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Vigor Update 1.21 Drops for Patch 15.0 Chronicles: Salvation This May 17

Bohemia Interactive has released Vigor update 1.21, and this is for patch 15.0 Chronicles: Salvation. Read on for the new content and the Vigor May 17 patch notes for the latest major content drop.

Vigor Update 1.21 Patch Notes | Vigor Chronicles: Salvation Patch Notes | Vigor May 17 Patch Notes:

CONTENT

  • Chronicles: Salvation Battle Pass
  • New Encounter Map: Myren
  • New weapon: L96
  • New Premium Pack: One-Eyed Reaper
  • Categorization of weapons in the “Equip” tab
  • New visualization of levelling up your Shelter
  • Improved Airdrop rewards based on Booster level
  • Increased concentration of loot in loot sources in lower Booster levels

Main Features & New Additions

Chronicles: Salvation Battle Pass has arrived!
Experience Encounters in Myren
Dominate the battlefield with the new powerful L96
Enjoy the new visualization of levelling up your Shelter
New Premium Pack: One-Eyed Menace has arrived

Encounters, Shooting, Weapons, Tools, and Looting

Added: Better indicators of the shooting range targets once a shooting challenge begins
Added: New glass loot resource in Encounters
Fixed: Loaded ammo is lost after death (despite insurance) with full inventory if the amount of loaded ammo exceeds inventory slot capacity
Fixed: Aim assist snapping removed during camera switch from left to right side
Fixed: Holstering weapon while sprinting cancels the sprint
Fixed: When you have “Aim Button” set to “Toggle” in your “Controls”, you will be able to move and hold your breath when in ADS
Changed: Removed low rarity knives from Loot Events
Changed: Aim assist is now applied when aiming at AI in the tutorial
Tweaked: Improved Airdrop rewards based on Booster level
Tweaked: Increased concentration of loot in loot sources in lower Booster levels

Shelter, Battle Pass, Legacy Season Battle Pass

Added: Categorization of weapons in the “Equip” tab
Added: Onboarding login rewards
Added: Notifications when your Shelter generators have reached maximum production capacity
Fixed: Reduced crafting time from Water Distillation isn’t updated immediately
Changed: “Effective Range” in the weapon info window has been renamed to “Muzzle Speed”

Challenges

Added: New set of seasonal challenges with a new reward
Changed: Description of “Disruptor” challenge to make it more clear

Audio and Visuals

Fixed: Hit animation triggered when a grenade explodes close to your character even though you are behind an obstacle and you took no damage
Fixed: Pressing the ready button in the last seconds of loading will have the ready sound persist throughout the whole game session
Fixed: Tomato Pattern skin icon for Berry M12 is now displayed properly
Source: Vigor
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Black Desert Online Update 2.78 Out for New Additions and Improvements This May 17

Pearl Abyss has released Black Desert Online update 2.78 today on all platforms for several new additions and improvements. Check out the Black Desert Online May 17 patch notes down below.

Black Desert Online Update 2.78 Patch Notes | Black Desert Online May 17 Patch Notes:

Adventurers,

Some fixes have been made for Spring Early Graduation and some class improvements via today’s update. We hope that all adventurers will enjoy even more exciting adventures within the game.

New and Improvements

Character

공통

  • Fixed the issue where summoned monsters and creatures would not attack players if they had the Invincibility buff activated.
  • Decreased the frequency of character’s shouts when using skills.
    • This does not apply to when the character shouts the skill name.

Warrior

In order to balance Awakening Warrior’s disadvantages in PvP combat, we have improved the flow and damage of the critical combos Grave Digging -> Flow: Slashing the Dead and Pulverize -> Flow: Tempest.
The duration of Flow: Ankle Break’s increased Critical Hit Rate effect is now the same as that of Warrior Succession’s Prime: Spinning Slash, and this effect will now be applied to Flow: Tempest as well. We’ve also increased the damage of Frenzied Strikes, the main PvE skill, in order to be even more effective at taking down monsters.

 

Awakening
  • Improved the displayed effects of the equipped Pen(V) : Blackstar Greatsword to be even more pronounced. (Preview)

Pulverize (I to III)

  • Changed skill damage as follows:
Before After
Attack damage 881/1037/1174% x 7
Attack damage 1057/1244/1409% x 7

Pulverize, Flow: Tempest

  • Changed the speed of the skills. (Preview)

Grave Digging, Flow: Slashing the Dead

  • Changed so that Flow: Slashing the Dead is activated only after all hits of Grave Digging are applied when comboing.
  • Increased the combo speed of Flow: Slashing the Dead after the smash attack hits of Grave Digging. (Preview)

Grave Digging (I to IV)

  • Changed skill damage as follows:
Before After
Spin attack damage 901/973/1074/1320% x 4
Smash attack damage 1125/1247/1319/1389% x 6
Spin attack damage 991/1070/1181/1452% x 4
Smash attack damage 1238/1372/1451/1528% x 6
  • Fixed an issue where the actual hits of the skill’s smash attacks were applied slower than the attack animation at a certain point.
  • Improved certain skills that could only be comboed after the spin attack of Grave Digging to also be combo-able after the basic attack of Grave Digging.
  • Improved the combo speed of other skills after the smash attack hits of Grave Digging to match that of the basic attack hits of Grave Digging.

Frenzied Strikes (I to III)

  • Changed skill damage as follows:
    • However, the damage dealt in PvP remains the same.
Before After
Attack 1 damage 870/1084/1221% x 4
Attack 2 damage 870/1084/1221% x 4
Final attack damage 870/1084/1221% x 6
PvP Damage Reduction 50.4%
Attack 1 damage 1044/1301/1465% x 4
Attack 2 damage 1044/1301/1465% x 4
Final attack damage 1044/1301/1465% x 6
PvP Damage Reduction 58.7%
  • Improved the speed of attack 2 slightly.
  • Fixed the issue where the character awkwardly rotated when the camera was rotated after attack 3.

Flow: Slashing the Dead

  • Fixed an issue where the character rotated awkwardly when the camera rotated after Flow: Slashing the Dead.

Flow: Ankle Break

  • Changed skill’s Critical Hit Rate as follows:
Before After
Critical Hit Rate +100% for 1 sec when using the skill
Critical Hit Rate +100% for 2 sec when using the skill

Valkyrie

Though the skill Prime: Divine Power of Valkyrie Succession has high damage, it was difficult to combo with other skills while Glaring Slash and Sword of Judgment, which are primarily used after the main skills during PvE, had weak damage. As such, we have improved Prime: Divine Power to be easier to combo with, and we increased the damage of Prime: Glaring Slash and Prime: Sword of Judgment.

 

Succession

Prime: Glaring Slash (I to IV)

  • Changed skill damage as follows:
Before After
Attack damage 755/890/1099/1486% x 7
PvP Damage Reduction Rate 43.2/43.1/43.2/52.7%
Attack damage 982/1157/1429/1932% x 7
PvP Damage Reduction Rate 56.3/56.3/56.3/63.7%

Prime: Sword of Judgment (I to IV)

  • Changed skill’s last hit damage as follows:
Before After
Extra Hit Damage 1334/1428/1522/1616%
PvP Extra Damage Reduction Rate 45.4%
Extra Hit Damage 1467/1571/1674/1778%
PvP Extra Damage Reduction Rate 50.3%

Prime: Judgment of Light I

  • Changed the speed of the skill.
  • Changed skill damage as follows:
    • As a result, the damage of Prime: Judgment of Light II to III, which is affected by the damage of Prime: Judgment of Light I, has also been changed.
Before After
Attack damage 1209% x 6
PvP Damage Reduction Rate 46.5%
Attack damage 1451% x 6
PvP Damage Reduction Rate 55.4%

Prime: Divine Power I

  • Improved so combos can be made with the skill after the following skills:
    • Prime: Judgment of Light II
    • Prime: Purificatione
    • Prime: Sanctitas de Enslar
Witch, Wizard
In today’s update, we have increased the damage of Prime: Multiple Magic Arrows for Succession Witch to improve its combat performance when used in conjunction with other skills. Additionally, we have increased the reduction in cooldown of Prime: Elemental Flow when comboing with skills of the same element for Wizard Succession, allowing players to use their main skills more frequently. Furthermore, we have also increased the damage of Prime: Frigid Fog: Control and Prime: Earthquake: Destruction to enhance their combat effectiveness.

 

Succession

Prime: Multiple Magic Arrows

  • Changed skill damage as follows:
Before After
Attack damage 1209% x 4
Witch: PvP Damage Reduction Rate 68%
Wizard: PvP Damage Reduction Rate 60%
Attack damage 1390% x 4
Witch: PvP Damage Reduction Rate 72.2%
Wizard: PvP Damage Reduction Rate 65.2%

Prime: Frigid Fog: Control (I to III)

  • Changed skill damage as follows:
Before After
Attack damage 963/1204/1467% x 8
PvP Damage Reduction Rate 53.1%
Attack damage 1098/1373/1672% x 8
PvP Damage Reduction Rate 58.8/58.8/58.9%

Prime: Earthquake: Destruction

  • Changed skill damage as follows:
Before After
Attack damage 1271% x 8
Witch: PvP Damage Reduction Rate 42%
Wizard: PvP Damage Reduction Rate 45%
Attack damage 1411% x 8
Witch: PvP Damage Reduction Rate 47.8%
Wizard: PvP Damage Reduction Rate 50.5%

Wizard

Succession

Prime: Elemental Flow

  • Adjusted the reduction in cooldown when comboing with skills of the same element.
    • When quickly activating skills of the same element, the cooldown of the skill will be reduced by 1.5 seconds instead of 0.5 seconds.

Striker

Previously, Awakening Striker required Adventurers to switch to gauntlet to use the skill Massive Suppression, which is used to knock down enemies after grabbing. Adventurers had to switch to gauntlet or use movement skills such as Double Flash or Spiral Cannon – Ferocious Assault to move and then switch back to gardbrace to attempt a grab. This improvement will make it more convenient to use Massive Suppression and knock down enemies with the gardbrace.

 

Main Weapon

Flow: Mass Destruction

  • Improved so Flow: Mass Destruction is activated before Adamantine and Fallout when using ←/→ + R2/RT during Flash Step and Double Flash.

Silent Step

  • Improved so that the character rotates based on camera direction when using the skill.
  • Fixed the unnatural animation when using the skill to the right with your gardbrace.
    • As a result, the shortened Invincible duration when using the skill to the right has been adjusted.

Tornado Kick

  • Added Air Smash to the skill.
Awakening
  • Changed PvP Damage Reduction Rate of the following skills:
Skill Before After
Flow: Crosswind
PvP Damage Reduction Rate 30%
PvP Damage Reduction Rate 30% when Martial Spirit Shards are consumed
No PvP Damage Reduction Rate

Ultimate Crush IV
PvP Damage Reduction Rate 67.4% PvP Damage Reduction Rate 60.8%
Skull Crusher IV PvP Damage Reduction Rate 65.9% PvP Damage Reduction Rate 62%
Flow: Bite Off PvP Damage Reduction Rate 55% PvP Damage Reduction Rate 49%
  • Improved the speed of the animation while evading backward with your gardbrace.
    • As a result, the Invincible duration during the animation has been changed, and the movement distance has been increased.
  • Improved so that the character rotates based on the camera direction while evading backward with your gardbrace.

Hell Break

  • Changed the skill as follows:
    • Upon learning the skill, you can now use Massive Suppression with your gardbrace.
      • However, the animation will be the same as one of Hell Break’s animations.
    • Upon the first use of the skill with your gardbrace, Massive Suppression’s cooldown will be applied, and it will apply Knockdown on a successful grab.
    • Upon the second use of the skill with your gardbrace, Hell Break’s cooldown will be applied, and it will apply Bound on a successful grab.
      • As a result, the animation of Hell Break when it’s activated after Fallout and Ferocious Assault has been changed. (Preview)

Endless Fight

  • Improved so that the skill can now be registered to a Quick Slot.
    • Improved so that the skill can be activated through the Quick Slot even with your gauntlet.
  • Fixed the issue of the skill being used abnormally sometimes in certain situations.

Descent of Fury

  • Fixed an issue where the Descent of Fury buff icon would disappear when unequipping weapons after using the skill.

Black Spirit: Ferocious Assault

  • Improved the ability to combo with Skull Crusher while in the air when the skill is used while standing in place.
  • Increased the movement distance when using the skill in place.
  • Improved the transition between this skill and others when used in a combo. (Preview)

Skull Crusher

  • Changed so that attacks are always applied even when skills are used from high ground.

Corsair

For the Corsair Succession, it was difficult to continuously perform the same combos due to the high cooldown of Mareca, which has a high damage output. Therefore, we have made adjustments to allow for more frequent use of Prime: Mareca: Whale Song, Prime: Mareca: Spiral Soak and Mareca: Spiral of Dreams which are mainly used for defeating monsters. We have also increased the damage output of Serenaka so that it can deal enough damage even when Mareca is on cooldown.

 

Main Weapon, Succession

Absolute: Crashing Wave

  • Changed skill attack 2 and extra attack damage as follows:
Before After
Attack 2 damage 1068% x 4
Extra attack damage 1068% x 1, max 4 hits
PvP Damage Reduction Rate 40%
Attack 2 damage 1517% x 4
Extra attack damage 1517% x 1, max 4 hits
PvP Damage Reduction Rate 40%
PvP attack 2 damage, extra attack damage reduction rate 57.75%

Prime: Wave Lash (I to IV)

  • Changed skill damage as follows:
Before After
Attack damage 855/904/1033/1116% x 5, max 2 hits
PvP Damage Reduction Rate 62.5%
Attack damage 992/1049/1198/1295% x 5, max 2 hits
PvP Damage Reduction Rate 67.65%

Prime: Ocean’s Pearl (I to III)

  • Changed skill attack damage and explosion attack damage to be the same.
  • Changed skill damage as follows:
Before After
Attack damage 608/716/872% x 3
Explosion attack damage 869/1023/1245% x 8
PvP Damage Reduction Rate 47.8%
Attack damage 1043/1228/1494% x 3
Explosion attack damage 1043/1228/1494% x 8
PvP Damage Reduction Rate 56.5%

Mareca: Spiral of Dreams

  • Changed skill cooldown from 15 sec → 10 sec.

Prime: Mareca: Whale Song

  • Changed skill cooldown from 15 sec → 12 sec.

Prime: Mareca: Spiral Soak

  • Changed skill cooldown from 15 sec → 10 sec.

Contents

Trade Quest Improvement

  • Improved the quest objective of the following Adventure Logs related to trade activities:
Adventure Log Before After
Crow Merchants’ Records
Caphras’ Record – Volume 3 Chapter 3
Sell Eastern Culture Beyond the Desert in Valencia City Talk to the Trade Manager of Tarif
Crow Merchants’ Records
Fughar’s Road to Success – Volume 1 Chapter 4
Trade Nutritious Haystack from Northern Wheat Plantation with the Trade Manager of Heidel Examine the Northern Wheat Plantation Haystacks.
  • Improved the quest objective of the following Trading Leap quests:
Quest Before After
[Trading Leap Apprentice 2]
Balenos Trade
Purchase Blue Reagent from Bartali Farm and deliver it to another territory. Find out about the trade items from Lolly of Olvia
[Trading Leap Apprentice 7]
Serendia Specialty Promotion
Purchase Sweet Golden Honey from Alejandro Farm and deliver it to another territory
Purchase Good Quality Potato Starch from Alejandro Farm and deliver it to another territory
Purchase Fresh Fan Flamingo Egg from Eastern Gateway and deliver it to another territory
Promote Serendia Specialty in Western Guard Camp
Promote Serendia Specialty in Velia
Promote Serendia Specialty in Glish
[Trading Leap Apprentice 10]
The Cupid of Olvia
Purchase Mystical Love Potion No. 6 from Olvia and deliver it to another territory Spread the word to Pollini in Florin that we have more of this mystical love potion in stock
[Trading Leap Skilled 5]
A Deal with Calpheon
Purchase Chewy Dried Fogan Hind Leg and deliver it to another territory Show Glish specialties to Norma Leight in Northern Wheat Plantation of Calpheon
[Trading Leap Professional 1]
New Luxury Item in the Market
Make profit by selling Ram War Horn from Behr in another territory Check stock of Ram War Horn from Behr
[Trading Leap Professional 4]
Helping a Friend in Keplan
Make profit by selling Subtle Scented Candle from Keplan in another territory
Make profit by selling Fragrant Ginger Tea from Keplan in another territory
Ask Bart from Trina Fort
Ask Duras from Trina Fort
[Trading Leap Professional 7]
Behr Sausage is the Best!
Make profit by selling Special Sausage from Behr in another territory Promote the Special Sausage from Behr at Kamasylve
[Trading Leap Professional 10]
Medicines to Save Lives
Make profit by selling Herb Steamer from Northern Wheat Plantation in another territory
Make profit by selling Fragrant Scented Candle from Northern Wheat Plantation in another territory
Make profit by selling Herbal Ointment from Behr in another territory
Check Olvia Medicine
Check Northern Wheat Plantation Medicine
Check Behr Medicine
[Trading Leap Artisan 4]
Kusha Town Festival
Purchase Mountain Cheese from Olvia and deliver it to Altinova
Purchase Fragrant Grape Wine from Olvia and deliver it to Altinova
Purchase Sweet Golden Honey from Alejandro Farm and deliver it to Altinova
Purchase Hearty Pig Barbecue from Behr and deliver it to Altinova
Purchase Dried Sweet Cornelian Cherry from Northern Wheat Plantation and deliver it to Altinova
Bring food from Olvia
Bring food from Northern Wheat Plantation
Bring food from Behr
Bring food from Alejandro Farm
Bring food from Calpheon City
[Trading Leap Artisan 7]
Special Leather Fabric
Purchase Special Leather Fabric from Behr and deliver it to Altinova Check the quality of Special Leather Fabric from Behr
[Trading Leap Artisan 10]
Unique Items from Mediah
Purchase Hearty Sandwich from Tarif and deliver it to another territory
Purchase Soul-Possessed Portrait from Tarif and deliver it to another territory
Purchase Gem-Laden Dagger from Stonetail Horse Ranch and deliver it to another territory
Check Tarif specialties
Check Stonetail Horse Ranch specialties
Check Kusha specialties
  • Improved the quest objective of the following trade quest related to the manor:
Quest Before After
[Manor] Shakatu’s Trader Succeed in trade bargaining Hand over Gold Bar 100G to Nyabee at Altinova
  • Improved the quest objective of the following daily trade quests:
Quest Before After
[Daily] Shakatu’s Message Trade Shakatu’s Eastern Telescope
Trade Shakatus’ Soft Smoked Mountain Sheep Meat
Find out the trade price from Trade Manager Quina
Ask Storage Keeper Deve about Altinova’s prices
[Daily] Kiyak’s Message Trade Basilisk Skin from Sand Grain Bazaar
Trade Sweet Date Plum Fruit from Sand Grain Bazaar
Ask General Goods Vendor Shilla about the lacking materials
Ask Blacksmith Lasmin about the lacking minerals
[Daily] Talia’s Message Trade Fancy Ivory Seal from Sand Grain Bazaar
Trade Bundle of Preserved Ivory from Sand Grain Bazaar
Ask Atui Balacs about the price of trading goods
Ask Amir about the situation in Sand Grain Bazaar
  • Increased the maximum level requirement for the following challenges in which you can obtain combat/skill EXP buff effects in Challenges (Y) once per day.
    • Challenges : [Combat Reward] Faster and Stronger I to VI
    • Maximum level requirement : Lv. 59 → Lv. 60

[Season] Ancient Weapon Invasion

  • Changed cooldown time from 5 minutes to 30 seconds during Ancient Weapon Invasion.
  • Improved so that even if there are less players than before, more Ancient Weapons will appear during the invasion.
  • Changed the maximum amount of loot obtainable has been changed:
Time-filled Black Stone Max 1 → Max 1-2
Tuvala Ore Max 1 → Max 1-3
Refined Magical Black Stone Max 1 → Max 1-2

Waragon Nest, Shultz Guards, Basilisk Den

  • Increased the probability of Ancient Weapon Invasion in Waragon Nest, Shultz Guards, and Basilik Den on season servers by approximately 30 times.

Spring Season Graduation Begins!

