Treyarch very own, David Vonderhaar, gives the community an insight as to what to expect from the unlocking system of Black Ops 2.
Black Ops 2 will feature a total of 55 ranks, and in terms of how much XP that is Vonderhaar has said that it’s expected to be much like World At War and Modern Warfare (1), but at a faster rate of leveling with the added medals and challenges.
Much like previous titles by Treyarch, you’ll unlock the “create class” at level 4. The new system, however, will add 1 unlock token for every time you level up. So when you’ve reached level 4 that means you have 4 tokens to spend on unlocks. Luckily though, at level 4 you’ll be given the following for free.
- 1 Assault Rifle
- 1 SMG
- 1 LMG
- 1 Shotgun
- 1 Sniper Rifle
- 1 Perk from each of the 3 perk categories
- 1 lethal grenade
- 1 tactical grenade/equipment
Additionally, besides these you’ll have other unlocks such as the Wildcards that the Token can be used for.
Level 5: Perk
Level 6: Equipment
Level 7: Scorestreak (3 free and 3 optional ones to unlock with tokens)
Level 8: Perk
Level 9: Scorestreak
After reaching level 10 you’ll begin to notice a “pattern”,with some few exception Vonderhaar stated.
At level 10, we start to settle into a pattern. There are exceptions, but the pattern is generally like this. At every major rank change, which is every 3 levels, we give you a gun and usually “something else” as a bonus for reaching a major rank change.
In general, it goes like this.
- Level 10 – Weapon + Something Else
- Level 11 – Equipment (either lethal or tatical).
- Level 12 – Scorestreak
This pattern then repeats through all 55 levels with some minor statstical variations or bonuses when they make sense and because the math can’t be perfect.
What do you guys think? Does this look like a well balanced system?
Thanks Craig for the tip, source from the official Black Ops 2 forums.