Counter-Strike: Global Offensive Weapon Recoil Patterns and Hitbox Comparisons

It goes without saying that the latest iteration of Counter-Strike, Global Offensive, boasts a number of improvements and updates over its predecessors. However, there are some less obvious, under-the-hood differences that some long time CS fans may have overlooked while playing the beta.

For one, have you noticed the distinct and unique recoil patterns of the various weapons featured in Counter-Strike: Global Offensive? User sepp0 on the Steam Forums has put together some images that clearly demonstrate the weapon recoil patterns of the AK-74, M4A4, SG 553, and AUG. The image on the left shows a seemingly random pattern of bullet holes while the image on the right demonstrates the recoil path that the weapon actually takes. Make sure to click on the images for a larger size.

AK-74

M4A4

SG 553

AUG

Recently, Counter-Strike developers posted on the official CS Blog the differences between hitboxes featured in Source and hitboxes featured in Global Offensive. You’ll notice that the hitboxes used in Source are much more generous than the ones used in Global Offensive and extend slightly further than the enemy’s body. This means that downing tangos in Global Offensive will require pinpoint accuracy as a near miss is still a miss.

CS:S Hitboxes

CS:GO Hitboxes

If you want to be successful in Counter-Strike: Global Offensive, learning the size of enemy hitboxes and the various recoil patterns of your favorite weapons is a must.

What do you think about these small, but game-changing differences?

  • Ptp18

    nice info… i’ll still be on BF3, but this is interesting non the less

  • Ptp18

    nice info… i’ll still be on BF3, but this is interesting non the less

  • moose

    people still play counterstrike?

    • Niosus

      A LOT, right now there are 52k people playing CS1.6 and 42k for CS:S, compared to 34k for MW3 and 32k for Skyrim on PC

      http://store.steampowered.com/stats/

      • http://profile.yahoo.com/D2BZDTWHL6ABHCGASP5Q2UE5BE Chad

        troll

    • http://twitter.com/_Primee _Primee

      Nice try troll

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  • fiqst

    Releasing this on console is great. But will ultimately fail.

    The average console player believes aim-assist equates to skill, and proper recoil management involves aiming for the groin.
    CS will educate them into what a real FPS is… But most likely noone will play it on console because its too hard. The only ones who will play it will be ex-PC CS players like myself

    • Ryan

      when I am on console i usually turn off aim assist because it screws me up

    • http://www.facebook.com/profile.php?id=100000745386335 Michael Oakley

      i will i hate aim assist

    • John

      I will buy this on xbox, and will love it.
      was a hardcore cs player since the years of 1.6 and pissed myself with joy when i heard this was coming out :D

  • thafallen5oulja

    bf3 has aim assist butt i take it off.. always been on console… not a nerdy pc player…. and ill prolly play it…i also hate aim assist …. until now i remembered about aim assist and wonder why games have it,,,,, i really hate it… its like a mod !!!! >:(

  • http://www.youngwebbuilder.com/ Young Web Developers

    Hopefully a lot of squeaky american kids will be put in their place, CSS is about true skill :P

    • Ocean

      LOLOLOL. Source about true skill, give me a break.

    • lagurself

      cs source is the biggest failure in CS history.

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  • hater123

    noobs, all u do it hipfire, which takes NO SKILL, go play gaylo.
    counterstrike should be more realistic and require to aim down the sights for accurate fire.
    everything is so sold out these days.

    • Judge Dredd

      You dont hipfire, you just dont look down the sights in first person, its a useless feature anyway if you can actually aim a reticle. Its just something CoD noobs like so they feel like they are doing something while they spray.

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