  • Fughar, the Crow Merchants Guild Chief Manager, is lending a hand for Spring Season graduation so that you can convert your season character who has completed the 2023 Spring Season into a normal character.
Graduation Period April 12th, 2023 (after maintenance) – May 10th, 2023 (before maintenance)
Graduation Requirements Adventurers who did not purchase the [Event] Black Spirit Pass must have accepted and completed all of the Season Pass Challenges and accepted the rewards.
Adventurers who purchase the [Event] Black Spirit Pass must have accepted and completed all of the all of the Black Spirit Pass Challenge and accepted the rewards.
You must not have Fughar’s Timepiece in your possession.
  • Season Graduation requirements for Spring Season 2023 are as follows:
Quest NPC Quest Objective Completion NPC
[Season Server Graduation]
At the Crossroad
Leyla the Crow Merchants Guild Scribe located at the Workshop in Velia Accept and complete the [Season] Fughar’s Special Timepiece from Fughar and talk to him. Fughar
[Season Server Graduation] Into the Big Wide World Fughar Use the Honorable Adventurer’s Certificate Fughar
    • Season characters can be converted into normal characters upon using the Honorable Adventurer’s Certificate. 
      You can obtain [Season] Tuvala Conversion Stone Box, Gift Box Full of Memories, and Fughar’s Letter of Encouragement upon completing the above quest.            
      Items contained in the Gift Box Full of Memories are as follows:
Gift Box Full of Memories
[Season] Boss Gear Exchange Coupon x1
Graduation Cap x1
Advice of Valks (+60) x1
Golden Graduation Gown x1
Cron Stone x100
[Event] Secret Book of Old Moon (7 Days) x1
[Event] Elion’s Tear x10
[Event] Item Collection Increase Scroll x5
[Event] Giovan Grolin’s Support Scroll x5
[Event] Tachros’ Spirit Stone x1
Blessed Message Scroll x5
Premium Elixir Box x3
Finto’s Filling/Sweet/Fresh Juice x10
Graduation Notice
– Adventurers who have purchased [Event] Black Spirit Pass, make sure to claim all Season Pass and Black Spirit Pass challenges and rewards.
– Unused purchased [Event] Black Spirit Passes can no longer be used after Season graduation.
– Honorable Adventurer’s Certificates that can be obtained during the Season Server Graduation quest can be used on normal servers.
– You cannot graduate if the character has Fughar’s Timepiece.
  • Added quest “Season Special Gift” to the 2023 spring season server.
Quest NPC Acceptance Requirement Quest Objective Reward
[Season Special Gift]
Freshly Budding Dream
Fughar A Lv. 20 or higher season character or a character that has completed the
“[Season Server Graduation] Into the Big Wide World” quest
Talk to Fughar Season Special Gift Exchange Coupon x1
Cron Stone x50
Sour Green Grape Juice x10
Sweet Wild Berry Juice x10
Fresh Orange Juice x10
    • You can exchange the Season Special Gift Exchange Coupon obtained from the aforementioned quest for one of the following special rewards from Fughar.
      • However, if you’ve already received the special season reward, you cannot receive the reward for that particular season again.
    • Adventurers who have not received any of the season special rewards can obtain the rewards from the previous season through the next Season.
Season Season Special Gifts
2021 Summer Season PEN (V) Capotia Earring or PEN (V) Capotia Ring (Select one)
2021 Summer Season Perilla’s Star
2021 Summer Season PEN (V) Capotia Belt
2021  Season + Advice of Valks (+100) Box
2021 Winter Season PEN (V) Capotia Necklace
Season: Drakania
2022 Autumn Season
2022 Winter Season
Spring Season
Advice of Valks (+100) Box
  • You can exchange Tuvala gear for boss gear with the “[Season] Boss Gear Exchange Coupon” via the following quests.
    • Talk to Fughar with the “[Season] Boss Gear Exchange Coupon” in your inventory to accept the following quests. You can only proceed with one of the following quests at a time.
Quests
[Season] Even Sharper Weapon: Kzarka Main Weapon
[Season] Even Sharper Weapon: Kutum Sub-weapon
[Season] Even Sharper Weapon: Dandelion Awakening Weapon
[Season] Even Sturdier Armor: Giath’s Helmet
[Season] Even Sturdier Armor: Dim Tree Spirit’s Armor
[Season] Even Sturdier Armor: Muskan’s Shoes
[Season] Even Sturdier Armor: Bheg’s Gloves
  • Changed so that you can no longer obtain the following items upon defeating Desert Trader in the Great Desert of Valencia:
    • Ibellab Gunpowder, Valencia Rock Salt, Desert Star, Valencia Transparency Potion, Occidental Noble Dress, Sack of Date Palm, Coconut Oil, Red Reagent

Item

  • Improved so Crow Merchants Guild’s Barter Voucher can be exchanged with Verdant Black Stone from NPC Morco in Velia.

Quest, Knowledge

  • Added a new questline through which you can obtain a Fence without using Contribution Points. (Once per Family)
    • Complete the questline and obtain “Finto’s Strong Fence” x1.
    • Finto’s Strong Fence shares the same effects as the “Strong Fence” and takes up 10 grids.
Questline Quest Acceptance Requirements Quest NPC
The Best Beer Comes from the Best Wheat Complete “[Farming] Master of Farming”
(First quest for obtaining Klau’s Old Moon Fence.)
[Old Moon Manager] Klau
  • Added a new quest where you can exchange Finto’s Strong Fence for Old Moon Fence. (Once per Family)
    • You can exchange “Finto’s Strong Fence”, ‘Gold Bar 100G” x2 and “Mysterious Seed” x3 for “Klau’s Old Moon Fence” x1 by completing this quest.
    • Klau’s Old Moon Fence shares the same effects as the “Old Moon Fence” and takes up 10 grids.
Questline Quest Acceptance Requirements Quest NPC
New Fence, Worn Fence II Complete “The Best Beer Comes from the Best Wheat”
At least Farming Master 1
[Old Moon Manager] Klau
  • Changed the original name of the quest where you could obtain Klau’s Old Moon Fence following the addition of the quest “Klau’s Old Moon Fence”.
    • ‘New Fence, Worn Fence’ → ‘New Fence, Worn Fence I’
    • [April 13, 2022 Update]] Complete New Fence, Worn Fence I, the first quest of Klau’s Old Moon Fence.
  • Fixed so that upon attaining Margoria Treasure Map, you can proceed with “Completed Map, Toward the Ancient Shrine” without complications.
    • However, navigation is unavailable in the Great Ocean even upon using the treasure map.
    • Explore the seas beneath Oquilla’s Eye! You don’t know what you’ll find among the blinking lamps.
  • Improved the dialogue of “[Fishing Leap Skilled 5] The Best Fish in Serendia” to flow more naturally.
  • Updated the description of the necessary quest items for “Must-Haves for Calpheonian Madams”.
    • Velian Transparent Crystal Glass → Transparent Crystal Glass

UI

  • Added a function where you can easily Join Guild and Promote Guild.
    • When an adventurer without a guild opens the guild window, a list of guilds looking for members will be displayed.
    • After selecting the guild you wish to join and pressing the “Apply” button, your application will be registered in the guild’s recruitment tab for guild members.
    • Adventurers can check the list of guilds they have applied through “View Guild Applications”.
    • Guild recruitment can be done through the guild window, where you can promote your guild and choose the guild type before registering.
    • In the guild window, specifically in the “Guild Recruitment” tab, you can check the adventurers who have applied to join your guild.
  • Added a Guild Member Status Update feature.
    • Click “Update Guild Member Status” in Guild Information to update Guild Member information.
    • When players register for a Guild or sign up to be a War Hero during certain situations, such as during sequential or server maintenances, newly joined Guild Members may not be visible after the maintenance is complete. This can now be fixed by using the
    • pdate Guild Member Status feature.
  • The Update Guild Member Status button is only available for Guild Master, Advisor, Staff, Secretary, and Officials. When using the update feature, there is a 5-minute cooldown time.

Trading – New Function in Order Contract Window

  • You can now check the Old Moon Guild Newsletter (which will show the Quotation Board) through the Order Contract window and activate navigation to a trade manager of the affiliated territory.
  • You can now update the Old Moon Guild Newsletter for new notices through the “Update” button.

 

  • Changed Recommended AP to Optimal AP for Elvia monster zones displayed on the World Map.

Modified or Changed

  • [Maegu] Fixed the issue where, when equipped with a Pearl outfit, the helmet on Maegu’s illusory double would be displayed abnormally.
  • [Berserker] Changed so View Underwear cannot be activated during Beast Form within Safe Zone.
  • Fixed the issue of certain parts of the Floree Outfit being displayed abnormally when equipped with certain underwear for the following classes:
    • Kunoichi, Maehwa, Valkyrie, Tamer, Witch, Sorceress, Mystic, Lahn
  • Fixed the issue of the pinned notifications displaying abnormally in certain situations.
  • Fixed the issue of not being able to use a skill that has a self-healing effect within your residence.
  • Fixed the issue of the max HP reducing when equipping Atoraxxion – The Last Tome and Undying Crow’s Insignia.
  • Fixed the issue where crystals unobtainable from Soldiers’ Cemetery was displayed in the Monster Zone Info UI.
  • Fixed Al Yurad’s Ring Piece #1-5 knowledge keywords.
  • Fixed the issue of not being able to interact with NPCs occasionally for the following quests:
    • The Child Wrapped in Darkness
    • Wasted Pumpkins
    • Descendant of Cartian
  • Fixed the issue of not being able to move to a certain location during the tutorial cutscene.

Source: Play Black Desert

Damien Seeto

Home > News

Fortnite Update 1.000.102 Out for v24.40; Patch Notes & Datamined Content Listed (Update)

Epic Games has released Fortnite update 1.000.102 today and this is for the v24.40 patch. Today’s update includes Ranked Play and other balance changes. Read on for what’s new in the Fortnite May 17 patch notes.

Fortnite Update 1.000.102 Patch Notes | Fortnite May 17 Patch Notes:

Update: Datamine seems to be done, and we’ve added the patch notes for Save the World and Creative too.

You’ve long been leveling up in Fortnite Battle Royale — now it’s almost time to rank up. Starting in Fortnite v24.40, Battle Royale and Zero Build will each have a Ranked option! Enable Ranked and begin your journey of reaching “Silver,” “Gold,” “Platinum,” or beyond.

Fortnite Ranked

Before beginning your journey through the ranks, learn more about Ranked play:

RANKED FORTNITE BATTLE ROYALE FAQ

WHAT WILL THE RANKS BE?

The Ranks will span across Bronze, Silver, Gold, Platinum, Diamond, Elite, Champion, and Unreal. Bronze through Diamond will have three ranks, while Elite, Champion, and Unreal will have one. Climb the ranks of Bronze to reach Silver, then climb the ranks of Silver to reach Gold. Do the same in Gold, Platinum, and Diamond to reach Elite!

Once you reach Elite, prove yourself against other highly-skilled players to advance to Champion, and then finally to Unreal.

English


WILL THERE BE ANY SORT OF SEASON SYSTEM?

The debut of Ranked in v24.40 will be the start of Ranked Season Zero. Season Zero lasts until the end of Battle Royale Chapter 4 Season 3. We’ll be using this time to make any adjustments to issues and concerns that arise, while also working on additional features and overall improvements for when Ranked starts following the normal Battle Royale Season schedule.

To track the status of bugs that come to our attention, you can keep tabs on our Fortnite | Community Issues Trello Board (English language only).


WHAT WILL MY STARTING RANKS BE IN SEASON ZERO?

Your starting Battle Royale rank and Zero Build rank in Season Zero will be based on your past match performance, as well as your performance in your first Ranked Battle Royale and Ranked Zero Build match. For Battle Royale and Zero Build, you’ll only need to play one Ranked match to have your rank revealed.


IS THERE ANYTHING SPECIAL ABOUT REACHING UNREAL?

Once you reach Unreal, you’ll stay in Unreal for that Ranked Season. This means you won’t return to previous ranks for the rest of the Season no matter your future performance. So does that mean you’re done when you reach Unreal? Nope! Upon reaching Unreal, you’ll be given a number signifying your standing among Unreal players globally. Keep performing well in Ranked matches to raise your number and be among the best players in the world!

You’ll see your Unreal position in Battle Royale and/or Zero Build on the Unreal leaderboard, which will be live on fortnite.com/ranked/leaderboard. This leaderboard will update regularly and display participants’ Epic display name and Unreal position, so you can flex on the competition.

Players can opt out of being displayed on the leaderboard by turning “Public Game Stats” off in the “Gameplay Privacy” section of Fortnite’s in-game Account and Privacy settings.


HOW WILL RANKING UP WORK?

In the Lobby, if you have “Ranked” set to “On,” you’ll see your current rank on the left of the screen. You’ll also see a progress bar indicating how far you are from advancing to the next rank or returning to the previous one.

How much the progress bar increases or recedes after a match will depend on the following factors:

  • Your match placement
  • How many eliminations you or your team got in the match
    • Eliminations later in the match will count more than eliminations earlier in the match.
    • The ranks of the players you or your team eliminated will be taken into account.

Teams will be treated as a single unit — all team members will gain and lose progress equally based on team eliminations and team placement calculated at the end of a match.

Your team’s rank will be determined by the highest-ranked player on the team. For example, if a team is made up of Gold I and Silver I players, they’ll matchmake as a Gold I team and play against similarly-ranked teams.


WHICH MODES WILL SUPPORT RANKED?

In v24.40, Ranked will start off with the following Battle Royale and Zero Build mode(s) supported:

Battle Royale

  • Solo
  • Duos
  • Squads

Zero Build

  • Duos

You’ll have separate ranks for both Battle Royale and Zero Build.


HOW WILL RANKED MATCHMAKING WORK?

If you’re playing in Solo, you’ll be matched against opponents of the same or similar rank as you.

If you’re playing in Duos or Squads, your team will have a “party rank.” Your party rank will be equivalent to the rank of the highest-ranked teammate. Your team will be matched against teams with the same or similar party rank.

  • Even though you’ll have a party rank, you’ll also maintain your individual rank. The progress bar movement for your individual rank will be based on your and your team’s performance in the Duos/Squads match.

Players can jump into Ranked matches no matter which matchmaking region they’re using.


WILL THERE BE ANY GAMEPLAY DIFFERENCES BETWEEN RANKED MATCHES AND NON-RANKED MATCHES?

Turning on Ranked will put you against other players who have Ranked enabled. You can expect all the loot and other gameplay features that are enabled in traditional Battle Royale and Zero Build to be enabled in Ranked Season Zero as we continue to monitor and evaluate the Ranked player experience. With this in mind, we’ll be making the following balance changes in v24.40:

  • Material caps will be decreased from 999 to 500.
  • Harvesting rates will be slightly increased.
  • Players will drop 50 of each material when they are eliminated.

CAN NEW FORTNITE PLAYERS PLAY IN RANKED MATCHES?

Ranked play is meant for both new and veteran Fortnite players. To make sure new players are warmed up, players with Epic accounts that have never been used to log into Fortnite will have to complete a specific Quest (Outlast 500 opponents) before they can enable the Ranked option.


WILL THERE BE IN-GAME REWARDS FOR PLAYING IN RANKED MATCHES?

When you jump off the Battle Bus in a Ranked match, you’ll be given a Ranked Urgent Quest. By completing Ranked Urgent Quests, you’ll unlock Seasonal cosmetic rewards. A new Ranked Urgent Quest is given every match, and Ranked Urgent Quest progress does not carry over between matches.

Burn Bright Emote
Celebrate your success! The final cosmetic reward of Season Zero is the Burn Bright Emote. Activate this Emote to show off your current rank color (Bronze, Silver, Gold, etc.).


HOW WILL RANKED AFFECT COMPETITIVE?

With the addition of Ranked, Arena will be discontinued in v24.40. The remaining tournaments for Battle Royale Chapter 4 Season 2 will not have a rank requirement for eligibility, except for the Console Champions Cup. Players will need to reach Platinum I rank or higher in Ranked Battle Royale to be eligible to compete in the Console Champions Cup on May 23.

Next Battle Royale Season, your rank will, among other factors, be an eligibility requirement for Epic-hosted tournaments. This includes tournaments for cosmetic prizes like Icon Series Cups, as well as tournaments for cash prizes such as FNCS competitions. As with all other eligibility requirements, the specific rank requirements for a given tournament will be listed in the official rules for that tournament.

Please note: Epic-hosted tournaments may have different loot and other gameplay features than other matches. Performance will always be the top priority for tournaments.


MORE COMING IN V24.40: BALANCE CHANGES

As mentioned above, we’ll be making the following balance changes in v24.40:

  • Material caps will be decreased from 999 to 500.
  • Harvesting rates will be slightly increased.
  • Players will drop 50 of each material when they are eliminated.

Also, in case you missed it, we made the following balance changes in a hotfix on May 3 ET:

  • Increased the damage of the Lock-On Pistol and Thunder Spears.
  • Increased the Locked-On Pistol’s lock-on speed and fire rate between bursts.
  • Thunder Spears now explode faster after pulling the fuse.
  • The Forecast Reality Augment has been vaulted in tournaments.

MAJOR BUG FIXES COMING IN V24.40

  • Continuing to make improvements regarding some large rocks on the Battle Royale Island not providing as many materials as intended.
  • Fixing an issue preventing players from being healed with Slurp Juice after being DBNO.
  • Back Blings equipped with the Clone Trooper Outfit will no longer appear detached.
  • The Clone Trooper Outfit’s head movement will no longer be static.
  • Fixing an issue causing some Outfits to appear glossy.

MAY 16 UPDATE: TRIOS VAULT

Please note that the Trios mode will be vaulted in Battle Royale and Zero Build in v24.40.

FORTNITE SAVE THE WORLD | V24.40 HOMEBASE STATUS REPORT

SURVIVE THE HORDE – NEW CHALLENGE WEEKS

Fortnite Survive The Horde Png

New to Survive the Horde? Check out the v24.30 Homebase Status Report for a full introduction to the gameplay and Quest rewards. Get a preview of the next three Survive the Horde Challenge Weeks:

CHALLENGE WEEK 3 – LOW GRAVITY (MAY 17 – MAY 24)

The magnetic field has shifted, rendering hoverboards inoperable and changing the effects of gravity! Jump higher and move faster as your melee attacks knock back the hordes of Husks.

CHALLENGE WEEK 4 – SLOW BURN (MAY 24  – MAY 31)

Feel the burn as Husks drop an acid pool after being eliminated. Beware of the Husks slowing attacks,making avoiding the acid pools a bit tricky!

CHALLENGE WEEK 5 – FLOOR IS LAVA (MAY 31  – MAY JUNE 7)

The volcano has become active! Staying in contact with the ground for too long will cause a damaging lava eruption around you. Keep on the move or take refuge at an elevated position to avoid these deadly eruptions!

YARRR’S RETURN – MAY 17 AT 8 PM ET

Adventure into the Tropical Biome and complete the Yarrr’s Return questline to unlock the Director Riggs Hero.

Fortnite Yarrrs Questline Png

BRING THE EFFICIENCY WITH DIRECTOR RIGGS!

13StW DirectorRiggs Social

“I’m going to handle this one personally.” – Director Riggs

  • Standard Perk: Direct Threat
    • Goin’ Constructor eliminations extend its duration by 1 second, up to a maximum of 10 eliminations.
  • Commander Perk: Direct Threat+
    • Goin’ Constructor eliminations extend its duration by seconds, up to a maximum of 10 eliminations.

FLIGHT OF THE FENNIX RETURNS! (MAY 31 – JUN 21)

21STW NewHeroAsset Fennix MOTD 1920x1080

Fennix returns to Save the World. Complete the Brawl of the Wild questline and earn Fennix! Their perk, Debilitating Bite, applies Damage Vulnerability to every enemy your tamed wildlife hits. When Fennix is your Commander, those enemies explode when hit or eliminated, damaging nearby foes. Work with your pack to take out key targets!

EVENT AND WEEKLY STORE

HYBRID – MAY 17 AT 8 PM ET

08BR Social Hybrid

  • Standard Perk: Fire of the Dragon
    • Increases Affliction Duration by 34%.
  • Commander Perk: Fire of the Dragon+
    • Increases Affliction Duration by 67%. Dragon Slash applies Affliction, which deals 15 base Fire Damage per second for seconds.

SEA WOLF JONESY – MAY 24 AT 8 PM ET

12StW SeaWolfJonesy Social

  • Standard Perk: High Tide
    • Increases your Shockwave damage by 55%.
  • Commander Perk: High Tide+
    • Increases your Shockwave damage by 55%. Additionally, Shockwave activates a second time immediately after use.

BUNDLEBUSS – MAY 24 AT 8 PM ET

BR05 Social Blunderbuss

The Bundlebuss is a surprisingly accurate multi-barreled rifle that fires in powerful bursts. A high damage and large magazine help compensate for a slow fire rate and heavy kick.

FREEBOOTER KEN – MAY 31 AT 8 PM ET

12StW FreebooterKen Social

  • Standard Perk: Sea Fog
    • Smoke Bomb restores your Shields to full.
  • Commander Perk: Sea Fog+
    • Smoke Bomb restores your Shields to full and freezes your enemies for 5.5 seconds on activation.

BUG FIXES

A number of Save the World bug fixes were included in the Fortnite v24.40 update, including:

  •  Fixed an issue where Smashers could damage the objective in Survive the Horde.
  • Fixed an issue that caused players to lose the ability to build and edit if two players attempted to edit the same structure.
  • Fixed an issue in Wave 3 of Survive the Horde where the Pillars’ light could be too intense when exploding.
  • Fixed an issue with D.E.C.O.Y. where the timer would run out but did not explode or perform any post-destruction Perks.
  • Fixed an issue where Wooden Floor Spikes would not slow enemies.
  • Survive the Horde Banners now appear under the “Special” tab instead of the “Battle Royale” tab.

FORTNITE CREATIVE V24.40 UPDATE

Creator Pages are Live!

Now players can see all of your islands in one place by clicking More From This Creator in Discover. This links out to your Creator page in Creator Portal. As you publish islands using Creator Portal, your Creator Page is automatically updated. To learn more about Creator Pages, check out the blog announcement and Creator Pages in Fortnite Creative.

New Consumable Item Resources

32 new consumable item resources have been added to Creative. You can find the following by going to the Creative inventory and clicking the Consumables tab:

  • Acorn
  • Boar Hair
  • Butter
  • Diamond
  • Dino Eggs
    • Plain: White, Brown, Green
    • Speckled: White, Brown, Blue
    • Marbled: White, Pink, Green
    • Flecked: Blue, Red, Green
    • Shimmering: White, Blue, Red
    • Eruption: Red, Yellow
  • Grub
  • Herb
  • Lemon Lime
  • Maple Syrup
  • Milk
  • Pumpkin
  • Raptor Eye
  • Roasted Chicken
  • Wheat
  • Wolf Tooth
  • Shark Tooth

Chug Cannon 

The Chug Cannon has also been added to Creative. You can find this Effective Health-restoring cannon in the Creative inventory in the Weapons tab.

Sport Bike and Dirt Bike Customizations

You can now change the color of the vehicles spawned by the Sport Bike and Dirt Bike Spawner devices. The visual appearance for spawned Sport Bikes and Dirt Bikes can be changed using the “Visual Variant” option. The available colors for the Sport Bike are:

  • Red
  • Blue
  • Gray
  • White

The available colors for the Dirt Bike are:

  • Green
  • Orange
  • Red
  • Dark Blue
  • Pink
  • Purple
  • Yellow

Prop Version of Mounted Turret

There is now a prop device version of the Mounted Turret that has more options than the Trap version. The new Mounted Turret device has many new options, functions, and events to enhance your island’s gameplay!

Direct Event Binding Reminder

Starting in the v25.00 update, direct event binding will be turned on for all islands. If you haven’t converted your islands to direct event binding yet, we encourage you to do that now. This gives you some time to see how your current islands will work with direct event binding, and fix any problems that might arise from the conversion. For more information, see Getting Started with Direct Event Binding in our official documentation.

