Arma 2 Patch 1.62 Released, Better Server Stability for DayZ – Patch Notes

Bohemia Interactive, today released a brand new Arma 2  patch, which brings in an onslaught of new fixes along with better Multiplayer stability for DayZ.

Highlights of the patch.

  • Multiplayer optimisations, security and server improvements
  • Overall stability was improved with numerous tweaks and fixes
  • Added new video options (Post-Process Anti-Aliasing, Alpha To Coverage)
  • Additional AI improvements and numerous bug fixes
  • Resolved issues with several training missions
  • Added a lot of new script commands for content makers

Full 1.62 changelog

  • [94918] New: command unit addMagazine[name, ammoCount]
  • [94912] Fixed: Video memory detection on W7/x64 sometimes wroóng because of bug in IDirect3DDevice9::GetAvailableTextureMem.
  • [94886] Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648)
  • [94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)
  • [94699] Tweak Reinhard tonemapping pars
  • [94629] Fixed: Wrong magazines are removed with weapon in briefing gear.
  • [94206] Fixed: Disabled channels can be bypassed in briefing screen (https://dev-heaven.net/issues/33906)
  • [94049] New: terrainIntersectASL command
  • [94049] Fixed: terrainIntersect reverted to ATL
  • [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
  • [94001] Fixed: “enableItemsDropping = 0;” now even for MP clients
  • [94001] New: moonIntensity command
  • [94001] New: sunOrMoon command
  • [93989] Changed: When dropping weapon unrelated magazine will not be dropped
  • [93958] New: Dropping items while swimming can be disabled with “enableItemsDropping = 0;” in description.ext
  • [93945] New: In gear added bars with ammo count
  • [93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
  • [93897] New: AToC & PPAA added into UI video options
  • [93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev-heaven.net/issues/27297)
  • [93821] Changed: Authentication Timeout is distinguished from bad CD key
  • [93812] Fixed: Restrict gamma value set by profile
  • [93809] Fixed: Restrict brightness value set by profile
  • [93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685)
  • [93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421)
  • [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change.
  • [93672] Fixed: Unable to access AI soldier’s gear in map
  • [93670] Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475)
  • [93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492)
  • [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895)
  • [93654] Improved: Tone mapping
  • [93652] New: Scripting functions visiblePositionASL and nearestBuilding position
  • [93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
  • [93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
  • [93622] New: Scripting function eyeDirection.
  • [93598] New: Scripting functions eyePos object and aimPos object
  • [93583] Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337)
  • [93575] Fixed: StringLoad command reads unicode
  • [93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160)
  • [93542] New: MP Statistics screen (key I) contains the Server hostname
  • [93528] Fixed: Max distance for DirectChat raised from 20m to 40m
  • [93415] Fixed: empty weaponHolder is not deleted when used by remote player
  • [93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,…}; in mission description.ext file possible.
  • [93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
  • [93276] New: terrainIntersect command
  • [93273] New: lineIntersects, lineIntersectsWith commands
  • [93156] Changed: increased gear MP messages priority
  • [93146] Fixed: LOD blending
  • [93120] Fixed: JIP connecting players less affect other players network bandwith
  • [93117] Fix: Crash: https://dev-heaven.net/issues/31784 – caused by fix: “LOD blending not working reliably (rev. 93017)
  • [93017] Fixed: LOD blending not working reliably
  • [92956] Fixed: Sound: Music often stop playing after window focus is lost and regained
  • [92925] Fixed: switching backpack with dead unit in MP
  • [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
  • [92781] Fixed: SelectPlayer makes direct communication unreliable (see https://dev-heaven.net/issues/30991)
  • [92754] Fixed: scaling icons with grenade cursor
  • [92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)
  • [92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition.
  • [92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev-heaven.net/issues/28865)
  • [92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
  • [92582] Fixed: AI detection after load
  • [92463] Fixed: AToC ATi 77xx
  • [92071] Changed: Observer RPT messages now once per 60 sec, https://dev-heaven.net/issues/29985
  • [92061] Fixed: AtoC on nVidia for CSAA
  • [92059] PPAA pars tweak & SMAA use color edge detection method
  • [91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE=”0″ can be used to make the Disable button disabled.
  • [91055] Fixed: Respawn with backpack
  • [90909] Fixed: crash of Linux server when player with custom face connects
  • [90901] New: setUnitRecoilCoefficient command
  • [89964] Fixed: Linux servers were never green in server list.
  • [89899] Fixed: Helicopter is more accurate with unguided rockets
  • [89898] Fixed: Secondary gunner tracks enemies
  • [89603] Fixed: A possible crash when textures were loading too slow from the disk.
  • [89523] Fixed: Crash during engine termination from multiplayer game.
  • [89361] Fixed: Linux server slow startup
  • [89205] New: Player can look up/down using a mouse while driving land/water vehicles.
  • [89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.
  • [89104] New: Implemented automatic looking intro turns when driving a car with a mouse.
  • [89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.
  • [89079] Fixed: Multiple reload sounds in mp (see https://dev-heaven.net/issues/28201)
  • [89011] New: A cursor is shown to provide a visual feedback when steering a car.
  • [88975] Fixed: Multiple reload sounds in MP (see https://dev-heaven.net/issues/28201)
  • [88948] Improved: Airplane thrust and brakes can now be applied at the same time.
  • [88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev-heaven.net/issues/3546)
  • [88918] Improved: AI scanning for the target more when a visual contact is lost.
  • [88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly.
  • [88870] Fixed: AI vehicles sometimes see player outside their field of view (https://dev-heaven.net/issues/28203)
  • [88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev-heaven.net/issues/11610)
  • [88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
  • [88269] Changed: Application name changed to “ArmA 2 OA” for “ArmA 2 Reinforcements”.
  • [88195] Improved: -beta mods now always loaded first (https://dev-heaven.net/issues/27762)
  • [88147] Add: Optional FXAA sharp filter, *.cfg “FXAASharp”
  • [88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).
  • [88111] Fixed: Unguided rockets no longer explode when passed by the target (https://dev-heaven.net/issues/27772)
  • [88110] Fixed: AI gunner hits the ground with manually guided missile when “Auto guided AT” is disabled (https://dev-heaven.net/issues/14297)
  • [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689)
  • [87963] Optimized: Reduced memory footprint in complex missions.
  • [87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580)
  • [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
  • [87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)
  • [87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388)
  • [87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493)
  • [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777)
  • [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
  • [87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353)
  • [87706] Improved: AI laser target detection at large distances improved.
  • [87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)
  • [87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317)
  • [87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724)
  • [87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403)
  • [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699)
  • [87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733)
  • [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973)
  • [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
  • [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101)
  • [87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension)
  • [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it.
  • [87640] Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847)
  • [87640] Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847)

