The Division 2 Recalibration Changes and Skill Power Tweaks Coming After Episode 3

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In yesterday’s The Division 2 State of the Game developer stream, Ubisoft Massive talked about The Division 2 recalibration changes and also changes to Skill Power. Given this is a huge change to the current meta, the studio has this planned for release after Episode 3.

Here’s a summary of the stuff shown in the latest State of the Game:

  • Recalibration stat storing will let players extract Talents, attributes, and more from weapons and gear, and save them in a library to apply to like items.
  • A new Skill Tier system replaces Skill Power, letting players buff their Skills by wearing gear pieces with the Skill Tier core attribute.
  • The stream also included brief video Q&As with Senior Game Designer Trick Dempsey and Senior Game Designer Nikki Kuppens.

As for The Division 2 Recalibration changes and Skill Power refactorization, check ’em out below.

RECALIBRATION STAT STORING

  • Currently, recalibration requires players to keep a stash of gear pieces to potentially recalibrate other gear in the future.
  • The overhaul aims to make the process more intuitive and fun, while still allowing players to customize items.
  • When players find gear with a high roll, they will be able extract it and save it in a Recalibration Library to apply to other gear later – essentially “learning” it.
  • The new gear system will let players recalibrate Talents, stats, core stats, and mod slots.
  • The new direction with brand-set bonuses, in addition to the attribute rolls, is that the brand sets match a profile that is either offensive, defensive, utility, or skill-based, with a few hybrid exceptions.
  • The Recalibration Library will display stored Talents and attributes by weapon or gear type, letting players quickly find improvements for specific items.
  • The library will also let players know when gear in their inventory has a better attribute than what they’ve stored. This gives players a chance to extract the new attribute (destroying the original gear in the process) and apply it repeatedly to any future gear of the same type.
  • The developers are still deciding whether to limit the Recalibration Library to a per-character basis, or to make it account-wide.
  • Finding all the “god rolls” to max out each gear item will add a new collection metagame aspect to recalibration.

SKILL POWER REFACTORIZATION

  • Skill Tier will replace Skill Power, and Skills scale directly with it.
  • Skill Tier is available only as a core attribute on gear, and will improve Skills directly.
  • There are six Skill Tiers; each item with the Skill Tier core attribute will add one tier to your Agent. Players who wear six pieces of gear with Skill Tier will attain max Skill Tier.
  • Each Skill Tier will boost Skill stats and abilities, and each Skill has a different setup for how it scales with higher Skill Tiers.
  • Deployed Skills will display their Tiers, giving players a clearer understanding of what they can do.
  • Skill mods will still be available, and will work similarly to weapon mods, adding percentage modifiers to Skills.
  • Using certain Exotic or gear-set Talents, players can temporarily enter an Overcharge state, which ramps up Skill stats to super-powerful levels.

If you’re looking forward to Episode 3, it’s scheduled to go out this February and will not include a new raid. Here’s an overview of content planned by the studio for Episode 3.

Source: Ubisoft

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