Other Updates 

Weapon Updates

  • The Bandage Bazooka has been moved from the Consumables tab in the Creative Inventory to the Weapons tab.
  • An Uncommon version of the Automatic Sniper Rifle has been added to the Creative inventory.
  • You can now drop the Automatic Sniper Rifle on the Guard Spawner device for spawned guards to use.

Prefab & Gallery Updates

  • New Ballercoaster Galleries:
    • Coaster Track Gallery A
    • Coaster Track Gallery B

Device Updates 

  • Added a new double-sided display mode for the Billboard devices, so that creators can show text on both sides of one device. This update is only for islands that have been converted to use upgraded devices.
  • Added a “Goo” option for Musical Notes in the VFX Spawner device.

Fortnite v24.40 Datamined Content:

Here are the datamined content straight from reliable miners:

We’ll update the article with the datamined content as more are found. Once it’s done, we’ll post an “Update” on the article headline to reflect that changes have been made and finalized.

Source: Fortnite (1, 2)

Damien Seeto

Home > News

Fortnite Update 3.90 Drops for v24.40; Patch Notes & Datamine Revealed for May 17 (Update)

Epic Games has rolled out Fortnite update 3.90 this May 17, and this includes Ranked Play for many game modes and more. Read on for what’s new in the Fortnite v24.40 patch notes and datamined content.

Fortnite Update 3.90 Patch Notes | Fortnite Update v24.40 Patch Notes:

Update: Datamine seems to be done, and we’ve added the patch notes for Save the World and Creative too.

You’ve long been leveling up in Fortnite Battle Royale — now it’s almost time to rank up. Starting in Fortnite v24.40, Battle Royale and Zero Build will each have a Ranked option! Enable Ranked and begin your journey of reaching “Silver,” “Gold,” “Platinum,” or beyond.

Fortnite Ranked

Before beginning your journey through the ranks, learn more about Ranked play:

RANKED FORTNITE BATTLE ROYALE FAQ

WHAT WILL THE RANKS BE?

The Ranks will span across Bronze, Silver, Gold, Platinum, Diamond, Elite, Champion, and Unreal. Bronze through Diamond will have three ranks, while Elite, Champion, and Unreal will have one. Climb the ranks of Bronze to reach Silver, then climb the ranks of Silver to reach Gold. Do the same in Gold, Platinum, and Diamond to reach Elite!

Once you reach Elite, prove yourself against other highly-skilled players to advance to Champion, and then finally to Unreal.

English


WILL THERE BE ANY SORT OF SEASON SYSTEM?

The debut of Ranked in v24.40 will be the start of Ranked Season Zero. Season Zero lasts until the end of Battle Royale Chapter 4 Season 3. We’ll be using this time to make any adjustments to issues and concerns that arise, while also working on additional features and overall improvements for when Ranked starts following the normal Battle Royale Season schedule.

To track the status of bugs that come to our attention, you can keep tabs on our Fortnite | Community Issues Trello Board (English language only).


WHAT WILL MY STARTING RANKS BE IN SEASON ZERO?

Your starting Battle Royale rank and Zero Build rank in Season Zero will be based on your past match performance, as well as your performance in your first Ranked Battle Royale and Ranked Zero Build match. For Battle Royale and Zero Build, you’ll only need to play one Ranked match to have your rank revealed.


IS THERE ANYTHING SPECIAL ABOUT REACHING UNREAL?

Once you reach Unreal, you’ll stay in Unreal for that Ranked Season. This means you won’t return to previous ranks for the rest of the Season no matter your future performance. So does that mean you’re done when you reach Unreal? Nope! Upon reaching Unreal, you’ll be given a number signifying your standing among Unreal players globally. Keep performing well in Ranked matches to raise your number and be among the best players in the world!

You’ll see your Unreal position in Battle Royale and/or Zero Build on the Unreal leaderboard, which will be live on fortnite.com/ranked/leaderboard. This leaderboard will update regularly and display participants’ Epic display name and Unreal position, so you can flex on the competition.

Players can opt out of being displayed on the leaderboard by turning “Public Game Stats” off in the “Gameplay Privacy” section of Fortnite’s in-game Account and Privacy settings.


HOW WILL RANKING UP WORK?

In the Lobby, if you have “Ranked” set to “On,” you’ll see your current rank on the left of the screen. You’ll also see a progress bar indicating how far you are from advancing to the next rank or returning to the previous one.

How much the progress bar increases or recedes after a match will depend on the following factors:

  • Your match placement
  • How many eliminations you or your team got in the match
    • Eliminations later in the match will count more than eliminations earlier in the match.
    • The ranks of the players you or your team eliminated will be taken into account.

Teams will be treated as a single unit — all team members will gain and lose progress equally based on team eliminations and team placement calculated at the end of a match.

Your team’s rank will be determined by the highest-ranked player on the team. For example, if a team is made up of Gold I and Silver I players, they’ll matchmake as a Gold I team and play against similarly-ranked teams.


WHICH MODES WILL SUPPORT RANKED?

In v24.40, Ranked will start off with the following Battle Royale and Zero Build mode(s) supported:

Battle Royale

  • Solo
  • Duos
  • Squads

Zero Build

  • Duos

You’ll have separate ranks for both Battle Royale and Zero Build.


HOW WILL RANKED MATCHMAKING WORK?

If you’re playing in Solo, you’ll be matched against opponents of the same or similar rank as you.

If you’re playing in Duos or Squads, your team will have a “party rank.” Your party rank will be equivalent to the rank of the highest-ranked teammate. Your team will be matched against teams with the same or similar party rank.

  • Even though you’ll have a party rank, you’ll also maintain your individual rank. The progress bar movement for your individual rank will be based on your and your team’s performance in the Duos/Squads match.

Players can jump into Ranked matches no matter which matchmaking region they’re using.


WILL THERE BE ANY GAMEPLAY DIFFERENCES BETWEEN RANKED MATCHES AND NON-RANKED MATCHES?

Turning on Ranked will put you against other players who have Ranked enabled. You can expect all the loot and other gameplay features that are enabled in traditional Battle Royale and Zero Build to be enabled in Ranked Season Zero as we continue to monitor and evaluate the Ranked player experience. With this in mind, we’ll be making the following balance changes in v24.40:

  • Material caps will be decreased from 999 to 500.
  • Harvesting rates will be slightly increased.
  • Players will drop 50 of each material when they are eliminated.

CAN NEW FORTNITE PLAYERS PLAY IN RANKED MATCHES?

Ranked play is meant for both new and veteran Fortnite players. To make sure new players are warmed up, players with Epic accounts that have never been used to log into Fortnite will have to complete a specific Quest (Outlast 500 opponents) before they can enable the Ranked option.


WILL THERE BE IN-GAME REWARDS FOR PLAYING IN RANKED MATCHES?

When you jump off the Battle Bus in a Ranked match, you’ll be given a Ranked Urgent Quest. By completing Ranked Urgent Quests, you’ll unlock Seasonal cosmetic rewards. A new Ranked Urgent Quest is given every match, and Ranked Urgent Quest progress does not carry over between matches.

Burn Bright Emote
Celebrate your success! The final cosmetic reward of Season Zero is the Burn Bright Emote. Activate this Emote to show off your current rank color (Bronze, Silver, Gold, etc.).


HOW WILL RANKED AFFECT COMPETITIVE?

With the addition of Ranked, Arena will be discontinued in v24.40. The remaining tournaments for Battle Royale Chapter 4 Season 2 will not have a rank requirement for eligibility, except for the Console Champions Cup. Players will need to reach Platinum I rank or higher in Ranked Battle Royale to be eligible to compete in the Console Champions Cup on May 23.

Next Battle Royale Season, your rank will, among other factors, be an eligibility requirement for Epic-hosted tournaments. This includes tournaments for cosmetic prizes like Icon Series Cups, as well as tournaments for cash prizes such as FNCS competitions. As with all other eligibility requirements, the specific rank requirements for a given tournament will be listed in the official rules for that tournament.

Please note: Epic-hosted tournaments may have different loot and other gameplay features than other matches. Performance will always be the top priority for tournaments.


MORE COMING IN V24.40: BALANCE CHANGES

As mentioned above, we’ll be making the following balance changes in v24.40:

  • Material caps will be decreased from 999 to 500.
  • Harvesting rates will be slightly increased.
  • Players will drop 50 of each material when they are eliminated.

Also, in case you missed it, we made the following balance changes in a hotfix on May 3 ET:

  • Increased the damage of the Lock-On Pistol and Thunder Spears.
  • Increased the Locked-On Pistol’s lock-on speed and fire rate between bursts.
  • Thunder Spears now explode faster after pulling the fuse.
  • The Forecast Reality Augment has been vaulted in tournaments.

MAJOR BUG FIXES COMING IN V24.40

  • Continuing to make improvements regarding some large rocks on the Battle Royale Island not providing as many materials as intended.
  • Fixing an issue preventing players from being healed with Slurp Juice after being DBNO.
  • Back Blings equipped with the Clone Trooper Outfit will no longer appear detached.
  • The Clone Trooper Outfit’s head movement will no longer be static.
  • Fixing an issue causing some Outfits to appear glossy.

MAY 16 UPDATE: TRIOS VAULT

Please note that the Trios mode will be vaulted in Battle Royale and Zero Build in v24.40.

FORTNITE SAVE THE WORLD | V24.40 HOMEBASE STATUS REPORT

SURVIVE THE HORDE – NEW CHALLENGE WEEKS

Fortnite Survive The Horde Png

New to Survive the Horde? Check out the v24.30 Homebase Status Report for a full introduction to the gameplay and Quest rewards. Get a preview of the next three Survive the Horde Challenge Weeks:

CHALLENGE WEEK 3 – LOW GRAVITY (MAY 17 – MAY 24)

The magnetic field has shifted, rendering hoverboards inoperable and changing the effects of gravity! Jump higher and move faster as your melee attacks knock back the hordes of Husks.

CHALLENGE WEEK 4 – SLOW BURN (MAY 24  – MAY 31)

Feel the burn as Husks drop an acid pool after being eliminated. Beware of the Husks slowing attacks,making avoiding the acid pools a bit tricky!

CHALLENGE WEEK 5 – FLOOR IS LAVA (MAY 31  – MAY JUNE 7)

The volcano has become active! Staying in contact with the ground for too long will cause a damaging lava eruption around you. Keep on the move or take refuge at an elevated position to avoid these deadly eruptions!

YARRR’S RETURN – MAY 17 AT 8 PM ET

Adventure into the Tropical Biome and complete the Yarrr’s Return questline to unlock the Director Riggs Hero.

Fortnite Yarrrs Questline Png

BRING THE EFFICIENCY WITH DIRECTOR RIGGS!

13StW DirectorRiggs Social

“I’m going to handle this one personally.” – Director Riggs

  • Standard Perk: Direct Threat
    • Goin’ Constructor eliminations extend its duration by 1 second, up to a maximum of 10 eliminations.
  • Commander Perk: Direct Threat+
    • Goin’ Constructor eliminations extend its duration by seconds, up to a maximum of 10 eliminations.

FLIGHT OF THE FENNIX RETURNS! (MAY 31 – JUN 21)

21STW NewHeroAsset Fennix MOTD 1920x1080

Fennix returns to Save the World. Complete the Brawl of the Wild questline and earn Fennix! Their perk, Debilitating Bite, applies Damage Vulnerability to every enemy your tamed wildlife hits. When Fennix is your Commander, those enemies explode when hit or eliminated, damaging nearby foes. Work with your pack to take out key targets!

EVENT AND WEEKLY STORE

HYBRID – MAY 17 AT 8 PM ET

08BR Social Hybrid

  • Standard Perk: Fire of the Dragon
    • Increases Affliction Duration by 34%.
  • Commander Perk: Fire of the Dragon+
    • Increases Affliction Duration by 67%. Dragon Slash applies Affliction, which deals 15 base Fire Damage per second for seconds.

SEA WOLF JONESY – MAY 24 AT 8 PM ET

12StW SeaWolfJonesy Social

  • Standard Perk: High Tide
    • Increases your Shockwave damage by 55%.
  • Commander Perk: High Tide+
    • Increases your Shockwave damage by 55%. Additionally, Shockwave activates a second time immediately after use.

BUNDLEBUSS – MAY 24 AT 8 PM ET

BR05 Social Blunderbuss

The Bundlebuss is a surprisingly accurate multi-barreled rifle that fires in powerful bursts. A high damage and large magazine help compensate for a slow fire rate and heavy kick.

FREEBOOTER KEN – MAY 31 AT 8 PM ET

12StW FreebooterKen Social

  • Standard Perk: Sea Fog
    • Smoke Bomb restores your Shields to full.
  • Commander Perk: Sea Fog+
    • Smoke Bomb restores your Shields to full and freezes your enemies for 5.5 seconds on activation.

BUG FIXES

A number of Save the World bug fixes were included in the Fortnite v24.40 update, including:

  •  Fixed an issue where Smashers could damage the objective in Survive the Horde.
  • Fixed an issue that caused players to lose the ability to build and edit if two players attempted to edit the same structure.
  • Fixed an issue in Wave 3 of Survive the Horde where the Pillars’ light could be too intense when exploding.
  • Fixed an issue with D.E.C.O.Y. where the timer would run out but did not explode or perform any post-destruction Perks.
  • Fixed an issue where Wooden Floor Spikes would not slow enemies.
  • Survive the Horde Banners now appear under the “Special” tab instead of the “Battle Royale” tab.

FORTNITE CREATIVE V24.40 UPDATE

Creator Pages are Live!

Now players can see all of your islands in one place by clicking More From This Creator in Discover. This links out to your Creator page in Creator Portal. As you publish islands using Creator Portal, your Creator Page is automatically updated. To learn more about Creator Pages, check out the blog announcement and Creator Pages in Fortnite Creative.

New Consumable Item Resources

32 new consumable item resources have been added to Creative. You can find the following by going to the Creative inventory and clicking the Consumables tab:

  • Acorn
  • Boar Hair
  • Butter
  • Diamond
  • Dino Eggs
    • Plain: White, Brown, Green
    • Speckled: White, Brown, Blue
    • Marbled: White, Pink, Green
    • Flecked: Blue, Red, Green
    • Shimmering: White, Blue, Red
    • Eruption: Red, Yellow
  • Grub
  • Herb
  • Lemon Lime
  • Maple Syrup
  • Milk
  • Pumpkin
  • Raptor Eye
  • Roasted Chicken
  • Wheat
  • Wolf Tooth
  • Shark Tooth

Chug Cannon 

The Chug Cannon has also been added to Creative. You can find this Effective Health-restoring cannon in the Creative inventory in the Weapons tab.

Sport Bike and Dirt Bike Customizations

You can now change the color of the vehicles spawned by the Sport Bike and Dirt Bike Spawner devices. The visual appearance for spawned Sport Bikes and Dirt Bikes can be changed using the “Visual Variant” option. The available colors for the Sport Bike are:

  • Red
  • Blue
  • Gray
  • White

The available colors for the Dirt Bike are:

  • Green
  • Orange
  • Red
  • Dark Blue
  • Pink
  • Purple
  • Yellow

Prop Version of Mounted Turret

There is now a prop device version of the Mounted Turret that has more options than the Trap version. The new Mounted Turret device has many new options, functions, and events to enhance your island’s gameplay!

Direct Event Binding Reminder

Starting in the v25.00 update, direct event binding will be turned on for all islands. If you haven’t converted your islands to direct event binding yet, we encourage you to do that now. This gives you some time to see how your current islands will work with direct event binding, and fix any problems that might arise from the conversion. For more information, see Getting Started with Direct Event Binding in our official documentation.

Other Updates 

Weapon Updates

  • The Bandage Bazooka has been moved from the Consumables tab in the Creative Inventory to the Weapons tab.
  • An Uncommon version of the Automatic Sniper Rifle has been added to the Creative inventory.
  • You can now drop the Automatic Sniper Rifle on the Guard Spawner device for spawned guards to use.

Prefab & Gallery Updates

  • New Ballercoaster Galleries:
    • Coaster Track Gallery A
    • Coaster Track Gallery B

Device Updates 

  • Added a new double-sided display mode for the Billboard devices, so that creators can show text on both sides of one device. This update is only for islands that have been converted to use upgraded devices.
  • Added a “Goo” option for Musical Notes in the VFX Spawner device.

Fortnite v24.40 Datamined Content:

Here are the datamined content straight from reliable miners:

If there are more details to be found in the patch notes, we’ll update the article to reflect the info released. Once more datamined content is unearthed, we’ll be sure to update the article with the info, so hit refresh from time to time. Once it’s done, we’ll post an “Update” on the article headline to reflect that changes have been made and finalized.

Source: Fortnite (1, 2)

Damien Seeto

Home > News

PUBG Update 23.2 Out on PC This May 17, Patch Notes Listed

PUBG Corp has released PUBG update 23.2 today on PC, and this update comes with loads of new content and several bug fixes. You can check out the PUBG patch notes for May 17 below.

PUBG Update 23.2 Patch Notes | PUBG Update May 17 Patch Notes:

Release Schedule: May 17 (PC live release), May 25 (consoles)

Map Service

※ Please note that PC players can anticipate map changes every Wednesday at 2 AM UTC, while Console players can expect the same every Thursday at 7 AM UTC.

※ In Random Map regions, each map will have an equal probability of being selected, with a probability of 20%.

  • (PC) Test Server
    • Normal Match: Erangel
      • AS region: Squad – TPP
      • NA region: Squad – FPP
  • Live Server – Normal Match
    • Week 1: Erangel / Miramar / Vikendi / Sanhok / Karakin
      • PC: May 17 ~ May 24
      • Console: May 25 ~ June 1
    • Week 2: Erangel / Taego / Deston / Sanhok / Paramo
      • PC: May 24 ~ May 31
      • Console: June 1 ~ June 8
    • Week 3: Erangel / Miramar / Vikendi / Sanhok / Karakin
      • PC: May 31 ~ June 7
      • Console: June 8 ~ June 15
    • Week 4: Erangel / Taego / Deston / Sanhok / Paramo
      • PC: June 7 ~ June 14
      • Console: June 15 ~ June 22
  • Live Server – Ranked
    • Ranked: Erangel (30%) / Miramar (30%) / Taego (30%) / Deston (10%)

※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images used are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.

New System: Recall

“Blue Chip registered successfully. Boarding the plane in a few seconds.”

Introducing the new recall system, designed to alleviate the sense of frustration felt upon death during team play. Acquire the Blue Chip from the deathbox of a defeated ally and help your teammate rejoin the match!

Blue Chip

  • A Blue Chip is a special chip containing a player’s biometric signature.
  • You can obtain a Blue Chip from any player’s deathbox.
  • Collected Blue Chips can be found in your inventory.
    • Each Blue Chip has a weight of 5.
  • (PC)A dedicated inventory slot for your character’s Blue Chip has been added below the Helmet slot.
    • (Console) Your character’s Blue Chip inventory slot has been added below the Shoes slot.
    • It is not possible to unequip your own Blue Chip.

Blue Chip Tower

  • Register Blue Chips at Blue Chip Towers scattered throughout the map to Recall your teammates.
  • These towers randomly spawn every match, with their locations marked on the map.
  • An Interact button appears when approaching a Blue Chip Tower when you are holding at least one Blue Chip in your inventory.
    • Multiple teammates’ Blue Chips can be registered concurrently.
    • Enemy Blue Chips can not be registered.
    • If the player you are trying to recall leaves the match, a corresponding text will be displayed.
    • You are unable to activate the Blue Chip Tower while holding a Drone Tablet.
  • Activating a Blue Chip Tower takes about 10 seconds.
    • A loud noise is produced during the activation process.
    • Activation is canceled if you move, get knocked out or eliminated, or press the Cancel key.
  • After successful registration, the same Blue Chip Tower becomes unusuable for a specific duration.
  • Successfully registered Blue Chips will recall the appropriate teammates in the next phase.
  • Blue Chip Towers display 4 light states:
    • Red: In use.
    • Yellow: Temporarily unavailable.
    • Blue: Ready for use.
    • Gray: Unusable (during phases when the Recall system is deactivated).

Blue Chip Transmitter

  • Recall teammates anytime, anywhere using the world-spawn item, Blue Chip Transmitter.
  • Weight: 5
  • Once you have acquired the Blue Chip Transmitter, locate it in your inventory and click on it to activate.
  • WhenBlue Chips are in your possession, a confirmation list appears.
    • Multiple teammates’ Blue Chips can be registered concurrently.
    • Enemy Blue Chips can not be registered.
    • If the player you are trying to recall leaves the match, an icon and corresponding text will be displayed.
  • A 10-second activation period is required to register the Blue Chip(s).
    • A noise is produced during the activation process.
    • Activation is canceled if you move, get knocked out or eliminated, or press the Cancel key.
  • Successfully registered Blue Chips will recall the appropriate teammates in the next phase.
  • The Blue Chip Transmitter is a consumable item and is removed from the inventory after use.
  • The Blue Chip Transmitter can not be used while DBNO, in a vehicle, or swimming.
    • Using the Blue Chip Transmitter while prone or crouching will automatically cause you to stand up.

Recall Process

  • Players will be recalled to the match after their Blue Chips are successfully registered via Blue Chip Towers or Blue Chip Transmitters.
  • Once Recalled, players can re-enter the battlegrounds by parachuting from a Recall plane, which flies once at the start of each phase.
  • Recalled players will not possess any weapons or equipment.
    • Health, boosts, DBNO stack, and items will be reset.
    • A new Blue Chip is equipped.
  • If the last remaining teammate is eliminated before the player set to rejoin the match boards the plane, the Recall will be canceled, resulting in a match defeat.

