Titanfall – Respawn CEO on Xbox 360 Version, Recent Leaks, Season Pass, and More

In a recent interview, Respawn Entertainment CEO Vince Zampella laid down a lot of info on the studio’s fast-approaching sci-fi shooter, Titanfall, including details on the Xbox 360 version of the game, Titanfall’s season pass, and why there’s no single player.

He also touched on some of the recent leaks that you might have seen right here, including images of the game’s multiplayer maps, and the newly unveiled Pilot Hunter mode, among many other things.

While Zampella says he hasn’t seen many of these leaks, he admits that sometimes you just have to let it go. “I haven’t read it all so I can’t say if some of it’s incorrect or not, but, I mean, at some point you just have to throw up your arms and say, ‘alright, you got us’,” he said. “It is what it is. It’s out there.”

Humerously, when asked what he would do with a Titan if he had one for a day, Zampella answered that he would “step on the guy” that leaked all their info.

Moving on, a small point of controversy surrounding Titanfall is its lack of any single player content. According to Zampella, it’s “about looking at where people spend most of their time.”

“Generally, people burn through a single player campaign as fast as they can, you spend 5-6 hours, and 80% of the work goes into that. And then you go and spend 100 hours in this thing that gets bare bones – it’s the minimum you can get away with,” he continued. “For us, it was about pushing the boundaries of what multiplayer is. So let’s take all that great single player stuff, build up the world – that world that you’re going to spend a hundred hours in should be the most full-featured.”

While it’s confirmed that DLC for the game is indeed in the works, curious fans have long wondered if the studio would offer a season pass as a way to discount the entire bundle.

“We plan to do DLC to support the game,” Zampella explained. “We’re going to do paid DLC. We’re also going to do free updates. We’re going to add in – there’s things that we want in the game that we didn’t get to ship in the final game, so we’ll add private matches and things like that for free. We’re going to do a season pass just because if you buy it up front, you get a deal. We’re not doing micro-transactions. So, you know, a season pass is just, buy it up front and get a better price.”

So, there you have it. Titanfall will have a season pass. Keep your eyes open for more announcements on that later.

Zampella also touched on the highly secretive Xbox 360 version of Titanfall in development at Bluepoint Games.

Though he admitted he wasn’t the best person to speak to this, he stated that their hope is to get both versions as similar as possible when it comes to features.

“That’s the goal,” he said. “I mean the game’s obviously not done yet. [Bluepoint Games is] doing a port of our game. We just started our day on patch, so they now have to take that and integrate it into their game. So, they’re naturally lagging behind us. The goal is to get it as close as possible. Obviously it won’t be exact. It’s on a less powerful system.

When asked if continued support for both titles would be equal, Zampella answered, “we’ll have to sit down with EA and talk about that, but my assumption is yes.”

Lastly, on the topic of a sequel, Zampella couldn’t confirm the studio’s intent on creating a series or franchise out of Titanfall, but he did mention that he “could see a sequel working, absolutely.”

Check out the entire interview over at GameSpot.

Thanks, Aaron Kenney, for the tip!

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