The Division 2 Update 1.21 Now Out, Here’s the Changes in TU8.5

the division 2 update 1.21

Following last week’s patch preview for The Division Title Update 8.5 (TU8.5), Ubisoft Massive has released the patch today! Console gamers will see this as The Division 2 update 1.21. Clocking in at just 1GB on PS4, this patch introduces a bunch of gameplay tweaks.

The Division 2 update 1.21 patch notes:

Bug fixes

  • Fixed an issue causing the stack acquisition of “Striker’s Gamble” to be inconsistent.
  • Fixed an issue causing players to be unable to revive other agents.
  • Fixed an issue causing the revive UI to disappear if a player was killed too fast.
  • Fixed an issue causing “Aggressive Recon” and “Crossbow Expert” talents of the “Tip of the Spear” Gear Set to trigger in the DZ Safe House or DZ Control Points.
  • Fixed an issue causing the Joyride weapon skin to not be applied to “The Stinger” LMG.
  • Fixed an issue causing League Reward Caches to be contaminated when leveling up in the Dark Zone.
  • Fixed an issue causing the Exotic BTSU Gloves to always roll at a minimum roll range from certain sources.
  • Fixed an issue causing the “Short Circuit” buff to not restart after the cooldown has expired for the Hard Wired Gear Set.
  • Fixed an issue causing players to be able to gain infinite ammunition.
  • Fixed an issue causing players to be able to gain more than intended Operation Dark Hour keys.
  • Temporarily removing Warhounds from the first mission beat in the Manning National Zoo Main Mission.
    • This workaround prevents Warhounds to get stuck on the roof in the Manning National Zoo. A proper fix for this issue is scheduled for TU9.
  • Fixed an issue causing the checkpoint for Heroic Difficulty Darpa Research Lab Main Mission to be missing.
  • Fixed an issue causing the checkpoint for Heroic Difficulty Pentagon Main Mission to be missing.
  • Fixed an issue causing players to receive self-damage when killing an enemy player with the Full Flag debuff from the True Patriot Gear Set.
  • Fixed an issue that could cause the Season Level 60 and 65 rewards to be incorrect under certain circumstances.
    • We are adding these rewards to players inventory if they were not correctly delivered at level 60 and 65.

 


Gameplay changes

  • Control Points can now be reset by changing Global Difficulty.
    • Changing Directives will not reset Control Points.
  • League UI
    • The League UI should now be more intuitive when switching between week one and two.

 


Balance Changes

NPCs

BTSU Support Station:

  • Will now check line of sight between support station and NPCs more frequently.
  • Decreased tick rate of Support Station healing to 2 seconds (up from 1.5 seconds).
  • Elite Support Station now only provides overheal once per NPC.
  • The Support Station heal amount is now capped.
  • Support Stations no longer heal while affected by EMP / disruption effects.

 

Warhound Grenadier:

  • Increasing windup warning of triple shoot of Warhound Grenadier.
  • Increasing aftershoot delay of triple shoot of Warhound Grenadier.
  • Slightly increasing cooldown of moving shoot of Warhound Grenadier

 

Warhound Minigun:

  • Adjusting Warhound Minigun behavior to flank less frequently and to maintain more distance to the players.
  • Adjusting Warhound Minigun to path less close to players.
  • Increasing intention icon duration of 360 spin from Warhound Minigun to 2.5 seconds (up from 2)
  • Reducing 360 spin from Warhound Minigun to only 2 spins (down from 3)
  • Reducing range of 360 spin of Warhound Minigun to 30m (down from 70m).

 

Tank archetype reaction to Hive / Turret:

  • Adding more distance checks so Tanks don’t rush at a hive next to a player.
  • Reducing threat limit so Tanks don’t switch targets too suddenly.
  • Outcast Incendiary / Molotov:
  • Reducing duration and tick damage slightly.

 

Developer comment: Grenades were very strong compared to other factions’ grenades and this will bring them closer in line.

 

Pentagon Bosses:

  • Reducing Drone Helicopter health and damage.
  • Slightly reduce health and armor for Brenner.
  • Reducing Brenner’s mortar damage.
  • Decreasing armor of John ‘Architect” Figgs.

 

Mortars:

  • Reducing damage of mortars in Coney Island.
  • Increase delay between UI warning and explosion damage of mortars in the Washington National Zoo.
  • Fixing general damage scaling issues with mortars.

 


Skills

Assault Turret:

  • Improving auto-targeting of Assault Turret to better prioritize NPCs it can shoot, and which are close to it.

 

Assault Drone:

  • Improving behavior to prevent the Drone from becoming stuck.
  • Improving the consistency of firing and pathing.

 


Status effects

Poison Status Effect:

  • Reducing tick interval, damage and duration.

Developer comment: Even with the damage reduction to enemy NPCs poison continues to be extremely strong, this nerf will alleviate this further.

 

EMP:

  • EMP Skills and Shock effects will now do damage to several NPC Skills like the Jammer from Support units and the Nail Bomb from Thrower archetypes.

 


Leaderboards

  • Reset the leaderboards for Operation Dark Hours

Don’t forget, there should be a State of the Game devstream happening this Thursday. Once we know more about that, we’ll let our readers know.

Source: Reddit

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