More Info

  • Recall is impossible if the entire team is eliminated.
  • The Blue Chip Tower and Transmitter can be utilized an unlimited number of times.
    • However, due to the restriction of boarding the Recall plane only once from Phases 2-7, each player can be Recalled up to a maximum of six times.
  • The Recall system will be disabled from Phase 7 onwards.
    • The Recall plane will not fly.
    • Only players with Blue Chips successfully registered up to Phase 6 will rejoin the match at the beginning of Phase 7.
  • The Recall system applies to Normal Matches, Custom Matches, and Casual Mode.
    • It is not available in Custom Match – Esports Mode.
  • This feature is available on Erangel, Miramar, and Deston.
  • On Deston, the Blue Chip Detector can now detect not only players but also Blue Chips.
    • The Detector identifies Blue Chips in deathboxes, lying on the ground, or stored in vehicle trunks.
    • Detected Blue Chips will be displayed with icons identical to those used for detected players.


< Dev’s Comment >

With our latest update, we’re introducing a unique feature that not only adds an extra layer of enjoyment to the standard battle royale mode, but also encourages a variety of strategic plays for an enriched experience on the battlegrounds.

The new Recall system presents several key differences from the existing Comeback BR mechanic: it demands cooperation and effort from surviving team members rather than just the fallen player, is available until the mid-late game phases, and enables plays that contest enemy players attempting to use the Recall system.

While the system offers numerous advantages, it also comes with several challenges: Recovering Blue Chips from fallen teammates, finding designated Blue Chip Towers scattered across the map, using Blue Chip Transmitters without being detected by nearby foes, and being more exposed to enemy attention during your descent from the Recall airplane. We believe the benefits of Recall are significant in a battle royale setting, so we’ve designed the system to reward players who can overcome these challenges. Our intention is to allow even less experienced players to occasionally utilize this system, depending on their luck. The new Recall system is particularly helpful for novices who may struggle with combat in Comeback BR, as it emphasizes the importance of surviving team members’ roles in facilitating successful recalls.

But why limit it to Erangel, Miramar, and Deston? Smaller maps have shorter play times, making it faster to start a new game upon death. And we’ve decided to add the Recall system exclusively to maps without the existing Comeback BR.

There is no cap to the number of Recalls; as long as you can retrieve Blue Chips and successfully register them, your teammates can be recalled to the match multiple times. However, given various factors such as the quantity and location of Blue Chip Towers and Transmitters and their specific usage conditions, we anticipate that players will not be able to excessively recall their allies with ease.

By the way, it’s good to know that the owner’s username is always displayed alongside the Blue Chip. I still hold onto a screenshot of the Blue Chip I acquired from my boss.


Gameplay

Vehicle

“Hey where’d my car go?”

Remembering the location of your vehicle after exiting it may bring quite the advantage, but it’s also quite common for players to become disoriented and unable to locate their vehicles, causing significant stress.

To address this, we’re introducing a feature that automatically generates a vehicle iconvisible only to you, at the location where you exit your vehicle.

  • The vehicle icon is marked on the World Map.
    • The icon is not visible to other team members.
    • It will not show up as a screen ping marker.
    • This does not affect the existing marker features.
  • This feature applies to every seat in the vehicle.
  • The icon will be removed once you board another vehicle.
  • The icon can be removed with the existing marker deletion key/button.
    • However, this action will also delete any existing markers you’ve created.
  • This feature applies to every vehicle but the Mountain Bike.
  • This feature is available in every mode.

Additionally, to enhance safety measures and prevent tragic accidents caused by players inadvertently disembarking from a moving vehicle, we have introduced a timed exit feature. This feature is activated when someone attempts to exit a moving vehicle at a specific speed.

  • When the vehicle’s moving speed exceeds 60 km/h, a 3-second countdown timer will be initiated upon attempting to leave the vehicle.
    • For speeds at or below 60 km/h, players can leave the vehicle immediately.
  • If the Leave Vehicle key/button is pressed again within the 3-second window, the leaving process can be canceled.
  • This feature can be toggled on or off through settings.
  • To avoid repeated cancellation of leaving a vehicle, any Leave Vehicle presses within 1 second of the initial input will be disregarded, with only the first input executed.

We’re also adjusting fixed vehicle spawns in Taego to enhance utility for players:

  • The Pony Coupe is now available as a fixed spawn vehicle.
  • The Porter will now spawn randomly, instead of appearing in fixed locations.
  • At garage locations, the Pony Coupe will no longer spawn, and instead, the UAZ and Dacia will appear in fixed locations.
  • Although the fixed spawns result in minor adjustments to spawn rates for specific random-spawn vehicles, the overall vehicle spawn rate remains unchanged.
  • These modifications apply to all Taego game modes – Normal Match, Ranked, and Custom Match.

DBNO

We are implementing adjustments to the balance of automatic HP loss during the Down But Not Out (DBNO) state to provide players with additional strategic choices.

By decreasing the rate of automatic HP loss while remaining stationary, players can make more informed decisions on whether to stay put or reposition based on their circumstances. We believe this not only promotes a more realistic experience but also strengthens the game’s narrative structure.

  • While remaining stationary during DBNO, the identical HP reduce rate will apply regardless of how many times you are knocked out.
    • A unique animation will play when the automatic HP reduce rate is applied.
  • When you are not moving, your character is considered to be still, remaining stationary.
    • Adjusting the camera’s position without moving your character is also deemed as standing still.
  • You are in motion when your character is actively moving, in water, rotating, or boarding a vehicle.

Additionally, in the current gaming landscape, when a squad member gets knocked out, it takes quite some time to recall them, leaving the squad vulnerable to the enemy’s approach.

Thus, we aim to introduce a new strategy: adding a feature where players can carry their knocked out teammates and load them into a vehicle for a quick getaway. We hope this will encourage more diverse scenarios as you may use vehicles to swiftly ‘evade’ rather than being forced to engage in combat or abandoning teammates.

Or better yet… why not knock out an enemy and load them onto your vehicle to taunt the opposing team?

  • Carry your knocked out teammate and use the Limited Interact key to load them onto a vehicle.
  • Knocked out players can be placed in any seat of a vehicle, including the driver’s seat.
  • Once onboard, the knocked out teammate is limited to the following actions:
    • Leave the vehicle using the leave vehicle key.
    • Drop items from inventory.
      • This includes moving them to the vehicle’s trunk.
  • BRDM
    • If unoccupied,
      • You can load any knocked out player on it.
    • If occupied by a teammate,
      • You can only load your knocked out teammate.
    • If occupied by an enemy player,
      • Only the knocked out enemy’s teammates can load their teammates on it.

Weapon Balance

Following the weapon balance adjustments in Update 22.2, the ACE32 has exhibited an overall decent performance, but its win rate during combat has been marginally lower than expected. As a result, we have incorporated the following enhancements:

  • The intensity of the screen shake experienced while firing the ACE32 has been reduced.
    • This leads to an improvement in the weapon’s stability.
    • There have been no changes made to the recoil itself.

Item

The particle count of smoke grenades has been optimized to enhance rendering performance. While the visual representation of the smoke might seem slightly different from its previous state, we have ensured that gameplay remains unaffected.

New System: Clan

Experience the exciting integration of Clans in PUBG: BATTLEGROUNDS! With Clans, feel a fresh and engaging layer to the gameplay experience with a new progression system: Clan levels. Collaborating with your Clan members offers a range of benefits and rewards, and furthermore, you’ll have the ability to access your own or other players’ Clan Tags, and more!

  • The Lobby now features a Clan button for creating or joining a Clan.
  • Creating a Clan
    • Cost: 15,000 BP
    • Capacity: 100 members
    • The Create Clan feature is only available to players with the Plus Status.
  • Clan Roles
    • Clan Master
      • The player who initially creates the Clan or is appointed as the Master becomes the Clan Master.
        • Upon appointing a new Clan Master, the former Master is demoted to a General Member.
      • Each Clan can have one Clan Master.
      • Permissions: Changing Clan name and Tag, creating and editing notices, setting and changing the primary language, inviting Clan members, accepting or declining membership requests, modifying Clan’s application method, kicking out Clan members, disbanding the Clan, appointing a new Master, appointing Managers, dismissing Managers.
    • Manager
      • There is no limit to the number of Managers.
      • Permissions: Creating and editing notices, setting and changing the primary language, inviting Clan members, accepting or declining membership requests, modifying Clan’s application method, kicking out Clan members, leaving Clan.
    • General Member
      • Permissions: Leaving Clan.
  • Joining a Clan
    • Players who have completed the Tutorials are eligible to join a Clan.
    • Players can either request to join a Clan or be invited by a current Clan member.
  • Clan Levels
    • Clans can level up to level 20.
    • Clan XP is earnable through gameplay.
      • Players can earn Clan XP by playing solo or with their Clan members.
      • Players receive a double XP bonus when playing with their Clan members!
        • Clan members must complete a match under normal circumstances, including spectating other Clan members after their own death.
      • Eligible modes: Normal Match, Ranked, Casual Match
  • Clan Name
    • Each Clan can be named with their own unique name, and can not be used by multiple Clans.
      • PC: A Clan name can be used only once within all PC platforms (Steam, KAKAO, Epic Games Store).
      • Console: A Clan name can be used only once within all Console platforms (XBox, PlayStation®).
      • Requirement: 2-15 characters, uppercase and lowercase letters of the English alphabet, numbers, hyphen (-), underscore (_)
        • First character must be an English alphabet letter or number.
        • Spaces cannot be used.
        • You must have a minimum of 2 combined alphabets and numbers, excluding hyphens and underscores.
        • The combined total of all digits (0-9) should not exceed 6 characters.
    • If you want to change your Clan’s name or Tag:
      • Purchase a Clan Name Change or Clan Tag Change at Store – Utility for 990 G-COIN each.
      • Clan Name Change/Clan Tag Change can be used on the Clan – Manage page.
      • Clan Name Change/Clan Tag Changes can onlybe used by the Clan Master.
        • Managers and General Members cannot use these items.
      • Upon changing your Clan name, a 7-day grace period is granted for the previous name.
        • During this grace period, the name is unavailable for use by other Clans.
  • Clan Tags and Tag Plates
    • A Clan Tag can consist of up to 4 characters and can be used by multiple Clans.
      • Requirement: 2-4 characters, uppercase and lowercase letters of the English alphabet, numbers, hyphen (-), underscore (_)
        • First character must be an English alphabet letter or number.
        • Spaces cannot be used.
        • You must have a minimum of 2 combined alphabets and numbers, excluding hyphens and underscores.
    • Once a Clan reaches Level 2, its Clan Tag will appear on players’ nicknames/PUBG IDs both in-game and out-game, along with a corresponding Tag Plate.
      • If the on-screen display is visually congested, the Clan Tag may appear in [brackets] instead of a Tag Plate.
    • The Tag Plate can be upgraded as your Clan levels up.
  • Benefits
    • Players earn a 30% BP boost for playing with their Clan members.
      • Eligible modes: Normal Match, Ranked, Casual Match
  • Chat
    • A new Clan channel will be added to the chat feature, allowing Clan members to communicate with each other.
    • Clan messages can be viewed even during matches, but responses cannot be sent.
    • A “Hide Clan Messages During Matches” option has been added under System Menu → Settings → Gameplay → Interface → UI.
  • Clan Search
    • Clans with precise matches to their name or Clan Tag initials can be searched.
    • The Clan Search page allows you to look for Clans to join and Clans to promote and recruit members through an external community site.
  • And more
    • A Clan tab has been added to the Social page.
    • Actions available with friends are now available with Clan members.
      • Join Team, Whispers, login notifications
    • If the Clan Master doesn’t log in for more than 42 days, a Manager will be automatically appointed as the new Master.
      • A warning message will be displayed after 28 days of inactivity.
      • The Master will be delegated to a Manager with the earliest join date who has logged in within the past 28 days.
        • In the absence of a Manager who fulfills the specified criteria above, a General Member who has logged in within the last 28 days with the earliest join date will be appointed as the Master.
        • If no General Members have logged in within the last 28 days, the first Clan member to log in will assume the Master role.
    • Report
      • “Inappropriate Clan Name or Tag” has been added to the existing Report Player feature.
      • You can report a Clan through the Clan search page.
      • There are two items for reporting one’s own Clan:
        • Inappropriate Clan Name or Tag
        • Inappropriate Clan Content
    • Note: Some screens may not display the Clan Tag in front of certain nicknames.



< Dev’s Comment >

Prior to this update, active players in external Clans had no particular means of displaying their achievements within the game. To address this, the newly implemented Clan system aims to offer a common objective for Clan members to work towards upgrading their Clans. We hope the new Clan feature fosters a sense of belonging, ultimately heightening player satisfaction and instilling pride in their in-game progress.

At launch, the Clan system is designed with the essential specifications in mind. However, we are committed to continually refining and expanding its features based on your valuable feedback.


UX/UI

The UX/UI for general item-related interactions has been enhanced.

  • You can now preview items within a redesigned layout at the Store, Survivor Pass, Workshop, etc.
  • During a full item preview, relevant information is displayed, allowing for quick identification of the item type.
  • Vehicle skin previews now include the ground, although X-axis rotation and zoom in/out functions are unavailable.
  • Within item sets previews,
    • You can now easily preview elements such as Sprays and Nameplates without the need to navigate to a separate screen.
    • Hovering or focusing on an item reveals an icon that signifies the expected action upon clicking.
    • You can now expand the text to view lengthy descriptions.
    • If only one item is equipped, it cannot be unequipped.
  • Upon entering any preview where you can turn on/off equipped skins, the equipped skin ON/OFF feature will be set to ON by default.

Workshop

Chest


  • New item sets have been added to the Hunter’s Chest and Archivist’s Chest.
    • Cat Burglar
    • Victory Dance 102

Performance

  • Reduced hitches and memory usage after in-game death, during both revival from Comeback BR and spectating.
  • Decreased memory usage when transitioning to the Death Cam.
  • Enhanced performance by optimizing the use of Thermal 4x Scopes.

Bug Fixes

Gameplay

  • General in-game bugs have been fixed.
  • Fixed an issue causing the player character to exit on the passenger side instead of the driver’s side when the Pony Coupe collides with an object and veers towards the driver’s seat.
  • Fixed an issue that displays the animation for running from another player’s perspective when attempting to run into a wall.
  • Fixed an issue causing your perspective angle to adjust to the previously spectated player when switching to FPP after spectating an ally driving on an incline.
  • Fixed an issue that made the character automatically move locations when transitioning to Drone view during a jump towards a Drone positioned beneath the character.
  • Fixed an issue that stopped the firing sound of the Mk47 Mutant in burst mode.
  • (PC) Fixed an issue where the volume reducer setting after you are removed from Training Mode due to inactivity would also affect your settings for Normal Matches.
  • (PC) Fixed an issue causing nearly every player to fall off near the start of the airplane ride.

World

  • Fixed collision, texture, performance, and some other general map issues.

UX/UI

  • Fixed an issue causing an incorrect system message to appear when sending a friend request to a blocked friend.
  • Fixed an issue that prevented the item type from being displayed in the outfit and armor tooltip.
  • Fixed an issue where accepting a Custom Match invitation during item preview on the Store page does not transition to the waiting room nor close the Store page.
  • Fixed the incorrect Mastery tier of bots displayed in Match Report.
  • Fixed an issue with the malfunctioning outfit previews on the Throwback Crate preview screen.
  • Fixed an issue where the attachment replacement interaction UI displays the icon of an unequipped weapon slot, instead of the attachment on the currently equipped weapon.
  • Fixed the inaccurate attachment descriptions for the Tactical Stock and Half Grip.
  • (PC) Fixed an issue causing the menu list to shake unstably when navigating up and down with the scrollbar pressed when creating a Custom Match.
  • (PC) Fixed an issue where the password for private Custom Matches is not encrypted with asterisks and is displayed as entered.
  • (PC) Fixed an issue where the /hidewhisper and /showwhisper commands are not functional in Lobby chat.
  • (PC) Fixed an issue where you are unable to close the in-game Match Log screen using the ESC button.

Items & Skins

  • Fixed an issue where wearing a Sleeveless Biker Jacket would obstruct the view in ADS.
  • Fixed an issue where the armpit area would stretch when a male character equips the Phoenix Jacket.
  • Fixed an issue causing the wrist to appear transparent when the Tormented Knight Gloves and Heartwarming Sweater are equipped simultaneously.
  • (PC) Fixed an issue where the name is displayed incorrectly when equipping or unequipping the Tortoise Emerald Weapon Charm.

Source: PUBG

Damien Seeto

Home > News

Fortnite Servers Down for Maintenance, Patch v24.40 to Be Released This May 17 (Update)

Epic Games has taken the Fortnite servers down, and this is to bring patch v24.40 into the fray this May 17. Read on for the schedule.

Fortnite Servers Down Schedule and Info for May 17:

Update: Epic Games has announced that downtime has ended!

Here’s the announcement from Epic Games:

We’re beginning to disable matchmaking in preparation for the v24.40 update, with server downtime beginning soon.

We’ll let you know when downtime has ended!

Same as always, we’ll have the patch notes and datamined content up on the site. You can bookmark our Fortnite game hub for the latest news. Once v24.40 is out, we’ll update the article to include a link out to it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Cult of the Lamb Update 1.16 Adds Twitch Integration and More

Massive Monster has released Cult of the Lamb update 1.16, and this adds Twitch integration to the game alongside other nifty features. Read on for what’s new in the Cult of the Lamb May 16 patch notes.

Cult of the Lamb Update 1.16 Patch Notes | Cult of the Lamb May 16 Patch Notes:

NEW TWITCH INTEGRATIONS!

New Twitch integrations are now LIVE as part of Relics of the Old Faith update!
We have given our Twitch experience a revamp features like:

  • VIEWER FOLLOWER MESSAGES
  • FOLLOWER VOTING
  • MORE HELP OR HINDER OPTIONS
  • FOLLOWER GALLERY
VIEWER FOLLOWER MESSAGES

Now you can scream POGGERS at your favorite streamer.
Viewers can now claim channel points and have their in-game followers speak to the cult leader.

FOLLOWER VOTING

Your vote matters!
During scenarios where a follower must be selected, such as a sacrifice, viewers can vote on which follower to choose.

MORE HELP OR HINDER OPTIONS

New ways to mess with the streamer!
20 new options have been added to Help or Hinder.

FOLLOWER GALLERY

Viewers can now see all the streamer’s followers within Twitch by opening the follower gallery.
They can check followers’ level, traits if they are alive, and how they died

That’s about it. If there are other changes, we’ll be sure to let our readers know.
Source: Steam
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Street Fighter 6 Beta Video Details Battle Hub and Avatar Customization; Jamie Character Guide Released

Capcom has released a new Street Fighter 6 beta video, detailing the open beta’s Battle Hub social space and what it has to offer, as well as the customization options available for player avatars. Besides the Battle Cabinets that serve as the interface for PvP competition, the Battle Hub is also home to the Game Center which offers access to classic Capcom titles in-game, as well as a cosmetic shop and additional social activities to enjoy with other players. A character guide for Jamie has been released as well.

Watch the video below:

The Battle Hub is Street Fighter 6’s social space, organized much like an esports arena with a ring in the center. Players will be asked to create and customize their own avatar when they first enter the Battle Hub, with an extensive selection of customization options at hand. The Battle Cabinets near the center of the Battle Hub let players request PvP matches and spectate fights.

Further away from the center of the arena, the Game Center offers arcade machines through which a rotating selection of classic Capcom games can be accessed. It also hosts the Extreme Battle mode, in which battles are not bound by usual rules and include interesting gimmicks and exploits. Finally, players can purchase a variety of cosmetics for their avatars through the Hub Goods Shop in the Battle Hub, and can also engage in other activities such as DJ’ing and taking pictures together at a dedicated photo booth.

Following yesterday’s character guides, Capcom has also released a character guide for Jamie:

The Street Fighter 6 open beta runs from 3am ET/12am PT on May 19 till 3am ET/12am PT on May 21. The beta will be available on PC (through Steam), PS5, and Xbox Series X|S.

More Street Fighter 6 Reading:

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Salman Haider Zaidi

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FIFA 23 Update 1.17 Pushed Out for Title Update #12

Those on last-gen, EA has finally released FIFA 23 update 1.17, and this is for Title Update #12, which was released on current-gen consoles last week. Read on for what’s new in the FIFA 23 May 16 patch notes.

FIFA 23 Update 1.17 Patch Notes | FIFA 23 May 16 Patch Notes:

Title Update #12 is now available for the PC (EA app/Origin/Steam/Epic Games Store), PlayStation 5, Xbox Series X|S, Xbox One, and PlayStation 4 versions of FIFA 23.

FIFA Ultimate Team

Addressed the following issues:

  • In Co-Op Friendlies, after scoring a goal, a placeholder image could appear underneath the scoreboard UI.
  • The reward preview button callout was not displaying for some SBCs.

Pro Clubs x VOLTA FOOTBALL

Addressed the following issues:

  • Sometimes, earned Skill Points during matches did not display in match lobbies and became available after returning to the Pro Clubs hub.
  • The Challenge UI was not displaying during a specific Shootout FUT Moment.
  • Addressed a stability issue that could occur when trying to enter Pro Clubs.

General, Audio, and Visual

Made the following changes:

  • Updated some kits, tifos, star heads, banners, flags, stadium themes, 2D portraits, and boots.
  • In Tournaments, some teams could not be swapped in the UEFA Women’s Champions League competition.

Addressed the following issue:

  • Addressed instances of multiple stability issues that could sometimes occur.

Source: FIFA Trello Board

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Update 1.34 Released for Quest Fixes and More

Dying Light 2 update 1.34 has been released by Techland on consoles, and this is the same patch that was released last week on PC. Players can expect quest fixes and more.

Dying Light 2 Update 1.34 Patch Notes | Dying Light 2 New Update Patch Notes:

Techland has confirmed over on the studio’s Discord that the patch today for consoles also fixes the Veronika quest with a patch released on PC last week.

For reference, here are the patch notes from last week’s PC patch (via Techland):

Following your feedback on Pilgrim Outpost, the following changes were implemented:

  • We have removed co-op bounties
  • DL1 bounties are overhauled to be less grindy – we welcome further feedback on balancing them out
  • We have fixed description for Plated Savage so it properly displays the name and lower price. Anyone who redeemed it at the price of 50 Pilgrim Tokens, should receive a refund and keep the headgear. You should receive a message if the refund was granted soon.

