It appears EA is taking lessons learned from past struggles and is shifting their development approach with towards year’s follow up to Battlefield 4, Battlefield Hardline.
Hardline is on course to launch for the Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC this Fall on October 21. But while Dead Space creator Visceral Games will be heading up the development process as a whole, a separate team within EA will be leading the charge on porting the game to previous-generation hardware, leaving the core team to devote more of their attention to the next-gen and PC experience. Visceral general manager Steve Papoutsis was able to confirm the news to us during our recent trip to EA Redwood.
Last year, not only was developer DICE working to launch Battlefield 4 on five different platforms, but it’s also likely they didn’t have access to final Xbox One and PlayStation 4 specs until mid-development. This year’s approach should alleviate concern for both developers and fans alike who are looking for the best experience possible on all platforms.
The approach is similar to the one EA took with Titanfall earlier this year and Activision is taking with Call of Duty: Advanced Warfare this Fall, and may (hopefully) become the norm as developers move forward with cross-generational games.