ARMA 2 / ARMA 2 Operation Arrowhead Data

  • fixed : [OA] SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD
  • changed : [OA] New set of multiplayer chat colors
  • added : New Video Options (PPAA, AToC)
  • fixed : Boot Camp 02: https://dev-heaven.net/issues/36778
  • fixed : Boot Camp E08: https://dev-heaven.net/issues/28187
  • theTREPICz

    I’d say the Arma II Devs love the people who made day-z…………….Just gave them a shit load of money!!!!!!!! xD

    • http://pulse.yahoo.com/_D3UO5JXRTDMSRBBYY63EKFUF4U James K

      True, Bohemia Interactive must be praising the Day-z developers as a godsend.

      • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

        arma 2 sold well before day z came out you people act like there was no arma without dayz….

        • http://pulse.yahoo.com/_D3UO5JXRTDMSRBBYY63EKFUF4U James K

          A 2009 game got a breath of life from the DAYZ mod. When the DAYZ was released, Arma 2 receive a 400% percent increase and a new interest in the game. If that wasn’t a godsend for the game, its good luck.

          • http://twitter.com/hutchesgreatest Cillian Greene

            500%

    • Dane Curbow

      DayZ is made by one guy and Bohemia Interactive actually hired him. Now he is closer to the Arma2 engine which allows him to work more easily and freely within it.

  • http://www.facebook.com/profile.php?id=100002367454310 Jonathan Stoffregen

    you know when i first saw DAYZ in action it was cool sometimes you would meet up with bandits but alot of times you would meet other people like you saw it again recently……..everyman for himself shoot first loot later :/ with popularity comes with aholes

    • http://twitter.com/hutchesgreatest Cillian Greene

      thats because it is a simulator, in irl would you trust a stranger with a fun? no way! no rules make people go crazy just like dayz, dont get butthurt

      • acealchemist

        I actually find that illogical. You can never compare a video game to a real life situation. In this game people kill to be jerks and to get your weapons, in real life you would most likely talk to the stranger and try to survive together. You would have to trust him, you don’t randomly shot strangers in real life. Unless your really looking to survive on your own. Most likely 80% of the users have never shot a gun and would not even know what to do if a situation like this ever presented itself in real life. Great mod other than that, no butt hurt here.

        • http://twitter.com/hutchesgreatest Cillian Greene

          since dayz is about spec ops soldiers , they are able to fire weapons. A soldier would not trust anyone. This game doesnt have civies in it, they are soldiers

  • exstacyyyyy

    I love Op Arrow head! Especially the map Tazakistan(?).
    DayZ is also very fun. great to see the patch

  • http://www.facebook.com/louie.sarro Louie Sarro

    Can load the game in 30 seconds now…. Patch well needed… Still waiting on WarZ

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