Additionally:

  • We are aware of the wrong description of one of the weekly bounties – this will be patched to display the proper objective on one of the upcoming patches.
  • We are also aware of a rare issue where users cannot claim a completed bounty – please make sure you send a ticket to our support, so we can investigate it. This will also help us tackle the source of this problem. Make sure to include in your ticket your TGG name, which game, and what platform and bounty you encountered issues with

In addition to that, Techland has also announced that they have “upped” the gore today, which we assume has something to do with today’s patch:

Once a new patch is released, we’ll be sure to let our readers know. Bookmark our Dying Light 2 game hub to know the latest about the game.

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Alex Co

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Arc System Works Thanks Fans for Sticking With Them for 35 Years; Would Like to Explore Other Gaming Genres

Would you believe it’s been 35 years since Arc System Works was founded? Crazy, right? It feels like it was only yesterday that we were brawling and beating up bad guys in Double Dragon on our SEGA Master System. Arc System Works CEO Minoru Kidooka certainly feels the same, as he has released a statement celebrating their 35th anniversary by thanking fans and potentially teasing what’s to come next. 

In a message published on the studio’s official site, Arc System Works CEO Minoru Kidooka thanked the fans who have supported them over the years while also hinting at the studio’s future. 

Arc System Works Co., Ltd. (originally established as Arc Co., Ltd.) was founded in 1988 as a video game development company, later going on to expand our business to include other areas such as publishing. Thanks to all of the companies and creators we’ve had the pleasure of working with, all of our employees, and most of all the players, these 35 years have gone by in a flash.

I’m grateful to have had the opportunity to grow along with all of you each step of the way as games have evolved over time.

Continued support from our fans all over the world is what has brought Arc System Works where we are today.

Especially with the fighting game genre, I feel truly grateful to have been a part of building a community that brings people from all over the world together across the borders of regions and language.

As we approach the end of three years of the pandemic (COVID-19), I hope to continue moving forward with the fans even more closely than before.

As the gaming environment continues to develop at a rapid pace, I look to exceed the expectations of the players now more than ever.
I want to create games that will amaze and excite them.

Moreover, I’d like to explore other genres in addition to fighting games, to really show off everything we’ve cultivated so far.

I’ll put everything I have into continuing our “revolution” going forward. Thank you for your continued support.

This isn’t the only thing that was put out for fans either, as the studio also published an in-depth timeline of their history, going over every single release they’ve published. You can view that timeline here: History of Arc.

It’ll be interesting to see what the team comes up with next, and as a fan myself, I know I’m eager to see what they can do outside the fighting genre. For now, we’ll have to look forward to the next Guilty Gear Strive DLC character, which is set to come out later this month. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Overwatch 2 Roadmap 2023 Revealed; PvE Story Mission Incoming in Season 6

While Blizzard Entertainment hasn’t shirked on its duties when it comes to providing Overwatch 2 players with new content to keep the game fresh, the studio isn’t stopping there. We now just got the Overwatch 2 roadmap for 2023, and there’s a lot of new stuff incoming for players.

In today’s dev update, OW2 game Director Aaron Keller and Executive Producer Jared Neuss talked about the game’s future and even talked about the long-gestating Overwatch 2 PvE component.

Overwatch 2 Roadmap 2023:

Season 5:

  • New Limited-Time Event – Questwatch
  • New Limited-Time Event – Mischief Magic
  • Cinematic Reveal
  • Event – Summer Games
  • 5v5 Mini Competitive Season
  • On Fire status returns
  • Creator Workshop Mode

Season 6:

  • PvE Story Missions (complete with in-game cinematics)
  • New Support Hero
  • New Core Game Mode – Flashpoint (with two new maps)
  • Hero Mastery
  • Firing Range
  • Player Progression System
  • Overwatch Anniversary Event
  • Starting in Season 6, seasons will have their own names and identity

Season 7:

  • New Tank Hero
  • New Collab Event (LTM)
  • New Control Map
  • New Winter Event
  • New Hero Mastery Missions (Multiplayer)
  • Roadhog Rework
  • Fan Fave Modes Return
  • Cinematic Debuts
  • Competitive Mystery Heroes Return
  • Lore Codex
  • Sombra Rework

In addition to the roadmap, Blizzard has also confirmed a few things for PvE; back when OW2 PvE development was announced, the studio originally had two main components which were Story Missions and Hero Missions. According to Blizzard, to not pull resources away from the live game, the studio has made the decision to cut Hero Missions entirely. Another thing that’s been cut are Talent Trees, which was part of the PvE reveal back in 2019. Sadly, that, too, has been shelved.

Once we know more regarding future content for Overwatch 2, we’ll be sure to let our readers know.

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Alex Co

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Xbox Game Pass May Offerings: FIFA 23, Planet of Lana, Railway Empire 2 & More; FIFA 21 & Other Titles Leaving May 21

Since EA and FIFA announced their split, fans of EA Sports’ FIFA franchise have been worried about whether or not FIFA 23 will join the Xbox Game Pass catalogue like its predecessors, given that it is the last EA-FIFA collaborative title. Following the earlier announcement that the game will indeed come to the service, Microsoft has now revealed the full lineup of games coming to Xbox Game Pass in May, which also includes Planet of Lana, Railway Empire 2, Cassette Beasts, and more. At the same time, 2020’s FIFA 21 will unfortunately be leaving the service on May 31, along with the original Europa Universalis title and other fan-favorite games.

Xbox Game Pass May Offerings – FIFA 23, Planet of Lana, Railway Empire 2 & More:

FIFA 23 (Console and PC) EA Play

The World’s Game is available today from 10:00AM PDT with PC Game Pass & Ultimate via EA Play. Hit the pitch today, plus claim monthly FIFA 23 member rewards. Experience HyperMotion2 Technology on Xbox Series X|S that delivers even more gameplay realism, the addition of women’s club teams, and more.

Coming Soon:

Eastern Exorcist (Console and PC) – May 18

This is a fictitious eastern world with an infestation of vicious demon monsters. Play as a skilled exorcist against chaotic evil to fight your way through the brutal world, and experience unforeseen entanglements of complex beings.

Ghostlore (Console) – May 18

Available now with PC Game Pass and coming soon to Xbox consoles. Ghostlore is an ‘Eastpunk’ Action-RPG where you fight monsters from Southeast-Asian folklore. Inspired by timeless classic ARPG’s such as Diablo 2 and Titan Quest, Ghostlore offers a detailed item and character customization system, procedurally generated maps, and an authentically retro 90’s aesthetic.

Planet of Lana (Console and PC) – May 23

Available on day one with Game Pass: Planet of Lana is coming soon to Xbox Game Pass for PC, Xbox Series X|S, and Xbox One. In this cinematic puzzle adventure, Lana and her companion Mui go on a voyage of discovery that will take them across the strange and magical world they call their home.

Cassette Beasts (Console) – May 25

Recently added to PC Game Pass and making its way to Xbox consoles! Bring your cassette player and get ready to press play! Collect awesome monsters to use during turn-based battles as you adventure into the open-world RPG, Cassette Beasts. Get ready to experience an incredible retro vibe with unique innovations to the genre.

Massive Chalice (Cloud and Console) – May 25

Massive Chalice is a tactical strategy game set on an epic timeline from Double Fine Productions. As the Immortal Ruler of the nation, you’ll take command of its heroes, forge heroic marriages to strengthen your Bloodlines, and battle a mysterious enemy known as the Cadence in a 300 year war.

Railway Empire 2 (Cloud, Console, and PC) – May 25

Available on day one with Game Pass: All aboard the express train to riches and fame in Railway Empire 2! Grow your company into the largest railway company of the continent and outsmart your competitors as you connect cities and companies with an ever-expanding network of rail lines, bridges, and tunnels.

Chicory: A Colorful Tale (Console and PC) – May 30

Chicory: A Colorful Tale is a top-down adventure game in a coloring book world where you can draw on anything. Use your painting powers to explore new places, solve puzzles, help your friends, and change the world!

DLC / Game Updates


Sea of Thieves: The Hoarder’s Hunt – Available now
A new Sea of Thieves Mystery has begun, and there are over 100 real-world prizes to claim! Players must race to unlock a triple-locked chest, but the keys can only be unearthed by following a trail of crazed clues left by the mysterious ‘H’. In-game rewards await all pirates who take part.

Age of Empires II: Definitive Edition – Return to Rome – Available today
Game Pass members can save 10%! Return of Rome brings the original Age of Empires into Age of Empires II: Definitive Edition as a brand new, self-contained experience. Relive the triumph and trials of antiquity with the original sixteen civilizations – plus one brand-new civilization, the Lac Viet.

 

Xbox Game Pass Ultimate Perks


FIFA 23 Ultimate Team Pack – Available today
Get your EA Play FUT Supercharge Pack, featuring new players for your FIFA 23 Ultimate Team! EA Play members can claim this Pack from May 16 to June 16.

Smite x Vshojo Starter Pack – Available Today
Anime VTubers fight the Gods? Vei, Ironmouse, Nyanners, Silvervale, Kson, and Apricot have crashed into Smite as new Skins! Get Six Free Goddesses and start your Smite x VShojo journey today!

 

Leaving May 31


The following games are leaving the library soon, so there’s no better time to jump back in. Remember to use your membership discount to save up to 20% on games available in the Game Pass library!

  • Europa Universalis (PC)
  • Evil Genius 2: World Domination (Cloud, Console, and PC)
  • FIFA 21 (Console and PC) EA Play
  • Floppy Knights (Cloud, Console, and PC)
  • Lawn Mowing Simulator (Cloud, Console, and PC)

Though FIFA 21 is leaving Xbox Game Pass, FIFA 22 and now FIFA 23 will both be available on the service for players to enjoy the latest and greatest EA Sports’ legendary football sim series has to offer, at least until the EA Sports FC game is released. What do you feel about this month’s additions? Let us know in the comments below.

Source: Xbox Wire

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Salman Haider Zaidi

That's a nice argument, Senator.

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Rust Update 1.65 Deployed for Terrain Fix

Double Eleven has released Rust update 1.65 on all platforms, and this is for bug fixes and doesn’t include any new content. Read on for what’s new in the official Rust May 16 patch notes straight from the devs.

Rust Update 1.65 Patch Notes | Rust May 16 Patch Notes:

Here’s the announcement from the studio:

Plans for this week:

– Today we will have a minor update at 4PM UTC to fix a specific terrain issue. (in around 10 minutes)

– Later this week will release the Anniversary Blog Post as well as the anniversary skin.

As for those who encountered issues connecting, it’s connected to the patch roll out:

While there’s no new content included in today’s patch, Double Eleven has already talked about the big Cultivator update set to be released this May 25. You can read all about that here.

If there are any changes included in this patch that’s not mentioned above, leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Arc Raiders Transitions to PvPvE Extraction Shooter, Closed Alpha Sign Ups Now Live

Before The Finals, Embark Studios originally announced Arc Raiders as their first project. While originally described as a “cooperative third-person shooter where you and your squad of Raiders unite to resist the onslaught of ARC,” the game has now transitioned to something much more than that.

In a new update on the game’s development, Executive Producer Aleksander Grøndal revealed that Arc Raiders has now transitioned to be a PvPvE (Player vs. Player vs. Environment) game.

While there’s no new gameplay footage to be seen (the last we’ve seen of the game was its reveal trailer back in December 2021), Grøndal did offer a glimpse of what to expect via an excerpt of what players can expect from the game:

No word yet on when Arc Raiders will launch, but it’s slated for the PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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League of Legends Update 13.10 Released for Mid-Season Champion Tweaks This May 16

Riot Games has released League of Legends update 13.10, and this includes a huge list of champion changes, bug fixes and more! Read on for the official LOL May 16 patch notes.

League of Legends Update 13.10 Patch Notes | LOL May 16 Patch Notes:

PATCH HIGHLIGHTS

Snow Moon Ahri, Snow Moon Morgana, and Snow Moon Varus will be available May 17, 2023 at 20:00 UTC.

CHAMPIONS

 Akshan, Kalista, Kindred, and Vayne are getting brand new AP ratios added in this patch because they (might) buy Guinsoo’s Rageblade, which is getting Ability Power added to its stat package. These new ratios aren’t meant to make AP builds strong or even viable on them but instead to make incidental sources of Ability Power (like Rageblade) feel like they aren’t wasted.

Typically, a small utility output and a repeatable source of damage were targeted for each of these champions, which is meant to give AP a unique benefit that AD cannot provide and to fit the combat pattern of the Rageblade itself.

AKSHAN

Passive AP ratio added to damage, shield decreased. Q AP ratio added to bonus movement speed.

 Akshan is the first of a few champions who fit two criteria: He might buy Guinsoo’s Rageblade (which now has AP on it) and he has no AP ratios. These shiny new AP ratios should make Akshan feel like he’s getting useful benefits when he’s picking up Guinsoo’s so that the AP isn’t entirely lost on him.


PASSIVE – DIRTY FIGHTING

  • Magic Damage on Third Stack: 10-165 (based on level) ⇒ 10-165 (based on level) (+ 60% AP)
  • Shield Value: 40-280 (+35% bonus AD), scaling linearly with champion level ⇒ 40-280 (+35% bonus AD), scaling non-linearly, mirroring base stat growth(Note: This is functionally about a 10% shield reduction for the early and mid game.)

Q – AVENGERANG

  • Bonus Movement Speed Upon Hitting An Enemy Champion: 40% ⇒ 40% (+5% per 100 AP)

KALISTA

E AP ratios added to slow and damage.

 Kalista is the second champion in this patch who has no AP ratios but is likely to buy Rageblade. The numbers are relatively conservative so an AP-focused build isn’t going to be strong, but at least the Amplifying Tome is a real item for her.


E – REND

  • Slow: 10/18/26/34/42% ⇒ 10/18/26/34/42% (+5% per 100 AP)
  • Physical Damage: 20/30/40/50/60 (+ 70% AD) ⇒ 20/30/40/50/60 (+ 70% AD) (+20% AP)
  • Additional Stack Damage: 10/16/22/28/34 (+23.2/27.55/31.9/36.25/40.6% AD) ⇒ 10/16/22/28/34 (+23.2/27.55/31.9/36.25/40.6% AD) (+20% AP)

KINDRED

W AP ratio added. E AP ratio added.

 Kindred are the third champion to receive AP ratio buffs in lieu of Rageblade’s changes. Lamb doesn’t tend to buy this item very often, but at least Wolf’s abilities will feel a bit more powerful.


W – WOLF’S FRENZY

  • Magic Damage: 25/30/35/40/45 (+20% bonus AD) (+1.5% (+1% per mark) target’s current health) ⇒ 25/30/35/40/45 (+20% bonus AD) (+20% AP) (+1.5% (+1% per mark) target’s current health)

E – MOUNTING DREAD

  • Slow: 50% ⇒ 50% (+5% per 100 AP)

NEEKO

Q damage to monsters increased. W damage to monsters increased. R AP ratio increased.

 Neeko jungle has seen a lot of play post-rework but sits as the worst regularly played role/champion combo in the game, so we’re bumping up her clear speed a bit more to give Neeko jungle players a fair shot. It’s likely we’ll have to reassess her jungle power as players adapt to Jungle Neeko, so we’ll continue to keep an eye on this tomato.

On another note, we’re also putting a bit more power back into Neeko’s R burst now that we’ve seen the spell on live. Overall, the reliability of the new ultimate is looking good, but the nerfs overshot compensating for the new consistency.


Q – BLOOMING BURST

  • Bonus Damage to Monsters: 30/40/50/60/70 ⇒ 35/50/65/80/95

W – SHAPESPLITTER

  • Bonus Damage to Monsters: 50 ⇒75

R – POP BLOSSOM

  • Magic Damage: 150/350/550 (+100% AP) ⇒ 150/350/550 (+120% AP)

VAYNE

Q AP ratio added.

 AP Vayne is not real. AP Vayne cannot hurt you. Not as much as AD Vayne, anyway. Once again, this AP ratio on Tumble is just here to make Rageblade’s stats not feel wasted.


Q – TUMBLE

  • Bonus Physical Damage on Next Attack: 75/85/95/105/115% AD ⇒ 75/85/95/105/115% AD + 50% AP

CRITICAL STRIKE ITEM CHANGES

 We’ve got a big update to crit itemization with the hope of creating a much more open ecosystem of crit items players are excited to buy. Currently, League of Legends functionally has two sets of critical strike mythic items: Kraken / Galeforce / Shieldbow and Infinity Edge / Quickblades / Rageblade. Ultimately, we feel that Infinity Edge, Quickblades, Rageblade, and Galeforce actually fit the role of a mythic item the best so the other items are being demoted to legendary status and re-tuned to fit that new role.

The new mythic items are quite similar to the old versions as they already served their purposes well, with a notable change in Rageblade more strongly filling the hybrid on-hit niche, which should make champions like Kayle and Teemo pay attention.

The legendary re-balancing brings down some overly strong items, such as Kraken Slayer losing its true damage, Immortal Shieldbow providing less shielding, and Bloodthirster losing its shield entirely. Meanwhile, underperforming items like Mortal Reminder, The Collector, and Mercurial Scimitar are receiving some simple buffs. There are also a slew of balance changes to epic items to buff underpowered trap upgrades (Recurve Bow, Hearthbound Axe, Kircheis Shard) and nerf overly-powerful ones (Zeal).

And Statikk Shiv is back.

BLOODTHIRSTER

 With Immortal Shieldbow moving to a Legendary slot for all crit users, Bloodthirster needs a new niche within the life steal item space. So, buying BT is a shot call that you’ll remain healthy and undisturbed on the back line and helps top off your health between engagements.


  • Total Cost: 3200 (Note: Unchanged)
  • Item Recipe: B.F. Sword + Cloak of Agility + Vampiric Scepter + 400 Gold (Note: Unchanged)
  • Attack Damage: 55 (Note: Unchanged)
  • Critical Strike Chance: 20% (Note: Unchanged)
  • Life Steal: 15% ⇒ 18%
  • NEWUnique Passive – Engorge: While above 50% Health, gain an additional 10-40 Attack Damage (based on level).

GALEFORCE

 Galeforce is the one crit mythic item that’s remaining mythic. The opportunity cost of Infinity Edge, Quickblades, or Rageblade is meaningful in terms of DPS but if your path to victory is through helping assassinate a squishy champion (or not being assassinated yourself), 90% DPS is much better than 0%.

The specific numbers on Galeforce land it squarely stronger than the old version against squishies but requires building more crit chance to make use of that power, which should help keep it from being poached by assassins.


  • Total Cost: 3400 (Note: Unchanged)
  • Item Recipe: Noonquiver + Cloak of Agility + Pickaxe + 625 gold ⇒ B. F. Sword + Zeal + Long Sword + 650 Gold
  • Attack Damage: 60 ⇒ 55
  • Attack Speed: 20% ⇒ 15%
  • Critical Strike Chance: 20% (Note: Unchanged)
  • NEWBonus Movement Speed: 7%
  • Active – Cloudburst: Dash and deal 150-350 (plus up to 250, based on Critical Strike Chance) physical damage to the lowest health nearby enemy, prioritizing champions. Damage is increased based on your target’s missing health. (Cooldown: 90 seconds) (Note: Maximum execution threshold: 25% current health, Maximum execution strength: 60% bonus damage.)
  • Mythic Passive: Empowers each of your other Legendary items with 5 Attack Damage.

TYPHOON

 Ornn upgraded version of Galeforce.


  • Attack Damage: 80 ⇒ 70
  • Attack Speed: 35% ⇒ 30%
  • Critical Strike Chance: 20% (Note: Unchanged)
  • NEWBonus Movement Speed: 7% ⇒ 9%

GUINSOO’S RAGEBLADE

 Guinsoo’s Rageblade is back as the pinnacle hybrid on-hit item! Many of its old rules like extra on-hits and converting crit chance into on-hit damage are still in place. But now it has a specific focus on enabling hybrid damage champions through its mixed-penetration mythic passive (since neither Void Staff nor Last Whisper upgrades typically make sense on such champions.)


  • NEWTier Change: Legendary Tier ⇒ Mythic Tier
  • Total Cost: 2600 ⇒ 3200
  • Item Recipe: Rageknife + Cloak of Agility + Dagger + 900 gold ⇒ Amplifying Tome + Rageknife + Pickaxe + 690 Gold
  • NEWAttack Damage: 30
  • NEWAbility Power: 30
  • Attack Speed: 45% ⇒ 25%
  • NEWUnique Passive – Wrath: Attacks apply 30 magic damage On-Hit. Convert your Critical Strike Chance into up to 150 more.
  • NEWUnique Passive – Seething Strike: Basic attacks grant a stack of 8% attack speed, up to 4 times. At max stacks, every third attack applies on-hit effects twice.
  • NEWMythic Passive: Empowers each of your other Legendary items with 5% Armor Penetration and 6% Magic Penetration.

SEETHING SORROW

 Ornn upgraded version of Guinsoo’s Rageblade.


  • Attack Damage: 40
  • Ability Power: 50
  • Attack Speed: 35%

HEARTHBOUND AXE

 Alongside the various large mythic and legendary updates, we’re also making a slew of efficiency-focused changes to epic items. Hearthbound Axe was one underperforming epic that’s received efficiency buffs.


  • Total Cost: 1000 ⇒ 1100
  • Item Recipe: Long Sword + Dagger + 350 gold ⇒ Long Sword + Dagger + Long Sword + 100 gold
  • Attack Damage: 15 ⇒ 20

IMMORTAL SHIELDBOW

 Demoting Immortal Shieldbow to a legendary item meant trimming its statline down somewhat. Shieldbow makes sense as a generically-accessible source of anti-burst for crit users, so it’s got an easy-to-appreciate stat profile of attack damage. One note of caution: Shieldbow is not meant to be bought early as its shield does not increase until level 12.


