Titanfall Maps Can Support All-Mech Battles, Respawn Confirms Difference Between X360 and X1 Versions

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According to developer Respawn Entertainment, there will be numerous gameplay opportunities, including different mixes between mech and infantry battles, during online play in Titanfall.

Speaking to MK Gaming, Respawn community manager Abbie Heppe explained how mechs can be called in during a match and how Titanfall’s maps support all sorts of combinations between the different styles of combat.

“Titans are available throughout the match and are set to a timer,” she stated. “You can decrease the amount of time it takes to call in a Titan by completing objectives and getting kills. Once you lose your Titan the countdown starts again. It is possible that everyone in the match could have a Titan on the battlefield at the same time.”

It sounds like things could get a bit hectic if battles are made up entirely of mechs, but she assures that Titanfall’s maps will be able to handle situations like that just fine.

“We have to have maps that support not only the Titans which are over 20 feet tall but also human-sized Pilots,” she said, “so even our ‘smaller’ maps are pretty large comparatively.”

Maps will also have areas that are more tailored to infantry gameplay. Heppe explains, “What’s cool is each map has areas for Titans and areas for Pilots, so you get these smaller maps built into the larger ones and all these cool pathways through them.”

Heppe was also asked about an offline mode in Titanfall, to which she responded that Titanfall is purely a multiplayer experience. She also confirmed that there will be differences between the Xbox 360 and Xbox One / PC platforms: “There will be differences because the platforms are different but the game isn’t finished yet so I can’t go into detail about what they might be.”

If you missed it, be sure to check out the official Titanfall E3 2013 recap video right here.

Thanks OXM, via VG247.

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