Battlefield 4 – Weapon Customization and Tier Reloading Detailed by Lead Core Game Designer

Battlefield 4‘s lead core game designer Alan Kertz details some of the new weapon mechanics being introduced in the game this Fall, including weapon customization and tiered reloading.

Speaking to FTW’s Matt Cuttle, Kertz shows off some of the new ways you can customize your weapons with different sights, grips, barrel options and much more. As with any vehicle, weapons can also be painted with an assortment of camoflauge patterns, including an adaptive camo that automatically adapts to the environment of the map you are playing on.

Many will be happy to see the introduction of tiered reloading, which basically allows you to continue a reload from where you left off, if you happened to switch weapons or perform some other action mid-reload. You can check it out in action in the video below.

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You can get your hands on all of Battlefield 4’s weapons (including my favorite M1911 hand gun) this October 29 on the PlayStation 3, Xbox 360 and PC, November 15 on the PlayStation 4 and November 22 on the Xbox One.

The Battlefield 4 beta opens on the PlayStation 3, Xbox 360 and PC October 4 with early access beginning October 1.

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