  • NEWTier Change: Mythic Tier ⇒ Legendary Tier
  • Total Cost: 3400 ⇒ 3000
  • Item Recipe: Noonquiver + Cloak of Agility + Vampiric Scepter + 600 gold ⇒ Pickaxe + Cloak of Agility + Vampiric Scepter + 625 Gold
  • Attack Damage: 50 (Note: Unchanged)
  • Critical Strike Chance: 20% (Note: Unchanged)
  • Life Steal: 7% (Note: Unchanged)
  • REMOVEDAttack Speed: 20% ⇒ 0 (Removed)
  • Unique Passive – Lifeline Shield Strength: If you would take damage that would reduce you below 30% of your maximum health, you first gain a 250-630 (based on level) shield for 3 seconds. ⇒ If you would take damage that would reduce you below 30% of your maximum health, you first gain a 215-500 (based on level) shield for 3 seconds. (Note: Lifeline’s shield is back loaded toward later levels.)
  • Unique Passive – Lifeline Bonus Stats: When Lifeline is triggered the user gains 15-35 AD for 8 seconds. ⇒ When Lifeline is triggered the user gains 30% Attack Speed for 8 seconds.

INFINITY EDGE

 Across League’s lifetime, Infinity Edge has almost always been a mythic item for AD Carries in everything but name, so now we’re just making it official. It’s got a simple stat profile and a simple purpose: Deal up to 20% more auto-attack damage based on your critical strike chance. It’s good at it. The Mythic Passive is intentionally pretty bland because IE already does a great job of making your other items feel awesome.


  • NEWTier Change: Legendary Tier ⇒ Mythic Tier
  • Total Cost: 3400 (Note: Unchanged)
  • Item Recipe: B. F. Sword + Pickaxe + Cloak of Agility + 625 Gold (Note: Unchanged)
  • Attack Damage: 70 (Note: Unchanged)
  • Critical Strike Chance: 20% (Note: Unchanged)
  • Critical Strike Damage: 35% (Note: Identical to the removed Perfection passive)
  • NEWMythic Passive: Empowers each of your other Legendary items with 5 Attack Damage

EDGE OF FINALITY

 Ornn upgraded version of Infinity Edge.


  • Attack Damage: 100

KIRCHEIS SHARD

 Energize’s effect of infrequent big hits feels more at home with attack damage being its core stat instead of attack speed. There are several other Energize items getting updates in this patch that embrace this change as well. Kircheis is also getting a small increase to its gold efficiency as the item isn’t very strong in the live game.


  • Total Cost: 700 (Note: Unchanged)
  • Item Recipe: Dagger + 400 gold ⇒ Long Sword + 350 gold
  • NEWAttack Damage: 15
  • REMOVEDAttack Speed: 15% ⇒ 0% (Removed)
  • Unique Passive – Jolt: Energized attacks apply 80 bonus magic damage ⇒ Energized attacks apply 60 bonus magic damage

KRAKEN SLAYER

 Kraken Slayer went through several iterations finding its new home as a Legendary item before landing on this version. Ultimately, Kraken is meant to be an incredible early item for high attack speed champions that still holds up late. Its damage ramping up against a target helps it retain a bit of that anti-tank flavor, but make no mistake: it’s no replacement for Lord Dominik’s Regards for tank-busting.


  • NEWTier Change: Mythic Tier ⇒ Legendary Tier
  • Total Cost: 3400 ⇒ 3000
  • Item Recipe: Noonquiver + Cloak of Agility + Pickaxe + 625 gold ⇒ Noonquiver + Cloak of Agility + Recurve Bow + 400 Gold
  • Attack Damage: 65 ⇒ 40
  • Attack Speed: 25% ⇒ 30%
  • Critical Strike Chance: 20% (Note: Unchanged)
  • NEWUnique Passive – Bring It Down: Every third Attack applies 20 + 60% Total AD + 45% AP bonus magic damage. Subsequent triggers on the same target within 6 seconds increases this damage by 50% (Up to a maximum of 100% increased damage).

MERCURIAL SCIMITAR

 Mercurial Scimitar is nearly never purchased and could stand to receive a small buff. There’s still a massive damage loss compared to an offensive-oriented item but now it gives enough MR to be worth considering in a few more situations.


  • Magic Resistance: 40 ⇒ 50

MORTAL REMINDER

 Mortal Reminder fares much, much worse than Lord Dominik’s Regards and feels like a punishment if a crit user is the one applying Grievous Wounds. A simple stat buff hopefully brings it closer to parity with LDR.


  • Attack Damage: 35 ⇒ 40

NAVORI QUICKBLADES

 Welcome to the Mythic league, Navori Quickblades! Quickblades is an excellent item for crit users with high uptime on both basic attacks and abilities. Giving up to 20% more ability damage based on crit chance and the ability to refresh those abilities through rapid attacking, Quickblades serves those champions extremely well and feels like a capstone-level effect. Like Infinity Edge, Quickblades already does a great job of amplifying everything else bought alongside it, so it simply provides some ability haste through its mythic passive.


  • NEWTier Change: Legendary Tier ⇒ Mythic Tier
  • Total Cost: 3400 (Note: Unchanged)
  • Item Recipe: Caulfield’s Warhammer + Pickaxe + Cloak of Agility + 825 gold (Note: Unchanged)
  • Attack Damage: 60 (Note: Unchanged)
  • Critical Strike Chance: 20% (Note: Unchanged)
  • Ability Haste: 20 (Note: Unchanged)
  • Unique Passive – Transcendence: Attacks reduce non-Ultimate Ability cooldowns by 12% of their remaining cooldown
  • Unique Passive – Impermanence: Your abilities deal up to 20% increased damage based on Critical Strike Chance
  • Mythic Passive: Empowers each of your other Legendary items with 5 Ability Haste

FLICKER

 Ornn upgraded version of Navori Quickblades.


  • Attack Damage: 80
  • Ability Haste: 30

NOONQUIVER

 Noonquiver no longer builds into any Mythic items. That’s it. That’s the update. Don’t buy it expecting to build into a Mythic. Because it won’t.

PHANTOM DANCER

 In an effort to make window shopping more intuitive for crit users, Phantom Dancer has been increased to 2800 gold with a small stat increase to go alongside it.


  • Total Cost: 2600 ⇒ 2800
  • Item Recipe: Long Sword + Zeal + Long Sword + 850 gold ⇒ Hearthbound Axe + Zeal + 600 gold
  • Attack Speed: 25% ⇒ 30%

RAGEKNIFE

 Rageknife has been remade to fit in with the new version of Guinsoo’s Rageblade, providing a smaller version of the ramping attack speed effect.


  • Total Cost: 800 gold ⇒ 1200 gold
  • Item Recipe: Dagger + Dagger + 200 gold ⇒ Dagger + Dagger + 600 Gold
  • Attack Speed: 25% (Note: Unchanged)
  • NEWUnique Passive – Wrath: This item grants 20 magic damage On-Hit
  • NEWUnique Passive – Seething Strike: Attacks grant 5% Attack Speed, stacking up to 3 times for a maximum of 15% Attack Speed

RAPID FIRECANNON

 Rapid Firecannon’s purpose is to land individual snipes from out of range of counter-attack and so its stat profile has been updated to reinforce that niche. The significant price increase retains a similar level of gold efficiency.


  • Total Cost: 2500 ⇒ 3000
  • Item Recipe: Zeal + Kircheis Shard + 750 gold ⇒ Long Sword + Zeal + Kircheis Shard + 850 gold
  • NEWAttack Damage: 30
  • Attack Speed: 35% ⇒ 15%
  • Critical Strike Chance: 20% (Note: Unchanged)
  • Bonus Movement Speed: 7% (Note: Unchanged)
  • Unique Passive – Sharpshooter: Your Energized attack applies 120 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range ⇒ Your Energized Attack applies 60-140 (based on level) bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range

RECURVE BOW

 Recurve Bow is another epic item being retuned to bring the gold efficiency of components closer together. Shrinking it also allows its placement in more legendary items without having to retune those numbers. Moving its on-hit damage to magic is an experiment in making on-hit effects more noticeable.


  • Total Cost: 1000 ⇒ 700
  • Item Recipe: Dagger + Dagger + 400 gold ⇒ Dagger + 400 gold
  • Attack Speed: 25% ⇒ 15%
  • Unique Passive – Steel Tipped: 15 bonus physical damage on-hit ⇒ 15 bonus magic damage on-hit

RUNAAN’S HURRICANE

 Hurricane has grown to 2800 gold to help place it in direct consideration with other marksman items. On-hit damage with less attack speed should help it find a home in on-hit builds that risk over-capping their attack speed, while an increased AD ratio on the bolts should help it find a home in more crit-focused builds. The rules update around finding minions to hit is meant to reduce the number of cases where no additional bolts fire.


  • Total Cost: 2600 ⇒ 2800
  • Item Recipe: Dagger + Zeal + Dagger + 950 gold ⇒ Zeal + Recurve Bow + 1000 gold
  • Attack Speed: 45% ⇒ 40%
  • NEWUnique Passive – Peck: Attack apply 30 magic damage On-Hit
  • Unique Passive – Wind’s Fury Bolt Damage: 40% total AD ⇒ 50% total AD
  • NEWUnique Passive – Wind’s Fury: Wind’s Fury now additionally searches for any minions in range if no champions can be found

STATIKK SHIV

 Statikk Shiv is back!!!!!! Shiv is meant to be the premier wave-clear item for crit users. Its damage scales up about as fast as minion health does and deals a moderate amount of damage to champions as well, though much less than PVP-focused items like Stormrazor.

A note on Energize stacking: All Energize items stack in the most linear way possible: The first target hit takes the normal effects from each Energize item. Statikk Shiv’s bounces only apply Shiv’s damage to additional targets.


  • Total Cost: 3000
  • Item Recipe: Noonquiver + Cloak of Agility + Kircheis Shard + 400 Gold
  • Attack Damage: 45
  • Attack Speed: 25%
  • Critical Strike Chance: 20%
  • Unique Passive – Electroshock: Your Energized attack fires chain lightning that applies 60-170 + 50% AP bonus magic damage. These Energized attacks will hit 6-12 targets, they chain to the next target within 600 range every time it deals damage, and they deal 120% bonus damage to minions.

STORMRAZOR

 Stormrazor has found a new life as an early PVP-focused legendary crit item. Its early damage is roughly in line with the last version of the item and the added damage scaling should help it remain valuable later on as well. The slow has been transformed into a selfish move speed buff, which enables either a swift disengage or the ability to close the gap for further damage, maybe with a Rapid Firecannon?


  • Total Gold: 2700 ⇒ 3000
  • Item Recipe: B. F. Sword + Cloak of Agility + Kircheis Shard ⇒ Noonquiver + Cloak of Agility + Kircheis Shard + 400 Gold
  • Attack Damage: 45 ⇒ 55
  • Attack Speed: 15% (Note: Unchanged)
  • Critical Strike Chance: 20% (Note: Unchanged)
  • Unique Passive – Bolt: Your Energized attack applies 25 + 65% Total AD + 50% AP bonus Magic Damage and grants 45% Move Speed for 1 second

THE COLLECTOR

 The Collector is another item getting some simple buffs to make it more attractive. Its strong early stat profile should make it enticing for anyone trying to push an early lane lead into a game-winning snowball.


  • Lethality: 12 ⇒ 18

ZEAL

 While several epic items were buffed as they were lacking in gold efficiency, Zeal was far too powerful. Yes, it’s receiving a cost increase, Attack Speed decrease, and Movement Speed decrease, but these changes are all pretty small. The hopeful result is that all of these epics feel appropriately powerful without the shop tricking you.


  • Total Cost: 1050 ⇒ 1100
  • Attack Speed: 18% ⇒ 15%
  • Movement Speed: 7% ⇒ 5%
  • REMOVEDPassive – Zealous: Bonus Movement Speed is no longer a unique passive.

ASSASSIN ITEM CHANGES

DUSKBLADE OF DRAKTHARR

 Like Prowler’s Claw, Duskblade gave a unique effect to many champions. With Stealth, we found that the appeal and frustration of the item limited how powerful the item could actually be. Since its release, Duskblade has been notably weaker than the other Mythics. We’re reworking the Stealth aspect of the item to be a bit clearer for both sides, and filling in the power budget with a new passive perfect for ability-based casters and those hunting for their next kill.


  • REMOVEDUnique Passive – Nightstalker: Nightstalker Passive will no longer empower your next basic attack against an enemy champion every 15 seconds.
  • NEWUnique Passive – Nightstalker: Your spells deal up to an additional 15% bonus damage based on the target’s missing health (maximized at 20% remaining health).
  • Unique Passive – Nightstalker: When a champion you have damaged within the past 3 seconds dies, you become invisible for 1.5 seconds ⇒ When a champion you have damaged within the past 3 seconds dies, you become untargetable by non-structures. This effect does not destroy incoming missiles and breaks upon taking any action that would normally exit stealth. (10 second cooldown)

PROWLER’S CLAW

 Prowler’s Claw was the first item to give every champion a targeted dash, which unlocked amazing new combos and introduced a skill-intensive item for players to show off their outplay potential. However, its consistent target-access ended up limiting how we could balance and design champions. Some, such as Talon and Rek’Sai, were designed with huge payoffs if they could use their mobility skills to get into melee range. With the addition, this trivialized one part of the “challenge”, meaning we had to nerf the payoff or nerf the mobility. We’re making the call to remove the dash from Prowler’s and promote Ghostblade to Mythic with the aim to maintain three exciting Mythic choices for Assassins followed by more niche Lethality Legendaries that each succeed in their own roles.


  • NEWTier Change: Mythic Tier ⇒ Legendary Tier
  • Total Cost: 3100 ⇒ 3000
  • Attack Damage: 60 ⇒ 55
  • Ability Haste: 20 ⇒ 15
  • Lethality: 18 ⇒ 15
  • REMOVEDActive – Sandswipe: Sandswipe active removed.
  • NEWPassive – Sandstrike: After dashing, blinking, or exiting Stealth, your next attack on an enemy champion deals 85+45% AD (65+30% AD for ranged) (10s CD). If the owner is melee, the attack also slows by 99% for 0.5 seconds.

YOUMUU’S GHOSTBLADE

 Youmuu’s has always been a staple of the Assassin item system. With Prowler’s being moved to a Legendary item, we’re polishing Youmuu’s into a shiny new Mythic. This item should excel for Assassins who want to invest into upfront burst and high map mobility. If you’re looking for more extended fights or to finish off low health targets, Eclipse and Duskblade will be the better options.


  • NEWTier Change: Legendary Tier ⇒ Mythic Tier
  • Total Cost: 3000 ⇒ 3100
  • Attack Damage: 55 ⇒ 60
  • Ability Haste: 15 ⇒ 20
  • Active – Wraith Step: 20% bonus Movement Speed ⇒ 25% bonus Movement Speed
  • REMOVEDPassive – Haunt: Haunt passive that grants 40 bonus out-of-combat movement speed has been removed.
  • NEWPassive – Haunt: Moving generates Spectral Shards (up to 100). For each stack gain 0.4 Movement Speed (maximum of 40 Movement Speed) out of combat. At maximum stacks, gain 8-20 (based on level) Lethality. These stacks reset 3 seconds after dealing damage to an enemy champion while at maximum stacks.
  • Mythic Passive: Empowers each of your other Legendary items with 7 Attack Damage.

YOUMUU’S WAKE

 Ornn upgraded version of Youmuu’s Ghostblade.


  • Attack Damage: 75
  • Ability Haste: 25
  • Lethality: 26

SUPPORT ITEM CHANGES

 The broad goal of these midseason changes is to enable Supports to buy more items in an average game and to try and generally increase satisfaction of their items. This midseason is mainly focused around the Enchanter item system with the introduction of Echoes of Helia and the Moonstone Renewer rework as well as providing more options for support Tanks. There is still more work to be done in this space, but we’re hoping that this is a meaningful step towards increasing satisfaction for Supports.

ABYSSAL MASK

 Abyssal Mask’s cost has been reduced and recipe has been changed in order to be a more effective Magic Resist option for Support Tanks.


  • Total Cost: 3000 ⇒ 2400
  • Item Recipe: Catalyst of Aeons + Spectre’s Cowl + 450 gold ⇒ Kindlegem + Negatron Cloak + 700 gold
  • Health: 550 ⇒ 300
  • Ability Haste: 10 (Note: Unchanged)
  • Magic Resistance: 40 ⇒ 60
  • Unique Passive – Unmake: Enemy champions within 550 units of you become cursed, reducing their magic resistance by 5 (+ 1.2% bonus health), capped at a reduction of 25. Gain 9 bonus magic resistance per cursed enemy. (Note: Unchanged)
  • REMOVEDUnique Passive – Eternity: Unique Passive – Eternity has been removed from Abyssal Mask.

ARDENT CENSER

 We’re putting more power into the passive and adding movement speed into Ardent Censer so that it’s easier to keep up with the teammates you’ll be enhancing. Vayne spotting just got a little bit easier.


  • Total Cost: 2300 ⇒ 2100
  • Item Recipe: Amplifying Tome + Forbidden Idol + Amplifying Tome + 630 gold ⇒ Aether Wisp + Forbidden Idol + 450 gold
  • Ability Power: 60 ⇒ 35
  • Base Mana Regeneration: 100% ⇒ 75%
  • Bonus Heal and Shield Power: 8% (Note: Unchanged)
  • NEWMovement Speed: 5%
  • Unique Passive – Sanctify: Healing or shielding another ally enhances you both for 6 seconds, granting your attacks 10-30% (based on ally’s level) bonus Attack Speed and 5-20 (based on ally’s level) magic damage on-hit ⇒ Healing or Shielding another ally enhances you both for 6 seconds, granting your attacks 15-30% (based on ally’s level) Attack Speed and 15-30 (based on ally’s level) magic damage on-hit

CHALICE OF BLESSING

 Chalice is being introduced as a new component meant to build into other enchanter items and provide some additional value by allowing supports to access mana regeneration early.


  • Total Cost: 900 gold
  • Item Recipe: Ruby Crystal + Faerie Charm + 250 gold
  • Health: 200
  • Base Mana Regeneration: 50%
  • Unique Passive – Harmony: Gain 25% base health regeneration for every additional 25% base mana regeneration

CHEMTECH PUTRIFIER

 Reducing the overall cost of Chemtech Putrifier so that it’s more affordable as an item within the overall support itemization pool. We’re happy with the item not being a “must purchase”, but in its current state it’s just a tad weak.


  • Total Cost: 2300 ⇒ 2100
  • Item Recipe: Oblivion Orb + Forbidden Idol + 700 gold ⇒ Oblivion Orb + Forbidden Idol + 500 gold
  • Ability Power: 40 ⇒ 35
  • Ability Haste: 15 (Note: Unchanged)
  • Base Mana Regeneration: 100% ⇒ 75%
  • Heal and Shield Power: 8% ⇒ 10%
  • Unique Passive – Puffcap Toxin: Dealing damage to an enemy champion inflicts Grievous Wounds for 3 seconds. (Note: Unchanged)

ECHOES OF HELIA

 Raise those grails because we’re bringing back the spiritual successor for a much beloved item of olden times! Introducing… Echoes of Helia! Echoes of Helia is intended to be an item that’s mainly for Enchanters and focuses on helping out more offensive/skirmish play patterns, so if you like poking down your opponents in lane this is the item for you! As a consequence, Imperial Mandate was moved down to Legendary to open up its audience to champs who might like the item but didn’t want to trade off their mythic slot for it.


  • Total Cost: 2300
  • Item Recipe: Chalice of Harmony + Bandleglass Mirror + 400 gold
  • Ability Power: 30
  • Health: 200
  • Ability Haste: 15
  • Base Mana Regeneration: 125%
  • Unique Passive – Soul Siphon: Dealing damage to an enemy champion grants a Soul Shard (up to 2 max). Healing or shielding an ally consumes all Soul Shards and restores 20 – 100 (based on ally’s level) Health and deals 30 – 200 (based on ally’s level) magic damage per Shard to the nearest enemy champion.
  • Unique Passive – Dissonance: Gain 3 Ability Power per 25% Base Mana Regeneration. Disables Harmony.
  • Mythic Passive: Empowers each of your other Legendary items with 5 ability haste.

CRY OF THE SHRIEKING CITY

 Ornn upgraded version of Echoes of Helia.


  • Ability Power: 60
  • Health: 300
  • Ability Haste: 20
  • Mana Regeneration: 225%

EVENSHROUD

 For Evenshroud we have a cost and recipe adjustment to bring it in line with the rest of the Support ecosystem. We’ll be keeping an eye on the satisfaction surrounding this item and Zeke’s to see if there are any improvements we can do in the future.


  • Total Cost: 2500 ⇒ 2300
  • Item Recipe: Kindlegem + Aegis of the Legion + 500 gold ⇒ Lifewell Pendant + Null Magic Mantle + 800 gold
  • Health: 200 (Note: Unchanged)
  • Armor: 30 (Note: Unchanged)
  • Magic Resistance: 30 (Note: Unchanged)
  • Ability Haste: 20 (Note: Unchanged)
  • Unique Passive – Coriscation: Becoming affected by or applying an immobilizing or grounding effect to or from an enemy champion affects them and all enemy champions within 600 units of you with Repent, increasing the damage they take by 10% for 5 seconds. (Note: Unchanged)
  • Mythic Passive: Empowers your other Legendary items with 5 armor and 5 magic resistance

IMPERIAL MANDATE

 Imperial Mandate was shifted down to a Legendary tier item to open up the amount of champs that would want to purchase this item, but weren’t willing to give up their preferred Mythic in exchange. It should now be a great option for offensive enchanters for when they want to help allies burst down targets in teamfights.


  • Total Cost: 2500 ⇒ 2300
  • Item Recipe: Bandleglass Mirror + Kindlegem + 750 gold ⇒ Bandleglass Mirror + Fiendish Codex + 450 gold
  • Ability Power: 40 ⇒ 55
  • Ability Haste: 20 (Note: Unchanged)
  • Base Mana Regeneration: 100% (Note: Unchanged)
  • Unique Passive – Coordinated Fire: Abilities that Slow or Immobilize a champion deal 45-75 (based on ally’s level) bonus magic damage and marks them for 4 seconds (6 second cooldown per enemy champion mark application). Allied champion damage detonates the mark, dealing an additional 90-150 (based on ally’s level) magic damage and granting you both 20% Move Speed for 2 seconds. ⇒ Abilities that Slow or Immobilize a champion deal 35-75 (based on ally’s level) bonus magic damage and marks them for 4 seconds (6 second cooldown per enemy champion mark application). Ally champion damage detonates the mark, dealing an additional 70-150 (based on ally’s level) magic damage and granting you both 20% Move Speed for 2 seconds.

