – Barrel mounted light source that reveals enemies while zooming
  • Single Fire Mode – Enables controlled single fire mode with each pull of the trigger

Unlocked: Defeat 50 enemies as the Assault class in Co-Op
Mods Unlock: Get 25/75/100 kills using the E-11D

DL-18
The short-range DL-18 is a popular blaster pistol in the Outer Rim. While slightly less powerful than its heavier counterparts, it makes up for that with a faster rate of fire.

Available Mods

  • Improved Cooling – Barrel extension that disperses heat, allowing more bolts to be fired before overheating
  • Reduced Spread – Rangefinder that calculates distance during sustained fire to compensate weapon spread
  • Repeating Mode – Enables the blaster to continuously fire by keeping the trigger pulled

Unlocked: Defeat 50 enemies as the Officer class in Co-Op
Mods Unlock: Get 25/75/100 kills using the DL-18

T-21
A robust short-range heavy blaster manufactured for continuously discharging powerful bolts at the expense of low rate of fire.

Available Mods

  • Improved Zoom – Scope with increased magnification
  • Improved Handling – Modified barrel that allows the blaster to be fired with less recoil and dispersion at the expense of reduced damage output
  • Burst Mode – Enables a three-blast burst mode with each pull of the trigger

Unlocked: Defeat 50 enemies as the Heavy class in Co-Op
Mods Unlock: Get 25/75/100 kills using the T21

Cycler Rifle
While appearing crude when compared to more sophisticated blasters, the long-range Cycler Rifle was a versatile and durable weapon, popular among the Tusken Raiders native to Tatooine.

Available Mods

  • Dual Zoom – Macroscope that can toggle between two magnification levels while zooming.
  • Reduced Recoil – Reinforced barrel extension that absorbs much of the recoil with each blast.
  • Improved Cooling – Improved valve system that greatly reduces the time before the blaster begins cooling down.

Unlocked: Defeat 50 enemies as the Specialist class in Co-Op
Mods Unlock: Get 25/75/100 kills using the Cycler Rifle

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During the February update we will also be making some changes to a number of heroes, including the anticipated improvements to Leia.

Leia Ability Improvements
We’re making a number of changes to Leia, and it starts with modifications to her E11 blaster.

  • Start Damage increased from 32 to 36
  • End damage increased from 17 to 19
  • Increased damage fall off start distance from 5 to 20
  • Increased damage fall off end distance from 10 to 40
  • Reduced the recoil
  • Reduced spread of blaster fire

In addition to the above modifications we are also implementing changes to her shield, which now also heals friendly forces within it for 5 health every second.

Rounding out the changes to Leia is a change to her Flash Grenade, which is being replaced by Thermal Detonators. Leia will have the ability to throw 3 Thermal Detonators which explode after 0.85 seconds. This ability will then enter cooldown once all three detonators have been thrown.

Due to the above changes, some tweaks are being made to her Star Cards
Old Card: Blinded
New Card: Fearless
Description: The blast radius of THERMAL DETONATORS is increased.

Old Card: Blinding Reveal
New Card: Handy Device
Description: The cooldown of THERMAL DETONATORS is reduced.

One modification to Leia’s milestones will also be implemented in this update, which sees Blinding Flash Grenade changed to Plenty of Explosions. To complete this milestone you will need to defeat 30 opponents with Leia’s Thermal Detonators. If you’ve already completed the milestone, it will be unlocked, so there is no requirement to unlock it again.

Chewbacca Bowcaster Improvements
Chewie’s Bowcaster will be receiving a set of tweaks and improvements with the aim of making everyone’s favourite Wookiee more efficient against Troopers while also missing fewer shots.

  • Scoped: One powerful shot that would allow Chewbacca to be more efficient at long distance.
  • Non-Scoped: The three bolts are grouped in a triangle formation.

While using Furious Bowcaster

  • Scoped: 5 bolts, in a cross, tighter than not scoped
  • Non-Scoped: 5 bolts, in a larger circle

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In January, we made an update to our Auto Players to allow them to play as Droidekas in both Co-Op and Instant Action. In February, the Auto Players will be updated further, as they will now be able to use vehicles.
Furthermore, Auto Players in Instant Action will now be able to play as friendly heroes. This means that you’ll be able to run into the battle side-by-side with some of your favourite heroes. We’re also implementing Auto Player squads within Instant Action, allowing you to squad up with the AI. This brings with it the ability to spawn on them, allowing you to get back into the action even quicker.

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Fans of the Heroes Vs. Villains game mode will be pleased to hear that both the MC85 Star Cruiser and the Resurgent-Class Star Destroyer are coming as playable maps. We have also made map layout changes to both Geonosis and Yavin 4 for this mode and we’re keen to hear your feedback on both.

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WIthin this update, we will be making some improvements to a number of Age of Rebellion Reinforcements. The Wookiee Warrior, Imperial Rocket Trooper, and Rocket Jumper will all be receiving updated appearances.
These new appearances will become the default look for each of them with the previous default available as an unlocked option to choose from.

Troopers are also getting updated accordingly. The Imperial Death Trooper will receive the E-11D Blaster Rifle, the Rocket Trooper will be equipped with the E-11 for improved combat efficiency, and the Jump Trooper will use an A280C for automatic fire.

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We have also tweaked the Dual Wielding functionality which will improve both the ARC Trooper and the ISB Agent. Both Reinforcements will now play more consistently when firing the pistols. They will now be automatic and moved onto a single button, while power blast will become an alternate fire ability.

Rounding out our improvements will be the Flame Trooper who will receive an improved incendiary imploder and the Wookiee Warrior who will receive a Chewbacca-style Ground Pound ability.

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The Age of Rebellion Update will also include a number of new User Interface options, allowing you greater freedom over how your UI will look.

These include:

  • Weapon Heatbar Vertical Position (Default / Below Crosshair)
  • Radar (Default / No Outline / Off)
  • Squad List (Default / Only Icons / Off)
  • Player Bar (Default / No Outline / Off)
  • Abilities (Default / No Outline / Off)
  • Name Tags (Default / No Outline / Off)
  • Game Mode Progress (Default / Off)
  • Challenge Progress (Default / Off)
  • Rank Up Celebration (Default / Left Side / Right Side / Off)
  • Added additional option to the Kill Message setting (Default / Medium / Small / Legacy / Off)

There have also been improvements to the PC Chat window, which is now positioned at the top right corner of the screen, and is included within a vertical stack of three widgets: Network status, PC Chat, Kill and Event Log.

Various visual updates on the Scoreboard have been made, too, with character levels now on display.
The Age of Rebellion Update is shaping up to be a great addition to the game, and it all arrives tomorrow, Wednesday 26th February. We’ll see you on the battlefront.

That’s a whole lot of new stuff, right? Once the patch is out tomorrow, we’ll be sure to let our readers know.

In other Battlefront news, it has recently been revealed that a spin-off was being developed before being canned by EA.

Source: Reddit

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