KNIGHT’S VOW

 We’re reducing the cost and changing the item recipe and stats to a more accessible build that integrates Lifewell Pendant. We’re also introducing a slight nerf to the passive redirection from post-mitigation (after resists are applied) to pre-mitigation (before resists). The end result is that Knight’s Vow users will take a bit more true damage when redirecting damage for allies while still protecting them the same amount.


  • Total Cost: 2300 ⇒ 2200
  • Item Recipe: Crystalline Bracer + Rejuvenation Bead + Kindlegem + 400 gold ⇒ Lifewell Pendant + Crystalline Bracer + 350 gold
  • Health: 400 ⇒ 350
  • NEWArmor: 25
  • Ability Haste: 20 ⇒ 15
  • Base Health Regeneration: 200% ⇒ 125%
  • Unique Active – Pledge: Designate the target ally as being Worthy (60 second cooldown) (Note: Unchanged)
  • Unique Passive – Sacrifice: While your Worthy ally is nearby, redirect 10% of pre-mitigation damage they take to you and heal for 10% of the damage dealt by your Worthy ally to Champions. If they have less than 30% Health the damage reduction is increased to 20%. (Note: this was changed from post-mitigation damage to pre-mitigation damage.)

LIFEWELL PENDANT

 This is intended to be a new item component for tank supports that will give them the stat profile they need at an affordable price.


  • Total Cost: 1050
  • Attack Damage Growth: Cloth Armor + Ruby Crystal + 350 gold
  • Health: 150
  • Armor: 25
  • Ability Haste: 5

LOCKET OF THE IRON SOLARI

 Locket is currently performing well on live, filling a unique spot as a support damage mitigation tool. Therefore, we’re opting to just give it a small cost and stat adjustment while maintaining the current state of the item.


  • Total Cost: 2500 ⇒ 2300
  • Item Recipe: Kindlegem + Aegis of the Legion + 500 gold ⇒ Lifewell Pendant + Null Magic Mantle + 800 gold
  • Health: 200 (Note: Unchanged)
  • Armor: 30 (Note: Unchanged)
  • Magic Resistance: 30 (Note: Unchanged)
  • Ability Haste: 20 (Note: Unchanged)
  • Active – Devotion: Grant you and allied champions within 850 units a shield for 180-330 (based on target’s level) for 2.5 seconds. ⇒ Grant you and allied champions within 850 units a shield for 200-360 (based on target’s level) for 2.5 seconds.
  • Unique Passive – Consecrate: Grant nearby allied champions 3 Armor and Magic Resist. (Note: Unchanged)
  • Mythic Passive: Grant all other Legendary items 2 Armor and 2 Magic Resist increase to Consecrate. (Note: Unchanged)

MIKAEL’S BLESSING

 For Mikael’s, we just have a few recipe adjustments and we’re adding a bit more power into the active heal.


  • Total Cost: 2300 (Note: Unchanged)
  • Item Recipe: Forbidden Idol + Negatron Cloak + 600 gold ⇒ Chalice of Harmony + Forbidden Idol + 550 gold
  • NEWHealth: 250
  • REMOVEDMagic Resistance: 50 ⇒ 0 (Removed)
  • Base Mana Regeneration: 100% (Note: Unchanged)
  • Heal and Shield Power: 16% ⇒ 15%
  • Active – Purify: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100-180 (based on ally’s level) health. (120 second cooldown) ⇒ Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100-250 (based on ally’s level) health. (120 second cooldown)
  • NEWUnique Passive – Harmony: Gain 25% base health regeneration for every additional 25% base mana regeneration

MOONSTONE RENEWER

 Echoes of Helia and the older Moonstone have a pretty big overlap as items that enhance your healing (even if Echoes had a damage output). Ultimately, this should help Moonstone feel like your actions influence how it impacts a fight as opposed to the healing happening on auto pilot.

Now both items should be useful in different scenarios, Moonstone Renewer is a safer, chain-healing item whereas Echoes is for when you want to fight and provide more damage.


  • Total Cost: 2500 ⇒ 2300
  • Item Recipe: Bandleglass Mirror + Kindlegem + 750 gold ⇒ Bandleglass Mirror + Kindlegem + 550 gold
  • Ability Power: 40 ⇒ 35
  • Health: 200 (Note: Unchanged)
  • Ability Haste: 20 (Note: Unchanged)
  • Base Mana Regeneration: 100% (Note: Unchanged)
  • NEWUnique Passive – Starlit Grace: Healing or shielding an ally chains to the nearest ally champion (excluding yourself), healing for 20-35% (based on ally target’s level) or shielding 30-40% (based on ally target’s level) of the original amount.
  • NEWMythic Passive: Empowers each of your other Legendary items with 5 ability haste.

STARCASTER

 Ornn upgraded version of Moonstone Renewer.


  • Ability Power: 65
  • Health: 300
  • Ability Haste: 25
  • Mana Regeneration: 200%

RADIANT VIRTUE

 Radiant Virtue is still positioned as an item for top and jungle tanks, but by lowering its cost we’re hoping to open it up as a greedy Support item purchase for those looking to snowball their leads.


  • Total Cost: 3200 ⇒ 2700
  • Item Recipe: Aegis of the Legion + Kindlegem + Ruby Crystal + 800 gold ⇒ Aegis of the Legion + Giant’s Belt + 600 gold
  • Health: 400 ⇒ 350
  • Armor: 30 (Note: Unchanged)
  • Magic Resistance: 30 (Note: Unchanged)
  • Ability Haste: 20 ⇒ 10
  • Unique Passive – Guiding Light: Upon casting your ultimate, you Transcend for 9 seconds. While Transcended, increase your maximum health by 15% and cause you and all allies within 1200 units to heal for 3% of your maximum health upon you Transcending and every 3 seconds thereafter (90 second cooldown). ⇒ Upon casting your ultimate, you Transcend for 9 seconds. While Transcended, increase your maximum health by 12.5% and cause you and all allies within 1200 units to heal for 2.5% of your maximum health upon you Transcending and every 3 seconds thereafter (90 second cooldown).
  • Mythic Passive: Grants all other Legendary items 100 bonus Health ⇒ Grants all other Legendary items 75 bonus Health

PRIMORDIAL DAWN

 Ornn upgraded version of Radiant Virtue.


  • Health: 500
  • Armor: 40
  • Magic Resistance: 40
  • Ability Haste: 15

REDEMPTION

 Redemption is another item that’s seeing some recipe adjustments and getting a bit more strength for its healing.


  • Total Cost: 2300 (Note: Unchanged)
  • Item Recipe: Kindlegem + Forbidden Idol + 700 gold ⇒ Chalice of Harmony + Forbidden Idol + 550 gold
  • Health: 200 ⇒ 250
  • Base Mana Regeneration: 100% (Note: Unchanged)
  • Heal and Shield Power: 16% ⇒ 15%
  • Active – Intervention: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to restore 180-340 (based on target’s level) Health to allied champions and burn enemy champions for 10% max Health true damage (90 second cooldown). ⇒ Target an area within 5500 range. After 2.5 seconds, call down a beam of light to restore 200-400 (based on target’s level) Health to allied champions and burn enemy champions for 10% max Health true damage (90 second cooldown).
  • NEWUnique Passive – Harmony: Gain 25% base health regeneration for every additional 25% base mana regeneration

SHURELYA’S BATTLESONG

 Shurelya’s is currently one of the strongest support items in terms of satisfaction, so we didn’t want to fix something that wasn’t broken. We ultimately reduced the total cost, shaved off some AP, and took some power out of the passive so that Shurelya’s lines up with the rest of the support items.


  • Total Cost: 2500 ⇒ 2300
  • Item Recipe: Kindlegem + Bandleglass Mirror + 750 gold ⇒ Kindlegem + Bandleglass Mirror + 550 gold
  • Ability Power: 40 ⇒ 35
  • Health: 200 (Note: Unchanged)
  • Ability Haste: 20 (Note: Unchanged)
  • Base Mana Regeneration: 100% (Note: Unchanged)
  • Active – Inspire: Grants you and all allies within 1000 units +30% bonus movement speed for 4 seconds (75 second cooldown) (Note: Unchanged)
  • Unique Passive – Motivate: Healing, shielding, or buffing allies grants you and them +25% bonus movement speed for 1.5 seconds ⇒ Healing, shielding, or buffing allies grants you and them +20% bonus movement speed for 1.5 seconds
  • Mythic Passive: Empowers each of your other Legendary items with 5 ability haste (Note: Unchanged)

SHURELYA’S REQUIEM

 Ornn upgraded version of Shurelya’s Battlesong.


  • Ability Power: 65
  • Health: 300
  • Ability Haste: 25
  • Mana Regeneration: 200%

STAFF OF FLOWING WATER

 Like Ardent Censer, we’re putting more power into the passive and adding movement speed so that it’s easier to keep up with the teammates you’ll be supporting.


  • Total Cost: 2300 ⇒ 2100
  • Item Recipe: Amplifying Tome + Forbidden Idol + Amplifying Tome + 630 gold ⇒ Aether Wisp + Forbidden Idol + 450 gold
  • Ability Power: 50 ⇒ 35
  • Base Mana Regeneration: 100% ⇒ 75%
  • Heal and Shield Power: 8% (Note: Unchanged)
  • NEWMovement Speed: 5%
  • Unique Passive – Rapids: Healing or shielding another ally grants you both 25-45 (based on ally’s level) Ability Power and 20 Ability Haste for 4 seconds ⇒ Healing or shielding another ally grants you both 30-45 (based on ally’s level) Ability Power and 20 Ability Haste for 4 seconds

WATCHFUL WARDSTONE

 With the cost of items going down, there was a need to create a late game gold sink for when your inventory is full. Watchful and Vigilant Wardstone is intended to be that later game gold sink for Supports. We also smoothed out Blessing of Ixtal so you get a smaller bonus with Watchful Wardstone, just in case you want to buy the item a little earlier in the mid-game.


  • NEWOne Quest Please: Watchful Wardstone can only be purchased after completing your support quest.
  • Total Cost: 1100 (Note: Unchanged)
  • Item Recipe: None (Note: Unchanged)
  • Health: 150 (Note: Unchanged)
  • Ability Haste: 10 (Note: Unchanged)
  • NEWBase Mana Regeneration: 50%
  • Unique Passive – Arcane Cache: This item can store up to three purchased Control Wards (Note: Unchanged)
  • NEWUnique Passive – Blessing of Ixtal: Grants an 8% increase to bonus Health, bonus Attack Damage, Ability Haste, and Ability Power.

VIGILANT WARDSTONE

 Vigilant was changed from an auto-upgrade from Watchful Wardstone into a gold sink as a result of the general cost of support items shifting downwards. This is intended to be a strong late-game item for those games where your inventory gets full and you still want to be able to buy control wards.


  • NEWOne Quest Please: Vigilant Wardstone can only be purchased after completing your support quest.
  • Total Cost: 2300
  • Item Recipe: Watchful Wardstone + 1200 gold
  • Health: 250
  • Ability Haste: 10
  • Base Mana Regeneration: 50%
  • Unique – Arcane Cache: This item can store up to 3 purchased Control Wards
  • Unique – Behold: Increase your Stealth Ward and Control Ward placement caps by 1
  • Unique – Chosen of Ixtal: Grants a 20% increase to bonus Health, bonus Attack Damage, Ability Haste, and Ability Power.

ZEKE’S CONVERGENCE

 For Zeke’s, we just have some cost, stat, and recipe adjustments to bring it in line with the rest of the support items. We’re looking at doing improvements on this item in the future depending on how this update lands.


  • Total Cost: 2400 ⇒ 2200
  • Item Recipe: Kindlegem + Glacial Buckler + 700 gold ⇒ Lifewell Pendant + Glacial Buckler + 250 gold
  • Health: 250 ⇒ 200
  • Mana: 250 (Note: Unchanged)
  • Armor: 35 ⇒ 45
  • Ability Haste: 20 ⇒ 15
  • Active – Conduit: Designate an Accomplice (60 second cooldown) (Note: Unchanged)
  • Unique Passive – Convergence: For 8 seconds after you immobilize an enemy, your Accomplice’s attacks (On-Hit) and ability hits apply an additional 30 – 70 (based on level) (+7.5%AP) (+1.5% Maximum Health) magic damage on-hit to that enemy. (Note: Unchanged)

OTHER ITEMS

DIVINE SUNDERER

 We’re nerfing Sunderer to be less of a Tank counter especially in lane, and ideally less of a general pick up because it’s simply strong.


  • Spellblade Damage: 125% of base AD plus 6% (3% if ranged) of target’s maximum health ⇒ 160% of base AD plus 4% (2% if ranged) of target’s maximum health

FIMBULWINTER

 In this patch we’re giving Fimbulwinter a quality of life buff by removing the mana requirement from the shield. The shield originally drained mana when it activated because we were worried that the item needed a limiter. After seeing the state of the item on live for a while, we believe it no longer needs that limiter to keep the item in check.


  • REMOVEDFree you say?: Fimbulwinter’s Passive – Everlasting shield no longer consumes the user’s mana.

FORCE OF NATURE

 This item is simply too strong as a single item resist purchase as it can give over 50% total damage reduction by itself. We’re aiming to reduce its overall value and particularly reduce how effective it is against a single mage. Dissipate should not be activated by a single burst mage combo.


  • Gold Cost: 2900 gold ⇒ 2800 gold
  • Health: 350 ⇒ 400
  • Magic Resist: 70 ⇒ 60
  • Passive – Absorb Maximum Stacks: 6 ⇒ 10
  • REMOVEDPassive – Dissipate: Dissipate no longer gives multiplicative Magic Damage reduction
  • NEWPassive – Dissipate: Dissipate now grants 30 bonus Magic Resistance

GOREDRINKER

 Goredrinker is already reasonably powerful, but it’s still lagging behind Sunderer, so we’re giving it some light buffs to bring it up to par. We’re adjusting the gold cost specifically to reduce how directly comparable these items are to each other.


  • Gold Cost: 3300 ⇒ 3200
  • Mythic Passive Bonus Health for Legendary Items: 50 ⇒ 75

CEASELESS HUNGER

 Ornn upgraded version of Goredrinker.


  • Mythic Passive Bonus Health for Legendary Items: 50 ⇒ 75

HULLBREAKER

 Hullbreaker is a mostly unused item that is sitting alone on the shop keeper’s shelf unless a stray Yorick decides to pick it up. We’re trying a light reshape and significant buff to the item while avoiding making it a first rush item again.


  • Item Recipe: Pickaxe + Phage + 825 gold (2800 total gold) ⇒ Pickaxe + Phage + Winged Moonplate + 225 gold (3000 total gold)
  • Attack Damage: 50 ⇒ 60
  • NEWBonus Movement Speed: Now grants +5% Movement Speed

LORD DOMINIK’S REGARDS

 Lord Dominik’s now multiplies magic damage through its passive effect, which just makes it feel a bit better for crit users who happen to have some magic damage on their kits or items. LD sends his regards.


  • Giant Slayer: Deal increased physical ⇒ physical and magic damage based on maximum health difference

LOST CHAPTER

 We’re aiming to help Mages with an earlier power spike in their laning phase to keep up with the opposition in solo queue. We want to acknowledge some risk to this change given Mages already tend to be the top performers in pro play, so we’ll be keeping an eye out.


  • Item Recipe: Amplifying Tome + Sapphire Crystal + Amplifying Tome + 80 gold (1300 total) ⇒ Amplifying Tome + Sapphire Crystal + 265 gold (1100 total) (Note: Luden’s final cost is unchanged and this 200 gold will be added to the combiner cost.)

MAW OF MALMORTIUS

 Mages have options to play around Maw of Malmortius, but it should be a bit easier to wait out the shield and we want to give opponents a longer window to play around this item once the shield has triggered.


  • Gold Cost: 2900 ⇒ 2800
  • Passive – Lifeline Cooldown: 75 seconds ⇒ 90 seconds
  • Passive – Lifeline Shield Duration: 5 seconds ⇒ 2.5 seconds

RABADON’S DEATHCAP

 Deathcap is currently a bit underpowered despite it being such a key item for Mage satisfaction. Mages should feel like this is a very powerful choice in most games that go long, and sometimes even in relatively short games when they’re doing well, so we’re making this hat just a tad more magical for its users.


  • Passive – Magical Opus Ability Power Increase: 35% ⇒ 40%

STERAK’S GAGE

 Sterak’s Gage should be an essential item for Juggernauts and other Fighter front-liners, and it has struggled to fill that role since the item update. We’re adding back one of the properties that was cut from the item to make it feel like more of a complete purchase.


  • NEWGigantification: When Lifeline triggers, the user will also gain 25% increased size and 30% Tenacity for 8 seconds

STRIDEBREAKER

 Buffing Stridebreaker up to Sunderer’s power level (which wasn’t at 9000 btw).


  • Attack Damage: 50 ⇒ 60

DREAMSHATTER

 Ornn upgraded version of Stridebreaker.


  • Attack Damage: 60 ⇒ 70

TRINITY FORCE

 We’re buffing Trinity Force to better match Sunderer, and adding a QOL buff to Threefold Strikes to match Conqueror’s duration and limit how many things you have to track. The trigger conditions aren’t quite the same, but they should line up fairly often now.


  • Threefold Strike Duration: 3 seconds ⇒ 5 seconds
  • Attack Damage: 35 ⇒ 40
  • Attack Speed: 30% ⇒ 35%

INFINITY FORCE

 Ornn upgraded version of Trinity Force.


  • Threefold Strike Duration: 3 seconds ⇒ 5 seconds
  • Attack Damage: 45 ⇒ 50
  • Attack Speed: 40% ⇒ 45%

EARLY GAME ADJUSTMENTS

 In the Midseason Patch, we’ll also be making some pretty large changes with the goal of making the laning phase more about victories over your direct laner and less about external influences like junglers or roaming, especially in the early parts of the game. We still want roaming to be a powerful strategy, but currently the best way to play the game is finding ways to quickly snowball other lanes rather than decisive 1v1s or 2v2s. These changes should make the two strategies more equally rewarding.


Fountain Mana Regeneration

 Previously, mana was a way to gate early waveclear for casters. With League’s current roster of diverse champions, waveclear is a lot more common and we have mana more resourceless champions. Being forced to base already feels a bit sad as you take yourself out of the action, but waiting at full health as your mana pool slowly creeps up adds salt to the wounds. So we’re equalizing the playing field between mana users and non-mana users so that one side doesn’t feel even worse when losing and basing.

  • Mana Regeneration per Tick (every 0.25 seconds): 2.1% Maximum Mana ⇒ 3.1% Maximum Mana

Homeguard Timer

 Back in the olden days of League, 20 minutes was the “end of the laning phase”. The game has gotten a bit faster and we’re lining up the start of Homeguards with Tower Plates falling. We’ll be keeping an eye out on how this affects wave pushing and basing strategies, but for now get excited to see those sweet Homeguard animations a bit earlier.

  • Homeguard Start Time: 20 minutes ⇒ 14 minutes

Blast Cone Spawn Time

 As another way to reduce early roaming and ganking pressure, we’re delaying the first spawn of Blast Cones. This should help reduce the number of potential gank options until later in the game, so make sure to place those wards (like you always do I’m sure)!

  • Blast Cone (over the river walls) Initial Spawn: 5:00-5:30 ⇒ 9:00-9:30

Minions

 The first major change for minions is adjusting the speed of minion waves. Mid lane minions have always met first, meaning that mid laners can clear the wave and look for ganks and roams while the side lanes risk themselves to clear their minion wave. Due to the wave offset, mid laners don’t have to risk much for high-pressure plays. Timing the waves more closely will put more pressure on mid laners who want to roam.

The other minion change will be adjusting how minions act near towers. Building up a large minion wave and pushing it into the enemy tower is one of the most powerful strategic moves in the game. It opens up a ton of options and any successful play denies massive amounts of experience and gold. While winning lane states should be rewarded heavily, we think that the rewards for such plays are a bit too high for how consistent the strategy is (pick a winning lane and slow push the wave). We’re making tower dives a bit more risky by making it so that minions will not switch their target from a tower once they’ve damaged it. This means that while trying to orchestrate a tower dive, you’ll need to do so without the help of your ally minion damage, which should mean you need to be in a stronger winning position.

  • NEWMinions Gotta Go Fast: Except for the first spawn of minions, Mid lane minions will meet at the same time as side lanes (side lane minions will be sped up). This falls off after 14 minutes.
  • NEWTunnel Vision: Minions that are currently attacking an enemy tower will ignore “call for help” signals to target enemy champions. Let them focus.

Turret

 Given we’re re-adding some hybrid builds to the game, we’re also removing one of the major and unintended downsides to hybrid builds.

  • Champion Damage to Turrets: Champion base AD plus whichever was higher: bonus AD or 60% of AP ⇒ Champions now deal their total AD plus 60% of their Ability Power. (Note: Damage type still converts to magic damage if 60% of AP is greater than the attacker’s bonus AD.)

Turret Plating

 We’ve all been in the situation where a single gank, Rift Herald, or bad mistake in lane costs 2-3 tower plates, snowballing the lane out of control. These scenarios are important as individual wins, but we think they’ve gone a bit too far with how quickly they end interaction in lane. The following change means that subsequent plates are much harder to take, especially with multiple enemies around. This shouldn’t affect small wins where 1 plate is taken (like roams or a single death), but should help you avoid losing your entire tower to a single push or rotation from the enemy team.

  • Plate Rushdown Resistances (20 seconds after taking a plate): 0-180 (based on number of champions) ⇒ 45-225 (based on number of champions)

Unleashed Teleport

 The other changes in this patch aim to help side laners 1v1 a lot more. For Top Laners, this is the dream, but also a nightmare, as oftentimes their 1v1s have little impact on the early part of the game. We’re dialing back the Unleashed Teleport timer so that top laners can impact the second dragon, giving them a bit more agency in the early game. We’re also adjusting the cooldown of Unleashed Teleport in the early game, but evening it out by the time it would transform before.

  • Time Teleport is Unleashed: 14 minutes ⇒ 10 minutes
  • Unleashed Teleport Cooldown: 240 seconds ⇒ 330 seconds-240 seconds (levels 1-10)

TRINKET CHANGES

 We haven’t made any major changes for trinkets in a while, so we wanted to help them feel seen. The goal is to make them more usable and intuitive, as well as keep up with modern standards in League. We’re happy with Stealth trinket, but both Farsight and Oracles have room to improve. For example, Oracles can be very punishing when activated at the wrong timing and location, so we’ve added another charge to make it more forgiving. Farsight is undervalued even though they have unique range advantage, so we’ve added pings and another scryer to help connect their value back to the ward placement.


FARSIGHT ALTERATION

  • NEWX-Ray Vision: Farsight will now provide vision over walls within 500 units.
  • NEWHEY LISTEN: Farsight will now ping enemy champions revealed on the mini map.
  • NEWINTRUDER ALERT: Upon detecting an enemy champion for the first time, Farsight will ping the enemy champion on the minimap, expand its vision radius to 800 units, and then self-destruct. (Note: There will still be enough time for the enemy to destroy the ward for 15 gold.)

ORACLE LENS

  • NEWThe Day You Almost Caught…: If the owner of Oracle Lens is actively hitting a ward, their team will now gain vision of the ward so they can completely clear it out. (Note: 2 seconds of vision will be granted since the last hit before Oracle ran out.)
  • NEWDouble Vision: Oracle Lens will now have 2 charges.
  • Charge Recharge Time: 120-60 seconds ⇒ 160-100 seconds
  • Duration: 10 seconds ⇒ 6 seconds

ARAM ADJUSTMENTS

Buffs

  • Gnar: 100% Damage Dealt ⇒ 105% Damage Dealt
  • Gragas: 100% Damage Dealt ⇒ 105% Damage Dealt
  • Kled: 100% Damage Dealt ⇒ 105% Damage Dealt

Nerfs

  • Evelynn: 115% Damage Dealt ⇒ 110% Damage Dealt
  • Milio: 100% Shielding ⇒ 95% Shielding, 100% Healing ⇒ 95% Healing
  • Shen: 100% Damage Taken ⇒ 105% Damage Taken

Bugfixes

  • Off Target: Fixed a bug that had changed Ashe’s Damage Taken modifier to 105% in patch 13.9. It has been corrected back to 115% Damage Taken as it was in patch 13.8.

MYTHIC SHOP ROTATION

Now Available

  • Prestige Phoenixmancer Xayah
  • Prestige Firecracker Vayne

Leaving the Mythic Shop

  • Prestige True Damage Senna
  • Prestige Nightbringer Kayn
  • Mythic Chroma Dawnbringer Riven (Nightbringer)

NOTE: There will not be a new Mythic Chroma in this rotation of the Mythic Shop. The next new Mythic Chroma will appear in 13.12.

BUGFIXES & QOL CHANGES

  • Fixed a bug where the chat command “/deafen” would mute player’s own pings.
  • Fixed several bugs involving Mordekaiser’s R – Death Realm causing Aurelion Sol’s abilities to not function as intended.
  • Fixed a bug where Neeko’s Passive disguise would break upon attacking if the monster that she was disguised as died.
  • Fixed a bug where Kayle’s sword VFX were missing on her body when casting R – Divine Judgement on an ally champion.
  • Fixed a bug where Sylas would not be able to cast the stolen version of Samira’s R – Inferno Trigger.
  • Fixed a bug where Neeko’s W – Shapesplitter would sometimes inconsistently apply its damage when using Runaan’s Hurricane.
  • Fixed a bug where Akshan’s Q – Avengerang and W – Going Rouge icons would not be greyed out during his E – Heroic Swing.
  • Fixed a bug where Milio would not be displayed in the Support position in the champion select screen.
  • Fixed a bug where using Stasis as Sivir during the first half of her Q – Boomerang Blade would cause it to not return.
  • Fixed a bug where Ornn’s E and R crowd control effects would last slightly longer than intended.
  • Fixed a bug where using Jarvan IV’s R – Cataclysm on Neeko’s clone as she recalls to leave invisible minions behind.
  • Fixed a bug where Neeko’s items could be pinged by the enemy team while she is disguised as a unit with items.
  • Fixed a bug where Ardent Censer’s enhancement effects were being applied to the user based on their level and the ally based on the ally’s level, despite both buffs being based on the ally’s level.
  • Fixed a bug where Akshan could infinitely swing inside Baron and Dragon Pit if the local resident wasn’t present. Weeeee!!!!
  • Fixed a bug where in-game reporting would reveal Neeko’s disguise on the scoreboard. Playing Neeko is not a reportable offense folks.
  • Fixed a bug where Akali would sometimes not be able to cross walls with her E – Shuriken Flip recast.
  • Fixed a rare bug where Akshan’s R – Comeuppance would sometimes indicate it is going the wrong direction.
  • Fixed a bug where Unleashed Teleport’s icon would not visually upgrade until exiting the Fog of War.
  • Fixed a bug where Target Champion Only would still work on Neeko even when she was disguised.
  • Fixed a bug where Prestige Star Guardian Neeko’s Homeguard VFX would persist even if she was disguised.
  • Fixed a rare bug where traveling the maximum distance with Azir’s W+E+Q combo would sometimes cause the game to crash.
  • Fixed a bug where Neeko would keep 2.5x Attack Speed when Neeko stands next to the ward and exits the store and then transforms into a monster.
  • Fixed a bug where Nashor’s Tooth’s on-hit damage would not be applied to the final attack if a champion died mid auto attack.

Skin Bugfixes

  • Fixed a bug where Coven Morgana was missing an animation transition when issuing a movement command after attacking with her left hand.
  • Fixed a bug where Neeko’s Inherent Glamour (P) clone of Spirit Blossom Ahri’s empowered form persisted after Spirit Rush’s buff timed out.
  • Fixed a bug where a placeholder would appear under Elderwood Ahri’s model while under the effects of Sona’s Song of Celerity (E).
  • Fixed a bug where Inkshadow Master Yi’s Highlander (R)’s cooldown refund SFX are audible in the Fog of War.
  • Fixed a bug where Inkshadow Master Yi was leaving behind a champion after-image VFX when casting Alpha Strike (Q) after casting Highlander (R).
  • Fixed a bug where Piercing Arrow (Q) for Conqueror, Infernal, PROJECT, and Cosmic Hunter Varus was lacking on-hit VFX for minions and non-epic jungle monsters.

For the upcoming skins and chromas, head on over here.

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Alex Co

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New Overwatch 2 Item Shop Rotation for May 16, 2023

This week’s Overwatch 2 item shop rotation for May 16, 2023 is now live, bringing a fresh selection of bundles, cosmetics, emotes and more as well as returning offerings from past years. Players will need Overwatch Coins in order to make purchases in the store.

Don’t forget: a 100 Overwatch Coins convert to $1 USD, so 1,000 Overwatch Coins equate to $10 and so on.

New Overwatch 2 Item Shop Rotation for May 16, 2023:

Overwatch 2 New Store Bundles May 16Featured:

  • Royal Captain and Infinite Admiral Mega Bundle (Legendary) – 2200 OC
    • “Royal Captain” Brigitte Legendary Skin
    • “Infinite Admiral” Sojourn Epic Skin
    • “Guard Duty” Brigitte Epic Emote
    • “In The Emperor’s Name” Sojourn Common Voice Line
    • “Infinite Admiral” Sojourn Rare Player Icon
    • “Royal Captain” Brigitte Rare Player Icon
    • “Enlist” Sojourn Common Spray
  • Royal Captain Brigitte Bundle (Legendary) – 2000 OC
    • “Royal Captain” Brigitte Legendary Skin
    • “Guard Duty” Brigitte Epic Emote
    • “Royal Captain” Brigitte Rare Player Icon
  • Infinite Admiral Sojourn Bundle (Epic) – 1000 OC
    • “Infinite Admiral” Sojourn Epic Skin
    • “In The Emperor’s Name” Sojourn Common Voice Line
    • “Infinite Admiral” Sojourn Rare Player Icon
    • “Enlist” Sojourn Common Spray
  • Gwishin Bastion Bundle (Legendary) – 1600 OC
    • “Gwishin” Bastion Legendary Skin
    • “Bird Feeder” Bastion Epic Emote
    • “Dwee Wee Woh” Bastion Common Voice Line
    • “Zwee-Ah Wheee Doo Woo” Bastion Common Voice Line
    • “Zwing Zwing Zwing” Bastion Common Voice Line
    • “Gwishin” Bastion Rare Player Icon
    • “Sunken” Bastion Common Spray
  • Workout Zarya Bundle (Legendary) – 1400 OC
    • “Workout” Zarya Legendary Skin
    • “This is Strength” Zarya Rare Victory Pose
    • “Ready to Give Up?” Zarya Common Voice Line
    • “Workout” Zarya Rare Player Icon
    • “Pulse” Zarya Common Spray

That’s about it for this week’s new Overwatch 2 store refresh. In case you didn’t know, Blizzard announced recently that each major in-game event will feature a free skin which players can earn through playing, just like the first Overwatch.

Players can also check all these items out at the Battle.net Overwatch 2 Shop page.

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Salman Haider Zaidi

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Ubisoft Aiming to Release Assassin’s Creed Mirage, Skull and Bones, XDefiant & More During FY 23-24; 40% Increase in Assassin’s Creed Devs Planned

In its full earnings report for fiscal year 2022-2023, Ubisoft has revealed that it is aiming to release Assassin’s Creed Mirage, Avatar: Frontiers of Pandora, Tom Clancy’s Rainbow Six Mobile, Skull and Bones, XDefiant and even more titles during the current fiscal year (2023-2024). Additionally, owing to record levels of consumer engagement with the IP and strategic reprioritization, the company will increase the number of talents working on the Assassin’s Creed franchise by 40% in the next few years.

Having axed seven unannounced projects within the last 12 months, the French video game company has doubled down on its cost-cutting measures within the last year through further shuttering five offices in Europe and bringing its workforce to under 20,000 from 20,700 at the end of September 2022. Despite market performance “being in line” with its revised targets for the previous fiscal year, Ubisoft has still expressed a desire to push its smaller projects aside in favor of its most successful brands.

With Assassin’s Creed Valhalla achieving a 44% larger playerbase than Origins and a 19% larger playerbase than Odyssey in comparable post-launch time periods, Ubisoft plans to increase the amount of resources dedicated to the IP. The number of developers working on the franchise will be increased by 40% in the upcoming years, which is reasonable given the massive slate of Assassin’s Creed titles the company plans to deliver in the near future.

Additionally, Ubisoft revealed that the following lineup of its upcoming AAA titles are all slated to release during fiscal year 2023-2024:

  • Assassin’s Creed Mirage
  • Avatar: Frontiers of Pandora
  • Tom Clancy’s Rainbow Six Mobile
  • Tom Clancy’s The Division Resurgence
  • Skull and Bones
  • The Crew Motorfest
  • XDefiant

“Another large game” is also included in that lineup, though what it is has not been revealed yet. Further details about all these titles. will be revealed at Ubisoft Forward on June 12, which the company has confirmed within the financial report is still happening on June 12.

Source: Ubisoft

More Ubisoft Reading:

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Salman Haider Zaidi

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Modern Warfare 2 and Warzone 2 Update for May 16 Touches Weapons, and More

Infinity Ward has released a new Modern Warfare 2 and Warzone 2 update for May 16, and this includes weapon adjustments, bug fixes and more! Read up on the official patch notes for it below.

Modern Warfare 2 and Warzone 2 Update for May 16 Patch Notes:

GLOBAL

WEAPONS

Weapon Balancing

» Handguns «

  • GS Magna
    • Close range headshot Armor Damage reduced | Warzone 2.0 Only
    • Akimbo:
      • Close range Armor Damage reduced | Warzone 2.0 Only
      • Minimum Armor Damage added | Warzone 2.0 Only
  • FTAC Siege
    • Armor Damage reduced | Warzone 2.0 Only
  • X13 Auto
    • Close range headshot Armor Damage reduced | Warzone 2.0 Only
    • Akimbo:
      • Close range Armor Damage reduced | Warzone 2.0 Only
      • Minimum Armor Damage added | Warzone 2.0 Only

BUG FIXES

General

  • Fixed an issue causing Players to be incorrectly removed from matches for inactivity.
  • Fixed an issue with missing visual effects on the Toxicant Blueprint in the Tracer Pack: Poison Bundle.
  • Fixed an issue causing screen flicker while inspecting Battle Pass Weapon Blueprints if the Auto On option was selected.
  • Fixed an issue causing Players to remain stuck on “Fetching Online Profile” when attempting to inspect social notifications.
  • Fixed an issue causing unpurchased Store Bundles to appear under the “My Weapons” tab.
  • Fixed an issue causing the client to freeze when selecting the “Invite to Party” option while other Players were already present in the Party.
  • Fixed an issue with Menu behavior while navigating Weapon Blueprints.
  • Fixed an issue preventing Players from unlocking Operator Gromsko despite meeting the requirements.
  • Fixed an issue causing Prestige 6 to incorrectly display Prestige 10 rewards.

Attachments

» Underbarrels «

  • Hellscream 40mm Drill

    • Fixed an issue with the reload animation on the TAQ-V and TAQ-56

Previously Fixed

  • Fixed an issue causing the Battle Pass menu to become unresponsive until the Player returned to the main menu.
  • Fixed an issue with the tutorial that would cause the menu to freeze when the Player encountered the “Opening the Global Panel” tip.

 

SPECIAL OPS

BUG FIXES

  • Fixed an issue that allowed Players to generate Lethal Equipment at a much higher rate than intended by repeatedly equipping Perk Packages that included the Resupply Perk.

WARZONE 2.0

BUG FIXES

  • Fixed an issue that allowed Players to generate Lethal Equipment at a much higher rate than intended by repeatedly equipping Perk Packages that included the Resupply Perk.

BATTLE ROYALE

BUG FIXES

Ranked Play

  • Fixed an issue causing eliminated Squad members to receive SR for unassisted enemy eliminations by live Squad members.
  • Fixed an issue preventing Assists from tracking properly in the in-game Scoreboard.
  • Fixed an issue that allowed Players ineligible for Ranked Play to use the Looking for Party feature.
  • Fixed an issue that allowed inactive Players to remain in the match.

DMZ

BUG FIXES

  • Fixed an issue preventing the White Lotus Faction Mission to “Pick up 1 Weapon in a Deployment” from tracking properly.
  • Fixed an issue causing dead dropping certain items such as Heartbeat Sensors to reward excessive cooldown reduction and XP.
  • Fixed an issue that would return free-to-play Players to the front Menu when attempting to view the Crown Faction missions tab.

That’s about it. In other Call of Duty news, this year’s version of the game is said to be Modern Warfare 3! Read up on that rumor right here.

Source: Call of Duty

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Alex Co

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New Destiny 2 Weekly Reset May 16, 2023 and Eververse Inventory

It’s a new week in Destiny, with a new Nightfall Ordeal and Eververse offerings as Xur departs to return on Friday. The new Destiny 2 weekly reset May 16, 2023 refresh of activities is live now, listed below along with the new Eververse inventory as well.

New Destiny 2 Weekly Reset May 16, 2023 and Eververse Inventory:

Nightfall – The Ordeal: Lake of Shadows

Modifiers:

  • Nightfall: Hero
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void shields.
    • Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
    • Hero Modifiers: Extra Shields Maximum Effective Level 1765
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Arc Threat: 25% increase to incoming Arc damage.
    • Pestilence: When defeated, Psions spawn Void grenades at their feet.
    • Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
    • Void Surge: 25% bonus to outgoing Void damage.
    • Strand Surge: 25% bonus to outgoing Strand damage.
    • Overcharged Machine Gun: 25% bonus to Machine Gun damage.
    • Galvanized: Combatants have more health and are more difficult to stun.
  • Nightfall: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
  • Nightfall: Master
    • All previous modifiers
    • Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1815
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1815
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.
    • Scorched Earth: Enemies throw grenades significantly more often.
    • Chaff: Radar is disabled.

Rewards:

  • Pinnacle reward: Earn 200,000 cumulative points by completing Nightfalls.

Weekly Crucible Rotators

Relentless: Clash

Fight for victory by defeating opponents.

Party: beep boop failed to fetch


Vanguard Surge: Void Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: King’s Fall
  • Dungeon: Grasp of Avarice

Raid Challenges

Deep Stone Crypt

  • Of All Trades: A challenge awaits…

Garden of Salvation

  • Leftovers: A challenge awaits…

Vow of the Disciple

  • Swift Destruction: A challenge awaits…

Vault of Glass

  • Wait For It…: A challenge awaits…

King’s Fall

  • The Grass Is Always Greener: A challenge awaits…
  • Devious Thievery: A challenge awaits…
  • Gaze Amaze: A challenge awaits…
  • Under Construction: A challenge awaits…
  • Hands Off: A challenge awaits…

Root of Nightmares

  • All Hands Challenge: A challenge awaits…

Last Wish

  • Strength of Memory: A challenge awaits…

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Taken
  • Round 2: Cabal
  • Final Round: Zydron

Loot


Neomuna

Partition: Ordnance

Help a Neomuni citizen break through VexNet defenses to upload a virus.

Vex Incursion Zone: Ahimsa Park

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.


Legacy Activities

  • Savathûn’s Throne World
    • Campaign Mission: The Last Chance: Infiltrate Savathûn’s fortress to recover an artifact linked to her acquisition of the Light.
  • Europa
    • Eclipsed Zone: Asterion Abyss
    • Empire HuntThe Warrior: Hero: Defeat Eramis’s military commander, Phylaks, the Warrior.
    • Exo ChallengeSimulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.
  • Moon:
    • Campaign Mission: A Mysterious Disturbance
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Anchor of Light
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly MissionThe Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Cimmerian Garrison, Chamber of Starlight
    • Blind Well: Hive, Plague: Cragur

Guns, etc.

Banshee’s Weapons

Name Type Column 1 Column 2 Column 3 Column 4
The Vision Energy Sidearm QuickDot SAS // Tactic SAS Appended Mag // Tactical Mag Full Auto Trigger System Elemental Capacitor
Ragnhild-D Kinetic Shotgun Corkscrew Rifling // Full Choke Tactical Mag // Accurized Rounds Dual Loader Demolitionist
Typhon GL5 Heavy Grenade Launcher Volatile Launch // Countermass High-Velocity Rounds // Mini Frags Unrelenting Explosive Light
IKELOS_HC_v1.0.3 Energy Hand Cannon Arrowhead Brake // Fluted Barrel Seraph Rounds // Tactical Mag Offhand Strike Adaptive Munitions
Jararaca-3sr Kinetic Scout Rifle Chambered Compensator // Polygonal Rifling Appended Mag // Armor-Piercing Rounds Fourth Time’s the Charm Gutshot Straight
Marsilion-C Heavy Grenade Launcher Quick Launch // Smart Drift Control Augmented Drum // High-Velocity Rounds Envious Assassin Danger Zone

Ada-1’s Wares

Name Description Cost
Envious Touch Equip this shader to change the color of your gear. 10000 Glimmer
Echoes of Io Apply this shader to change the color of your gear. 10000 Glimmer
Dead Orbit Vision Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Torch Light Emote 3250 Bright Dust
Triple Bogey Vehicle 2500 Bright Dust
Contender’s Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Photo Finish Apply this shader to change the color of your gear. Shader 300 Bright Dust
Vibrant Medusa Equip this shader to change the color of your gear. Shader 300 Bright Dust
Aspiring Challenger Bundle Contains a full set of Guardian Games 2023 Hunter universal ornaments. Bundle price will be reduced for each item already owned. Package 6000 Bright Dust
Whisper of the Victor Bundle Contains a full set of Guardian Games 2022 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Contender Hunter Bundle Contains a full set of 2021 Guardian Games Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Competitive Spirit Hunter Bundle Contains a full set of Guardian Games 2020 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Gladiator Blows Multiplayer Emote 4250 Bright Dust
Power Lift Emote 700 Bright Dust
Tug-of-War Shell Ghost Shell 2850 Bright Dust
Pistol Pose Vehicle 2500 Bright Dust
Victory’s Herald Ship 2000 Bright Dust
Triumphant Equip this weapon ornament to change the appearance of Heir Apparent. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Trophy Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Verdant Chrome Equip this shader to change the color of your gear. Shader 300 Bright Dust
Verdant Crown Equip this shader to change the color of your gear. Shader 300 Bright Dust
Rivalry Blacksand Equip this shader to change the color of your gear. Shader 300 Bright Dust
Grayscale Undergrowth Equip this shader to change the color of your gear. Shader 300 Bright Dust
Cherry Blossom Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
AI-COM/RSPN: REBOOT Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
The Heat of Battle During the Empire Hunt “The Warrior,” defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Phylaks, the Warrior defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Pins Pulled Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 110 Grenade final blows & 125 Rapidly defeated & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Balmung’s Return Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with Arc Swords, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 100 [Arc] [Sword] final blows & 125 Rapidly defeated & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Unlimited Horsepower Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Rocket Launchers, Linear Fusion Rifles, Sniper Rifles, or Grenade Launchers; defeat powerful combatants within streaks; and complete the activity with an incredible score. 7 Strange Coin 85 Weapon & 120 Defeated in streaks & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Nimbus, Neomuna

Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode

Seasonal Challenges

Name Description Objectives Rewards

No more records this season!


Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Devastation Complex Ada-1 Leg Armor 6 13 6 26 2 2 55 25 Legendary Shards & 1000 Glimmer
Hunter Exodus Down Mask Nessus Helmet 8 16 6 2 6 21 59 25 Legendary Shards & 1000 Glimmer

(As always, thanks, /r/DestinyTheGame!)

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.